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Slush I Read by Jim C. Hines

Laughs are lovely. I just came across this wonderful parody by novelist Jim C. Hines which will give you a few for free. Enjoy!

Slush I Read
by Jim C. Hines

(Apologies to Seuss)

I read slush.
Slush I read.

That slush I read.
That slush I read!
I do not like that slush I read.

Do you like fanfic with vamps?

I do not like them Mary Sue.
Why do these vamps all worship you?

Here’s a tale from D & D!

I do not want your D & D.
I do not like your elf PC.
I can not stand your purple prose.
I want to punch you in the nose!

Would you like a hot sex scene?
I wrote it for my online ‘zine!

Go to Hines’ site and read the rest right now

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  • Good Stuff! Savory Thai, Planters Medley, Everest, The Arrival

    I love finding little, non-chain restaurants with excellent, reasonably priced food. And I just found another one this week. It’s called Savory Thai, and it’s on 182 W Center Street in Orem, UT.

    Oh, baby. If you decide to go, you are in for a treat. We ate there in celebration of my third daughter’s call to do missionary work in the middle and western Pennsylvania area (go Steelers, Amish, and “yous all”).

    I learned to love Thai food because it’s so close to Indonesian food. And I learned to love that because I lived in the city of Nijmegen in the Netherlands for five months and in Amersfoort, which is maybe an hour away, for seven. In Nijmegen, I lived in the attic of a row house with a series of missionary companions. In Amersfoort, I lived in a spare bedroom with another series of companions. Both homes were owned by Indonesian grandmothers who cooked one or two Indonesian meals a day for us. Think about that—home cooked Indonesian food every day. It was marvelous. When I came back to the States, Indonesian restaurants were few and far between, but to my delight I found that the Thai cuisine is very close, and so that became my stand in.

    If you’ve never had Thai food, it’s kind of like Chinese, but it’s got curries, so it’s a little like Indian as well, but that doesn’t describe it either because it has its own separate taste that’s entirely wonderful.

    This place is in a little strip of stores. It’s small enough that you could drive right past and never know it existed. But when you walk in, you’ll see that they know how to make a good first impression. It’s clean, smells good, and the host is friendly, but these guys go farther than that. You’ll notice, of all things, the menu cover. Instead of handing out some flimsy paper or laminated thing, they hand out these thick menus covered in what looks like some kind of leather. It gives a feel of permanence, of solidity, as if the restaurant has been there for years (it’s two months old). But of course we weren’t there for menus or friendly servers. We were there for the food. And we were not disappointed.

    I can happily report that their green curry (spicy), pineapple curry, massaman curry (a lovely peanuty sauce), orange chicken, chicken cashew, fried rice, and pad Thai were all excellent. They use no MSG, cook it fresh, and keep it reasonably priced, $8-$10 per dish. I can promise you that we’ll be back.

    If you’re in the area and want some great food, stop at Savory Thai.

    *

    I love almonds and have been for many years a big fan of the W?nderful brand bags of roasted and salted almonds you can find in Sam’s Club. However, this last week, I came across something new from Planters called their Almond Lover’s Medley, which is a blend of four different varieties of almonds, dry roasted and unsalted. It includes the Marcona, Nonpareil, Fritz, and Butte-padres, which is the variety used in the W?nderful bags. I can report that this mix from Planters is delicious. The differences in taste and texture between the varieties is subtle, but real. And I was surprised at how much I enjoyed them unsalted. If you love nuts, you’ll want to give this blend a try.

    *

    I did not want to watch a movie about climbing Mt. Everest. Everest? Were you kidding me? I couldn’t think of anything more boring, but this is what my daughters wanted, and it was Thanksgiving weekend, and so we watched Everest, the 2015 movie.

    I am happy to report that it ended up being a great, disaster thriller, based on a true story, which was captured in the book Into Thin Air by Jon Krakauer. I cared about the characters, was on pins and needles during great portions, and exclaimed out loud during a number of tense parts. And after all that sweating, the story made me think about the things we do and how to prioritize when life is on the line.

    If you like stories about survival, you’ll love this. If you don’t, I still think there’s a good shot you’ll really enjoy it.

