Generating Story 7: Creative Q&A

Filling up your mind with wonderful things by hunting zing is a writer’s bread and butter.  But guess what?  You can’t develop a killer story by waiting to stumble across great story ideas.  So while you must deploy your drag net and hunt with a purpose, you must also learn how to develop your own zing.  And I haven’t found anything more productive for helping me do that than the process of creative question and answer.

If you refer back to the Story Development Framework download, you’ll see that Creative Q&A is one of the key tools used to develop every part of story.  So how does it work?

Do you remember my first and second posts where I talked about Ed Smiley and the folks at NASA who helped save Apollo 13?  They used this technique.  Here’s how it went down.

They had a problem: the astronauts were running out of oxygen because the CO2 scrubbers weren’t working in the module they were in.

The problem led to an objective: figure out a way to get the CO2 scrubbers working.

The objective led to a question: what are some options for getting those CO2 scrubbers working?

Then they began to generate possible answers.  Two days later they had one that would work.  Ed and his team saved the three astronauts aboard.

This same thing happens over and over again in any situation that requires some new solution.  Do you remember all those redneck solutions I shared in the first post?  They were practicing creative Q&A.

You know all those accountants generating various ways to do your taxes?  They’re practicing creative Q&A.  Mine did that this year; he figured out one legal way do our taxes that saved us some money, then figured out another legal way to do our taxes that saved us more than $1,500.  I’m so glad he looked for that second, actually third, right answer.

You see all those mothers and fathers generating ways to make ends meet?  They’re practicing creative Q&A.

It happens all the time.  It’s a key tool when trying to develop a story, and I’ve found a couple of guidelines when using this technique that seem to help quite a bit:

  1. Clearly identify the objective.
  2. Turn the objective into a “what” question.  For example, “I need a more interesting character” becomes “What are some things that would make my character more interesting?”  Likewise, “This scene is stupid, nobody would do that” becomes  “What would make this scene more believable?” When I’m stuck with plot, “My character isn’t facing any real problems” becomes “What are some killer troubles the character can run into?”
  3. Generate a list of good, dumb, and wacky options.  It seems the more ideas I generate, the better chance I have to come up with something really good, especially if I cherish the dumb and wacky ones by writing them down.
  4. Don’t hesitate to steal other ideas I’ve seen and modify them to make them my own.  Or to go search for how others dealt with issue.
  5. Try to generate more than one good or right answer.

 

I use creative Q&A to help me develop my key objectives all the time.  I state a question and use the principles to guide me in the options I generate.  For example, in the thriller I’m writing I started with a character, an ex-con trying to go straight.  I asked myself “What are some threats to his happiness?” and “What could go wrong?”  I started to generate options.  Some were mildly interesting; some were dumb.  One was that “some old associates come back, old prison buddies, and try to drag him back into the life he’s trying to escape.”  That one tingled my zing meter, and I started to generate more information about that.  “What would they drag him back into?”  “What kinds of crimes?”  “Who are they?” (Okay, not every objective can be turned into a “what” question.)

There are also ad hoc objectives, i.e. objectives that arise only in a particular situation that I can’t plan for.  I can use this with them as well.  For example, in Servant of a Dark God I wanted a henchman to have a cool weapon, something that I hadn’t seen before.  My question for that was “what are some cool new weapons for this henchman?”  I listed out some that were stupid and had been done before like “a big knife” and others that were wacky like “a chain.”  I generated a big old list.  As I generated options I suddenly generated the idea of “spikes.”  And then “spikes that were alive.”  That tickled my zing meter, and I followed that path and came up with the Ravelers, which I think are just awesome.

For more information about creative Q&A, I recommend you read Creative Problem Solving: An Introduction, Fourth Edition by Donald Treffinger.  It’s one of the most practical books on creativity around.

While you’re waiting for that to come in the mail or to get it from your library, I want you to watch something.  Dewitt Jones, a photographer for National Geographic, uses creative Q&A.  He made an incredible twenty-minute video explaining the principles of generating options.  Please watch Everyday Creativity .  It says “Preview,” but it’s the whole wonderful video.  Then go here and watch that same last bit plus some material not on the other one.  These are two versions of the same presentation.  Everyday Creativity is the commercial version used for training.  Clear Vision is the personal use one that includes some extra material.  Let me recommend you purchase the Clear Vision version. You will not regret the $45 dollars.  I promise you.

All of what he says applies to generating answers for our writing.

GO WATCH IT NOW.

Note what he says about these principles about generating options:

  1. Try different perspectives for stating a problem.
  2. Follow your zing, what you care about; figure out what’s exciting you about the thing.
  3. Look for more than one right answer.  Believe there IS more than one right answer.
  4. Don’t be afraid to make mistakes—you often must make them to get the good stuff!
  5. Try breaking a pattern, do something different.
  6. Train your technique.
  7. Put yourself in the place of most potential.
  8. Be patient, persevere.
  9. Relax and goof around.

