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The Key Conditions for Reader Suspense Part 1: Problem
Sometimes it feels like there are a thousand things to remember when writing a story. New writers who make lists of these things soon begin to drown in them. But I’ve come to realize that many of these “rules” don’t matter.
They don’t matter because many ignore the function of story. This makes it impossible to know how and when to apply them, or if they’re even something you should apply in the first place. Furthermore, a good number that do tie back to function often have little impact.
In fact, the more I write, the more I believe the Pareto Principle applies to writing–a few vital factors make up most of the effect. The key is to focus on a limited number of fundamentals. To focus on these things that matter most. The things that produce the biggest bang for the buck.
So what really matters when you’re writing a story?
That all depends on what you’re trying to do. Form follows function.
So what is the function, the objective?
First of all, it’s something that happens in the reader. Readers buy stories because they provide a service, they do something to the reader, guide them into an experience. In this series, I take a look at what I think is one of the core elements of the story experience and identify the Pareto factors for delivering it to the reader.
That story core, or at least a huge part of it, is suspense.
Man goes out and turns on his sprinklers. They hiss to life. He scratches his bum, looks at the rising sun, goes back inside, and nothing more happens.
You want to pay me money for that one? Want to make it into a movie? It’s a story.
Yeah, it’s a story alright, you may say, but who cares?
Okay, so maybe while he’s scratching his bum, a guy with a gun slips in the back. The intruder points the gun at the man’s daughter who is standing by the toaster buttering her bread. She’s a teenager, dressed in cutoffs and hiking boots. The intruder says, “Your father is going to be coming back through that door any time now. You’re going to call him into the kitchen. We’re going to have a chat. You two didn’t finish the business we talked about.”
The girl only has a butter knife, but she grips it tighter, considers that only 13% of shots fired by cops in gunfights hit home. This was drilled into her by her firearms instructor. The guys who are trained only hit 13% of the time. It’s that low even though most gunfights start with the opponents standing only six feet away from each other–the distance between her and Gideon with his gun. That’s what happens when the adrenaline takes over. But Gideon doesn’t look like he’s full of adrenaline. He looks like a man going to a BBQ. So maybe he has a 40% chance with each bullet. That still gives her 60.
The front door opens. It distracts Gideon for just a moment. The barrel of his gun moves slightly to the left.
It’s not a story yet, but it’s more interesting. And it’s more interesting because that second version generated something the first one never could. What it generated, dear Reader, was a little rise of hope, fear, and curiosity–a little suspense.
After finishing draft 3 of CURSE OF A DARK GOD, I needed a break. So I reviewed my notes of DARK GOD’S GLORY, debriefed the many things I learned this last year about novels and story (and, oh boy, was it a year for learning), wrote up my “Ideal Novel” document, and then began to study structure and suspense. It’s been a wonderful and fruitful month.
I think I’ve found some clarity and solidified a number of Pareto factors for suspense. Let me share my current thoughts on the subject. (Interestingly enough, the Writing Excuses guys just did a podcast on this subject: 5.4: Creating Suspense. You might want to check it out.)
Because form follows function, let’s start with the end in mind.
In the stories we love, the stories we stay up late at night for, the ones for which we pay $25.99 in hardback, the ones we willingly spend hours of our life on, those stories very frequently put the reader into a state of hoping and fearing for a character. This starts as curiosity and quickly moves to sympathy. Very often it builds to an edge-of-your-seat worry that continues up to the end of the novel. At that point the reader experiences a cathartic release.
When we talk about suspense, this is what I believe we’re talking about. And a key thing to remember is that the tension we’re after is not something that’s in the text. It’s something the text builds IN the reader. So you may have massive explosions, deaths, chases, escapes, villains, and all the hordes of hell combine in your story, in the text, but that does not mean the story has dramatic tension. Because dramatic tension is a READER concept. You may have a relatively quite scene where a child is doing nothing more than swinging at a park, but because the reader knows the child molester has just arrived and the park is empty, the scene creates dramatic tension. The girl feels no tension. She’s just swinging away. But the reader’s tension goes through the roof. It’s all about what happens in the READER.
So the question is what key factors of a story guide the reader into this dramatic tension?
Well, we first need to understand what’s involved with this tension. What’s it made of? I came across a lovely *discussion of this last month in David Howard’s How to Build a Great Screenplay and have adapted it to my use. In emotional terms, we HOPE and FEAR for a character. “We don’t know what WILL happen, but we know [or suspect] what MIGHT happen, and therefore feel tension about those possibilities” (p52).
Notice the key ideas:
- Hope
- Fear
- Character
- Uncertainty
So what makes us hope or fear for someone? What makes us uncertain of an outcome?
I see vital ingredients, key conditions in three of the four parts of story—problem, character, and plot. In this blog I’ll discuss the Pareto factors for suspense I see working in problem. In following posts, I’ll identify those I see in character and plot.
The Nature of the Problem
Form follows function, so what types of problems lead to us hoping and fearing for a character?
When I look back at the stories I love that produce this effect in me, I see three main types of problems. I’ve talked about these before.
Problem Type 1: Danger/Threat
In this type of problem, there’s a danger or threat to some aspect of the character’s happiness that is significant enough that the READER can sympathize.
With these problems we HOPE the character avoids or eliminates the danger, but we FEAR they may not. There are many aspects of happiness that might be threatened or in danger. I’ve listed below those that raise my FEAR and would raise my fear for someone else. I’ve stated them in first person, but you can think about them in third.
1. Life
In these situations my life is in danger or threatened. People are out to kill me (HUNGER GAMES); I’m going to starve or freeze to death (“TO BUILD A FIRE”); there’s a shark in the water who would like a taste (JAWS).
2. Security & well-being
My security and physical well-being is in danger or threatened. These include all sorts of situations where bullies threaten me with violence or where I might be maimed in some way. Or I begin to lose some vital function—sight, hearing, speech, my ability to think, etc.