    *

    My wife is a sport. We were in the big city to watch a movie with our youngest daughter who is in high school. Our daughter, with her teenage brain, had the wild idea of a double-feature. My original man brain thought that sounded capital—how long had it been since we’d squandered five or six hours watching movies! The wise man brain didn’t think it was a very practical idea, and suggested it would be much better to do a double-feature next week we we could start at three in the afternoon. But the wise man brain was outnumbered and soon succumbed. And then all of the crazy brains ganged up on my wife, who graciously relented, and so we watch The Arrival and Fantastic Beasts and Where to Find Them and got home at like 1:30 am.

    As for Fantastic Beasts, if you like Harry Potter stuff, you’ll love it. If you’re not mad for Harry Potter, it’s not going to rock your world (although you still might have a good time). Enough said.

    What about The Arrival?

    This is a movie about the arrival of aliens, but it’s not a shoot-em-up like Independence Day or War of the Worlds. It’s more like Contact, the one with Jodie Foster. It’s a film that makes you think and is for those who are willing to be a little patient. If you can slow down and just enjoy the film, I think you’ll end up loving it because it’s about far more than meeting mysterious creatures. It ends up being about the choices a woman makes about her family. If you go and give it the space it needs, I guarantee you’ll chat about it and savor it afterwards.

    I won’t tell you anything more because you’ll only understand what’s going on in the woman’s life when you get to the last fourth of the movie, and I don’t want to spoil the delicious revelation for you. So just know that the alien tech and the alien themselves are strange and mysterious and cool, but that this movie is about so much more.

    If you liked Contact or even Inception (sans the frustrating non-ending), you’ll love this.

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  • Flaming Gorge, Ticket to Ride, Thai Evergreen

    I want to tell you about a river that is emerald green, clear enough to see the rocks on the bottom sixteen feet below as well as the trout, and provides a wonderful family getaway. I’m talking about the Green River just below the Flaming Gorge dam in north-eastern Utah. 

    Yes, that picture’s of the Green River. Yes, it’s that beautiful and that clear in the calmer parts, of which there are many.

    We just ran the seven mile stretch that starts just below the dam and goes down to the Little Hole campground with our four girls (ages 6 – 15) and had a ball. During our trip we saw otters swimming  up the river not more than six feet from our raft, a herd of mountain sheep off the side of the road, fish and more fish, a snake a long as a man with a light silvery skin mottled with black rectangles, and two osprey (one that dove under the water to get a fish and a second flying about twelve feet over our raft with a fish in its clutches). We ran some class II rapids. This time of year they weren’t scary to me, but provided plenty of thrills and stress for the kids. The water was warm enough to swim in, but cold enough to give you a shock. And it was so CLEAR.  Of course, there were spots too deep to see the bottom. But there were plenty where you could see the river plants, rocks, and aquatic life. And all of it in that emerald hue.

    The girls were in the water inbetween every set of rapids. We packed a cooler and so stopped a number of times. Once to check out a waterfall, another time to snack, another to play on a sandbar, yet another to chase those otters, a bathroom break (outhouses provided by the park service), another time to swim.  

    The Flaming Gorge area features the beautiful landscape seen in Southern Utah–red rock, pines, junipers. People come from all over to run the river and fish. We didn’t fish this time, but there were plenty of anglers who had rented boats. Still, it didn’t feel crowded at all. There were long stretches where we had the gorge to ourselves. Next time I think I’m going to bring a book (in a waterproof ziplocok) and we’ll spend a little more time on one of our stops to sit and relax.

    Some tips:

    • Bring a cooler. You’ll want to put in along the river and enjoy the gorge. There’s no hurry to finish.
    • Bring good water shoes that have a sole with traction and netting to keep gravel out. (I got a pair at Wal-Mart that made the whole ride wonderful.) Also bring a hat and sunscreen. If you wear a cotten tee-shirt and quick drying shorts you’ll enjoy the ride even more.
    • We stayed at the Flaming Gorge Resort the night before our run. It’s been around a while and the condos showed it, but it wasn’t bad. The condos had a kitchen. And the restaurant had large servings of good food.
    • You might also want to bring a way to transport the raft inflated. We put ours on top of the minivan and had no problem taking it to and from the rental shop. However, I wished I had learned the trucker’s knot. The knots I tied cinched up into nasty snags that proved very difficult to untie.
    • Bring two vehicles or a bicycle. The businesses there charge close to $50 to shuttle your car the 9+ miles between the launch below the dam and Little Hole. That was outrageous to me. Next time we’ll bring a bike, lock it up by Little Hole, and have one of us bike back for the car. Or you can park half way inbetween at Dutch John after you’ve launched your raft and make the hour walk down. Of course, if you’re an early riser, the rental shop in Dutch John offers a $20 shuttle from Little Hole to the Dam, but only at 8:30 AM and 9:30 AM.