One last thought on creative Q&A.  There are certain questions that seem to be more productive than others.  I find that those focused on the key objectives are usually very productive for me.  So give those a try, but there are others.  Furthermore, what might work for me might not work so well for you.  Don’t get stuck on using a specific question because someone else does.  The goal is not to use a specific tool, which in this case is a specific question.  The goal is to make the different parts of the story come to life in your mind.  Whatever question helps YOU do that best is the one to use.

Because creative Q&A is such a powerful tool, I want to make sure you see plenty of examples of authors using it in their writing.  To start, read chapter 2 of Orson Card’s Characters & Viewpoint and see what questions he finds useful and an example of  how he uses them.  Then come back here.  I’ve asked some other published authors to share how they use questions to help them generate story.  I’m going to start with Ian Creasey whose short fiction has appeared in magazines such as Asimov’s, Realms of Fantasy and Weird Tales, and has been reprinted in several Year’s Best SF anthologies.  He’s written a wonderful essay that I’ll use for the next post in the series.

For more in this series, see How to Get and Develop Story Ideas

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    New Workshop: How to Write a Story that Rocks

    Folks, the first tentative schedule for Life, The Universe, & Everything (LTUE) has been set. For the past few years I’ve been teaching a 2-3 hour workshop called “The 3 Things You Must Learn To Write Killer Stories.” I think I must have taught it over 15 times in different venues. Hundreds have attended and said they loved it.

    However, this year I’m going to be doing something different. I’m developing a new two-hour workshop called “How to Write a Story that Rocks.”

    I’ll be teaching it Thursday evening, February 11th from 5 PM – 7 PM at LTUE at BYU. It’s FREE and open to all.

    What I found was that a lot of new aspiring authors get lost in mountains of rules. But great storytelling isn’t about rules. They try to form stories with word counts, chapters, and weird plot diagrams. But stories aren’t about those things. They have a hard time knowing what to write next because they don’t understand how story works. In fact, some don’t know how to start at all. They just flounder in their piles of zing. Finally, even if they can get a bullet outline, they have a hard time turning that into a scene.

    So what we’re going to do in this workshop is this.

    1. I’m going to bring in some ideas for character, setting, and problem. We’re not going to generate from scratch as we’ve done in the past because I want to get to the next steps.
    2. Then I’m going to teach you how to go from idea to outline–we’re going to do it together, and you’re going to learn exactly how to know what comes next 
    3. Then we’ll go from outline step to scene sketch.
    4. Then from scene sketch to draft.
    5. At every step I’ll be pointing out key story development concepts and principles

    When we finish, you should be able to:

    1. Identify the essential story objectives and story development questions–get these right and the rest doesn’t really matter. This will include the HANDFUL of key things you need to worry about and develop with character and plot.
    2. Develop more likeable and interesting characters
    3. Develop more powerful story concepts (call it premise, problem, situation, whatever). Once you get this the story writes a lot of itself.
    4. Explain the real Story Cycle. Not Campbell’s mumbo-jumbo hero’s journey. Not the three, five, seven, nine acts. Not Freytag’s diagram. Story.
    5. Explain what it means to “move a story forward,” “increase the stakes and tension,” “complicate the plot,” “complicate the motive” and how that’s done using surprise, conflict, motive, and problem. Included in this are “turns,” “rugpulls,” and “reversals.”
    6. Use the Story Cycle concepts to generate a story bullet outline and take a bullet step idea and turn it into a scene.
    7. Explain the creative principles that help you generate stories more easily.

    Larry Correia will be there as well. So I’m expecting this to be a very helpful workshop. I’m going to do all I can to make it as good or better than the first.

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  • Writing update: Envy

    Bible’s full of great stuff. Look at this.

    (Old Testament | Exodus 20:17 – 19)

    17 Thou shalt not covet thy neighbour’s house, thou shalt not covet thy neighbour’s wife, nor his manservant, nor his maidservant, nor his ox, nor his ass [we’re talking animals, folks], nor any thing that is thy neighbour’s.
    18 And all the people saw the thunderings, and the lightnings, and the noise of the trumpet, and the mountain smoking: and when the people saw it, they removed, and stood afar off.
    19 And they said unto Moses, Speak thou with us, and we will hear: but let not God aspeak with us, lest we die.
    20 And Moses said unto the people, Fear not: for God is come to prove you, and that his fear may be before your faces, that ye sin not.
    21 And the people stood afar off, and Moses drew near unto the thick darkness where God was.

    Dude, the “thick darkness where God was.” The thick darkness . . .

