Generating Story 9: Creative Q&A with Author Ian Creasey

So how do writers use questions in their story development? Let’s hear first from Ian Creasey, whose short fiction has appeared in magazines such as Asimov’s, Realms of Fantasy and Weird Tales, and has been reprinted in several Year’s Best SF anthologies.  His excellent collection Maps of the Edge was published last year. 

Stories Are Made Of Scenes

 by Ian Creasey

I’d like to begin by thanking John for the opportunity to write a guest post about the technique of using questions to help create stories.  This is not a “where do you get your ideas?” post.  Rather, it assumes that you already have a basic idea, which you want to develop into a complete story.

I’ll use one of my own stories to illustrate how the question technique works in practice.  The questions themselves are sufficiently general that they can be applied across a whole range of stories.  What tends to change is the order in which they are asked.  I find that stories sometimes start from an idea for a specific detail, in which case the process involves working backwards to develop the appropriate context.  In other cases, the initial idea is rather abstract, and the task is to flesh out the premise with sufficient detail.

My example story is “The Report of a Doubtful Creature”, which was published in Orson Scott Card’s InterGalactic Medicine Show (November 2009).  I mention the publication date, because this was actually the seed for the story.  The year 2009 marked the bicentenary of Charles Darwin’s birth, and also the 150th anniversary of the publication of Origin of Species.  I live near the Yorkshire town of Ilkley, which Charles Darwin visited just before the first edition of Origin was published.  I therefore decided to write a story about Darwin’s visit to Ilkley, with the aim of getting it published in November 2009, exactly 150 years after the first edition of Origin of Species in November 1859. 

So I had a story I wanted to write, without any notion of what its plot might be.  The technique of asking questions helped me to shape the story, and I’ll list some of those questions here. 

Who is the story about?

For my particular story, the answer is already in the premise: it’s about Charles Darwin.  But other times, it’s not immediately obvious who a story might be about — for instance, if the initial idea is to explore a technological or social development, then there is a wide range of people who might be affected.  In this case the standard advice is to ask, “Who is the most hurt by this development?  Who has the most to lose?”  That person is often a suitable protagonist (or antagonist) for the story.

What is the story about?

In this example, it’s fairly obvious that the story has to be about evolution.  There’s not much point in writing a story targeted for the anniversary of the Origin of Species, if it’s not about evolution!

What is the conflict?

The Origin of Species is a famously controversial book, symbolising a clear conflict between science and faith.

Wow… so far it looks easy, doesn’t it?  It may appear that I’ve cheated by starting with several questions to which I already know the answer.  But in fact I’m illustrating the point that if you have the germ of an idea for a story, then there are already some questions and answers implicit in your premise, no matter how vague it may initially seem to be.  It can be useful to state these answers explicitly, to help crystallise the starting position.

What is the specific example?

This is what John calls a “power question”, a key question that can be widely applied, and which cuts right through to the essentials.  The question “what is the specific example?” can be asked in many contexts (e.g. in considering how to show characterisation), but I find it particularly useful when framed as, “How does the conflict manifest itself?”

This isn’t mathematics: there’s no right or wrong answer.  But you need some kind of answer.  It’s a classic beginner’s mistake to write a story entirely in abstract terms: telling the reader about the conflict, without showing it.  Stories are made of scenes.  There should be at least one scene which dramatises the overarching conflict by putting a specific example onstage.

A short story will typically hinge upon a single scene that illustrates the core of the conflict.  A novella or novel may require more instances, e.g. a small-scale scene near the beginning, and a large-scale scene toward the end.  But the principle of needing specific examples still applies.

If I say that I’m going to write a story about evolution, and the conflict between science and faith, I’m speaking in general terms.  I need a specific example.  The device I chose was to have Darwin encounter a strange creature, which might possibly be a fairy.

What are the stakes?

This is another “power question”.  It’s a way of saying, “Why does this story matter?  Why should the reader care?”

There are different ways of addressing the question, depending on whether you develop the story on a top-down or bottom-up basis.  If you start from specific details, then you may need to establish that those details represent important issues.  Conversely, if you start from the big issues, then you need to establish that your illustrative details are sufficiently representative.