    *

    While in Provo this year for the Freedom Festival I purchased Ticket to Ride (European version). I wanted to do more than walk around or swim at the pool with the family. It was an excellent purchase and recommendation from the folks at Games People Play in the Orem mall. Of course, the kid at the store had played everything in the store and knew just where to steer us. It only took a few minutes to figure out how to play and everyone from the 6 year old to both Nellie and I had fun. It’s so fun we’ve played it a number of times since we got back.

    *

    Both Nellie and I learned to love Indonesian food during the years we spent in the Netherlands. Alas, not many Indonesian restaurants around. In search of something similar while living the in the San Francisco area, we found Thai food.

    Ah, that dream within a dream.

    And now we found yet another Thai restaurant in Utah with excellent food. So good my two oldest daughters get cravings to go back. The first is Thai Evergreen in Orem, Utah. It looks like a family owned operation and is. And their food is delicious. Four family’s went while at this year’s Freedom Festival, which meant we ordered quite a variety of food. Everything I tasted was delicious.

    The next is Kamin in Logan, UT. Again, wonderful. Nellie and I have eaten there a number of times and never leave unsatisfied.

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  • |

    New Workshop: How to Write a Story that Rocks

    Folks, the first tentative schedule for Life, The Universe, & Everything (LTUE) has been set. For the past few years I’ve been teaching a 2-3 hour workshop called “The 3 Things You Must Learn To Write Killer Stories.” I think I must have taught it over 15 times in different venues. Hundreds have attended and said they loved it.

    However, this year I’m going to be doing something different. I’m developing a new two-hour workshop called “How to Write a Story that Rocks.”

    I’ll be teaching it Thursday evening, February 11th from 5 PM – 7 PM at LTUE at BYU. It’s FREE and open to all.

    What I found was that a lot of new aspiring authors get lost in mountains of rules. But great storytelling isn’t about rules. They try to form stories with word counts, chapters, and weird plot diagrams. But stories aren’t about those things. They have a hard time knowing what to write next because they don’t understand how story works. In fact, some don’t know how to start at all. They just flounder in their piles of zing. Finally, even if they can get a bullet outline, they have a hard time turning that into a scene.

    So what we’re going to do in this workshop is this.

    1. I’m going to bring in some ideas for character, setting, and problem. We’re not going to generate from scratch as we’ve done in the past because I want to get to the next steps.
    2. Then I’m going to teach you how to go from idea to outline–we’re going to do it together, and you’re going to learn exactly how to know what comes next 
    3. Then we’ll go from outline step to scene sketch.
    4. Then from scene sketch to draft.
    5. At every step I’ll be pointing out key story development concepts and principles

    When we finish, you should be able to:

    1. Identify the essential story objectives and story development questions–get these right and the rest doesn’t really matter. This will include the HANDFUL of key things you need to worry about and develop with character and plot.
    2. Develop more likeable and interesting characters
    3. Develop more powerful story concepts (call it premise, problem, situation, whatever). Once you get this the story writes a lot of itself.
    4. Explain the real Story Cycle. Not Campbell’s mumbo-jumbo hero’s journey. Not the three, five, seven, nine acts. Not Freytag’s diagram. Story.
    5. Explain what it means to “move a story forward,” “increase the stakes and tension,” “complicate the plot,” “complicate the motive” and how that’s done using surprise, conflict, motive, and problem. Included in this are “turns,” “rugpulls,” and “reversals.”
    6. Use the Story Cycle concepts to generate a story bullet outline and take a bullet step idea and turn it into a scene.
    7. Explain the creative principles that help you generate stories more easily.

    Larry Correia will be there as well. So I’m expecting this to be a very helpful workshop. I’m going to do all I can to make it as good or better than the first.

