Trusting the writing process

I’ve experienced yet again the miracle of manure, of starting from scratch, and following the zing.

This last week I’ve been rewriting a beginning to a novel. It’s a bit tricky because I can’t just rewrite it without constraint. Such a rewrite would cause massive changes to everything else in the book. In fact, a complete, unfettered rewrite of a beginning might end up requiring a totally different book. But Tor bought the book in hand. Besides, I don’t have time for a total rewrite even if they did want one. So the new beginning had to fit into the rest of the current story.

At three different spots where this beginning needed significant changes I have had to write a pile of cow crap because it’s all I had in me at the time. I knew I couldn’t use those plops when I finished them. But there they were.

The problem was compounded by my reading the recent Time article about Stephenie Meyer and starting to listen to Empire by Card. I have a weakness for comparing myself to others, and this time the comparison yeilded some depressing results.

Then I asked myself what wasn’t working and how I might meet the goals of those scenes a bit better. I followed my heart. But in all three cases I had to stop trying to use the brilliant words I had written originally. Not the cow crap revision, but the original stuff.

I’m not talking about the general prescription that we writers need to “murder our darlings” because the darlings are usually bad writing. I find general prescriptions to be wrong much of the time and that one in particular to make no sense at all.

In this case one of the things I had to jettison was a beginning segment that had compelled 90% of the readers who glanced at it to read more. A beginning page that snagged agents and editors. A beginning page I still loved, even after reading it as many times as I had.

But it just wouldn’t fit, couldn’t fit with the new structure. When I tried to hang onto it, I wrote crap. Which was fine. There was some good stuff in the crap. But I eventually had to trust myself and come up with something else completely.

And while I don’t know if it’s going to suck readers in like the original, I think it’s pretty dang good. Back before Card’s boot camp I would have never made it to this point. I would have given up. But this is just the process for me now. It took some time to learn and trust it. But now I know that while sometimes I can write hot. There’s no reason to despair if I don’t. Sometimes it takes a few tries before I get to the good stuff.

As for Meyer and Card, well, it’s not my goal to be a one-trick pony, now, is it. 🙂

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  • The Key Conditions for Reader Suspense Part 1: Problem

    Sometimes it feels like there are a thousand things to remember when writing a story. New writers who make lists of these things soon begin to drown in them. But I’ve come to realize that many of these “rules” don’t matter.

    They don’t matter because many ignore the function of story. This makes it impossible to know how and when to apply them, or if they’re even something you should apply in the first place. Furthermore, a good number that do tie back to function often have little impact.

    In fact, the more I write, the more I believe the Pareto Principle applies to writing–a few vital factors make up most of the effect. The key is to focus on a limited number of fundamentals. To focus on these things that matter most. The things that produce the biggest bang for the buck.

    So what really matters when you’re writing a story?

    That all depends on what you’re trying to do. Form follows function.

    So what is the function, the objective?

    First of all, it’s something that happens in the reader. Readers buy stories because they provide a service, they do something to the reader, guide them into an experience. In this series, I take a look at what I think is one of the core elements of the story experience and identify the Pareto factors for delivering it to the reader.

    That story core, or at least a huge part of it, is suspense.

    Man goes out and turns on his sprinklers. They hiss to life. He scratches his bum, looks at the rising sun, goes back inside, and nothing more happens.

    You want to pay me money for that one? Want to make it into a movie? It’s a story.

    Yeah, it’s a story alright, you may say, but who cares?

    Okay, so maybe while he’s scratching his bum, a guy with a gun slips in the back. The intruder points the gun at the man’s daughter who is standing by the toaster buttering her bread. She’s a teenager, dressed in cutoffs and hiking boots. The intruder says, “Your father is going to be coming back through that door any time now. You’re going to call him into the kitchen. We’re going to have a chat. You two didn’t finish the business we talked about.”

    The girl only has a butter knife, but she grips it tighter, considers that only 13% of shots fired by cops in gunfights hit home. This was drilled into her by her firearms instructor. The guys who are trained only hit 13% of the time. It’s that low even though most gunfights start with the opponents standing only six feet away from each other–the distance between her and Gideon with his gun. That’s what happens when the adrenaline takes over. But Gideon doesn’t look like he’s full of adrenaline. He looks like a man going to a BBQ. So maybe he has a 40% chance with each bullet. That still gives her 60. 

    The front door opens. It distracts Gideon for just a moment. The barrel of his gun moves slightly to the left.

    It’s not a story yet, but it’s more interesting. And it’s more interesting because that second version generated something the first one never could. What it generated, dear Reader, was a little rise of hope, fear, and curiosity–a little suspense.

    After finishing draft 3 of CURSE OF A DARK GOD, I needed a break. So I reviewed my notes of DARK GOD’S GLORY, debriefed the many things I learned this last year about novels and story (and, oh boy, was it a year for learning), wrote up my “Ideal Novel” document, and then began to study structure and suspense. It’s been a wonderful and fruitful month.

    I think I’ve found some clarity and solidified a number of Pareto factors for suspense. Let me share my current thoughts on the subject. (Interestingly enough, the Writing Excuses guys just did a podcast on this subject: 5.4: Creating Suspense. You might want to check it out.)

    Because form follows function, let’s start with the end in mind.

    In the stories we love, the stories we stay up late at night for, the ones for which we pay $25.99 in hardback, the ones we willingly spend hours of our life on, those stories very frequently put the reader into a state of hoping and fearing for a character. This starts as curiosity and quickly moves to sympathy. Very often it builds to an edge-of-your-seat worry that continues up to the end of the novel. At that point the reader experiences a cathartic release.

    When we talk about suspense, this is what I believe we’re talking about. And a key thing to remember is that the tension we’re after is not something that’s in the text. It’s something the text builds IN the reader. So you may have massive explosions, deaths, chases, escapes, villains, and all the hordes of hell combine in your story, in the text, but that does not mean the story has dramatic tension. Because dramatic tension is a READER concept. You may have a relatively quite scene where a child is doing nothing more than swinging at a park, but because the reader knows the child molester has just arrived and the park is empty, the scene creates dramatic tension. The girl feels no tension. She’s just swinging away. But the reader’s tension goes through the roof. It’s all about what happens in the READER.