3. Relationships
In these situations my inclusion in a group is threatened. My love, friendship, relationship, feeling of belonging or of being valued are endangered. For example, I’m ostracized by a group, shunned, discriminated against. Or maybe my girlfriend begins to look at other men and I fear losing her, or my son and I become estranged and I fear losing him. This can even be a physical separation like in TAKEN (daughter kidnapped for the slave trade) or NOT WITHOUT MY DAUGHTER (daughter kidnapped by husband).
4. Meaningfulness
In these situations my sense of fulfillment of doing something worthwhile is in danger. I’m threatened with a life of drudgery. You can see this at work in the beginning of THE INCREDIBLES where Bob, Mr. Incredible, has to work in a deadening insurance office. But it might be someone whose future or ability to do things that are meaningful to them is being threatened. For example, a boy who desperately wants to play the piano has his piano and is forced to do something else.
5. Freedom
Anything threatening our freedom. It might be slavery or blackmail or government control or a number of other things.
6. Ownership
In these situations my ability to retain and use my possessions is threatened. Any time something precious is stolen from me, my happiness is affected.
7. Other aspects?
These are the main aspects of happiness I’ve identified that seem significant enough to raise fears. If you think you know another, please post a comment.
Problem Type 2: Lack/Opportunity
In this type of problem, a character has a lack of and opportunity for some aspect of happiness that is significant enough that the READER can sympathize. These are often about characters in some kind of hardship. The lacks, hardships, and opportunities all have to do with the same aspects of happiness as listed above. In these situations we HOPE the character is able to fill the lack; we HOPE they will be able to grasp this opportunity for happiness. But we also FEAR they will fail.
If you think about love stories, these are all stories of lack/opportunity. She’s alone, without a lover, or a satisfying and loving relationship, and she meets someone. Suddenly, she has an opportunity for happiness. As readers we immediately began to hope she will find that relationship wonderfulness and fear she might not.
In the movie OCTOBER SKY a young boy lives in a coal mining community. But it’s not his thing. He suddenly gets an opportunity at school to do something with science. This is his ticket to doing something meaningful. We HOPE he doesn’t miss it, but we FEAR he might.
Problem Type 3: Mystery
A character encounters a mystery that is significant enough that the READER can sympathize or feel curiosity about it.
The first two types of problems center on happiness. They raise suspense and sympathy and worry in the reader. This last type of problem centers more on raising curiosity in the reader. We HOPE the character solves the mystery because we want to know the answer as well, but we FEAR they might not.
Very often these types of problem are paired with some aspect of happiness. The vast majority of murder mysteries, cop stories, and courtroom dramas do this. In fact, many happiness problems are paired with mysteries and puzzles.
Problems that are HARD to Solve
Let’s go back up to the objective. We want to HOPE and FEAR for the character. We don’t know what WILL happen but suspect or know what MIGHT and we worry and feel tension about the possibilities. We want to worry, and we want that worry to build to a pitch. We then want to experience a cathartic release.
How will we FEAR if the problem is so easy anybody could fix it? How will we WORRY if the lead has all the odds stacked in his or her favor? How will we feel UNCERTAIN if we know exactly what’s going to occur?
I can’t worry for Frodo, for example, if all he has to do is cast the naughty ring into the pit of doom that lies on the other side of his street. I can’t worry about a guy finding a girl to love and who will love him, and have that worry build to a sharp edge-of-your-seat point, if all he has to do is proclaim his feelings and the girl immediately rushes to him forever.
The facts are that we won’t feel fear, worry, or uncertainty unless the problem is HARD to solve. I’ll discuss the Pareto factors for making problems hard when I talk about plot.
Problem Intensifiers
Besides being hard, problems need to be urgent. I’ve identified four factors that seem to intensify the nature of the problem: probability, immediacy, significance, and specificity.
1. Probable
It’s one thing to face the one-in-a-gazillion chance that I might be trampled by a herd of elephants when I walk out of the door. It’s quite another to know that the last seven people who walked out of the door were killed by the madman with the AK-47 sitting at the end of the hall.
The higher the probability of the threat or loss of opportunity, the more intense the problem becomes because it’s more likely I’ll lose. No probability and I have nothing to FEAR.
2. Immediate
It’s one thing to know an asteroid will hit the earth and kill us all in 7,000 years. It’s quite another to know it will hit in three days.
The more immediate the problem, the less likely I’ll be able to solve it. The less likely my chances are, the more I’ll WORRY. Give us 2,000 years, and I’m sure we’ll figure out the asteroid thing. Give us three days, and that’s probably cutting it too close. This is why setting up a time limit, a ticking clock or ticking time-bomb, can ratchet up the audience’s tension. Of course, it has to be a short time limit. You can’t start the bomb ticking, and give the lead 45 years to disarm it.
3. Significant
We talked about this before. It’s one thing to face the kidnapping of my pet spider. It’s quite another to face the kidnapping of my child. Significance increases when more is put at risk.
The more significant the threat or opportunity, the more invested I become. The more I FEAR to lose.
4. Specific
It’s one thing to say that something bad is going to happen. It’s quite another to know that kidnappers are going to cut your finger off with a pair of wire dikes. It’s one thing to have someone say something good will happen (Chinese fortune cookie) and quite another to say your uncle just died and left you a million dollars, but you have to fight your three cousins for it.
The more specific the problem, the easier it is for us to see the specific possibilities and react to them with HOPE and FEAR. Generalities don’t trigger emotions. Striking snakes do, though. As do garbage disposals that are turned on just when you reach in to get the baby’s pacifier.
Another part of this is to make the threat specific to the hero. It’s one thing to say a lot of people in the United States or Russia or India are going to die. It’s another to say the hero will lose his own child or wife in the event. In fact, the loss of one child can make the problem more intense that the loss of thousands.