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  • Generating Story 6: The Story Development Framework

    Folks, it’s been almost six months since I added anything to my series on how to get and develop killer story ideas.  There’s a reason it’s been so long—I’ve been heads-down trying to develop my own stories. 

    I have allotted myself only so much time for writing each day, and when things have to give, unfortunately, it’s my blog that goes first.  Actually, the social media goes first, which is why I have such a lame Facebook and Twitter presence. Of course, if anyone contacts me directly using the link in the sidebar or comments on a post, I always respond promptly.

    Anyway, I wish I had more time, but I do have a day job.  I also have wonderful wife and four daughters, and I simply can’t miss my opportunity to enjoy them while they’re here.  For example, we just did an eight-hour roundtrip trek out to Roosevelt, Utah to attend the commencement ceremonies of my daughter who is graduating with her Associates degree from one of the state universities one month before she receives her High School diploma.  Yes, you read that correctly.  It’s all part of the concurrent enrollment program we have that’s a godsend for those of us who live in rural areas.  That was also the day of my 23rd wedding anniversary to a most excellent and wonderful wife and mom, who would like to think of herself as a large cat, something like a jaguar, but who is more like a horse—sleek, beautiful, and good for something.  Nellie’s a rock. 

    So all that blather to say I haven’t had much time, but I am happy to announce I’ve got something for you today.  I think you will find quite helpful. 

    The Framework

    One of the problems new writers run into is that they don’t know where to start or how to proceed.  This is the same with any complex endeavor.  In my day job, I’ve been teaching some fairly complex things for a number of years, and I’ve found that when you give students a framework for learning, it makes everything SO MUCH EASIER.  Show them the forest first, then the trees.  When you give people a structure, a mental schema, it frees up their working memory so they don’t get overloaded. 

    But it’s useful for more than learning about something.  When we try to do something complex, it’s so much easier when we break the task down into its parts and outline clear objectives, guidelines, and tools for each part.

    I realized that I haven’t really done that here.  I’ve given the general framework for the three things you need to learn to write stories—(1) what stories do, (2) how they do it, and (3) how to develop them.  But I haven’t given one for development. So here it is.

    There are three parts to the framework:

    1. The development OBJECTIVES.
    2. The development PRINCIPLES for each objective.
    3. The development TOOLS you use to help you with each objective.

    Each post I’ve made about writing stories and each post I will make in the future will explain some part of the framework.  For example, the 27-part series Key Conditions for Suspense that I wrote for SFWA explains key principles and concepts for character, problem, and plot.  The post in this series on the Story Setup explains a tool that can be used to help you develop your story’s problem. And so on. What the framework should give you is a map, a guide to help you know what to do and how to do it.

    The Development Objectives

    Let’s start with the objectives. A story is made up of just a few main parts.  I’ve found I’m most productive when I keep the objectives for those parts foremost in my mind and when I keep the list of objectives simple.  Having too many objectives makes it almost impossible to move forward. Here are the objectives I have when I’m developing a story.

     

    Area Development Objectives
    GENERAL Make the story come alive in my own mind
    GENRE Define the overall type of story I want to write
    CHARACTER Develop characters who move and delight me
    SETTING Develop a setting that interests me and feels real
    PROBLEM Develop a story problem that I find compelling
    PLOT Help the reader hope and fear for my character
    TEXT Evoke the story in the reader’s mind

     

    Your job is to develop the story, making it come alive in your mind, then write it in a way that will evoke it in the reader’s mind. You do that by focusing on the objectives you see above.

    Note that I do NOT develop these areas in any special order because ideas for any of the six parts could come at any time. And because I’m focused on the objectives, I don’t get trapped into activity for activity’s sake.  I don’t do character histories because a big name author said that’s what I should do.  I don’t do outlines because everyone I know does them.  I don’t do any activity just because it’s on some list.  I work to accomplish something.  And the things I want to accomplish are listed above.

    Development Principles & Concepts

    Once we know what we’re after, we need to understand the principles and concepts that will help us develop those things.  For example, what kinds of characters “move” and “delight”?  What makes a story problem “compelling”?  What makes readers hope and fear for a character?

    If I don’t understand the principles and concepts that underlie each of the objectives, I’m going to have a difficult time meeting that objective.  So let’s add in the key principles and concepts I’ve found that help me meet those objectives.   