    So the question is what key factors of a story guide the reader into this dramatic tension?

    Well, we first need to understand what’s involved with this tension. What’s it made of? I came across a lovely *discussion of this last month in David Howard’s How to Build a Great Screenplay and have adapted it to my use. In emotional terms, we HOPE and FEAR for a character. “We don’t know what WILL happen, but we know [or suspect] what MIGHT happen, and therefore feel tension about those possibilities” (p52).

    Notice the key ideas:

    • Hope
    • Fear
    • Character
    • Uncertainty

    So what makes us hope or fear for someone? What makes us uncertain of an outcome?

    I see vital ingredients, key conditions in three of the four parts of story—problem, character, and plot. In this blog I’ll discuss the Pareto factors for suspense I see working in problem. In following posts, I’ll identify those I see in character and plot.

    The Nature of the Problem

    Form follows function, so what types of problems lead to us hoping and fearing for a character?

    When I look back at the stories I love that produce this effect in me, I see three main types of problems. I’ve talked about these before.

    Problem Type 1: Danger/Threat

    In this type of problem, there’s a danger or threat to some aspect of the character’s happiness that is significant enough that the READER can sympathize.

    With these problems we HOPE the character avoids or eliminates the danger, but we FEAR they may not. There are many aspects of happiness that might be threatened or in danger. I’ve listed below those that raise my FEAR and would raise my fear for someone else. I’ve stated them in first person, but you can think about them in third.

    1. Life

    In these situations my life is in danger or threatened.  People are out to kill me (HUNGER GAMES); I’m going to starve or freeze to death (“TO BUILD A FIRE”); there’s a shark in the water who would like a taste (JAWS).

    2. Security & well-being

    My security and physical well-being is in danger or threatened. These include all sorts of situations where bullies threaten me with violence or where I might be maimed in some way. Or I begin to lose some vital function—sight, hearing, speech, my ability to think, etc.

    3. Relationships

    In these situations my inclusion in a group is threatened. My love, friendship, relationship, feeling of belonging or of being valued are endangered. For example, I’m ostracized by a group, shunned, discriminated against. Or maybe my girlfriend begins to look at other men and I fear losing her, or my son and I become estranged and I fear losing him. This can even be a physical separation like in TAKEN (daughter kidnapped for the slave trade) or NOT WITHOUT MY DAUGHTER (daughter kidnapped by husband).

    4. Meaningfulness

    In these situations my sense of fulfillment of doing something worthwhile is in danger. I’m threatened with a life of drudgery. You can see this at work in the beginning of THE INCREDIBLES where Bob, Mr. Incredible, has to work in a deadening insurance office. But it might be someone whose future or ability to do things that are meaningful to them is being threatened. For example, a boy who desperately wants to play the piano has his piano and is forced to do something else.

    5. Freedom

    Anything threatening our freedom. It might be slavery or blackmail or government control or a number of other things.

    6. Ownership

    In these situations my ability to retain and use my possessions is threatened. Any time something precious is stolen from me, my happiness is affected.

    7. Other aspects?

    These are the main aspects of happiness I’ve identified that seem significant enough to raise fears. If you think you know another, please post a comment.

    Problem Type 2: Lack/Opportunity

    In this type of problem, a character has a lack of and opportunity for some aspect of happiness that is significant enough that the READER can sympathize. These are often about characters in some kind of hardship. The lacks, hardships, and opportunities all have to do with the same aspects of happiness as listed above. In these situations we HOPE the character is able to fill the lack; we HOPE they will be able to grasp this opportunity for happiness. But we also FEAR they will fail.

    If you think about love stories, these are all stories of lack/opportunity. She’s alone, without a lover, or a satisfying and loving relationship, and she meets someone. Suddenly, she has an opportunity for happiness. As readers we immediately began to hope she will find that relationship wonderfulness and fear she might not.

    In the movie OCTOBER SKY a young boy lives in a coal mining community. But it’s not his thing. He suddenly gets an opportunity at school to do something with science. This is his ticket to doing something meaningful. We HOPE he doesn’t miss it, but we FEAR he might.

    Problem Type 3: Mystery

    A character encounters a mystery that is significant enough that the READER can sympathize or feel curiosity about it.

    The first two types of problems center on happiness. They raise suspense and sympathy and worry in the reader. This last type of problem centers more on raising curiosity in the reader. We HOPE the character solves the mystery because we want to know the answer as well, but we FEAR they might not.

    Very often these types of problem are paired with some aspect of happiness. The vast majority of murder mysteries, cop stories, and courtroom dramas do this. In fact, many happiness problems are paired with mysteries and puzzles.

    Problems that are HARD to Solve

    Let’s go back up to the objective. We want to HOPE and FEAR for the character. We don’t know what WILL happen but suspect or know what MIGHT and we worry and feel tension about the possibilities. We want to worry, and we want that worry to build to a pitch. We then want to experience a cathartic release.

    How will we FEAR if the problem is so easy anybody could fix it? How will we WORRY if the lead has all the odds stacked in his or her favor?  How will we feel UNCERTAIN if we know exactly what’s going to occur?

    I can’t worry for Frodo, for example, if all he has to do is cast the naughty ring into the pit of doom that lies on the other side of his street. I can’t worry about a guy finding a girl to love and who will love him, and have that worry build to a sharp edge-of-your-seat point, if all he has to do is proclaim his feelings and the girl immediately rushes to him forever.

    The facts are that we won’t feel fear, worry, or uncertainty unless the problem is HARD to solve. I’ll discuss the Pareto factors for making problems hard when I talk about plot.

    Problem Intensifiers

    Besides being hard, problems need to be urgent. I’ve identified four factors that seem to intensify the nature of the problem: probability, immediacy, significance, and specificity.

