News – updates on books, events, appearances, etc.

  • Amazon, a Reader, & SERVANT

    Holy smokes! I just saw that Amazon put SERVANT on sale. I don’t know when this started, but they have the mass market paperback listed for $1.75. That’s cheaper than I can buy it!

    http://www.amazon.com/Servant-Dark-God-Tor-Fantasy/dp/0765362309/ref=tmm_mmp_title_0?ie=UTF8&qid=1315490465&sr=8-1 

    Maybe the Dark God had something to do with it . . .

    Something else of note happened this week. I often get emails from readers expressing how much they enjoyed SERVANT and asking questions about the story. I simply love receiving those emails. What author wouldn’t? One email in particular this week, though, especially pleased me. You can see the review the reader wrote here: http://www.goodreads.com/review/show/146860447, but there was one thing the reader wrote in his email to me that wasn’t in the review that make me exclaim “Yes!”

    One thing I didn’t squeeze into the review was how much I enjoyed the little details–names of farm implements, invented words like dreadmen, terminology for the parts of the ship, etc.  It all added to the suspension of disbelief factor very nicely.

    Finding and adding those details were one of the things I loved about writing SERVANT.  I’m so happy to hear they paid off. I don’t think all readers will notice them. In fact, I hope they don’t. But it’s clear they’re doing their part to make the experience work for a lot of folks. And that makes me happy.

  • Update on CURSE OF A DARK GOD – just finished numba 40

    For those who haven’t noticed, I just finished chapter 40 of 60 on this draft of Curse of a Dark God. My original target was September 5th to finish the draft. I’m closer in my projections than I have been in the past, but I’m clearly not going to make that date. However, I’m going to see what I can do these next three weeks and hopefully pull it off by the end of September. 

    This is possible.  Author James Maxey just finished a novel of almost 60,000 words in one week. Yes, you heard that right. ONE WEEK! Here are his tips for doing this and here was his master plan when he started. I got to read his updates a few times each day. It was simply amazing.

    Of course, there’s no way I can write 60,000 words in one week. Not because I think it’s impossible. But because it takes time. James had a week off and spent like 10 hours a day at it.  I can’t take a week off.  But even if I could, I don’t write as fast as James. But hopefully I can structure things to get more time and finish it in three weeks. We’ll see. I’ve been working on this draft for the last four months and have put in about 240 hours on it, roughly 12.5 per week.  My slow 500 words per hour that I can’t seem to budge (yes, some is writing and some is revising as I go along).  I wanted to get a solid 20 hours in each week–that’s really the key–and am disappointed I haven’t managed to do this.  Of course, it’s hard with a full-time job and family and a daughter going off to college and life.  Waa, waa, waa. But I’m going to see what I can do to boost that to 25 hours per week for the next few weeks.  The good thing is that I’m really enjoying the story on the page.

    As for manuscript size, the issue with the last draft, right now the manuscript is 123,000 words. The target is around 170,000. I’m roughly on track to hit that. I’m trying to keep my chapters around 2,500 words.  We’ll see how close I get.

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    Writing Update: 6/13/11 – reviewing the beginning

    I’ve finished chapter 17 of CURSE. I’m up to 50,000 words and have moved from the presentation phase into the struggle. And I’m stopping at this point to review the what I’ve got. I’ve learned that if the foundations of the story–the presentation phase–has fundamental flaws in it, you’re only going to create a HUGE rewrite mess if you push on.

    I know this from experience. When writing the first draft of CURSE back in 2009 (oh my heck, it feels like forever ago), I ignored my Spideysenses and told myself I could fix anything that was wrong in post production.  And it IS possible to fix many things afterwards–you can change scenes, improve clarity and transport, remove continuity errors, layer in character tags and things like that.

    And it IS true that sometimes you do just have to write to the end to figure out the story.  Sometimes you have to just write to the end, and do it in a substandard way, because if you don’t you’ll never finish anything. Sort of like sketching first and then painting. But if there’s something wrong with the basic premise of a story line, and you keep writing, then that story line affects everything it touches. The fractures ripple out all the way to the end of the book. And you might end up, like I did, having to toss a huge amount of what you’d written.

    Which is not all bad. I learned a lot and invented a lot of cool stuff while writing that. But when you’re on a deadline, it can be a killer.  And I’m not doing that this time. I worked out the big issues in my chapter outline.

    So I’m pulling back and reviewing. I’m delighted with everything but the villain. He’s still not right. I love his chapters, the scenes. I love the name I’ve given him–Endless. But the structure isn’t right. I’ve inadvertantly created two main villains. And that’s not useful. Having two “main” villains doesn’t double the power of the opposition. It splits it. The villain/henchman model works well. But I don’t have that either. Over the next few days I’ll be rectifying the setup. Then moving forward.