This is not to say you can’t write about threats to large groups of people. That’s one of the ways to broaden the scope of the problem and make it more significant. It’s just that problems become more intense the closer they comes to home. Things that threaten us personally, or those we love, raise more fears than those that threaten people we don’t know. A flood raging in the next county is different than the one coming down our street. So in story, the more personal you make the threat to the person we’ve invested in, the more intense the threat will be.
Uncertainty
Supporting all of this hope, fear, and worry is the fact that the reader is uncertain of the outcome. The character must have a chance to solve the problem up until the end, but for no extended period of time can it look like winning or losing is assured, because the moment the reader can predict the ending and the major turns along the way, that’s the moment they will lose interest.
Think about this. It’s the first quarter of a football game, and the score is 64 to 0. Anybody sticking around for that one to play out?
No, you can predict the ending. Why watch? Predictability kills hope, fear, and worry. It kills interest.
So how do we make sure the reader is uncertain of the outcome?
First, as stated before, we make the problem hard to solve. We’ll get into more specifics during the post on plot, but we make the problem harder to solve by giving our characters limitations, putting them into ongoing and continuing troubles, and making them face conflict with their own competing desires, other people in the story, and the setting.
But there’s another ingredient. The second thing we do is introduce surprise. Surprise is one of the vital elements in story making precisely because it makes things unpredictable. It makes hope, fear, worry, and curiosity possible.
There are two forms the surprise takes. The first is surprising or new limitations, troubles, and conflicts. New twists to the problem.
Maybe we’ve seen lots of stories about assassins who need to go behind enemy lines. But what if we add a surprising conflict. What if our character is asked to sneak in and kill his sister? Or his mother? Or his best friend? Or the teacher he loves?
What if our lead is not a highly-skilled CIA operative, but a child who has been trained for this, and not as a suicide bomber? Or a grandmother with no training at all who is forced into the situation? What if the person she is supposed to kill isn’t in enemy territory but a religious leader or someone in our own government?
Do you see? You simply twist the elements of the problem in new ways. While the situation may be similar, it’s not the exact same thing they’ve seen before, and so it prevents them from predicting how things will unfold. While they suspect what MIGHT happen, then don’t know what WILL happen.
The next type of surprise is to simply introduce a turn into the story the reader cannot foresee. Again, this relies on reader expectation. So the sidekick we’ve lead the reader to trust turns out to be a traitor. The tactic that the reader has seen work so many times in other stories fails right off the bat in your book. In fact, maybe the whole plan fails. The villain finds out about the child assassin in the beginning and when he shows up, they’re waiting.
Surprises give the story vital jolts of life. Set up a problem that has a new twist to it and give us some unexpected twists along the way during the plot.
Developing a Story Problem
Story problems are the engines that make stories go. They define where a story starts and when it ends. They do so because they generate hope, fear, worry, and curiosity. You might have great characters and a fabulous setting, but if your characters don’t face gnarly problems, readers will be unable to hope and fear for them. They will not worry. And they’ll soon tire of waiting for something to happen.
When I’m developing the central problem of my stories, I find the most exciting possibilities when I think of possible threats/dangers, lacks/opportunities, and mysteries. My ideas start to really crackle when I think of ways to make those problems harder, more urgent, and the outcome more uncertain. When I do this, I find I never have to worry about knowing what to write next. The problems beg for scenes.
It’s true that some delightful stories do not promise or deliver suspense and curiosity as their major delights. For example, in many mysteries, readers are not hoping and fearing as much as they are enjoying the character interactions or the humor. But even in those stories, hope, fear, and curiosity play a significant role. They often structure the novel.
The bottom line is that suspense over a character’s fate (hope, fear, and worry) or the answer to an involving question (curiosity) is one of the key things readers come to our stories for. And all that suspense starts with problem. However, it can’t end there because readers won’t worry for just anybody. You have to have characters they can get behind. In the next post in the series, I’ll write about a number of Pareto factors that naturally invest a reader in a character’s fate.
Notes
*These notes might expand. For right now I just want to share the full Howard quote.
“As we’ve seen, what the audience hopes for and what the characters hope for need not be the same thing. The same is true of our fears versus their fears. But how do hope and fear fit into the scheme of storytelling? Hope and fear are about the future. They derive from uncertaintly about future events in the story, future decisions the characters might make, future discoveries or revelations that might be unearthed, future outside forces and how they will influence the journey of the characters. When we discuss hope verusus fear in dramaturgical terms, this uncertainty is a function solely of the audience and its experience [my emphasis]. This is dramatic tension. We hope the man with the cobra in the shoe box won’t open the box; we fear he might and get himself or someone else bitten. We don’t know what will happen, but we know what might happen and therefore feel tension about those possibilities” (How to Build a Great Screenplay, 52).
Parts in the The Key Conditions for Reader Suspense Series
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Scene (coming soon)
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Development Tips
LTUE schedule posted
LTUE has posted its schedule for the upcoming conference Thursday – Saturady, Feb 12-14. I’m, of course, stoked to present and participate on the panels. But I’m also looking forward to attending some of the sessions.Look at this one: How a Military Unit Works in Real Life: Zachary Hill, Brook West, Robert J Defendi, C. R. Asay, Mike Kupari (m)
Or this one: All about armor: Zachary Hill, J. D. Raisor, Kay Mildenhall, Charles B. Stanford (m)
Or what about this one: Law Enforcement: James Ganiere, Zach Hill, Robin Ambrose (m), which conflicts with one of mine, dang it!
Or this: Making Creatures Realistic to their Environment: Keliana Tayler, Brian Hailes, Jessica Douglas, Bryan Beus (m)
This: Applied Biotechnology: Derrick William Dalton, Mikki Kells, Charlie Pulsipher, Chersti Nieveen, Ali Cross (m)
This: How to Create a Language: Maxwell Alexander Drake, Dirk Elzinga, Valerie Mechling, Samuel Stubbs, Bryce Moore (m)
And tons of others.
Oh, and what about the keynote address on Saturday by Toni Weisskopf?
It’s going to be a great conference. I’ll be giving these presentations.