    1. Probable

    It’s one thing to face the one-in-a-gazillion chance that I might be trampled by a herd of elephants when I walk out of the door. It’s quite another to know that the last seven people who walked out of the door were killed by the madman with the AK-47 sitting at the end of the hall.

    The higher the probability of the threat or loss of opportunity, the more intense the problem becomes because it’s more likely I’ll lose. No probability and I have nothing to FEAR.

    2. Immediate

    It’s one thing to know an asteroid will hit the earth and kill us all in 7,000 years. It’s quite another to know it will hit in three days.

    The more immediate the problem, the less likely I’ll be able to solve it. The less likely my chances are, the more I’ll WORRY. Give us 2,000 years, and I’m sure we’ll figure out the asteroid thing. Give us three days, and that’s probably cutting it too close. This is why setting up a time limit, a ticking clock or ticking time-bomb, can ratchet up the audience’s tension.  Of course, it has to be a short time limit. You can’t start the bomb ticking, and give the lead 45 years to disarm it.

    3. Significant

    We talked about this before. It’s one thing to face the kidnapping of my pet spider. It’s quite another to face the kidnapping of my child. Significance increases when more is put at risk.

    The more significant the threat or opportunity, the more invested I become. The more I FEAR to lose.

    4. Specific

    It’s one thing to say that something bad is going to happen. It’s quite another to know that kidnappers are going to cut your finger off with a pair of wire dikes. It’s one thing to have someone say something good will happen (Chinese fortune cookie) and quite another to say your uncle just died and left you a million dollars, but you have to fight your three cousins for it.

    The more specific the problem, the easier it is for us to see the specific possibilities and react to them with HOPE and FEAR. Generalities don’t trigger emotions.  Striking snakes do, though. As do garbage disposals that are turned on just when you reach in to get the baby’s pacifier.

    Another part of this is to make the threat specific to the hero. It’s one thing to say a lot of people in the United States or Russia or India are going to die. It’s another to say the hero will lose his own child or wife in the event. In fact, the loss of one child can make the problem more intense that the loss of thousands.

    This is not to say you can’t write about threats to large groups of people. That’s one of the ways to broaden the scope of the problem and make it more significant. It’s just that problems become more intense the closer they comes to home. Things that threaten us personally, or those we love, raise more fears than those that threaten people we don’t know. A flood raging in the next county is different than the one coming down our street. So in story, the more personal you make the threat to the person we’ve invested in, the more intense the threat will be.

    Uncertainty

    Supporting all of this hope, fear, and worry is the fact that the reader is uncertain of the outcome. The character must have a chance to solve the problem up until the end, but for no extended period of time can it look like winning or losing is assured, because the moment the reader can predict the ending and the major turns along the way, that’s the moment they will lose interest.

    Think about this. It’s the first quarter of a football game, and the score is 64 to 0. Anybody sticking around for that one to play out?

    No, you can predict the ending. Why watch? Predictability kills hope, fear, and worry. It kills interest.

    So how do we make sure the reader is uncertain of the outcome?

    First, as stated before, we make the problem hard to solve. We’ll get into more specifics during the post on plot, but we make the problem harder to solve by giving our characters limitations, putting them into ongoing and continuing troubles, and making them face conflict with their own competing desires, other people in the story, and the setting.

    But there’s another ingredient. The second thing we do is introduce surprise. Surprise is one of the vital elements in story making precisely because it makes things unpredictable. It makes hope, fear, worry, and curiosity possible.

    There are two forms the surprise takes. The first is surprising or new limitations, troubles, and conflicts. New twists to the problem.

    Maybe we’ve seen lots of stories about assassins who need to go behind enemy lines. But what if we add a surprising conflict. What if our character is asked to sneak in and kill his sister? Or his mother? Or his best friend? Or the teacher he loves?

    What if our lead is not a highly-skilled CIA operative, but a child who has been trained for this, and not as a suicide bomber? Or a grandmother with no training at all who is forced into the situation?  What if the person she is supposed to kill isn’t in enemy territory but a religious leader or someone in our own government?

    Do you see? You simply twist the elements of the problem in new ways. While the situation may be similar, it’s not the exact same thing they’ve seen before, and so it prevents them from predicting how things will unfold. While they suspect what MIGHT happen, then don’t know what WILL happen.

    The next type of surprise is to simply introduce a turn into the story the reader cannot foresee. Again, this relies on reader expectation. So the sidekick we’ve lead the reader to trust turns out to be a traitor. The tactic that the reader has seen work so many times in other stories fails right off the bat in your book. In fact, maybe the whole plan fails. The villain finds out about the child assassin in the beginning and when he shows up, they’re waiting.

    Surprises give the story vital jolts of life. Set up a problem that has a new twist to it and give us some unexpected twists along the way during the plot.

    Developing a Story Problem

    Story problems are the engines that make stories go. They define where a story starts and when it ends. They do so because they generate hope, fear, worry, and curiosity. You might have great characters and a fabulous setting, but if your characters don’t face gnarly problems, readers will be unable to hope and fear for them. They will not worry. And they’ll soon tire of waiting for something to happen.

    When I’m developing the central problem of my stories, I find the most exciting possibilities when I think of possible threats/dangers, lacks/opportunities, and mysteries. My ideas start to really crackle when I think of ways to make those problems harder, more urgent, and the outcome more uncertain. When I do this, I find I never have to worry about knowing what to write next. The problems beg for scenes.

    It’s true that some delightful stories do not promise or deliver suspense and curiosity as their major delights. For example, in many mysteries, readers are not hoping and fearing as much as they are enjoying the character interactions or the humor. But even in those stories, hope, fear, and curiosity play a significant role. They often structure the novel.

    The bottom line is that suspense over a character’s fate (hope, fear, and worry) or the answer to an involving question (curiosity) is one of the key things readers come to our stories for. And all that suspense starts with problem. However, it can’t end there because readers won’t worry for just anybody. You have to have characters they can get behind. In the next post in the series, I’ll write about a number of Pareto factors that naturally invest a reader in a character’s fate.

    Notes

    *These notes might expand. For right now I just want to share the full Howard quote.