    Area Development Objectives Development Principles & Concepts
    GENERAL     Make the story come alive in my own mind       Focus on developing the 6 core parts of story (genre, character, setting, problem, plot, text) in no special sequence
    Gather zing: use a drag net and hunt with a purpose
    Generate my own zing
    Develop in iterations
    Practice farmer’s faith
    Write what you care about and believe in: listen to your personal Spidey-sense
    Make enough time
    Relax and have fun
    GENRE Define the overall type of story I want to write Reader expectations
    Tropes and patterns
    CHARACTER Develop characters who move and delight me Sympathy
    Deservingness
    Interest
    Types and roles
    Cast sizing
    SETTING Develop a setting that interests me and feels real   How things work
    Telling details
    What’s necessary
    PROBLEM Develop a story problem that I find compelling Hope and fear
    The 3 main types of problems
    Character goals
    Opposition
    Problems that speak to the reader (theme)
    PLOT    Help the reader hope and fear for my character     Suspense
    Surprise
    Curiosity
    The 3 phases of a story’s problem structure
    The story cycle
    Patterns
    TEXT               Evoke the story in the reader’s mind           Telling to evoke
    Clarity
    Working memory limitations
    Stimulus-response order
    The story cycle
    Scenes and summary
    Point of view
    Beginnings & endings
    Poetic devices, Sound and rhythm
    Mechanics

     

    Now let’s see how I’d use the framework.  Let’s say I want to work on developing character.  Sometimes my drag net pulls in great character ideas without much effort on my part at all.  But sometimes what I drag in needs some development.  And sometimes I don’t have anything in my net at all and need to generate something from scratch. 

    When it’s time to develop character, I’ve found that if I focus on the key things that trigger my sympathy for someone, my feeling that they deserve reward or punishment, and my interest in them, it’s much easier to develop a character that rocks, one that moves and delights and thrills me.  It also helps me to think about the roles my characters play.  So I’ll apply the principles one way when developing a sidekick and another when developing a villain.  Finally, there are only so many words in a novel. I need to manage my stage time.  If I have too many characters, I might not have enough stage time to develop any story in a satisfactory way.  If I have too few, I might run into problems with structure and plot.

    Let’s say I want to work on my story problem.  Well, I’d focus on the things that make readers hope and fear for my character.  I’d brainstorm options for the three main story problem types.  I’d make sure my I knew what the goals were for my protagonist and antagonist.

    Do you see how this works?

    Once you get enough material developed in each of the story categories (character, setting, problem, plot, and text), the story will come alive in your mind.  And then it’s just a matter of finishing the text so that it evokes the story in the reader’s mind. 

    Some may wonder why I included text as part of development.  Don’t you develop the story first and then translate it to the text?  No.  A lot of development happens as you write the text.  For example, it’s hard for me to get my character’s voice and attitude without putting him or her on the page.  

    If you go back and look at the list again, you’ll see that the principles and concepts supporting the objectives for genre, character, setting, problem, plot, and text have a lot to do with how story works.  On the other hand, the principles supporting the general objective of having the story come to life in my own mind focus on how we develop stories.

    In this series, I’ve been focusing on the principles of how we develop stories.  But you’ll also want to continue to enlarge your understanding of how stories work.  For more on the principles for character, problem, and plot, see my 27-part series I wrote for SFWA on the Key Conditions for Suspense.

    Development Tools

    Now that we’ve identified what we’re supposed to develop and the principles that support those objectives, it’s helpful to see the different types of tools we can use to help us meet our objectives.

    A tool is just that—something we use to accomplish some objective.  Chimps use sticks to help them fish termites out of holes. Bakers use beaters to help them mix batters. Mechanics have tools to help them turn screws and nuts. Writers have tools to help them do what they need to do.

    I’ve listed the tools I’ve found useful. I know you may not know what a number of them are. That’s okay. In the series I’ll explain what each is and how to use it.  For now just look over the list.  And because I can’t figure out how to make my blankety-blank tables look snazzy with the WPress template and controls I have, I’ve provided a PDF of the framework here instead. Click on the link below to download it.

    John Brown’s Story Development Framework v2012-05-12

    Did you notice that for each set of tools I also list “Other . . .” That’s because there are many tools that authors find useful.  Try them.  Keep the ones you find productive and toss the rest.  This isn’t an exhaustive or mandatory list.