    I love the images in that passage. Moses going to talk to God face to face. Talk about spectacle. As for the commandment, well, let me just say that I might be smite-worthy.

    I do not covet many things. Certainly not any dude’s butt, but sometimes it’s so hard not to covet my neighbour’s writing success. And it’s not the big boys that kill me.

    I read a Lee Child or Orson Card or whoever, and I can legitimately say, “Hey, those guys have been writing for years and have produced a lot of novels; it’s unrealistic to compare my skills to their current masterly levels.” I can legitimately say, “Hey, best-sellerdom takes craft and luck, and I just need to be ready the next time the opportunity train stops at my station.” I can even say of those who start off as best-sellers, “Dude, maybe they DID start out with more skillz than me. Doesn’t mean I can’t learn. Give me some more books, you’ll see the Brown dog rise.”

    These are all true statements. I’ve got the big guys down. I can spot the Brain Nazi trying to hit me with them a mile away.

    It’s the other folks that get me. The guys at my level.

    I just had an email exchange with one of them. (No, I’m not going to tell you who it is. Author X might read this, get a fat head, and then be ridiculed and derided by small children. I’m not that heartless.) X comes up with great ideas. Has a ton of them. X is one of those other pro writers I meet who are always lamenting about how many ideas they have. Truckloads. Boatloads. They could employ all of  the peasants in a small country like Mozambique just writing the fab things that flow from their brains.

    I don’t have boatloads of ideas. I don’t have a truckful. I’ve got maybe two or three riding around on a Yike Bike.

    Covet, covet, covet.

    Author X is also funny. X can take a pedestrian idea, twist it, maybe with a great character or situation, and suddenly I’m dying to know more. X watches a TV show I’ve been watching for years. Bim! Bam! Comes up with another great idea I want to steal. (I think I average about two ideas a week I want to steal from other authors.)

    Covet, covet, covet.

    Author X has great sales. Better than mine, at least.

    Gol-leeeee, Mother of Hacks, please, put me out of my misery.

    Or not.

    I’ve got this freaking Brain Nazi’s number as well. The truth of the matter is that while Author X may have some minimal amount of writer-fu, X has also sold his/her soul to the lizard people of the hollow earth. I think they’re going to breed X. So I could have writer-fu too, but I don’t want to become anyone’s genetic experiment. I have standards.

    And with that, I’ll sign out. Happiness!

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  • How to get and develop killer story ideas – recording

    The recording of the session with Larry Correia at LTUE is up on YouTube. I really enjoyed this session, and it’s always fun to work with Larry. A few additonal points.

    First, you might think, well, heck, they didn’t finish a story idea. No, we didn’t. The purpose wasn’t to wow the audience. It was to show them the process of generating ideas. But . . . that doesn’t mean we weren’t close.

    The big thing we’re missing from the story at the end is the situation, the problem. So if you want to extend this, ask yourself a question to help you identify that story core. For example, you might say, let’s narrow this down by genre. What genres could we use? Romance, political thriller, crime, horror, humor, scifi, western, paranormal, etc. If we select paranormal thriller, we limit our options (a good thing), and can start to generate ideas around a question like, what’s going on, what’s the problem? Potential answers:

    • There’s some gateway to the spirit world in Wyoming
    • Maybe there’s an oilrigger roughneck involved
    • Maybe something with the drilling disturbed something
    • Maybe a crime has been committed (I know, I know, but what did I say in the video about crap, cliche?)
    • Maybe that Japanese tourist has a way to capture the spirits and use them in some magic. Is he a wizard? Is he there to trap the spirits of the dead to fuel his magic? Did he get a nagging ghost that drives him nuts?
    • Did someone call him in?
    • Or is he possessed? An innocent bystander?
    • Is there some ghost there that knows something about a political figure, some information?  
    • Maybe someone who can project her spirit, has some power, has been kidnapped and is being held in Wyoming. Or tries to make her escape when her kidnappers stop in Rock Springs. And the guy to help her is the Japanese Tourist.
    • Maybe these aren’t ghosts, but some kind of alien symbiote? There was a crash somewhere and the locals were infected?
    • Or should I ask: what could go wrong with ghosts? Or what is the nature of ghost magic?  

    Do you see? If we had more time, we’d have delved more into the situation with creative Q&A. Sooner or later as we generated ideas around character, setting, and problem a story idea would have come to life.

    And (thank you, Mike Barker) here’s a transcript.

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  • Rewriting the On Writing page

    I’m a teacher in the private sector. I’ve developed and taught courses on everything from accounting to how to small talk. Heck, my official title is education program manager (that sounds really official and, like, powerful, doesn’t it).