    “As we’ve seen, what the audience hopes for and what the characters hope for need not be the same thing. The same is true of our fears versus their fears. But how do hope and fear fit into the scheme of storytelling? Hope and fear are about the future. They derive from uncertaintly about future events in the story, future decisions the characters might make, future discoveries or revelations that might be unearthed, future outside forces and how they will influence the journey of the characters. When we discuss hope verusus fear in dramaturgical terms, this uncertainty is a function solely of the audience and its experience [my emphasis]. This is dramatic tension. We hope the man with the cobra in the shoe box won’t open the box; we fear he might and get himself or someone else bitten. We don’t know what will happen, but we know what might happen and therefore feel tension about those possibilities” (How to Build a Great Screenplay, 52).

    Parts in the The Key Conditions for Reader Suspense Series

    1. Scene  (coming soon)
    2. Development Tips
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  • A Great Post on Writing by Mette Harrison

    Author Mette Harrison writes a column on writing for Orson Card’s Intergalactic Medicine Show. I think you can read them without a subscription. This month’s column had some great insights. Here’s one fab example.

    I also recommend that if you want to write a book that readers will not be able to put down, focus on one really good story (more on this next month). I am not saying that you can’t have sub plots or minor characters. You can. But I urge you to make sure that your page count does not obscure which characters are the main ones or what their main goal is. If you have lots of different characters who are in different parts of your world, that is fine. But make sure that they are all working at different ends of the same thread, that they all end up being part of the same story. If you cannot figure out which character is the one you want your readers to care the most about, to root for most desperately, you may have too many characters.

    Good advice. There’s more.

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  • Generating Story 6: The Story Development Framework

    Folks, it’s been almost six months since I added anything to my series on how to get and develop killer story ideas.  There’s a reason it’s been so long—I’ve been heads-down trying to develop my own stories. 

    I have allotted myself only so much time for writing each day, and when things have to give, unfortunately, it’s my blog that goes first.  Actually, the social media goes first, which is why I have such a lame Facebook and Twitter presence. Of course, if anyone contacts me directly using the link in the sidebar or comments on a post, I always respond promptly.

    Anyway, I wish I had more time, but I do have a day job.  I also have wonderful wife and four daughters, and I simply can’t miss my opportunity to enjoy them while they’re here.  For example, we just did an eight-hour roundtrip trek out to Roosevelt, Utah to attend the commencement ceremonies of my daughter who is graduating with her Associates degree from one of the state universities one month before she receives her High School diploma.  Yes, you read that correctly.  It’s all part of the concurrent enrollment program we have that’s a godsend for those of us who live in rural areas.  That was also the day of my 23rd wedding anniversary to a most excellent and wonderful wife and mom, who would like to think of herself as a large cat, something like a jaguar, but who is more like a horse—sleek, beautiful, and good for something.  Nellie’s a rock. 

    So all that blather to say I haven’t had much time, but I am happy to announce I’ve got something for you today.  I think you will find quite helpful. 

    The Framework

    One of the problems new writers run into is that they don’t know where to start or how to proceed.  This is the same with any complex endeavor.  In my day job, I’ve been teaching some fairly complex things for a number of years, and I’ve found that when you give students a framework for learning, it makes everything SO MUCH EASIER.  Show them the forest first, then the trees.  When you give people a structure, a mental schema, it frees up their working memory so they don’t get overloaded. 

    But it’s useful for more than learning about something.  When we try to do something complex, it’s so much easier when we break the task down into its parts and outline clear objectives, guidelines, and tools for each part.

    I realized that I haven’t really done that here.  I’ve given the general framework for the three things you need to learn to write stories—(1) what stories do, (2) how they do it, and (3) how to develop them.  But I haven’t given one for development. So here it is.

    There are three parts to the framework:

    1. The development OBJECTIVES.
    2. The development PRINCIPLES for each objective.
    3. The development TOOLS you use to help you with each objective.

    Each post I’ve made about writing stories and each post I will make in the future will explain some part of the framework.  For example, the 27-part series Key Conditions for Suspense that I wrote for SFWA explains key principles and concepts for character, problem, and plot.  The post in this series on the Story Setup explains a tool that can be used to help you develop your story’s problem. And so on. What the framework should give you is a map, a guide to help you know what to do and how to do it.

    The Development Objectives

    Let’s start with the objectives. A story is made up of just a few main parts.  I’ve found I’m most productive when I keep the objectives for those parts foremost in my mind and when I keep the list of objectives simple.  Having too many objectives makes it almost impossible to move forward. Here are the objectives I have when I’m developing a story.

     

    Area Development Objectives
    GENERAL Make the story come alive in my own mind
    GENRE Define the overall type of story I want to write
    CHARACTER Develop characters who move and delight me
    SETTING Develop a setting that interests me and feels real
    PROBLEM Develop a story problem that I find compelling
    PLOT Help the reader hope and fear for my character
    TEXT Evoke the story in the reader’s mind

     

    Your job is to develop the story, making it come alive in your mind, then write it in a way that will evoke it in the reader’s mind. You do that by focusing on the objectives you see above.

    Note that I do NOT develop these areas in any special order because ideas for any of the six parts could come at any time. And because I’m focused on the objectives, I don’t get trapped into activity for activity’s sake.  I don’t do character histories because a big name author said that’s what I should do.  I don’t do outlines because everyone I know does them.  I don’t do any activity just because it’s on some list.  I work to accomplish something.  And the things I want to accomplish are listed above.

    Development Principles & Concepts

    Once we know what we’re after, we need to understand the principles and concepts that will help us develop those things.  For example, what kinds of characters “move” and “delight”?  What makes a story problem “compelling”?  What makes readers hope and fear for a character?

    If I don’t understand the principles and concepts that underlie each of the objectives, I’m going to have a difficult time meeting that objective.  So let’s add in the key principles and concepts I’ve found that help me meet those objectives.   