- How to Build an Action Plot. In this one, Larry Correia and I team up to share a model of plotting that should make developing your action story much easier. Attendees will be able to use the methods on a novel idea Larry, Joe (Larry’s son), and I came up with called Mech Runners. Basically, Larry turned to Joe and said, “What’s awesome?” Joe said, “Giant robots, bandits, and murderers.” We took it from there.
- How to Build a Romance Subplot. In this one, I team up with romance author LL Muir to share a model of plotting that should make developing your romance plot or subplot much easier. Attendees will be able to use the methods on a story idea Lesli and I came up based on The Hobbit. It’s called My Precious.
- Tapping into the Power of the Story Setup. The story setup is a fabulous tool that’s not only helped me drastically cut down the time it takes me to develop my ideas, but it has also helped me develop better ideas. In this presentation, I will explain what the story setup is and how you can use it to help you nail your novel.
I’ll also be moderating or participating on these panels:
- The Hero’s Journey & the Virgin’s Promise: Patterns and Archetypes for Better Characters:Michaelbrent Collings, Tracy Hickman, Blake Cassleman, Renee Collins, John D. Brown (m). Did I tell you I think the hero’s journey is stupid? This ought to be a fun one.
- Action Sequences: John D. Brown, D. J. Butler, Peter Orullian, Adrienne Monson, M. Todd Gallowglas (m)
- Self-Publishing Pros And Cons: Jared Abram Barneck, John D. Brown, Mikki Kells, Joe Vasicek (m)
Hope to see you there!
Indie Thoughts: What drives book sales?
What are the biggest factors influencing which book a person will read next?Many surveys have been conducted over the years to answer just that question. I’ve pasted one on the right and summarize the results of others here. One factor sits at the top of almost all of those surveys. Did you look at those other surveys? According to these surveys, folks tend to buy books by authors they already like.
This phenomenon is called a lot of things. One of the most common is “brand loyalty.” Some might be wondering how you define a brand and what could be branded in publishing. KKR has a great piece here that answers those questions.
So brand loyalty. How does it develop? Well, any time you please readers, their loyalty grows and inches them toward the loyal fan end of the spectrum. Your brand may not have the power of a Dean Koontz because you don’t have near the number of loyal customers as Koontz, but you still have a brand. And people who like your stuff are going to be loyal to some degree, but not the same degree.
I think that last point is important to remember: readers that know and like your brand won’t all have the same degree of loyalty.
You have hard-core fans who are totally dedicated to you and make an effort to know what’s happening. You’ve pleased them so much, your brand is gold to them.
You have others who will buy your book the minute they hear it’s out, but don’t make an active effort to keep up to date on things.
There are others who will mark it to be read when they hear about it, but don’t make a big effort to get it unless it’s convenient.
You have others who like your stuff but are still in that period where they like but haven’t yet committed to being a fan. That sometimes may take a few books.
That’s how it was with me and Lee Child. I read the first and liked it. Some time later I saw another and was predisposed to like it. I read that one and liked it too. I wasn’t a Child fan yet. But then I read the third. And that’s when I became a true fan. I’m not hard-core. But I now read everything he puts out within a few months of the release.
From what I can see, branding and brand loyalty matter no less in publishing than they do in any business where you’re relying on repeat customers.
I see the effect of brand loyalty all over. It was the force behind the dramatic explosion of sales when it was revealed that Robert Galbraith, the author of The Cuckoo’s Calling, was J.K. Rowling. It was the force behind the midnight book store events when Stephanie Meyer would release a Twilight book (and the Twilight balls). And other similar events with many other authors. It’s the reason why publishers make the names of a lot of authors so prominent on the cover. Good grief, sometimes that’s all you need. Look at some of the Nora Roberts or JD Robb covers. On many of those the name, the brand, takes up 75% of the cover. You can see customer loyalty blossoming in reviews on GoodReads and Amazon and elsewhere where readers say in essence, “I loved this author and I will be looking for the next book.”Building a base of loyal customers is they goal in businesses that rely on repeat sales. Because not only do those folks come back for more, but the also tell other folks about the product.
Go back an look at those surveys. What was usually the number two reason someone selected a book?
Word of mouth.
Word of mouth comes in many forms. Recommendations from folks you know. Recommendations from other influencers–folks like Rush Limbaugh or review sites you frequent. Recommendations from some other type of social influence mechanism like a bestseller list on Amazon.
The key takeaway for me is that top two factors driving book sales all stem from a loyal customer base. Which means building that base should be one of my main goals as a writer.
So how do you do that?
The same way everyone else in a repeat customer business does it. At a general level, you:
- Create a product (a book in this case) that’s likely to delight a certain set of consumers (readers).
- Let those consumers (readers) know about it.
- Make it enticing for them to give it a try.
- Make it easy for those who liked it to know when they can get another.
- Get more product (another book that’s similar to the last) out the door so your repeat customers can come back for more.
I’ll be sharing more of my ideas about aspects of those five steps in upcoming posts. And I’ll be wanting to hear what you’ve found that works. Because ultimately we’re all testing various strategies. And the more we share with each other, the more we’ll each benefit.
While you’re waiting, you might want to look at an awesome book on customer loyalty called The Loyalty Effect by Frederick F. Reichheld.
What Makes a Great Villain?
GENUS & SPECIES
I think there are a few facets to the question posed in the title. But before we get to that, I think we need to define what a villain is.
A villain is a type of antagonist. Every story has an antagonist, someone or something that opposes the hero or heroine, even if it’s the setting as in Jack London’s “To Build A Fire” or the hero himself as in Jim Carrey’s Liar Liar. But usually the antagonist is another character in the story.
Antagonists vary in many ways. One way that’s important to the story is how sympathetic they are. The spectrum runs all the way from those who generate fear and loathing to those who generate just a little less sympathy than the hero. Note: we can never feel more sympathy for the antagonist; the moment we do, they become the hero in our eyes. The definition of the antagonist is the person we’re rooting against, the person who is working against the person we’re rooting for.