    For a long time, I’ve wanted to deliver a 12 week course on writing. But I ain’t got not time for 12 weeks and all that would require. However, that doesn’t mean I can’t turn my education brain on and get my stuff on writing into a format that will actually help.

    So that’s what I’m going to do.

    You want to learn how to write?

    I’ll share what I can. The first revision is up. In it, you should learn what the crap you’re doing. Enjoy.

    When I finish more, I’ll be sure to notify you with a post.

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  • Is 90% of everything really crap?

    Whenever you talk in speculative fiction circles about quality writing you will inevitably hear someone cite Sturgeon’s Law.

    Theodore Sturgeon, a science fiction writer, defended science fiction against critics of the genre who said that 90% of science fiction was crap by saying that 90% of everything–film, literature, consumer goods, etc.–was crap. Therefore, pointing out that 90% of science fiction is crap is ultimately uninformative because science fiction conforms to the same trends of quality as all other artforms do. So neener neener neener.

    The problem with this “law” is that it isn’t a law. It’s not something discovered through rigorous testing and careful evaluation of data. In fact, no testing was performed. It’s an opinion, but “Sturgeon’s Opinion” lacks the authoritative power needed to silence the critics. 

    Unfortunately, while citing the law may be a good way to give the literati what for, it’s a terrible way to think about books. I say this because we often mistake “poor quality” with “it wasn’t to my taste.” By doing so we mislabel diamonds as dirt.

    How can this be? The answer is in the true nature of quality.

    The business world has spent many years and much treasure trying to understand what quality is. I think writers and readers can benefit from the paths they’ve blazed. I found a great summary of quality on Wikipedia.

    Business has tried to define quality in a producer-consumer context, with the following variations:

    1. ISO 9000: “Degree to which a set of inherent characteristic fulfills requirements.”[2] The standard defines requirement as need or expectation.
    2. Six Sigma: “Number of defects per million opportunities.”[3] The metric is tied in with a methodology and a management system.
    3. Philip B. Crosby: “Conformance to requirements.”[4][5] The difficulty with this is that the requirements may not fully represent customer expectations; Crosby treats this as a separate problem.
    4. Joseph M. Juran: “Fitness for use.”[5] Fitness is defined by the customer.
    5. Noriaki Kano and others, presenting a two-dimensional model of quality: “must-be quality” and “attractive quality.”[6] The former is near to the “fitness for use” and the latter is what the customer would love, but has not yet thought about. Supporters characterize this model more succinctly as: “Products and services that meet or exceed customers’ expectations.”
    6. Robert Pirsig: “The result of care.”[7]
    7. Genichi Taguchi, with two definitions:
      a. “Uniformity around a target value.”[8] The idea is to lower the standard deviation in outcomes, and to keep the range of outcomes to a certain number of standard deviations, with rare exceptions.
      b. “The loss a product imposes on society after it is shipped.”[9] This definition of quality is based on a more comprehensive view of the production system.
    8. American Society for Quality: “a subjective term for which each person has his or her own definition. In technical usage, quality can have two meanings:
      a. the characteristics of a product or service that bear on its ability to satisfy stated or implied needs;
      b. a product or service free of deficiencies.”[5]
    9. Peter Drucker: “Quality in a product or service is not what the supplier puts in. It is what the customer gets out and is willing to pay for.”[10]

    The common element of the business definitions is that the quality of a product or service refers to the perception of the degree to which the product or service meets the customer’s expectations. Quality has no specific meaning unless related to a specific function and/or object. Quality is a perceptual, conditional and somewhat subjective attribute.

    What does this mean for writers and readers?

    It means that your audience defines quality. But your audience is never all of those that read. It’s only the narrow segment that reads for the type of experience you’re offering.

    It means that a story can be of the highest quality, but you still may not like it. You might even hate it.

    It means that Sturgeon’s Law is, no disrespect intended, crap.

    All writers should consider NY Times best-seller Tess Gerritsen’s experience writing for two different audiences.

    I’ve had too many smart and well-read friends like stories I do not. I’ve loved too many stories that others could not. I’ve seen too many stories I couldn’t read more than two pages of picked up by editors and find audiences. And the tales of editors passing up on stories that some other editor picked up and which became mega-sellers are legion. 

    Quality has never been an absolute. The truth is that while I enjoy many stories in a variety of genres, a lot of what’s published is not to my taste, but it’s still very good.  

    A more accurate statement of Sturgeon’s Law would be something like “90% of what’s out there isn’t to my taste.”

    For readers this means we need to be careful to distingush between something that doesn’t work for the audience it’s intended for and something that simply doesn’t work for us. For writers this means we need to write the best story we can and then avoid pressing it onto the wrong audience. And when we do get a bad review, we need to figure out if it’s the quality of the story or just a matter of taste.

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