    And remember that the key thing isn’t the tool.  The objective is.  The tool is simply a means to help you meet the objective.  And so you don’t have to use all the tools.  You don’t have to use any of them.  Because the goal is NOT to use a tool.  The goal is to develop the story.

    For example, if you already have a rocking problem, there’s no need to use a tool to get one.  If you’re doing a character history and suddenly hit gold, you don’t have to finish all the prompts in your history document.  You don’t have to because this is NOT about filling out forms.  It’s about making the story come alive in your mind.  Sometimes you need only a little development to get the ideas, sometimes you need a lot.

    Bottom line: focus on the objectives.  Keep developing material until you have enough in each of area that the story is bucking and kicking in your hands.

    And, again, don’t worry about developing the objectives in a certain sequence because there isn’t a best sequence.  With one story you might start with a little character, then a bit of setting, then some text, then more character, then problem, then plot, the back to character, then setting again, then something else, a bit here, an idea there.  On another story you might start with a scrap of text or something somebody said and go to plot then character then genre and then back to each one again and again, building up line by line in some other way.

    There is no golden development sequence!  Just keep the objectives in mind, and keep your eyes open for ideas that you can use to meet each objective.

    Where to start

    Having laid the framework out, I know some might be wondering where to start, especially after I told you it didn’t matter where you started.  You’re wondering this because the fact is that it IS nice to have some guidance.

    And because it really doesn’t matter how you meet the objectives, and because most ideas come when you’re on the move, then there’s a great benefit in simply starting with any method you have at hand.  So let’s not fall prey to an attack of dithering brought on by option overload.  If you don’t know where to start, try this.

    1.    Take Stock

    First, identify a number of slots this week and next when you can work on your story. Try to get at least ten hours each week. You may find your slots in the morning, during breaks, at lunch, late at night.  Just find some times that work for you.

    When that first time slot comes, take stock of the ideas you have right now, the zing you’ve gathered or generated to this point, and make a rough summary.  Do you have any bits of character, problem, or plot?  Have you delved into your setting?  Do you have an idea of the story genre?  Do you have any inkling about the type of story this will be, e.g. is this going to be a story about cyber security, love, friendship, vampires, spies, World War 2, two old fisherman and the mafia?

    Summarize what you have in just one or two pages. Or maybe you only have one line. That’s okay too.  Write it down.

    2.    200 Words

    When you’ve finished step one, ask yourself what genre of story you’d like to write.  Maybe you have two or three genres you’re interested in.  Maybe you want to write some mix—a cowboy science fiction, an epic fantasy comedy, a romantic thriller.  Think about what kind of story you would like to read.  Think about the kind of characters, plots, and settings you enjoy.  The kind of experience you would love to have when reading.  Write two paragraphs summarizing your thoughts. 200 words or less.

    3.    ID Some Patterns

    Third, identify two or three other stories that are kind of like the one you think you might want to write.  Write the titles of these stories down even if they’re only vaguely in the ball park. Now answer these questions about them:

    1. Size

    • How many words or pages was in each book?
    • How many chapters?

    2. Characters

    • How many main characters did each have?
    • How many points of view?
    • What did you like about the characters?
    • What would you do different with the characters?

    3. Problem & Plot

    • What was the protagonist’s main problem?
    • What did the antagonist want?
    • What were the cool plot points or surprises?

    4. What else was cool about the story?

    Now go the extra mile and outline the plot in two pages or less.  Just do little bullet points.

    Did you get any ideas for your story from this?  Anything you want to copy or twist?  If so, write it down.

    4.    Go Zing Hunting

    Fourth, identify the main character, setting, problem, or plot ideas that are drawing your interest.  Decide to go hunt some zing with a purpose.  Pick one of the ideas you think will be a big part of the story, go to the library, and get some books on that thing.  Start with books for juveniles if they have them, then work into more hefty tomes.  Identify some documentaries or films on the subject.  Check them out.  Or get them on Netflix.  Read and watch, keeping your eye out for ideas that might work for your six core story objectives.

    Is there someone you can talk to who has first-hand experience with this thing?  If so, call or visit them and ask them some questions.

    Can you go experience it first hand?  If so, do it.