    For those of you who are writers, I thought you’d be interested to know that there were a few times these last two weeks when I dreaded the writing. I had a large problem before me or had to invent a new chapter (as opposed to using something from the previous draft), and a dread filled me. But I sketch/drafted my way to the end, and soon found the writing a joy again. 

    I can’t say enough about the sketch/draft method. I’ve found it works in creative activities OUTSIDE writing as well. When working up a lesson plan for my day job, designing landscaping for our house, developing a talking script for a sales call, writing a technical manual, or a hundred other things I’ve had to do–it’s always easier to work from something than create everything all from scratch.

    Sketching allows me to create that first draft. And it allows me to do this without having to worry about quality. Sketches can be silly. Weird. Full of crap. They can be all this because I can throw them away. They’re not meant to be permanent. And so there’s no pressure to perform. There’s no staring at a blank screen or page. Sketching is a free-wheeling joy. It fills me up with ideas. And then, when I’ve got the general idea of what I want to do, I can start in on the “real” draft knowing WHAT I want to accomplish which leaves me free to think about the HOW. And if I run into problems and realize the draft isn’t going to work, or I run into something better, I just call the current draft a sketch (or “take” as used in the movie business) and move on to the real one.

    Sometimes a chapter or section requires 1 sketch or take, sometimes I’ve run up into the 20’s. Sometimes I haven’t needed any at all. It’s not the number that’s important, it’s the process that has really freed me.

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    Writing Update: 5/28/11 – Freewrites, Storylines, Proportion

    I finished the next chapter of my outline, which turned into three chapters. Hurray for making progress. However, I’m going to need to make more time on a weekly basis if I’m going to meet my goal.

    I’ve kept stats over the last four novels. My average is 500 words per hour during the drafting stage. That includes revising and doing quick researches etc. So sometimes I will write a smoking (for me) 800 or 900 words per hour. Sometimes I won’t finish a thing. When I’m all done it averages out to 500 words. I’m going to see if I can’t get 20 hours this next week and finish 10,000 words. 

    Addition to last week’s post

     Do you remember last week’s post about the process of making it come alive in my mind first? Orson Card illustrates this as he describes how he prepared to write a story in his essay “How One Story Can Give Birth to Another“.

    Spideysense, farmer’s faith, and freewrites

    Last week when writing chapter 7, I finished, but felt something was off.  Years ago I would have freaked about writer’s block.  I would have told myself I sucked because the chapter was glucky. But not now.  It’s a gift.  So I stopped and talked to myself in a freewrite.  I had farmers faith that if I just kept working on it, something good would result. 

    Here’s what I wrote in that freewrite. It’s an awful read for you, but it shows you just how sloppy and cryptic and freewheeling my freewrites are.

    Okay, so I’ve written the stuff below and I could tweak it, I guess. But I keep having this nagging feeling that it’s not good. It’s not a compelling villain. I think he’s creepy and evil. And, truth be told, I don’t want to make him into something other than what he is—a total thrall to the Glory and the mother. So as the “pet” of the mother, what else could he be called? I don’t know.

    I shall call you endless because you will be spared, you shall continue, whereas the rest will not. Blessing. Blessed. Grateful. What would you call a thing that did you bidding reliably? But enthralled. I am part of you, you are part of me, and so you may take my name.

    He WOULD think—I am not like them. I am GRACED by the Mother’s touch. I have taken her into myself. Or she has graced me and so I have become more than I would be otherwise. I am obedient.

    What else do you call pets or tools. Maybe that’s what she calls him. My skir master. The skir lord. My trowel. Harvester.

    He’s over the harvest. Reaper. Or he’s the one that supplies food. Supplier. Gatherer. Cook. Chef. Hunter. Provider. Butcher. Slaughter.

    So I like Endless with the whole part of him being part of her. But he could use that—”you’re just like us” “no, we are part of the XXX (what was the name I had for them?) endless. You are meat”

    Devourers, Mothers, Sublimes

    Okay, so do I go with Endless or Harvest Hope. Endless it odd, neat. What could I add to Harvest to do the same. Harvest Lord, King, Overseer, Meatman, Food provider, Feeder, Harvester, Harvest, Rancher, Collector, The Harvester. Harvest.

    I think when you’re raised, you get a new name.

    Rebellion.

    Soul collector.

    The Shepherd.

    Harvest Prime

    Bald Head

    Laughter

    Everlast

    DIVINES

    ID HIM AS THE MAIN HARVESTER

    RIGHTEOUS ANGER

    The issue was that his motive wasn’t working.  I had a feel for what I wanted him to be, and my Spideysense was telling me it wasn’t working, wasn’t interesting.  Thomas McCormack in his book calls this feeling for what you want in your story a “prelibation”.  What an odd term.  But it’s real. 