For my story, the question of evolution (i.e. science vs. faith) is already a high-stakes issue.  So the crucial task was to establish that my specific example adequately represented the issue.  Basically, if fairies exist — so what?  Why would that affect evolution?

Here is the answer from the story, in Darwin’s words:

“My theory of natural selection requires that life proceeds by common descent.  All creatures are related, however distantly.  So any particular creature must possess living relatives, of some kind; and ancestral forms should be preserved as fossils.  Any beast, however unprecedented to man’s eyes, must fit somewhere within the Linnaean taxonomy.

“If fairies exist as material creatures, what genus do they occupy?  Where are their fossils?  (The fossiliferous strata contain an imperfect sample of past organisms, yet surely we could hope for one example to be retained from the entire fairy lineage.)  If the traditional description be correct — like a small man with wings — it is clear that fairies cannot fit anywhere within the existing genera of Mammalia.  We could only accommodate them within Animalia by supposing an entirely separate line of descent, one which has left no close relatives, no intermediate forms, and no fossils.  The evidence does not support it.

“It would be simpler, therefore, to suppose that fairies were a separate creation.  After all, why should we require all creatures to be related?

“We indeed require it, for if we allow that any creature may be a separate creation, then we must allow the possibility to all creatures.  How could I argue that a wolf must have descended from canid predecessors, if I cannot argue likewise for a fairy?  Any opponent could simply say, ‘The wolf was independently created in its current form, just like a fairy.’  I would have no refutation for such a critique.  Even those who accepted the Wolf might balk at the descent of Man from simpler progenitors, if given the excuse of the Fairy.

“My hypothesis must explain all creatures, or it explains none.  Everything, or nothing.  The thought burned in my mind: If this fairy truly exists, it will destroy my whole Theory.”

What choice does the protagonist face?

This is another “power question”.  A story tends to feel more meaningful if the protagonist faces a genuine choice — a difficult decision.  The nature of the choice obviously depends upon the overall conflict, but its onstage manifestation is determined by the specific example that illustrates the conflict.  So when deciding upon an example, it’s helpful to bear in mind the choice that the example implies.

In my story, what choice did Darwin face when he encountered the fairy?

“A thought struck me that it would be simple to let the creature escape, thus avoiding the revelation of what it might be, and what it might imply.  The temptation seemed to hang in the air before me, needing but a single step to reach out and grasp.”

Where does the encounter happen?

Once the specific example has been selected, and its importance has been established, our questions move to the realm of practicalities.  We must decide how the example is “staged”.

Stories are made of scenes.  The scene begins when the protagonist encounters the situation, whatever the situation is.  So the author’s task is to decide where and when that encounter takes place.

For my story, I needed Darwin to see a fairy.  How could that happen?  Maybe he goes out for a walk, and simply happens to see one.  But that feels rather coincidental: too obviously contrived by the author.  Also, at the time the story takes place, Darwin is ill: he’s in Ilkley to take the “water cure”.  So he’s not likely to be wandering very far.

I decided to introduce a secondary character: a woman who had captured the fairy.  She knew that Darwin was a famous naturalist, so she asked him to come and see it.

It’s important for a short story to remain focused, and not become cluttered with too many characters.  It’s dangerous to answer every question by introducing a new character.  But in this particular case, it was a useful solution.  I started off with only a protagonist, Darwin.  He didn’t have anyone to interact with.  By introducing a secondary character, I allowed myself scope for dialogue, interaction, and contrast.

Conclusion

I’ve deliberately ended this post on an anti-climactic note, because although stories conclude with a climax, this doesn’t mean that the climax is the last thing you work out when writing it.  Personally I find it easier to begin by shaping the overall structure of a story, including the ending, before I work out all the nitty-gritty staging details.

The questions that I’ve listed here are, obviously, not exhaustive.  But I hope they give an indication of how an abstract idea can be turned into a detailed narrative.  In my opinion the most important thing to remember is this: Stories are made of scenes.  The most useful questions are those which help you envisage a particular scene.  Once you can imagine the scene in your head, half the task of writing it is already done.