    Area Development Objectives Development Principles & Concepts
    GENERAL     Make the story come alive in my own mind       Focus on developing the 6 core parts of story (genre, character, setting, problem, plot, text) in no special sequence
    Gather zing: use a drag net and hunt with a purpose
    Generate my own zing
    Develop in iterations
    Practice farmer’s faith
    Write what you care about and believe in: listen to your personal Spidey-sense
    Make enough time
    Relax and have fun
    GENRE Define the overall type of story I want to write Reader expectations
    Tropes and patterns
    CHARACTER Develop characters who move and delight me Sympathy
    Deservingness
    Interest
    Types and roles
    Cast sizing
    SETTING Develop a setting that interests me and feels real   How things work
    Telling details
    What’s necessary
    PROBLEM Develop a story problem that I find compelling Hope and fear
    The 3 main types of problems
    Character goals
    Opposition
    Problems that speak to the reader (theme)
    PLOT    Help the reader hope and fear for my character     Suspense
    Surprise
    Curiosity
    The 3 phases of a story’s problem structure
    The story cycle
    Patterns
    TEXT               Evoke the story in the reader’s mind           Telling to evoke
    Clarity
    Working memory limitations
    Stimulus-response order
    The story cycle
    Scenes and summary
    Point of view
    Beginnings & endings
    Poetic devices, Sound and rhythm
    Mechanics

     

    Now let’s see how I’d use the framework.  Let’s say I want to work on developing character.  Sometimes my drag net pulls in great character ideas without much effort on my part at all.  But sometimes what I drag in needs some development.  And sometimes I don’t have anything in my net at all and need to generate something from scratch. 

    When it’s time to develop character, I’ve found that if I focus on the key things that trigger my sympathy for someone, my feeling that they deserve reward or punishment, and my interest in them, it’s much easier to develop a character that rocks, one that moves and delights and thrills me.  It also helps me to think about the roles my characters play.  So I’ll apply the principles one way when developing a sidekick and another when developing a villain.  Finally, there are only so many words in a novel. I need to manage my stage time.  If I have too many characters, I might not have enough stage time to develop any story in a satisfactory way.  If I have too few, I might run into problems with structure and plot.

    Let’s say I want to work on my story problem.  Well, I’d focus on the things that make readers hope and fear for my character.  I’d brainstorm options for the three main story problem types.  I’d make sure my I knew what the goals were for my protagonist and antagonist.

    Do you see how this works?

    Once you get enough material developed in each of the story categories (character, setting, problem, plot, and text), the story will come alive in your mind.  And then it’s just a matter of finishing the text so that it evokes the story in the reader’s mind. 

    Some may wonder why I included text as part of development.  Don’t you develop the story first and then translate it to the text?  No.  A lot of development happens as you write the text.  For example, it’s hard for me to get my character’s voice and attitude without putting him or her on the page.  

    If you go back and look at the list again, you’ll see that the principles and concepts supporting the objectives for genre, character, setting, problem, plot, and text have a lot to do with how story works.  On the other hand, the principles supporting the general objective of having the story come to life in my own mind focus on how we develop stories.

    In this series, I’ve been focusing on the principles of how we develop stories.  But you’ll also want to continue to enlarge your understanding of how stories work.  For more on the principles for character, problem, and plot, see my 27-part series I wrote for SFWA on the Key Conditions for Suspense.

    Development Tools

    Now that we’ve identified what we’re supposed to develop and the principles that support those objectives, it’s helpful to see the different types of tools we can use to help us meet our objectives.

    A tool is just that—something we use to accomplish some objective.  Chimps use sticks to help them fish termites out of holes. Bakers use beaters to help them mix batters. Mechanics have tools to help them turn screws and nuts. Writers have tools to help them do what they need to do.

    I’ve listed the tools I’ve found useful. I know you may not know what a number of them are. That’s okay. In the series I’ll explain what each is and how to use it.  For now just look over the list.  And because I can’t figure out how to make my blankety-blank tables look snazzy with the WPress template and controls I have, I’ve provided a PDF of the framework here instead. Click on the link below to download it.

    John Brown’s Story Development Framework v2012-05-12

    Did you notice that for each set of tools I also list “Other . . .” That’s because there are many tools that authors find useful.  Try them.  Keep the ones you find productive and toss the rest.  This isn’t an exhaustive or mandatory list.

    And remember that the key thing isn’t the tool.  The objective is.  The tool is simply a means to help you meet the objective.  And so you don’t have to use all the tools.  You don’t have to use any of them.  Because the goal is NOT to use a tool.  The goal is to develop the story.

    For example, if you already have a rocking problem, there’s no need to use a tool to get one.  If you’re doing a character history and suddenly hit gold, you don’t have to finish all the prompts in your history document.  You don’t have to because this is NOT about filling out forms.  It’s about making the story come alive in your mind.  Sometimes you need only a little development to get the ideas, sometimes you need a lot.

    Bottom line: focus on the objectives.  Keep developing material until you have enough in each of area that the story is bucking and kicking in your hands.

    And, again, don’t worry about developing the objectives in a certain sequence because there isn’t a best sequence.  With one story you might start with a little character, then a bit of setting, then some text, then more character, then problem, then plot, the back to character, then setting again, then something else, a bit here, an idea there.  On another story you might start with a scrap of text or something somebody said and go to plot then character then genre and then back to each one again and again, building up line by line in some other way.

    There is no golden development sequence!  Just keep the objectives in mind, and keep your eyes open for ideas that you can use to meet each objective.

    Where to start

    Having laid the framework out, I know some might be wondering where to start, especially after I told you it didn’t matter where you started.  You’re wondering this because the fact is that it IS nice to have some guidance.

    And because it really doesn’t matter how you meet the objectives, and because most ideas come when you’re on the move, then there’s a great benefit in simply starting with any method you have at hand.  So let’s not fall prey to an attack of dithering brought on by option overload.  If you don’t know where to start, try this.

    1.    Take Stock

    First, identify a number of slots this week and next when you can work on your story. Try to get at least ten hours each week. You may find your slots in the morning, during breaks, at lunch, late at night.  Just find some times that work for you.