So a villain is a species of antagonist that generates fear and loathing in the reader. It doesn’t matter if they think they have good reasons for their acts. We still feel they are evil and dangerous. Examples include: Darth Vader, Sauron, the kidnapper in Mel Gibson’s Ransom, Commodus in Gladiator, or the Joker in The Dark Knight.
So here’s what I’ve noticed about effective villains.
VILLAINS & STRUCTURE
1) In a villain/hero story situation, the villain is key because the hero is reacting to the villain’s plan. It’s a total threat/danger plot.
2) So the villain has to be active. He’s the one who WANTS something. He’s the one that starts the whole story. A weak villain isn’t going after this thing whole-hog or doesn’t have the power to do it or has no urgency and will.
3) Strong villains are ruthless AND powerful. Villains also need to have some brains–we need to be worried for the hero, remember? We have to know that they’re they type of person that will take you out if you get in their way. Even if they have a well-spun way of making themselves sound ethical. But villains go beyond other antagonists in that we fear and hate them. They are evil.
4) The hero needs to be the underdog in the relationship, meaning less powerful, two steps behind, not as easily ruthless etc. The bigger the plan the more high stakes and high concept the story becomes. But it’s the villain’s plan that drives it. And they will be taking steps to counter the hero, will probably be two steps ahead most of the story.
5) As always, as with any character, the villain’s plan and motives have to be believable. Even if they are evil. The minute a villain becomes too far-fetched, they lose their power.
CHARACTER INTEREST
In addition to the role villains play in the story, there are a number of other things that make them interesting. However, these things are not anything new or different. They’re the same things that make any character (or person) interesting.
– Larger-Than-Life Attributes (as in experience, power, skill, success, position, or behavior)
– Eccentricities and Particularities
– Outrageousness
– Humor
– Beauty
– Surprise (as in against type details, reactions, motivations, or backstory)
– Inner Conflicts (as in the “ethical” dilemmas they find themselves in)While danger and threat draws the attention, rouses interest, and can be sufficient to make a villain memorable, I think the factors mentioned above have a wonderful effect.

THE CORE QUESTION
The root question when considering villains is what pushes readers toward the fear and hate of others?
Of course, it’s relative. But there are qualities that engender these feelings in us. Selfishness, brutality, sadism, madness, cruelty, a complete disregard for others AND the power to carry their wishes out. It’s someone who poses huge, immediate, specific threats to me or those I care about and does it without any concern or with relish. The more intense these factors, I think the more we move along the spectrum towards fear and hate.
So people say the best villains are those who are the hero’s of their own story and with whom we can empathize. I don’t think this is accurate. The Joker in the Dark Knight was a great villain and may have been the hero of his own story, but never in a million years would I empathize with him. It’s true we can smpathize more with people who agonize and resist horrible acts. And some antagonists do show scruples. But not every story demands that type of antagonist. Sometimes what’s needed is someone who kills grandma horribly and says “so what” or “it was fun”–and engenders fear and hate.
One last point. “Villain” is a reader attributed characteristic, i.e. the reader is the one who labels the character. This means the person has to be a villain in the READER’S eyes, not necessarily a villain in the eyes of the culture in the story. For example, In Not Without My Daughter the hero subverted and violated the dominant story culture, and I cheered for her. The guy who was sustaining the moral order of the story culture was the villain.
ROOTING
From what I can tell, all rooting response is based on some innate sense of justice, of what’s appropriate in a situation. For whatever reason, we feel discomfort when undesireable things happen to good or innocent people. We also feel discomfort when desireable things happen to bad people. The reason why we root for someone is because they have a lack of happiness or a threat to their happiness AND we belive they deserve better. I can’t see anything else we based that deservingness upon except some inner sense of justice.
It doesn’t mean the deserving person is a goodie two-shoes. It just means that in the context of the story and what’s happening, we think the scales of justice tip, if only slightly, to the hero’s side.
Some may argue this, but I don’t think it’s possible to root for someone or against someone without a moral judgment. It’s true that not every antagonist needs to or does act immorally. In fact, the antagonist might be doing the right thing, the moral thing, in his or her particular situation, and it just happens to oppose the hero’s desires. The key however, is that the story guides the reader to feel the hero should win at the antagonist’s expense. And that it’s right for the hero to do so. That “rightness” is based on a moral stance of what’s good and desireable in the given situation. The farther along the spectrum of antagonists we move towards villany, the more clear that moral stance becomes.
Generating Story 14: Freewriting from Inquiry to Outline to Scene to Draft with Author Maya Lassiter
Maya Lassiter is an unschooling mom, a yogini, a goat keeper, a yurt dweller, and a pantsy fantasy writer. Or should I say very likely soon to be less pantsy and more of a juggernaut? We shall see. The initial results of her attempt to go from writing by the seat-of-your-pants to doing more pre-draft development seems to be paying off big time in less stress and higher word counts in each writing session. I asked Maya to share her method with us. Here’s what she had to say.
Maya
At one hundred pages in on my eighth novel, I ran aground and could not seem to move forward an inch. This was totally normal. As a pantser, I pretty much always ran aground at some point, usually many times per novel, and then had to go back and rewrite, revise, redraft, finding the point I had gone off the rails and fixing things until finally I could get the train drafting moving once again. Of course, even after all that, I would still go back to the beginning again, once I had hit then end, for revisions were where I found the book out of the mass of stuff I had gotten down by the seat of my writerly pants. It was usually for four or five more drafts. Grueling, exhausting work. This time, however, staring at the choked up, broken manuscript before me, I had had enough. I decided I wanted to be one of those people who planned their book: to heck with this pantsing crap. I wanted to write a draft that hung together the first time through. I wanted this whole novel writing thing to be easier.
In deciding this, however, I realized I had no idea how to proceed. It’s one thing to say, “I want an entirely new way to do this,” and quite another to actually know what that new way is. So, I did what any avid reader does when trying to figure anything out: I went to the library. I checked out a giant stack of books–anything about writing fiction, or writers talking about their work, or editors talking about their writers. I read it all.