John sez . . .

So are you curious about his story yet?  If so, “The Report of a Doubtful Creature” is available to IGMS subscribers at http://www.intergalacticmedicineshow.com/cgi-bin/mag.cgi?do=issue&vol=i15&article=_003 . You can also learn more about Ian and his work at www.iancreasey.com.

I’d like to thank Ian for taking the time to write up his process on this story. I though he made a number of interesing points. Did you notice what he said about envisioning scenes? Did you see that at least one of his questions is particular to this story and might not be used on any other?

Understand the core principles. Get a list of core questions. But then realize you’ll need to use creative Q&A as you go with all sorts of questions, large and small.

For more in this series, see How to Get and Develop Story Ideas

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    Diagnosing Quantum of Solace

    ***SPOILERS***

    Last night I went out with my wife and some friends to watch QUANTUM OF SOLACE. I was so excited. But when the movie ended, I was totally unsatisfied. There was no release. Nothing. It just ended.

    There was lots of great stuff in it. Love the character and style of this new bond. Loved CASINO ROYALE, but this just didn’t work for me. My diagnosis has two parts.

    MINOR ISSUE: clarity in story. The chase scenes were so choppy I couldn’t get a feel for what was going on so I could worry for Bond. All I did was get sick to my stomach. Part of the way through I told my wife I was going to write death threats to the freaking director. Who in the world thought that was a good idea? It doesn’t mimic battle etc. In battle you are HYPER alert and focused. Your world doesn’t turn into chaos.

    But it was more than the chase scenes. There were times when I did not know what was going on. Why was Bond going to his friend from movie 1, why was he watching that guy pick up a bag at the play, why was he going to the party, etc.?

    If he’d shared any of his plans, I could have gotten worried when antagonistic forces thwarted him. As it was, I was just watching him do stuff and only realizing at the end what the goal was.

    The basic principle of suspense is to let me know what they need to do and why they need to do it, then let me worry as I see the operation fall apart. Or let me know the danger and see them walking into it. But time and again they didn’t provider the viewer with the necessary information in this movie. 

    MAJOR ISSUE: ineffective story structure. I think for a film to build to a huge climax and release, the hero has to find himself in more and more desperate circumstances. His situation has to become darker and darker until we see no way out for him. By the end of act 2 his plans etc. should all be in shambles. He’s out of options.

    In this Bond I rarely felt he was in danger. Yes, there were some fight sequences which were tense, but he never ended up in worse shape afterwards. We got messages that he was being framed for murders, but I never really felt the screws tightening on him. So it never got darker and darker for him.

    His plans seemed to only be delayed, not destroyed. In Casino Royale, his car is wrecked and he’s taken captive and is going to die. He loses. In this one, nothing. Even when his plane is shot down going out to the desert, it’s just a delay. They walk to the bustop and are soon back on track.

    There might be another point about something being at stake. The water grab is a great idea, but we’re talking a 50 year plot. It’s not THAT urgent.

    A FIX?

    I think they could have done more by playing up the revenge/mystery of the last one. Yes, have the water grab, but make this personal to him. He’s searching for the answers to who was behind his lover’s death. Why not?

    Then get the villain, the US CIA, and the British hunting him down with real resources. He evaded everyone fairly easily in this one. He’s running FROM all these forces, barely one step ahead, until he gets caught by them. And it’s one of Green’s guys in the CIA or something like that who captures him. So he’s totally screwed. Then have the Black CIA officer do something to spring him. He’d probably have to die for it.

    I’m sure there are more and better options. But do something so that Bond is running for his life, FAILS, then pulls it out. Not chasing down the bad guys one by one with relative ease.

    Just one option. Thoughts?

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    Killer Story Workshop to be held at CONduit

    I will conduct The 3 Things You Must Learn to Write Killer Stories workshop at CONduit this year. It’s being held at the downtown Raddison hotel. Here’s my schedule.