    Did you get any ideas for your story from this?  If so, big or small, write them down.

    5.    Review

    Fifth, review the zing you’ve captured to this point.  Note anything that pops out to you.  Can you write your story concept down yet (the character, the setting, the goal, and the main opposition and obstacle he or she will face)?  Give it a try.

    If not, no biggie.  Review the seven development objectives to fix them in your mind.

    6.    Generate Some Character and Problem

    Sixth, flip a coin.  Heads you’ll start generating character.  Tails you’ll start generating story problems.  Review the principles for the part of story the coin toss determined you’d work on, then begin generating as many options as possible for that part of story.

    If you’re generating character ideas, list all the types of characters commonly associated with the big idea you’ve been researching.  Try to get at least ten on the list.  Maybe you’ll include some specific people you ran across in your research.  Then list a bunch of types of characters not commonly associated.  Maybe throw in a few people you know who might be fun to base a character on.  Identify characters from each list you think might enjoy writing.  Generate a few more.  Let’s say three.  Don’t be afraid to be wacky.  If you have to, include Chuck Norris as the last one.

    If you’re generating problem, list the threats, opportunities, and mysteries commonly associated with the topic you’ve been researching.  Get at least ten.  Make sure you include some big, significant ones that really speak to you.  If you’re going for comedy, add in some smaller ones.  Think of your favorite comedy show, e.g. Jerry Seinfeld, and ask the types of problems those characters might run into here.  Now list problems that are not commonly associated with this idea.  Try for at least ten.  Identify problems from both lists you think might be fun.  Generate three more.  Don’t afraid to be a bit wacky.

    Now switch.  If you did characters first, do problems and vice versa.

    Did you get any ideas for your story from this?  If so, write them down.

    7.    Generate Some Plot

    Finally, think about the type of problem your character is facing.  If you have a couple of problems you’re deciding between, or perhaps a story where a character has a couple of story lines (maybe an inner one and an external one), choose one to work with.  You can develop the others later.  

    Write up the character’s goal in 50 words or less.  Now list out the steps people like your character would usually take to solve the type of problem you are working with.  Try to avoid having your character do dumb things.  Let them be smart.  If you have no idea how anyone would go about solving that type of problem, go do some research.  Talk to someone who might know.

    Once you’ve sketched out those general steps, generate a list of at least 12 disadvantages, obstacles, conflicts, or surprises your character could run into that would make it really hard to solve the problem and reach his or her goal.  Some of the items on your list can be small; others might throw the character for a major loop.  Again, if you can’t think of any obstacles or quickly run out of ideas, go do some research.  Talk to someone who might know.

    Now look at this from the antagonist’s point of view.  What’s his goal?  Write up the antagonist’s goal in 50 words or less.  What are some common steps a smart and determined (maybe ruthless) person like your antagonist would take to go about removing the problem the hero is causing? 

    Did you get any ideas for your story from this?  If so, write them down.

    And Now?

    At this point, you should be well into the development of your story.  It’s up to you how to proceed.  Maybe you want to write an exploratory draft of a few chapters to get the character’s voice and start defining the setting.  Maybe you’ve discovered you need to research a bit about something specific like sharks or Cessna airplanes or the tactics of Napoleonic armies.  Or maybe you feel it’s time to sketch out a general outline of the plot.  Or maybe you want to review the principles and concepts of one of the story parts.  Or maybe it’s not that at all.  Maybe you want to watch or read some stories in your genre to see how they did it.  There are a lot of things you could do.

    Pick something and do it.  There’s great power in simply getting to work.  Continue to develop the various parts of your story.  And if you feel ready to start writing a draft, then start writing the draft, even if you peter out after only one scene. 

    Remember the objectives.  Keep working on them.  Sooner or later, I guarantee you, the story will open its eyes and look up at you.  It will not come to you fully fleshed out.  But you’ll have enough to switch your focus to drafting.