In the process, I might have figured out how those outliners do it.
Pantsing, for me anyway, involves figuring everything out in the draft. Following your nose, your characters, your muse, your whim, and learning about your story as you go, often right along with your protagonist. I had previously given up on outlining (multiple times) because, how can you outline what you don’t know, and how can you know if you haven’t written it yet?
I found one solution to this in Alan Watts’s The 90 Day Novel. In a word, free-writing. In fact, 30 days of his 90 are spent just making stuff up, fooling around, free-writing without intending to keep a word of it, all using Watt’s copious question prompts about your story, your protagonist, or your antagonist, whenever you need to, to prime the pump.
So I tried it. And after 30 days, I knew a ton about my story I hadn’t already figured out—even though I had already written 100 pages of a draft. (A draft that was riddled with problems, and now I could see what the pieces were.) Basically, inquiring into the story and characters, and fooling around in longhand to find answers, brought many insights, including flashes of scenes, scraps of dialogue, the voices of the characters coming to life, new ideas….
At some point I started listing these flashes out. That is, any time I actually saw a scene-let from my novel spring to life in my head, I wrote it down. I got an out-of-order laundry list this way of bits and pieces of the book-to-be, and I kept adding to it as the 30 days progressed. Until one day I realized that two or three of those scene-lets could come together and become a true scene. And that this bit ought to go in front of that bit–the beginnings of a plot! Basically, the list started organizing itself as I figured out more about the story through those free-writes. Magic.
Watts also makes use of a three-act structure and slotting my proto-scenes and full scenes (as I found them) into his structure helped me see where there were holes…which brought more questions and more inquiry, which brought more free-writing, free-wheeling, answers. I think any structure could work for this step: a romance structure, a puzzle structure, a plot-coupon epic, a coming of age story, whatever you know and love and want to use.
So, the laundry list, the scene list sequence, and then playing with that scene list within a structure template, these were the three steps that took me from a mass of free-written, stream of consciousness stuff, to a pretty clear idea of the arc of the story, beginning, middle, and end. With lots of information along the way.
At this point, I was at the end of Watts’s 30 days, the point at which he starts to draft in earnest….but I still wanted more than a laundry list of scenes, even an organized one. I wanted a tighter sense of the thing. I wanted less WORK and flailing about as I wrote. So I took a page from Holly Lisle’s technique–a very similar one, I have learned, to a technique in Victoria Schmidt’s book, Book in a Month, that she supposedly got from Nora Roberts, and on it goes. What you do is you take an index card for each scene and write a single sentence on it that sums up that scene. The sentence includes five parts: [A protagonist with a need][in conflict with][an antagonist with a need][in an interesting setting][with a twist]. If you’ve got all five of those parts for each and every scene, you’re going to have tight scenes that move the story along, with no dangling bits or wandering (re: getting lost).
I took the “twist” part of that formula and read it to be similar to a central idea in Robert McKee’s book, Story, something he calls the Turn. Basically, your character walks into a scene expecting X and the general energy charge of the scene is either postive + ish, or negative – ish. Then something happens, or something is revealed, that changes all that, turns those expectations upside down. That’s the Turn. Whatever the charge was to begin with, it is now very different, either much further than it was (really + or really -) or the opposite charge altogether. If a scene doesn’t have a Turn, it isn’t a scene. If the charge doesn’t change, you get a monotony in your manuscript.
All right. I took my scene list and converted it into Sentence-per-Scenes on index cards, making sure each sentence had all 5 components, more or less, especially including the Turn. Surprise, there were 28 scenes in this novel. How about that?
If I wrote 28 cards-worth of material, I’d have a complete novel draft. It seems so doable, when it’s put like that.
But I wasn’t done yet. I remembered a blog post I had read a while back about increase productivity–and remember, this whole experiment was to see if I could make novel writing an easier, more streamlined process. Maybe I would fail, maybe writing novels for me was always going to be guts and angst, but I wanted to see what was possible. I mean, why not, right? So I went and found that post, a post on Rachel Aaron’s blog, called How I Went from Writing 2000 Words a Day to 10000 Words a Day. (http://thisblogisaploy.blogspot.ca/2011/06/how-i-went-from-writing-2000-words-day.html ) One of her primary tricks was to figure out what you were going to write for five or ten minutes–just fool around long hand on a page or two, before you start drafting until the scene is clear in your mind before you start drafting. It was sort of like Alan Watts’s 30 days of free-writing, in miniature.
I also remembered another writer, Laurel Amberdine, talking about her trick of priming the pump for a scene with a sort of cheat sheet she had invented, a list of things she wanted to be sure to hit in each scene–not as a checklist, but as more writing prompts to help her find the details of the scene before drafting. I went looking for that in our writer’s group threads, merged it with John Brown’s take on that same list, and then added on some questions from McKee’s Story, and I came up with my own prompt-sheet, designed for 10-15 minutes of pre-writing before starting each of my 28 scene cards. Here it is:
One Sentence Description:
Problem: What does the main character want in this scene?
What persons or forces stand in the way? What do they want?
Value: What is the value at stake?
Describe the charge, positive or negative, for the main character as the scene opens.
Described the value charge as the scene closes.Turning Point: When does a gap open between expectation and result? Describe it.
Beat Pattern: Comment on any of the action/reaction exchanges that may occur.
WHERE ARE WE?
– Fun, cool, weird, odd, particular details, surprises for reader
– Time, weather, etc.
– Background or world building details?WHO IS HERE?
– What’s the situation for each character?
– Who is driving this scene?
– What is his/her concrete objective?
– What does each of the others want (motive)?
– Fun & cool stuff? Surprises for reader?WHAT STORY LINES WILL HAVE BEATS HERE?
– Progress or trouble?
– Points of conflict?
– Obstacles?