    Friday, May 22nd

    • Culture-Building in F&SF:  3:00  PM  (with Lee Modesitt, Roger White, Dave Wolverton, Elisabeth Waters, & Brandon Sanderson)
    • The 3 Things You Must Learn to Write Killer Stories Workshop: 8:00 pm – 10:00 pm

    Saturday, May 23rd

    • Mike Oberg asks questions from the audience: 4:00 PM (with Dave Wolverton, James Dashner, & Larry Correia)
    • Reading of Servant of a Dark God: 6:00 PM
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  • Generating Story 13: The Scene Primer with Author Laurel Amberdine

    Laurel Amberdine was raised by cats in the suburbs of Chicago. She’s good at naps, begging for food, and turning ordinary objects into toys.  Having escaped the terrible weather of Chicago, she is now delighted to call San Francisco home. For many years she read a novel every day, until she got married and realized that her new husband didn’t enjoy being completely ignored in favor of fictional people. She’s working on writing science fiction and young adult novels herself now, and hopes you get to read them soon.

    I hope you get to read them soon as well. Until that glorious moment, Laurel has a fabulous tool to share with you writers. And I know it’s fab because I use it.  If you look at the text tools section on the my Story Development Framework, you’ll see that The Scene Primer is one of the tools I’ve found useful in helping me bring enough of the scene to life in my mind that I can draft it. I’ve used various bare bones versions of this for a few years now, but then I was on a forum where Laurel explained her “Template.”  And I immediately knew it would be a useful tool for me. Here’s what she had to say.

    Laurel

    While working on a complicated science fiction novel a few years ago, I found myself stuck looking the blank page with each new scene. I had already outlined the story and knew generally what was supposed to happen, but the setting was alien and the characters were strange. There was so much specific detail to figure out simultaneously, I was paralyzed. I couldn’t start.

    But I realized I did know some things, just not enough to write a new scene from the beginning. So I created a template, where I could fill in the bits I knew, and think about the bits I didn’t yet know in a simple, no-pressure way. After all, I wasn’t really writing yet, just making notes.

    The template asks enough questions that if I fill it all in, I know exactly how to write the scene. But most of the time I don’t have to fill out the whole thing. I just work at it until I know what I want to write. It’s not a worksheet; it’s a tool to get started. Once I am ready to begin, I cut and paste the template and answers over to a notes section, and get writing. Most of the time I don’t even look back at it.

    The template got me through that novel, and I continue to use it. I’ve refined the categories I use, and even discovered that I can improve my writing by adding template entries to cover aspects where I’d naturally slack off. Like, I often focus so tightly on plot that I skimp on showing a character’s emotions or unique behavors. Well, now I just put it in the template and make sure to figure that out too! Works great.

    Here is the current version:

    Summary:

    Opening/transition:

    Current Situation:

    Theme song:

    Setting, and significant details:

    Time span/transitions:

    Next big crisis or turning point:

    Foreshadowing:

    Background/worldbuilding details:

    Desired effect in reader:

    Events:

    Sequence:

    Emotions:

    Character’s unique reactions:

    Ending hook:

    Other notes:

    The colors encourage me to fill it out, because it’s pretty once it’s done. The “Summary” is what would go on a note card. In Scrivener, I just paste that onto the note card once I have it (or from the note card if it’s already filled out).

    “Events” and “Sequence” almost always wind up being the same thing, but sometimes I don’t know what order things happen in, so I fill in “Events” first.

    I listen to music while I write, and often a certain song seems to fit the scene. If I find one that does, I list it under “Theme Song.” This can be helpful when revising, because I can put the song on and get right back into the feel of the scene.

    The hardest part for me is almost always the opening line.

    John Sez

    After reading Laurel’s post on that forum, I immediately tried applying the idea to the current novel I was drafting.  I’d done sketches of the scene in my own way, but never with a list of questions to prime my thinking. That day I started a new chapter, but before I began to do my initial sketching, I took Laurel’s idea and tweaked it to my taste, coming up with my own “Template” that I call a “Scene Primer” or “Sketch Primer,” then let it direct my sketching.  It worked like a charm.  After answering five or six of the questions, I could see enough of the scene detail to begin to write.  Here’s my current version.  I’ve used it a number of times since that first day, and it’s always proved helpful.

