How do you know when to start drafting?

This week’s Writing Excuses was an interesting topic. I’ve had similar questions from folks as I give my workshop on writing fiction. Here are some additions to the excellent comments made by our fearless Three.

Can you plan for a single draft?

In my experience and those of other published writers I know, wanting to start to draft only when you’re ready to begin writing THE draft that will take you clear to the end is only going to land you into a bog of dither.

Here’s why. It’s almost impossible to know if this attempt at the hill is going to work until you make the attempt at the hill. Much of the story creation, even for those who do a lot of the creation in summary/outline form first, still takes place in the drafting. And you never know if something you create while drafting is going to throw a monkey wrench into the whole thing.

Nobody I know who does a lot of development in the outline/summary form (and I’m one of those) has ever written a satisfactory novel without having to continually modify the original outline or abandon it altogether. David Farland tells a story of getting to the ending of one novel, the ENDING, and only then seeing a new ending that was going to be so much better than the one he planned. Which meant he needed a different beginning. Which meant a rewrite. And so he started the whole freaking story over.

Writing is like blazing a trail

Writing a novel is like seeing a far off destination that you’ve never been to before and to which there are no roads. You’ve got to make a trail to that destination. So when you set out you may be able to see a path for a mile or so, you may even have tried to get an overview of the terrain, but you must reconcile yourself to the fact that you are going to run into an impassable bog, or a cliff, or killer bees–you’re going to have dead-ends and backtracks.

No matter what you do, it’s gonna happen. It’s just part of the nature of blazing trails. Even if you scout out possible routes, some of those routes are just not going to work when the wagon train finally gets there.

This isn’t to say we must all become draft-only writers. There is HUGE value to some of us in having a starting line-up or knowing the ending or having the bare bones of the plot or having done a good deal of world building. For myself, I’ve learned I never get very far down any path if I don’t have a number of strong ideas for all the parts of story–character, setting, problem, and plot. But I only learned that by setting off time and time again and each time immediately having to stop. And new writers will never learn what they need, as was said, until they just start.

So if the reality is that every author is going to have hiccups and course changes along the way, then it’s far more important and useful and efficient, not to wait for the perfect moment to draft, and draft the story only once, but to just start drafting.

But how much pre-draft work is too much?

Okay, for those of you who want a specific number, let me help you. A new writer recently posted a question wondering if she migh have world-builders disease. Here was my response.

—

Ms. X, one way to approach your diagnosis is to determine how many books per year you want to write. Because world-builders disease is only a malady in certain circumstances.

If you don’t care about output and simply enjoy building worlds, then maybe you’re like Tolkien. He started The Book of Lost Tales in 1917 and didn’t finish THE HOBBIT until 1937 (20 years). He didn’t finish LOTR until 1949 (another 12 years). In this is your situation, then you are hale and hearty and have many years of enjoyment ahead of you.

If you DO care about output and want to write one book per year, then I’d suggest you get some drafting treatment immediately. Here’s why: you now have only 26 weeks to finish.

But wait: take out 4 weeks for vacation, sickness, relatives, and mosquito infestations. You now have 22 weeks.

Assume you get 2 good hours of writing 6 days a week for 12 hours a week. Assume further that you can get a conservative 500 words of finished product per hour, or 1,000 words in 2 hours. (Sure you may be able to write faster than that in any given session, but when you go back and fiddle with it the next day and the next, you have to accout for that.)

At this rate it will take you 17 weeks to finish a 100,000 word novel. And that’s only if you keep your story furnace hot with consistent hours each day.

But wait: that’s only a FIRST draft. You now need to let it sit a bit. Reread it. Send it out to readers. Then REVISE. You only have 5 weeks to do that!

Of course, your inputs to the equation might differ. But if your goal is a book a year, you need to get cracking. Most of your development will come as you write. It’s exciting and lovely. Don’t miss it. Get your starting line up written out in the next three days and then take the plunge.

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  • Lesson 6 on writing done

    Theory is important, but practice trumps theory. Every single day.

    Lessons 1-5 have all been theory and helping you see how stories work and get sensitized to the effects they have on you. Now it’s time to get to work. In lesson 6, I guide you through a number of key techniques I’ve found helpful in getting me to the point where I’m ready to write the first draft. In this lesson, you’ll learn:

    • Productive creative Q&A questions for finding zing about setting, characters, and the main driver of your plot.
    • How to clarify your THOMR
    • A powerful technique to help you clarify the core of your story
    • How to figure out how many scenes you need
    • Techniques that help make potential events for your plot flood into your mind

    Here it is: Lesson 6: Develop your idea

    Enjoy!

    Edit 1/24/15 at 10:45 a.m.: Lesson 6 revised

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    Jolie, Salt, & trading suspsense for surprise

    Last week I went and saw Salt. Wow. The movie started with a bang and was off to the races with lots of great action. Unlike many action films where the characters perform stunts which are simply too hokey for me to buy into, I found myself believing in all but two of Salt’s. So I was wowed most of the time instead of thinking about whether they were using wires or what or that it was all so wrong and geeze don’t these guys have consultants? They weren’t as stunning as the opening of Casino Royale, but what is? 

    But it wasn’t just action. The premise and acting were all great as well (yes, I recant, I slammed Jolie a while back as an actress cast only for her face value; and while you know that’s one of the reasons why she was here, she still was convincing in her role). Furthermore, the story had a lot of great reversals and reveals. But this was also its ultimate downfall.