-TURNOpening/transition:
Current Situation:
Setting, and significant details:
Next big crisis:
Turn:
Background/worldbuilding details:
Desired effect in reader:
Events:
Emotions:
Character’s unique reactions:
Ending hook:Print one of these out, read my scene card, and start fooling around with the prompts. By the time the page was filled up, the scene was clear in my mind, often with dialogue written, emotional beats I wanted to hit, and most importantly, the Point of it all, that Turn. Not to mention foreshadowing, setting goodies, backstory bits I needed to get in, all of it on a single, handy page.
Of course, at this point I had about a half-dozen different writer’s processes rolled together into a giant mash-up that was sure to do me in with sheer weight and complexity. But so what–this was in the name of Science! Throw everything against the wall and see what sticks!
With card #1, built off the bones of my 30 days of free-writing, and my filled up, front and back, worksheet (took about fifteen minutes), I banged out the first scene chapter, 6000 words, in about 3 hours. That’s double my usual top speed of 1000 words an hour, but who’s counting? The main thing: it was perfectly painless.
My scene card #2 was written similarly in record time, the words flowing easily, no staring into space or getting lost, just smooth, lovely writing.
Plus, I wasn’t at all having the feared, “why write it if you know what’s going to happen?” thing that so many pantsers cite as their reason for not outlining. On the contrary, I was very excited about each scene because I knew just what was so cool about it, where the juice was coming and why, and I was psyched to get in there and make it as awesome as I knew it could be.
In other words, I could focus on the HOW because the WHAT had already been determined.
I won’t know, of course, until I finish card #28 whether the process will really work. And I REALLY won’t know until I do a revision pass on the complete draft to see if what I’ve got is any good. So think of this post as a progress report from the trenches. I’m up to scene card 6 so far, 16,000 words in, and its still going well, easy writing sessions at double my usual speed and no flailing.
Too soon to tell, but tentative conclusion…maybe a pantser really can become a plotter?
John Sez
Isn’t that absolutely fantastic?
By simply taking some time to freewrite, which is just another term for sketching, she has been able (so far) to take out a ton of pain AND increase her word count. And increase it dramatically. So let’s see again how she does it.
Step 1: Sketch the story using questions as prompts
- Sketched using inquiry and freewriting a la Alan Watt’s The 90-Day Novel. Among many other things, that pre-draft development generated a number of scenes and scene snippets. (Hum, “inquiry” and “freewriting”; why, they’re just another form of creative Q&A. That dang creative Q&A is popping up everywhere!)
- Kept a list of the scenes she saw.
- Sequenced the list in a this-before-that order.
Step 2: Create a working outline
- Maya compared what she had to a structure pattern that and tried to fill in any gaps using more inquiry and freewrite.
- (I’m a big believer in patterns, not formulas.)
Step 3: Sketch the scenes
- Next, she sketched out each scene on her list using her own version of the Holly Lisle/Victoria Schmidt/Nora Roberts technique.
- Her sketches had 5 parts: [A protagonist with a need][in conflict with][an antagonist with a need][in an interesting setting][with a twist]
Step 4: Draft
- She was now ready to begin drafting, but does one more sketch before she writes each scene. She uses her own version of the Amberdine “Template,” which I call the “Scene Primer” and Maya calls a “prompt-sheet,” which helps her (a la Rachel Aaron) to envision the scene more clearly. So does this for about 15 minutes at the beginning of her drafting session.
- She starts to draft, full of excitement, and feeling free to focus on the how instead of so much on the what.
Note all of the sketching. Note the creative Q&A. Note the developing in iterations. Did you also see her comments on the helpfulness of using a plot pattern?
I remember when I first started doing this and feeling the same way–I can focus on the how! It’s so liberating! The writing became more of a pleasure. And I never stopped inventing. Because even though I’ve sketched a lot out, things change when you do the next take. It always does.
I cannot wait to see how this experiment of hers turns out. I think she’ll run into a few snags but find it’s a much more productive method. We shall see.
We shall also see if I can’t improve my productivity and pleasure because while this is generally how I work, I haven’t used the Lisle card prompts. Nor have I read Watt’s book. Which means it looks like I’m going to be performing an expirement of my own. And it couldn’t come at a better time. I’ll be done with BAD PENNY here in just a few weeks. And it will be time to start another novel. I can’t wait to try these new tools.
For more in this series, see How to Get and Develop Story Ideas
P.S. Look at the cover of Maya’s latest novel. I think it’s gorgeous.

Writing Update: 5/21/11 – visualize first, scene goals, the power of research
I finished two chpaters this week. I’m quite a bit behind my stretch schedule which has me finishing the beginning of August although not too far behind my my conservative schedule which has me finishing the end of September. A few more weeks and we’ll see if I’m giong to meet the stretch schedule.
A lot of these first seven chapters are the same scenes as from before. Well, the same idea. But because enough has changed in the situations and because I’m writing some of the scenes from different points of view I have to rewrite them. So while I hope to catch up with some copy and paste from the last draft, I just am unable to do that here.
Visualize –> Report
I thought I’d share one of my key methods for writing scenes. Here’s what I’ve found: when I can visualize the scene, it’s fairly easy to tell the reader what’s going on and to structure it in a way that achieves my purposes. When I can’t visualize it, I have nothing to tell. So for me the first thing I have to do is to see what’s going on. Then I can report as if I were there. Or if it’s from a more deep point of view penetration, I can report from my character’s eyes.
So the sequence is to visualize (do the things that help me get that visual, feel, sound, etc.) then report in a way that will transport the reader and present the things I feel I need to present because they’re cool or because I want to generate a specific effect.
This is why I use the sketch/draft method. I sketch things out to get an idea of what’s going on first. Sure, I’ll discover details as I write. I’ll sometimes realize my first idea was off or wrong or won’t work. But if I don’t have an idea in the first place, I simply can’t write. It’s all a blank screen. One of the biggest causes of writer’s block is simply a lack of invention–of not having anything to write about because nothing’s in the mind of the writer.