    When starting to write a new sequence or scene, start filling these out UNTIL it comes alive and you can write. (That is my note to self.)

    WHERE ARE WE?

    • Transport: general, dominant impression then specific
    • Setting tags
    • Sights, sounds, smells, textures, tastes? 3s2t
    • Fun, cool, weird, odd, particular details
    • Time, sun, weather, etc.
    • Background or world building details?
    • Fun & cool stuff?
    • Surprises, different, twists?

    WHO IS HERE?

    • What’s the situation for each character?
    • Goals
    • Who is driving this scene?
    • What is the concrete objective for him/her?
    • What the concrete objective of other characters?
    • Motives?
    • Character transport: general, dominant impression then specific
    • Thoughts?
    • Tags?
    • Fun & cool stuff?
    • Surprises, different, twists?

    WHAT STORY LINES WILL HAVE BEATS HERE?

    • Progress or trouble?
    • Points of conflict?
    • Obstacles?
    • Fun & cool stuff?
    • Surprises, different, twists?

    OTHER OBJECTIVES AND THOUGHTS?

    A few things to note. First, like Laurel, my goal isn’t to fill in all the blanks.  My goal is to bring the scene to life in my mind in enough detail that I can write.  So I don’t fill out every blank. I use the tool to stimulate my imagination. It’s like using a match to light a candle on a birthday cake–you only use it until the candles are all burning, then you wave it out and set it aside because it has done its job. The goal isn’t to burn a match, but to light the candles.

    Second, there’s no one right version of this. My version is different from Laurel’s because she and I have different work habits and think about stories in slightly different ways. For example, sometimes I listen to music when writing, but most of the time I don’t. Maybe some day I’ll start using theme songs. But I know a lot of other authors who DO find music helpful.

    So who’s right?

    No, stop asking that question. That’s the wrong question. Music is a tool.  A tool can’t be write or wrong.  It can only be helpful or not helpful. If you find theme songs helpful, then use them. If you don’t, then don’t.

    Third, this is yet another example of the general creative principle of developing in iterations. Think of painters.  They will usually start by sketching.  The sketches are, by nature, rough and incomplete.  They’ll sometimes create a number of sketches. Some of what they sketch might make it into the final painting. Some of it may not.  At some point in time, they feel they have enough of the image (feel, composition, subject, etc.) in their minds to start applying paint to canvas.  So they’ll rough in the subject on the canvas and then began to paint in the details.

    It’s the same with writing. You start with a rough, incomplete idea. You sketch it out, inventing as you go.  Maybe you sketch the whole thing or just parts.  Then you go back and build up more detail, adding by degrees until you have enough character, setting, problem, and plot in your mind that you can form the story.

    For example, I recently sat down to write chapter 22 of my current novel. Here’s what I had on the outline (which is simply one type of sketch) :

    Recon

    1. Summarize wal-mart purchases etc.
    2. Recon their security, paint it all. It’s stiff security.
    3. Carmen or Pinto calls in—someone’s coming
    4. They’re dressed up as utility guys
    5. See her coming in the field. Not at the house. They wave her down or something

    Can you see that scene well enough to write it?

    No. Neither could I.  I knew roughly what would happen, but I couldn’t write anything because I couldn’t see anything.  Where was the house they were going to recon? What did it look like? What kind of security did they have?  Was it in a neighborhood or out in the country?  I only had the most general idea of character, setting, and plot. So I turned to my Scene Primer and started answering the questions.

    800 words later, I’d sketched out the scene and had enough detail in my mind that it had come to life. I used a lot of what I developed in that sketch. But there was some, by the time I finished my draft, that I didn’t use.  Why? The draft was another iteration of the story. And in that take, things changed and I didn’t need it. But it wasn’t wasted effort because it helped me get to the point where I could draft.