    When that first time slot comes, take stock of the ideas you have right now, the zing you’ve gathered or generated to this point, and make a rough summary.  Do you have any bits of character, problem, or plot?  Have you delved into your setting?  Do you have an idea of the story genre?  Do you have any inkling about the type of story this will be, e.g. is this going to be a story about cyber security, love, friendship, vampires, spies, World War 2, two old fisherman and the mafia?

    Summarize what you have in just one or two pages. Or maybe you only have one line. That’s okay too.  Write it down.

    2.    200 Words

    When you’ve finished step one, ask yourself what genre of story you’d like to write.  Maybe you have two or three genres you’re interested in.  Maybe you want to write some mix—a cowboy science fiction, an epic fantasy comedy, a romantic thriller.  Think about what kind of story you would like to read.  Think about the kind of characters, plots, and settings you enjoy.  The kind of experience you would love to have when reading.  Write two paragraphs summarizing your thoughts. 200 words or less.

    3.    ID Some Patterns

    Third, identify two or three other stories that are kind of like the one you think you might want to write.  Write the titles of these stories down even if they’re only vaguely in the ball park. Now answer these questions about them:

    1. Size

    • How many words or pages was in each book?
    • How many chapters?

    2. Characters

    • How many main characters did each have?
    • How many points of view?
    • What did you like about the characters?
    • What would you do different with the characters?

    3. Problem & Plot

    • What was the protagonist’s main problem?
    • What did the antagonist want?
    • What were the cool plot points or surprises?

    4. What else was cool about the story?

    Now go the extra mile and outline the plot in two pages or less.  Just do little bullet points.

    Did you get any ideas for your story from this?  Anything you want to copy or twist?  If so, write it down.

    4.    Go Zing Hunting

    Fourth, identify the main character, setting, problem, or plot ideas that are drawing your interest.  Decide to go hunt some zing with a purpose.  Pick one of the ideas you think will be a big part of the story, go to the library, and get some books on that thing.  Start with books for juveniles if they have them, then work into more hefty tomes.  Identify some documentaries or films on the subject.  Check them out.  Or get them on Netflix.  Read and watch, keeping your eye out for ideas that might work for your six core story objectives.

    Is there someone you can talk to who has first-hand experience with this thing?  If so, call or visit them and ask them some questions.

    Can you go experience it first hand?  If so, do it.

    Did you get any ideas for your story from this?  If so, big or small, write them down.

    5.    Review

    Fifth, review the zing you’ve captured to this point.  Note anything that pops out to you.  Can you write your story concept down yet (the character, the setting, the goal, and the main opposition and obstacle he or she will face)?  Give it a try.

    If not, no biggie.  Review the seven development objectives to fix them in your mind.

    6.    Generate Some Character and Problem

    Sixth, flip a coin.  Heads you’ll start generating character.  Tails you’ll start generating story problems.  Review the principles for the part of story the coin toss determined you’d work on, then begin generating as many options as possible for that part of story.

    If you’re generating character ideas, list all the types of characters commonly associated with the big idea you’ve been researching.  Try to get at least ten on the list.  Maybe you’ll include some specific people you ran across in your research.  Then list a bunch of types of characters not commonly associated.  Maybe throw in a few people you know who might be fun to base a character on.  Identify characters from each list you think might enjoy writing.  Generate a few more.  Let’s say three.  Don’t be afraid to be wacky.  If you have to, include Chuck Norris as the last one.

    If you’re generating problem, list the threats, opportunities, and mysteries commonly associated with the topic you’ve been researching.  Get at least ten.  Make sure you include some big, significant ones that really speak to you.  If you’re going for comedy, add in some smaller ones.  Think of your favorite comedy show, e.g. Jerry Seinfeld, and ask the types of problems those characters might run into here.  Now list problems that are not commonly associated with this idea.  Try for at least ten.  Identify problems from both lists you think might be fun.  Generate three more.  Don’t afraid to be a bit wacky.

    Now switch.  If you did characters first, do problems and vice versa.

    Did you get any ideas for your story from this?  If so, write them down.

    7.    Generate Some Plot

    Finally, think about the type of problem your character is facing.  If you have a couple of problems you’re deciding between, or perhaps a story where a character has a couple of story lines (maybe an inner one and an external one), choose one to work with.  You can develop the others later.  

    Write up the character’s goal in 50 words or less.  Now list out the steps people like your character would usually take to solve the type of problem you are working with.  Try to avoid having your character do dumb things.  Let them be smart.  If you have no idea how anyone would go about solving that type of problem, go do some research.  Talk to someone who might know.

    Once you’ve sketched out those general steps, generate a list of at least 12 disadvantages, obstacles, conflicts, or surprises your character could run into that would make it really hard to solve the problem and reach his or her goal.  Some of the items on your list can be small; others might throw the character for a major loop.  Again, if you can’t think of any obstacles or quickly run out of ideas, go do some research.  Talk to someone who might know.

    Now look at this from the antagonist’s point of view.  What’s his goal?  Write up the antagonist’s goal in 50 words or less.  What are some common steps a smart and determined (maybe ruthless) person like your antagonist would take to go about removing the problem the hero is causing? 

    Did you get any ideas for your story from this?  If so, write them down.

    And Now?

    At this point, you should be well into the development of your story.  It’s up to you how to proceed.  Maybe you want to write an exploratory draft of a few chapters to get the character’s voice and start defining the setting.  Maybe you’ve discovered you need to research a bit about something specific like sharks or Cessna airplanes or the tactics of Napoleonic armies.  Or maybe you feel it’s time to sketch out a general outline of the plot.  Or maybe you want to review the principles and concepts of one of the story parts.  Or maybe it’s not that at all.  Maybe you want to watch or read some stories in your genre to see how they did it.  There are a lot of things you could do.

    Pick something and do it.  There’s great power in simply getting to work.  Continue to develop the various parts of your story.  And if you feel ready to start writing a draft, then start writing the draft, even if you peter out after only one scene. 