    “Prelibation.  The desire for a certain effect on the reader.  It may or may not be followed instantly by an intuition of what item of narrative will cause that effect, and it’s important to see that intuition and the prelibation it is trying to serve are not the same thing. The intuiting of the narrative that will produce the effect-wanted is the work of the imagination” (p153 The Fiction Editor, The Novel, and the Novelist)

    There’s more in his book. I recommend it highly. So, after that freewrite, I didn’t have a solution, but I’d pinpointed the issue, the prelibation. I took a break with kids into the big city. Came back and had my solution for a narrative that would do the trick.  Luckily, it was something I’d cut out of the outline. Back it went with some significant tweaks and was better than before.

    Storylines & the Size of this Presentation Phase

    For those who have read my series on suspense, at this point, the presentation of the problem for the main story and many of my sub-stories is complete.  Depending on how you categorize them, I have nine to eleven story lines (which makes it impossible to write this book in 100k words).  There’s one main story line that touches everyone—the Mokaddian threat.  Then there are other questions and issues I raise that set the reader up with the expectation for a resolution.

    1. Talen
      1. Mokad/Nashrud (external threat)
      2. Lusts (internal threat, mystery)
      3. Sugar (relationship)
    2. Legs: Vulnerability
    3. Sugar
      1. Talen (relationship)
      2. Urban (relationship)
      3. Ancestors (relationship, mystery)
      4. Mokad (external threat)
    4. Argoth
      1. Mokad (external threat)
      2. Nettle (relationship)
      3. Bone Faces (external threat)
    5. Eresh
      1. Flax (conflict relationship)
      2. The Creek Widow (relationship)

    So most of these story lines have been presented, although not all. It took about 30,000 words to finish the presentation phase. I’m estimating 170,000 words, so that a presentation phase of roughly 18%.

    There are a lot of story lines and characters to juggle. Sometimes I kick myself for having so many. Of course, I love them, despite the challenge they present. Nevertheless, I AM looking forward to writing that thriller with a limited cast.

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    Writing Update: 5/21/11 – visualize first, scene goals, the power of research

    I finished two chpaters this week. I’m quite a bit behind my stretch schedule which has me finishing the beginning of August although not too far behind my my conservative schedule which has me finishing the end of September.  A few more weeks and we’ll see if I’m giong to meet the stretch schedule.

    A lot of these first seven chapters are the same scenes as from before. Well, the same idea. But because enough has changed in the situations and because I’m writing some of the scenes from different points of view I have to rewrite them. So while I hope to catch up with some copy and paste from the last draft, I just am unable to do that here. 

    Visualize –> Report

    I thought I’d share one of my key methods for writing scenes. Here’s what I’ve found: when I can visualize the scene, it’s fairly easy to tell the reader what’s going on and to structure it in a way that achieves my purposes. When I can’t visualize it, I have nothing to tell. So for me the first thing I have to do is to see what’s going on. Then I can report as if I were there. Or if it’s from a more deep point of view penetration, I can report from my character’s eyes.

    So the sequence is to visualize (do the things that help me get that visual, feel, sound, etc.) then report in a way that will transport the reader and present the things I feel I need to present because they’re cool or because I want to generate a specific effect. 

    This is why I use the sketch/draft method. I sketch things out to get an idea of what’s going on first. Sure, I’ll discover details as I write. I’ll sometimes realize my first idea was off or wrong or won’t work. But if I don’t have an idea in the first place, I simply can’t write. It’s all a blank screen. One of the biggest causes of writer’s block is simply a lack of invention–of not having anything to write about because nothing’s in the mind of the writer.

    First have something to say. Then say it.

    Of course, you have to come up with the scenes in your mind before you have something to say. That takes some exploratory drafting, sketching, creative Q&A. You can see Orson Card doing some takes here in his writing lesson “Beginnings“, trying to help flesh it out in his mind. 

    The main tool I use to sketch is the summary–a bullet point or chapter outline like a posted about last week. However, sometimes it’s not enough. Sometimes I need an actual map to block out who does what and where. This week, for example, I was writing about Sugar coming into a village. She needed to enter then encounter some dead bodies.  I spent something like 45 minutes typing hardly anything and then realized-duh!-I don’t know what’s going on, where she’s going, why. I can’t see this place at all. I needed helping visualizing it first, not in super detail, but enough so I could report.

    So I took five minutes to sketch a simple map of the village, where she was when she entered, and where she was going, what was likely in the yards, the fences, etc. Once I saw it, I could then report, just tell what I saw as plainly as I could to the reader. I know these scenes fairly well, this being the FOURTH FREAKING DRAFT of this novel. And yet I’ve had to do some drawing for two scenes so far (the other drawing was for an ambush that wasn’t in the last draft). Because again, things had changed. And I had to see it before I could report it.