    The Scene Primer is an excellent tool to help you build up the detail when you’re starting to draft.  Give it a try to see if it’s useful to you.

    BTW, Laurel and I aren’t the only ones using the primer. Author Maya  Lassiter is also using it to good effect in her new writing experiment.  See, Maya is a pantser who is “sick of the wretched groping around in the dark” that comes with a seat-of-the-pants writing method. She decided to try to see if she could learn to use some tools to help her invent some of her story before she begins to draft. You can read about her decision in “Can a Pantser Become a Plotter?” Then come back because Maya is going to share a post here in which she describes her new method and some very promising results.

    For more in this series, see How to Get and Develop Story Ideas

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    Writing update: 5/16/11 – outlines & writing vividly

    Finished chapter 5 of CURSE last Saturday. Huzzah!

    The writing is a blast, even though it still requires work. Along those lines, I’ve been meaning for some time to write up the techniques and principles I use when drafting.  So I think I’m going to do a semi-regular post on a weekly basis where I share these tidbits as I run into them. It will be kind of like director commentary, although I’ll have to be careful not to toss out any spoilers.

    This week I’ll talk about using chapter outlines and writing vividly. 

    Bullet Outlines & Chapter Outlines

    Up to this draft, what I’ve done is work from a bullet outline.  Each bullet is a short statement of what needs to occur.  Sometimes it’s very general about the story arc–presentation of the problem, struggle, and resolution.  Sometimes it’s a very specific step.  Sometimes it includes cryptic notes.  For example, here are some bullets for SERVANT:

    1. Talen goes to village, they suspect him
    2. Talen runs, sabin catches him by his hair and pulls him back, field stone size of liver. Plant idea of him catching Hatchlings
    3. Woods back home, freaked
    4. Father is not as concerned, strange, sends him out to field–Talen starts to think about catching the Hatchlings himself

    As you can see, it gives me a roadmap (which often changes) so I’m not starting from nothing when I open up my chapter document.  But it’s very general.  When using this, I often have to use a number of takes to get the scene written because those first takes are me imagining the scene. In fact, my first take is usually a sketch of the scene with me blocking out my goals for the scene and how I expect the events to occur. However, in this last go at CURSE I wrote a chapter outline.  It took me about 25 hours, and the outline for CURSE ran 32 pages. I’ve pasted the first two chapters below.  You can see they’re still mostly in summary, but they represent the initial sketch of what’s going to happen.   

    1.               The Village of Plum – TALEN

    It’s past midnight, behind enemy lines. A thin moon hangs in the sky. Talen, Sugar, River, and five of Shim’s best soldiers crouch in the black shadows of the tree line running along the road to the village of Plum (Sugar’s former village), watching for soldiers or a village guard.

    Talen jokes with Sugar, telling her he wanted a dance tonight, not a sneak behind enemy lines, even if it was in the dark. He’s more than half serious. As they’ve worked together over the last three months since the battle in the cave, he’s become attracted to her.

    Also during those three months, the clans of the New Lands split into two factions. Five clans, led by the Fir-Noy, believed Shim, the leader of the Shoka clan, was being controlled by sleth. The remaining four clans followed Shim. The Fir-Noy faction immediately took up arms, initially to protect themselves, but they soon began talking about ridding the land of the sleth curse. Tensions rose, and in a series of altercations a number of people on both sides were killed. Now both factions have mobilized forces to establish pickets and patrols along a border between them.

    A few days ago, Argoth received word from his spies that something was afoot in the Fir-Noy clan, as if they were preparing for a strike. Futhermore, they’ve decided to excavate the grounds about Sugar’s old house. Argoth knows Purity had her own cache of weaves under the hearth of her old home, the location of which she revealed to Sugar just before she died. Argoth has begun to train up an army of dreadmen for Shim. But he’s stretched thin. He needs all the lore he can get. So he’s sent Sugar and the others to retrieve the items before they’re lost. They’ve come on the evening of the annual apple dance festival, hoping the Fir-Noy would be less vigilant. So far, they’ve been right. In fact, Talen begins to feel like it’s been a little too easy.