    Remember the objectives.  Keep working on them.  Sooner or later, I guarantee you, the story will open its eyes and look up at you.  It will not come to you fully fleshed out.  But you’ll have enough to switch your focus to drafting.

    When I get to that point and my mind is juiced with some interesting characters in an interesting and compelling situation, I usually capture the essence of the story by writing some form of the Story Setup.  Then I write a simple working outline, which is nothing more than a bullet point sketch of how my character runs into his problem, his response, some of the obstacles he faces, and the results of that action, which leads to trouble, which leads to more action, etc.  It also includes the same for my antagonist.  This is story cycle stuff.  I might include a few key details I need for the scenes I’m listing out.  Or not.  Furthermore, I might be able to envision the whole thing at this point and write an outline that reflects that.  Or I might see only the first few scenes clearly and have to be satisfied with a general sketch of what happens later.  That’s not a big deal because development continues as you’re drafting.  The key is that the story is alive in my mind, and I know in general what it’s about and where I’m going.  It’s enough to begin.  And so I begin to write chapter one (if I haven’t written it already).

    Good luck!

    In the next post I’m going to explain how to generate your own zing using Creative Q&A.  Hopefully, I’ll get to it before another six months has passed :O

    For more in this series, see How to Get and Develop Story Ideas

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  • Wise reader instructions

    I value accurate reports from readers who are (a) in the audience for my books and (b) approach the book as honest readers, not critics, nigglers, axe grinders, toadies, or flatterers. I just want accuracy. In How to Write Science Fiction & Fantasy, Orson Card calls these types of folks “wise readers.” When I find one, I cheer because not every reader has time, ability, or interest. And their reports are usually very helpful.

    I know a lot of aspiring authors ask friends and family to read their work. And I know that many people can easily become wise readers with a little direction. So I thought I’d share with you what I ask of my wise readers. Maybe you’ll find it useful with yours. Here’s a revised version of a letter I just sent to one who has agreed to read draft 3 of CURSE. Every author’s a bit different in how they approach readers. Some just say, read it and tell me what you like and what you don’t. But I like to provide a bit more guidance. And I wanted to make sure this reader understood exactly what I was looking for. It might be a bit much for some, but I wanted to make sure it was clear since this was his first time reading a full book for me.

    Thanks so much for agreeing to read this draft! What I want at this point is to see how I’m managing the reader experience in 3 areas: (a) the characters, (b) each chapter and scene, and (c) with the book as a whole. So  I’m hoping you just read, and as you go along make quick marks or comments when you’re delighted or bumped. I’ve listed the types of delights and bumps I’m talking about below. Please know I’m not providing them for you to use as a checklist, i.e. it’s not my intent to have you actively search for these things like a Where’s Waldo. You may feel some of these things. You may not. I just want you to be aware of them in the back of your mind as you read and to note when you experience them. In the end, I simply want an accurate report of YOUR experience. Accuracy is key to me.

    I find with my own reading that it’s often hard to respond to the story as a regular reader if I’m always stopping to write lots of detailed comments. It seems to knock me out of the reader’s trance. So don’t feel like you must stop at the end of each chapter to assess your experience or be exhaustive in detailing your every reaction. Just make your quick marks and comments as you go, then review and write up your report when you’re done. If you feel the book’s too big to do it all at the end and actually remember what your marks and comments meant, then break it up into chunks of 100 pages or every few chapters. Whatever works for you. 

    Sometimes, despite our best wishes, we are just not in the audience for a specific book. If the book just isn’t working for you, do not read past the point where you would normally put it down. Pushing yourself beyond that point will only drive you nuts, and it won’t provide me with anything useful. So just stop there, be happy, and write your report. Remember: the most useful thing to me is accuracy. 

    As for the report, give me a summary of your general and specific reactions. For comments on specific parts or lines, it’s critical for me to know page numbers so I can go back and see exactly which part you’re talking about. Write your explanations on the specific page of the manuscript. They don’t need to be long. For example, if a page introduces too many names and you couldn’t keep track of the people and started to get confused, you might underline all their names and write “huh? too many names, can’t keep track.” If a character does something that makes you cheer, you could circle the paragraph and write “yes! yes! yes! Go Talen.” Just so that it’s clear to me what your reaction is and what your reacting to.  

    Please know whatever your reactions are, they are just as valid as anyone else’s. It’s my job to review all the reports and decide what they mean and whether they indicate I need to make any changes. Whatever I decide, know that it means a lot to me that you took the time to read and report with accuracy. 

    So, any of the following types of things count as bumps and delights. You might have others you experience as you read. Feel free to mark and comment for them as well.

    DELIGHTS
    I want to know what IS working with the characters, scenes, chapters, and plot as a whole. So any parts–story, people, or things–that elicit a strong reaction of the type you see below.

    Characters

    • You really like or enjoy them
    • Intrigued or fascinated by them, want to know more
    • Great lines
    • Envy them or think, oh man, that would be so cool to be able to do that or be there or have that skill/ability
    • Sympathize with, root for
    • Dislike, hate, root against

    Story

    • Suspense, anxiety, stress, dilemma
    • Curiosity
    • Mystery
    • Surprise
    • Cool!
    • Wonder or awe
    • Insight, poignancy
    • Sadness
    • Triumph, stand up and cheer moments
    • Laffs or grins
    • Dread, horror
    • Great action, stunts, adventure
    • Romance
    • Compelling “Dude!” chapter or scene beginnings, ends, and story turns

    Text

    • Vivid descriptions
    • Poetic beauty in the prose

    Overall

    • Did the story build well for you, bang bang in the climax, and then leave you wanting to linger and enjoy the rolling credits? Did it leave you feeling “wow” or “that was great?” If it didn’t quite make it, then give me an indication of how much on a scale of 1 – 10
    • What were the most interesting parts of the story for you?
    • Did you feel resolution and a strong tug to read more, come back to the world?

    BUMPS

    “Huh?”

    • It’s not clear what’s going on, who’s doing it, or why.
    • You really don’t understand something and you think you’re supposed to.
    • Too many terms, names, etc. and you’re getting lost or feel like you need a diagram.
    • The text itself doesn’t make sense, or it clunks badly.
    • The book contradicts itself.

