United Authors Association Conference Oct 24th!

UAACon1.5

The United Authors Association is holding a fiction writing conference October 24th in Springville, Utah, and it’s free to the public!

The conference schedule has some great presentation topics on it by authors who are delighting a lot of readers as well as an editor, agent, and a magician.

I’m going to be presenting on the fundamental core of story–“Scene and Sequel”–expect we’ll be replacing those two terms right off that bat. Hope to see you there.

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  • Raveler Update: The Cover!

    Back in July, I contacted the talented Victor Minguez again to do this cover. I sent him a creative brief with three scenes that I thought would work well. Victor read the passages, then came back with some sketches.

    One of the scenes was of Sugar, battling howlers in the world of soul. Two parts of the reference I gave were the following. The first suggested an interesting lace pattern that fit my image of Sugar’s skenning. The second was a dead ringer for a howler. It’s actually “Lion,” made of used tires and steel by Yong Ho Ji. Okay I found it on Pinterest. But it’s absolutely gorgeous. I really thought this scene with Sugar would be the one.

    Skenning   Howlers

    Victor’s sketch is below. You can see the howlers in the foreground about to attack.

    RavelerSketchSugarHowlers

    The second and third scenes were of Argoth facing down Mokad’s Guardian and Matiga and her fell-maidens in the final battle. The fell-maidens are women you don’t want to mess with. Some of the reference included these. BTW, if you’re interested in other images I’ve captured, feel free to browse my Pinterest collections.

    Matiga Matiga2 Matiga3Matiga4

    This is the sketch he came back with. His notes explained that the enemy line would be reflected in the sword.

    RavelerSketchMatiga

    I love the idea of Sugar and those howlers. I can see the image in my mind, and it’s awesome. But we felt this would make a more appealing cover. Maybe someday we’ll pay for someone to do that Sugar illustration just for the heck of it.

    The next step was to do a value study. This was the first.
     RavelerValuesFirst

    I wanted to see what a couple of variations might look like.

    RavelerValuesCloseUpView  RavelerValuesMoreFaceSketch

    Ultimately, I thought all three of these were powerful. The first two really draw attention to her eyes and give a great focal point and hierarchy. In fact, I still go back and forth even now. But I did like seeing more of her face. I think anyone of them could have been great, but we ended up going with the third. A little magic from the artist, and Shazam!

    RavelerFinal

    There are a lot of things to love about this. Victor’s gorgeous backlighting and halo effects. The part of the story told in the reflection in the sword. And the fact that this woman is not some fluff bunny, running around in ridiculous bikini wear. She’s even got a bit of sneer or growl going on. My friends, this is a freaking fell-maiden. I also like that Victor etched an important symbol into the armor.

    Here’s the illustration in the cover.

    RavelerFullSpreadWeb

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    New Workshop: How to Write a Story that Rocks

    Folks, the first tentative schedule for Life, The Universe, & Everything (LTUE) has been set. For the past few years I’ve been teaching a 2-3 hour workshop called “The 3 Things You Must Learn To Write Killer Stories.” I think I must have taught it over 15 times in different venues. Hundreds have attended and said they loved it.

    However, this year I’m going to be doing something different. I’m developing a new two-hour workshop called “How to Write a Story that Rocks.”

    I’ll be teaching it Thursday evening, February 11th from 5 PM – 7 PM at LTUE at BYU. It’s FREE and open to all.

    What I found was that a lot of new aspiring authors get lost in mountains of rules. But great storytelling isn’t about rules. They try to form stories with word counts, chapters, and weird plot diagrams. But stories aren’t about those things. They have a hard time knowing what to write next because they don’t understand how story works. In fact, some don’t know how to start at all. They just flounder in their piles of zing. Finally, even if they can get a bullet outline, they have a hard time turning that into a scene.

    So what we’re going to do in this workshop is this.

    1. I’m going to bring in some ideas for character, setting, and problem. We’re not going to generate from scratch as we’ve done in the past because I want to get to the next steps.
    2. Then I’m going to teach you how to go from idea to outline–we’re going to do it together, and you’re going to learn exactly how to know what comes next 
    3. Then we’ll go from outline step to scene sketch.
    4. Then from scene sketch to draft.
    5. At every step I’ll be pointing out key story development concepts and principles

    When we finish, you should be able to:

    1. Identify the essential story objectives and story development questions–get these right and the rest doesn’t really matter. This will include the HANDFUL of key things you need to worry about and develop with character and plot.
    2. Develop more likeable and interesting characters
    3. Develop more powerful story concepts (call it premise, problem, situation, whatever). Once you get this the story writes a lot of itself.
    4. Explain the real Story Cycle. Not Campbell’s mumbo-jumbo hero’s journey. Not the three, five, seven, nine acts. Not Freytag’s diagram. Story.
    5. Explain what it means to “move a story forward,” “increase the stakes and tension,” “complicate the plot,” “complicate the motive” and how that’s done using surprise, conflict, motive, and problem. Included in this are “turns,” “rugpulls,” and “reversals.”
    6. Use the Story Cycle concepts to generate a story bullet outline and take a bullet step idea and turn it into a scene.
    7. Explain the creative principles that help you generate stories more easily.

    Larry Correia will be there as well. So I’m expecting this to be a very helpful workshop. I’m going to do all I can to make it as good or better than the first.

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  • Bad Penny: two big sequences left plus list of pen names

    For those of you watching, I’m past the 65% point on Bad Penny. I’ve set the target at 90,000 words, but, of course, I don’t know if that’s exactly how long it will be. I have two big sequences left, one of which is the climax. My stats so far:

    • Pre-draft development hours: about 50
    • Draft 1 hours: about 90
    • Total hours: 140
    • Words (draft 1): 59,009 
    • Words per draft hour: about 650

    I’ve spent time thinking that I haven’t recorded–time on walks or driving. And time doing research. So this is understated, but it’s probably accurate enough. The good news is that I’m writing this draft slightly faster than I did the first draft of my last novel.

    Now look at those numbers again. If I was doing this full time, it would have taken a week, maybe two do finish the pre-draft development.  Then another two or three weeks to get to this point.  Dang, how nice would that be! Once I finish, I’ll let it sit for a month. Then I’ll revise.  Then I’ll give it to my expert beta readers. Then I’ll revise again and send it out for sale.

    As for pen names, here’s what I selected out of a finalist list of about 200 names:

    1. John Blackburn
    2. John Crawford
    3. John Clawson
    4. John Holland
    5. John Holloway
    6. John Lee
    7. John Nash
    8. John Walker

    Which will it be?

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  • Your Chance to Win a Signed Copy of Gun Runner

    Gun Runner, the action-packed sci-fi novel I wrote with Larry Correia, comes out in February. But we already have copies.

    And I’m happy to announce that this week you have a chance to WIN A STACK OF FIVE SIGNED SCI-FI AND FANTASY NOVELS that includes Gun Runner.

    Even if you don’t win, you can still get copies at Uncle Hugo’s that were signed by both Larry and I! You can pre-order one now, and get it shipped to you as soon as they’re available in February.

    Uncle Hugo’s is one of those rare indie bookshops that specializes and knows their customers. They’re the oldest independent science fiction bookstore in America.

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