    As Talen and the others prepare to move forward, Sugar puts her hand on Talen’s arm. He can feel Sugar’s Fire and soul, and her touch only enflames his desire for both. He’s alarmed by this intensity, and finds it hard to focus, so he moves his arm away.

    “You’re going to give me a boost up,” she says.

    Up ahead in front of the Fir-Noy village stands a thick timber pole probably 11 feet high. Fastened to the top of that pole is what looks to be a skull.

    “You brought us round the wrong side,” Talen says. Their objective was the ash ruins of Sugar’s burned out house, not this pole. 

    “You can’t think we’d come all this way, and I’d leave without it.”

    It’s her father’s skull. The only thing of his that remains. Talen, not wanting contact, motions at one of the taller soldiers with them. “He’d be taller.”

    “Come on,” Sugar says and moves forward in a crouch. They move out of the shadows and into the moonlight, watching the village. Sugar climbs up on Talen’s shoulders and cuts loose the bonds holding her father’s skull. The whole time Talen’s desires make the experience uncomfortable.

    Once Sugar has the skull safely in her sack, the group keeps to the deeper night shadows of the tree line and moves around the edges of the village fields until they come to a ditch. Along the way, one of the soldiers touches Talen, and he feels that same overpowering desire. Something is not right inside of him. He knows it. But there’s nothing to do about it now as they follow the ditch to the ash ruins of Sugar’s house.

    Sugar and Talen sneak over to the hearth of the burned out home. River and the five Shoka soldiers take up watch. Soon Sugar finds the secret cache, but as she’s removing the items, they hear a sound come from one of the surrounding houses. Talen and the others stop and listen. Suddenly Fir-Noy soldiers burst out of the door. They overwhelm one of Shim’s soldiers and rush straight for the others.

    Talen and the others turn to run, but Fir-Noy soldiers begin to pour out of four other houses. Then a Fir-Noy dreadman emerges and shouts it’s the boy that’s wanted. They can slaughter all the rest. It’s clear these soldiers were waiting for them, but there’s no way they could have know Talen and the others were coming, unless they were betrayed. 

    2.               Hue & Cry – SUGAR

    Sugar stuffs the last item in the secret cache into her sack and rises. The Fir-Noy are shouting, but River charges a gap in the quickly forming mob. She fights ferociously. The others race after her, Sugar and another soldier bringing up the rear. Sugar and the others are multiplied, but they’re not fast enough to avoid the soldiers completely, and Sugar is forced to fight and kick to break her way through. When she finally does break past the men, she finds she and the last soldier have been separated from the others and there’s no way to immediately join back up.

    Sugar and the soldier run, but he’s wounded. He tells Sugar to run on without him. She refuses, then a company of Fir-Noy round the corner of a house. The soldier turns to face them and tells her once again to run. In her mind’s eye, Sugar sees the same situation unfolding before her as when the mob came after her mother and da. She ran then and regretted watching her father get butchered. She isn’t going to run now. Besides, she’s multiplied. So instead of running, she rushes over to the soldier and, with lore-given strength, picks him up, puts him over her shoulders, and, despite his protests, speeds away.

    Sugar knows she won’t be able to outdistance her pursuers like this, but she also knows the villager Stout keeps a horse in the barn just ahead. She turns the corner on the barn, puts the soldier down, and tells him to get the horse. Then she darts back out into view of the soldiers following and leads them away. She glances back and sees the soldier slip into the barn. It’s the best she could do for him. If he can get on Stout’s horse, he’ll have a chance to escape.

    Sugar looks to see how she might join back up with Talen and the others, but it’s impossible now. And while most of the Fir-Noy soldiers chased after Talen and the others, a good number are chasing her. Furthermore, others in the village are coming out of their homes. She speeds past them. All over the village dogs begin to bark, but she hears one cluster that sends fear down her spine. The villager Solem keeps a pack of prize-winning sight hounds. He emerges from a barn with his pack on a leash.

    “There!” a man shouts. The barking of Solem’s dogs rises in pitch.