    “Come on!”

    • Something just doesn’t ring true.
    • It’s just not how things work, e.g. John, there was no FBI in 1638 in China.
    • The character’s actions don’t feel logical given the situation, e.g. um, why would she do that? I’d just X and, boom, it would be over. She was stupid.
    • You just don’t buy some plot turn. It doesn’t make sense. Was too easy. Seems to ignore all sorts of things in the story.
    • A character is irritating or annoying you.

    “Yawn” or “What, that’s it?!”

    • Things are starting to get boring.
    • You start to skim the blah blah blah to get to the good stuff.
    • You were built up to expect something and instead got a fizzle. This could be some mystery, a character, an insight, conflict, the ending, etc.

    Please note that this list might change depending on the type of story I write. And the reader. For example, if I wanted a content or technical expert to report, then I’d be asking him or her:

    • Anything not ring true
    • Anything too cool or intriguing that I’ve left out.

    If the book was focused more on a romance, then I’d probably provide a slightly different list of delights. Horror would require yet a different version. Not too different. But the emphasis would probably be elsewhere. The key is in me knowing the type of experience (entertainment & drama) I’m trying to provide, what I’m trying to test, and giving the wise reader enough examples that they know what I mean by “delights” and “bumps.”

    EDIT: 11/27/12

    And here are the Beta Reader Instructions I gave to the latest batch of noble souls who offered to beta read BAD PENNY.

    Let me explain what I need you to do as a beta reader. This is basically a test screening. All I’m looking for is to have you give the novel a test ride, and then report back your experience. I’m not talking about giving feedback on small stuff like grammar and spelling. I’m talking about reporting your experience with the big story things like characters and plot.

    For plot, you simply report chapter by chapter if you were still interested and wanted to keep reading or if the story started to become a bit long (yawn). Were there any parts that stood out to you as particularly interesting, funny, heart-pounding, or suspenseful? Any that stood out as a bit dull or didn’t ring true?  Was the ending satisfying?  Did the beginning grab your interest? Anything you were uncomfortable with? There’s no wrong answer. It’s just a report of your experience. And an ACCURATE report is what I’m after.

    For characters, you report what you felt towards the main characters and any bit characters that stood out to you. Who was funny?  Who was likeable?  Who were you rooting for?  Who did you hate or fear or mistrust?  Were there any characters who are just so dumb or annoying you wanted to smack them? Where there any character moments that didn’t ring true or stood out to you as particularly entertaining? 

    Please remember: I want you to read only what you have time for AND interest in reading. If that’s one chapter, bully. Five, excellent. The whole thing, awesome. If you get a few chapters in and find it’s just not your type of story, that’s not a problem. Don’t read another word. Knowing that is helpful information as well. YOU determine the length of your test ride. I value whatever input you have to give. 

    I’m hoping to get all responses back by November 1. So send whatever you have by then.  Also because I will be shopping this to publishers, I must ask that you not copy, share, or distribute the manuscript in any way without my written permission.

    If I was looking for expert fact checking from one of the individuals, as opposed to a general story report, I’d add somethhing like this on the front.

    Let me explain what I need you to do. This is basically a test screening. All I’m looking for is to have you give the novel a test ride, and then tell me where it doesn’t ring true with your experience with [enter expertise] or where I’ve missed a detail that might be cool. Chapters 9-10 and probably 22-24 are the ones where your expertise with [enter expertise] would come in.

    If you think you’d like to provide input as a reader on the story as well, I would welcome that. I’m not talking about giving feedback on small stuff like grammar and spelling. I’m talking about reporting your experience with big story things like characters and plot . . .

    I’m hugely grateful to my beta readers. Some are shy about giving their report. Some aren’t. Either way I usually ask some clarification questions and then save all the gold they just gave me to use in my final draft.

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  • Inventing magic

    Brandon Sanderson, Howard Tayler, and Dan Wells are doing a series of podcasts on writing called Writing Excuses.

    The have two podcasts on magic:

    http://www.writingexcuses.com/2008/05/12/writing-excuses-episode-14-magic-systems-and-their-rules/

    http://www.writingexcuses.com/2008/05/18/writing-excuses-episode-15-costs-and-ramifications-of-magic/

    I found these two interesting, and, as always, entertaining to listen to. However, while their focus on limitations and ramifications is excellent, I’ve found asking “what does the magic cost” to be counterproductive. Here’s why: “cost” leads people to think ONLY of magics where you trade x thing for y power. Blood, memories, vitality, years of life, your children, etc. The problem with this is that while magics that use fuel (cost something) can be great, it isn’t necessary to do it that way. There are many stories with wondrous magics that don’t cost a thing.

    For example, Heroes shows a lot of magic without cost. What does it cost Hiro to time travel? Nothing. It’s free. What about the painter? He can do it at will. Same with the guy who goes invisible, the cheerleader who regenerates–all the other characters there. What about the magic in Elantris? It costs nothing to draw the runes. What was consumed? Nothing. What about Orson Card’s Hatrack world? Alvin can doodlebug until doomsday. There’s no fuel required.

    Some may say it’s semantics, but it’s not. It affects the paths taken in the invention of the magic. I’ve seen it in my invention sessions and those of groups I’ve been in. Don’t trust me, do a group magic brainstorm session where you ask the cost of magic question and then another where you ask about limitations instead.

    I’ve found that it’s MUCH more helpful to ask these questions but NOT necessarily in the order below.

    • What is a cool power?
    • What are the limitations to it?
    • What are the ramifications and conflicts of using it?

    Costs are simply ONE type of limitation. In magic, limitation and ramification are the key things. By opening up the question, we can use costs or MANY other types of limitations like genetics/bloodlines, intelligence, scope of power, duration of effect, sources, scarcity of ability, morals, geography, times when it’s effective, mysteries, etc.

    Listen to the wonderful podcasts and then focus on powers, limitations, and ramifications, and use costs only if they are limitations that jazz you. 

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