    Other tools that help me visualize and hear are actual photographs of things or people. Or audio of people’s voices. I was struggling getting a character in my mind for my short story LOOSE IN THE WIRES. I was listening at the time to Susan Grafton’s O IS FOR OUTLAW and when the actor performed this one character, suddenly I HEARD it. Boom, the guy came alive in my mind. Once alive there it was relatively easy to put him down on paper. Again, I was just relaying it to the reader.

    So I believe that what a writer must do is bring the situation to life in his or her mind first. It won’t be everything in exact detail. There’s a lot to be discovered in the writing. But it will be enough that it will feel like you’re simply telling something you saw or experienced.

    Scene Goals

    While writing, of course, I have objectives for my scenes. Sometimes I’ll do exploratory drafts, not having any goal except to see what happens and invent something cool. But that’s usually in my pre-draft stage. At this point I have a rough idea of where the story is going to go. I’ve already done a lot of the inventing. Now I have to translate it to scenes. And so I find having a quick list of objectives for the scene, along with my brief summary of what I’m expecting to happen, helps me visualize as well.

    Here are two examples of what a list of scene goals might look like for me.  These were for two scenes in draft 3 of CURSE.

    Example 1:

    • This is the time for her to make her HEROIC CHOICE. I want a heroic moment.
    • Terror of Legs being lost
    • Legs seeing her for the first time the next morning—he IS going to experiment because Urban is gone. Does he give something to her, his weave, twisted—Flax helped me.
    • Some tenderness
    • Last time with Mistress until the final battle

    Example 2:

    • Skir battle coolness. Need some surprises
      • Ayten dragging off souls
        • Sees it below on the ship
      • Seafire
      • What cool skir thing could there be?
        • Whirlwind
        • What would happen if a skir dived?
        • Some missiles, stones in the wind
        • First sight of that. She ship has slingers etc.
    • Sugar having to choose to leave people, see the beginnings of harvest
    • Oh Crap moment at end—this is going to be bad
    • This is the setup for the next scene where She and  Urban are spying and after the assessment, he says, we need to go. And she’s in indecision, and he says I will wait until, and then I will leave.

    They’re fairly simple.  Of course, I have other goals in mind that I don’t need to write down–“start and end with a hook,” or a rest, depending. “Transport the reader might be another,” meaning make sure I use what I know about presenting details. Another might be “bring the character on in an interesting way.” And because I generally know the big picture of what’s going to happen, I can focus on these other details as I write.

    Research: Monster Zing & Visualize Method

    Research is also a monster method for visualizing and for zing. I can’t tell you how much it has helped me in the past and on my current projects. In the thriller I’m working on where the main character is ex Special Forces, I could barely visualize anything. Some I’m reading books about it and talking to people who are in Special Forces and watching films about it. There’s no way I could build a story I cared about and believed in without research. I’m going to be doing a ride along with a cop, visit our state prison, and maybe talk to some ex-cons for this as well.

    Tim Powers came to the Writer’s of the Future workshop I attended many years ago. He talked about many things. But research was one of them. In fact, one of the idea generating methods discussed in the workshop, one on which Hubbard himself had written a fine article that we read called “Search for Research” (click the Next or Continued link at the bottom to continue through all the pages of the essay), was about the power of research. So Powers recently did an interview about the latest Johnny Depp Pirates release , which is inspired by his book of the same title (which I read and loved), and restated what he did so many years ago:

    Q: What inspired you to write On Stranger Tides?
    A: I was already hooked into using real historical places for settings. And so I thought, you know you loved Treasure Island…And I thought I bet you can set a nice fantasy story in among the pirates, Black Beard, that crowd. So I read a million books (that is probably fifteen books) about that particular crowd of pirates that were in the Caribbean in 1718 like Stede Bonnet, Black Beard, and Anne Bonny.

    What I always do when I’m writing a book is first I read all the history and biographies and things like that that I can find. And I look for stuff that’s too cool not to use. ‘Ooh that’s neat. Look at that. I like that.’ And I’ll write it down. And then I’ll find something else and say, ‘Oh wow this is great. You got to have a scene happening in this place. Oh you gotta use this guy.’ Eventually, I’ll have twenty or thirty things that are too cool not to use. And it’s kind of fun then because you say, ‘Well okay, here’s twenty or thirty parts of your book. You just have to connect the dots.’ And so I thought, ‘Ok, what was Black Beard really up to?’

    So to sum up.

    1. Visualize, then report.  That’s what I’ve found I have to do. It makes it so much easier to write when I have a picture in my mind.
    2. Scene goals help me visualize the scene and what needs to happen.
    3. Research is a huge tool for helping me find zing and to visualize and invent something I can visualize. 
    4. The Sketch/Draft process (I explained it in last week’s post and in the interview with Maya Lassiter) is another work horse of a tool for helping me visualize and invent by degrees.