    Sugar increases her speed then hears Solem. “Stu, boys! Take her. Get the wretch!”

    The dogs shoot out after her.

    So how has it worked?

    So far it’s worked very well. Having that initial sketch done means I take a lot less time finishing each chapter.  However, it doesn’t change the general drafting process for me:

    1. The chapters still change as I write. I find cooler ways to accomplish what I need. I also run into things I haven’t imagined yet and have to invent them. For example, on chapter 2 when Sugar is having issues, I realized I didn’t know exactly where the houses lay in the village, so I had to sketch that. It presented opportunities and images.  For example, I thought about the Fir-Noy bowmen being on the roofs. I hadn’t imagined that before, but it was so cool to me, I had to put it in.  Then I felt I wanted Talen and her to huddle together at first. I had to run through a few options about how that played out before I found one that felt right.  
    2. I still find I need to sketch out my goals for the chapters and an initial blocking of what happens. This is much shorter than it’s been on previous drafts, but I still find it helpful. Blocking scenes helps.  This is me just figuring out where everyone is and how they move. Sketching this first helps me write faster.
    3. I still have to do takes, although I move through them more quickly.  

     As you can see, I find the sketch/draft method incredibly helpful.  Just like a painter, I sketch out what I’m thinking of painting. That might require a few sketches where I add in more details.  Then I switch over and begin to paint.

     

    Writing Vividly

    On another note, I read “Stories are made out of scenes; Scenes are made out of nouns” by author James Maxey again. I really like this essay. Everyone is always talking about verbs, but nouns are such powerhouses.

    Speaking of which, here is the opening to Maxey’s “To The East, A Bright Star” which was published in Asimov’s.  It has one of my favorite beginnings. And part of the reason is what Maxey talks about with nouns.

    TO THE EAST, A BRIGHT STAR

    There was a shark in the kitchen. The shark wasn’t huge, maybe four feet long, gliding across the linoleum toward the refrigerator. Tony stood motionless in the knee-deep water of the dining room. The Wolfman said that the only sharks that came in this far were bull sharks, which were highly aggressive. Tony leaned forward cautiously and shut the door to the kitchen. He’d known the exact time and date of his death for most of his adult life. With only hours to go, he wasn’t about to let the shark do something ironic.  

    Tony waded back to the living room. Here in the coolest part of the house, always shaded, he kept his most valuable possession in an ice-chest stashed beneath the stairs. He pulled away the wooden panel and retrieved the red plastic cooler. Inside was his cigar box, wrapped in plastic bags. He took the box, grabbed one of the jugs of rainwater cooling in the corner, and headed up the stairs to the bathroom. He climbed out the window above the tub onto the low sloping roof over the back porch.

    This all reminds me of Swain’s thoughts on bringing the material to life, which I thought Maxey did so well in those paragraphs.

    Few of us read voluntarily about the primer-level doings of Dick and Jane.  Simplicity is a virtue in writing, true; but never the primary virtue.

    What is?

    Vividness.

    How about brevity?

    It’s important too.  Within reason.

    Within reason?

    Who, just learning this business, knows where or when or how to be brief? In the wrong place, brevity can destroy you.

    So?

    As in the case of simplicity, brevity is never the heart of the issue. Vividness is.

    How do you write vividly?

    You present the story in terms of things that can be verified by sensory perception. Sight, hearing, smell, taste, touch–these are the common denominators of human experience; these are the evidence that men believe.

    Describe them precisely, put them forth in terms of action and of movement, and you’re in business.

    Your two key tools are nouns and verbs.

    (p25 Techniques of the Selling Writer)

    Of course, there’s more–the telling detail, metaphor, working memory overload, details from the point of view. But it all plays into being vivid.

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  • Four-letter words and fiction

    Here’s Joseph Finder, a NY Times best-selling author, talking about how he studied his craft, why he uses outlines, and what he decided about four-letter words and why.

    I had the same reaction when my daughter came to me wanting to read my stuff. I’ve never heard of Joseph Finder–there are soooo many authors these days. But I can tell you I’m going to pick up one of his books to see what he’s all about.

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