First have something to say. Then say it.
Of course, you have to come up with the scenes in your mind before you have something to say. That takes some exploratory drafting, sketching, creative Q&A. You can see Orson Card doing some takes here in his writing lesson “Beginnings“, trying to help flesh it out in his mind.
The main tool I use to sketch is the summary–a bullet point or chapter outline like a posted about last week. However, sometimes it’s not enough. Sometimes I need an actual map to block out who does what and where. This week, for example, I was writing about Sugar coming into a village. She needed to enter then encounter some dead bodies. I spent something like 45 minutes typing hardly anything and then realized-duh!-I don’t know what’s going on, where she’s going, why. I can’t see this place at all. I needed helping visualizing it first, not in super detail, but enough so I could report.
So I took five minutes to sketch a simple map of the village, where she was when she entered, and where she was going, what was likely in the yards, the fences, etc. Once I saw it, I could then report, just tell what I saw as plainly as I could to the reader. I know these scenes fairly well, this being the FOURTH FREAKING DRAFT of this novel. And yet I’ve had to do some drawing for two scenes so far (the other drawing was for an ambush that wasn’t in the last draft). Because again, things had changed. And I had to see it before I could report it.
Other tools that help me visualize and hear are actual photographs of things or people. Or audio of people’s voices. I was struggling getting a character in my mind for my short story LOOSE IN THE WIRES. I was listening at the time to Susan Grafton’s O IS FOR OUTLAW and when the actor performed this one character, suddenly I HEARD it. Boom, the guy came alive in my mind. Once alive there it was relatively easy to put him down on paper. Again, I was just relaying it to the reader.
So I believe that what a writer must do is bring the situation to life in his or her mind first. It won’t be everything in exact detail. There’s a lot to be discovered in the writing. But it will be enough that it will feel like you’re simply telling something you saw or experienced.
Scene Goals
While writing, of course, I have objectives for my scenes. Sometimes I’ll do exploratory drafts, not having any goal except to see what happens and invent something cool. But that’s usually in my pre-draft stage. At this point I have a rough idea of where the story is going to go. I’ve already done a lot of the inventing. Now I have to translate it to scenes. And so I find having a quick list of objectives for the scene, along with my brief summary of what I’m expecting to happen, helps me visualize as well.
Here are two examples of what a list of scene goals might look like for me. These were for two scenes in draft 3 of CURSE.
Example 1:
- This is the time for her to make her HEROIC CHOICE. I want a heroic moment.
- Terror of Legs being lost
- Legs seeing her for the first time the next morning—he IS going to experiment because Urban is gone. Does he give something to her, his weave, twisted—Flax helped me.
- Some tenderness
- Last time with Mistress until the final battle
Example 2:
- Skir battle coolness. Need some surprises
- Ayten dragging off souls
- Sees it below on the ship
- Seafire
- What cool skir thing could there be?
- Whirlwind
- What would happen if a skir dived?
- Some missiles, stones in the wind
- First sight of that. She ship has slingers etc.
- Ayten dragging off souls
- Sugar having to choose to leave people, see the beginnings of harvest
- Oh Crap moment at end—this is going to be bad
- This is the setup for the next scene where She and Urban are spying and after the assessment, he says, we need to go. And she’s in indecision, and he says I will wait until, and then I will leave.
They’re fairly simple. Of course, I have other goals in mind that I don’t need to write down–“start and end with a hook,” or a rest, depending. “Transport the reader might be another,” meaning make sure I use what I know about presenting details. Another might be “bring the character on in an interesting way.” And because I generally know the big picture of what’s going to happen, I can focus on these other details as I write.
Research: Monster Zing & Visualize Method
Research is also a monster method for visualizing and for zing. I can’t tell you how much it has helped me in the past and on my current projects. In the thriller I’m working on where the main character is ex Special Forces, I could barely visualize anything. Some I’m reading books about it and talking to people who are in Special Forces and watching films about it. There’s no way I could build a story I cared about and believed in without research. I’m going to be doing a ride along with a cop, visit our state prison, and maybe talk to some ex-cons for this as well.
Tim Powers came to the Writer’s of the Future workshop I attended many years ago. He talked about many things. But research was one of them. In fact, one of the idea generating methods discussed in the workshop, one on which Hubbard himself had written a fine article that we read called “Search for Research” (click the Next or Continued link at the bottom to continue through all the pages of the essay), was about the power of research. So Powers recently did an interview about the latest Johnny Depp Pirates release , which is inspired by his book of the same title (which I read and loved), and restated what he did so many years ago:
Q: What inspired you to write On Stranger Tides?
A: I was already hooked into using real historical places for settings. And so I thought, you know you loved Treasure Island…And I thought I bet you can set a nice fantasy story in among the pirates, Black Beard, that crowd. So I read a million books (that is probably fifteen books) about that particular crowd of pirates that were in the Caribbean in 1718 like Stede Bonnet, Black Beard, and Anne Bonny.What I always do when I’m writing a book is first I read all the history and biographies and things like that that I can find. And I look for stuff that’s too cool not to use. ‘Ooh that’s neat. Look at that. I like that.’ And I’ll write it down. And then I’ll find something else and say, ‘Oh wow this is great. You got to have a scene happening in this place. Oh you gotta use this guy.’ Eventually, I’ll have twenty or thirty things that are too cool not to use. And it’s kind of fun then because you say, ‘Well okay, here’s twenty or thirty parts of your book. You just have to connect the dots.’ And so I thought, ‘Ok, what was Black Beard really up to?’
So to sum up.
- Visualize, then report. That’s what I’ve found I have to do. It makes it so much easier to write when I have a picture in my mind.
- Scene goals help me visualize the scene and what needs to happen.
- Research is a huge tool for helping me find zing and to visualize and invent something I can visualize.
- The Sketch/Draft process (I explained it in last week’s post and in the interview with Maya Lassiter) is another work horse of a tool for helping me visualize and invent by degrees.