    When I get to that point and my mind is juiced with some interesting characters in an interesting and compelling situation, I usually capture the essence of the story by writing some form of the Story Setup.  Then I write a simple working outline, which is nothing more than a bullet point sketch of how my character runs into his problem, his response, some of the obstacles he faces, and the results of that action, which leads to trouble, which leads to more action, etc.  It also includes the same for my antagonist.  This is story cycle stuff.  I might include a few key details I need for the scenes I’m listing out.  Or not.  Furthermore, I might be able to envision the whole thing at this point and write an outline that reflects that.  Or I might see only the first few scenes clearly and have to be satisfied with a general sketch of what happens later.  That’s not a big deal because development continues as you’re drafting.  The key is that the story is alive in my mind, and I know in general what it’s about and where I’m going.  It’s enough to begin.  And so I begin to write chapter one (if I haven’t written it already).

    Good luck!

    In the next post I’m going to explain how to generate your own zing using Creative Q&A.  Hopefully, I’ll get to it before another six months has passed :O

    For more in this series, see How to Get and Develop Story Ideas

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  • Good Stuff! Operation Underground Railroad

    WeSaveChildrenFromSlavery

    I blogged about this before.

    On February 28th, Operation Underground Railroad freed 20 kids from slavery and brought 5 slavers to justice. They are continually running operations.

    Oskar Schindler didn’t stop the killing of all Jews. But he did what he could. One of the most poignant moments of Schindler’s List was when he pulled out his pen and realized he could have saved someone with his pen. We all have a pen opportunity in front of us. Join me and my family. Become an abolitionist.

    We’ve set up a monthly amount, but even a one-time donation puts you on the team.

    I know you want more information. Here’s an awesome video where the founder explains what’s happening and what they’re doing.

    In this one, Glenn Beck interviews Cliff Graham about the organization. It’s a must-see interview.

    See how you can help.

    JumpTeamImage1-350x175

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  • Washington Irving, Family, & Writing

    How do writers juggle writing and family?

    One of my heroes is Mary Higgins Clark who, as a single mom, started a career. She got up very early, wrote for 1-2 hours in the morning, and became a mega-seller.

    I have four girls. And a full-time job. When the first two were little my wife was working and I was Mr. Mom going to school. Then we switched.

    Here’s my experience. While I love writing, my stories do not run to me and give me wonderful strangling hugs after school like my youngest. While I laugh at the humor I come up with in my stories and enjoy it, it cannot replace the uncontrollable giggling I experience when I go on dates with my second. While writing lifts me, it does not fill my office with notes and wallpapers of love like my oldest. And writing never drags me out to play ghosts in the graveyard or hide and seek–daughter #3. Nor will my stories and novels be there for me when I’m old.

    While writing is incredibly fulfilling, my wife, kids, and other relationships are a joy it cannot replace.

    What all this means is that I try to recognize that I can’t let family and writing compete. They can’t be equal priorities. Family comes first. But this doesn’t mean I don’t write. I block out times to write. These are my writing times. I get up early to make time for this. I don’t watch a lot of TV. I don’t read a million blogs, nor, alas, can I read fiction at the level I used to. I make time. But I also make blocks when I just forget writing (even though it can be hard).

    Specifically, here’s my average work week.

    5:00 AM rise, wake and get centered for the day
    6:00 AM work (“work” is my day job and writing)
    6:30 AM family and breakfast
    7:30 AM go to work (at home). Try to get in 7-8 hours at day job and 2 hours writing. When I did commute I wrote for 1 hour during lunch and 1 hour in the morning before I went to work. Then I’d take a 2 hour block on Thursdays.
    5:30 PM family etc.
    9:30 PM bed

    On Saturdays I get a few more hours writing. Sunday I forget everything but family.

    With the new book contract I have to become a bit more creative. But if it ever comes down to sacrifice the last 2 years of my oldest being at home and writing, well, the books will go.

    When my writing plans meet reality, I try to adjust and find other slots for writing. It wasn’t easy in the beginning, but it’s become much easier. And I don’t worry about what I might have accomplished in writing if I’d just had the extra time. Such what-if’s, I’ve found, are almost always poisonous. And who the heck cares? Because while I want to write wonderful stories, I think the greatest loss I think I might experience at the end of my life (believing in an after life or not) is looking back and seeing that I traded the opportunity for wonderful relationships for a rapidly mouldering spot on the shelves.

    Washington Irving wrote a funny and wonderful piece on this mouldering in his “The Mutability of Literature” in THE SKETCHBOOK OF GEOFFERY CRAYON. I recommend every writer read this to put life and writing into perspective.

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