    When I got to the ending, I did not feel a climax release. No catharsis. No afterglow. It just ended and left me feeling empty. It’s an awful feeling. Totally unsatisfactory. Such a maddening cut off. 

    But why? It was all so good up to that point.

    *** SPOILERS ***

    As I was talking it over with Nellie I believe I indentified the answer: in their effort to be surprising, the director and writers removed everything that would have built suspense. So instead of getting a Sixth Sense ending where the surprise adds to the climax and gives it a wonderful texture, we got a slap of surpise and then nothing.

    For me to feel relief, triumph, and the desire to stand up and cheer–all those great climax emotions–I have to be worried about a character. Stressed, thinking they’re going to fail. They need to fight courageously against insurmountable odds and actually come to a point where it appears all is lost. Where I groan inside. All this creates massive pent up worry and anxiety for them. And at that point, the character snatches victory from the jaws of defeat.

    Boom! The climax floods me and it’s delight, relief, cheer, joy.

    It’s just like a football game where we bite our nails until the very end. Where our non-ranked team is playing the #3 team in the nation. Maybe we jump ahead in the second quarter, but in the third we fall behind. We make some great plays but can’t catch up. And when we do put points on the board, the other team immediately responds. There are three seconds left. We’ve stalled at the twenty yard line. We have one more play. From the moment it starts it appears to be broken, our QB is going down, and then . . . he passes to a running back who has made some space. Who is standing open in the end zone! Yeeeeeaaaaaaahhhhhh!

    In order to feel a release a climax, something has to build up. The thing that builds is worry, fret, desperate hope. This is what we mean when we talk about suspense. We know the team’s goal, see their predicament, see the overwhelming odds. See them about to lose it all. The dread of defeat and what will be lost rises.

    But in Salt the director and writers went for the effect of surprise instead of suspense and triumph. The moment Salt starts in on the Russian president I thought she was the bad guy. Yes, there was the bit about the spider that had me wondering. Yes, I knew she felt anguish about her husband being killed (that smart little reveal in her expression). I knew all of that. But the movie kept me busy thinking she was the bad guy up until almost the very end. Everything in the film lead me to believe this. Not because I didn’t get it. I got it precisely. It’s exactly what the director wanted. It was the setup for the big surprise/reversal at the end.

    But when they went for surprise by not letting the audience know what Salt was really up to, the immediately removed the possibility of suspense. So I didn’t feel any suspense at her infiltrating the old group of spies. No relief at her killing them–that was just her revenge. No suspsense when she went to the White House. Nothing when she chased the president down the elevator shaft. The whole time I was thinking, crap, they really did indoctrinate her. She’s bad.

    More importantly, there was no rooting, no worry building to release proportions.

    Not until the very end do we realize what she’s been trying to do. Oh, the role reversal with her and Ted Winter (btw, like Liev Schreiber who plays the part) was all a big surprise, as it was designed to be. But the surprise faded and there was . . . nothing to replace it. That’s how surprise works. It’s a relatively short effect. 

    Yes, she kills Winter. Yes, he was a threat at the end with his scissors, but I didn’t care that much. I hadn’t been whipped into a fever pitch. Not like I was in Gladiator with the emperor and the lead in the coliseum. There was no pressurized worry ready to burst. There wasn’t any because we hadn’t had any time for it to build and because by that time nothing for Salt was really at stake. The one meaningful thing she stood to loose–her relationship with her husband–was taken away from us in an earlier scene when he was shot dead. So what was at stake? A big old nuclear war. Well, who cares about that? Nobody. It’s too generalized. We cared about Salt and her husband.

    The result was that the director and writers traded climax for surprise. Alas.

    So here’s my conclusion. Surprise is a relatively easy effect to create. You simply have something unexpected but logical occur. Relief, triumph, climax needs something much different. And surprise can be a part of it. But in our effort to build surprise we must not remove the conditions necessary for please-dear-mother suspense. Suspense requires we root for and worry about a character for a significant period, our unease growing until it’s drawn taut, straining. All the time something significant has to be at stake. Something we can sympathize with. Something personal to the person we care about. Only then can we feel the climactic release. Only then will we stand up and cheer in holy-crap-no-way relief and delight.

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    Since when did young adult fiction become the cure for cancer?

    Meghan Cox Gurdon wrote an opinion piece for the Wall Stree Journal called “Darkness Too Visible” in which she complained that it was hard to find young adult fiction these days that isn’t filled with coarse, dark material–profanity, pederasty, mutilation, etc. She claims that “contemporary fiction for teens is rife with explicit abuse, violence and depravity” and wonders “why is this considered a good idea?” She concludes by saying:

    So it may be that the book industry’s ever-more-appalling offerings for adolescent readers spring from a desperate desire to keep books relevant for the young. Still, everyone does not share the same objectives. The book business exists to sell books; parents exist to rear children, and oughtn’t be daunted by cries of censorship. No family is obliged to acquiesce when publishers use the vehicle of fundamental free-expression principles to try to bulldoze coarseness or misery into their children’s lives.

    This, of course, sent hordes of folks into a frenzy of posts sneering at Gurdon’s so-called prissy sensibilities, decrying censorship, and extolling the virtues of young adult literature and dark material in particular. For example, Mary Elizabeth Williams in a Salon piece called “Has young adult fiction become too dark?” rolls her eyes, then deigns to wade into what’s she thinks is an obviously juvenile argument to apparently show Gourdon how “stupid” she really is. Williams concludes:

    One of the terrific side effects of an obviously click-baiting piece of editorial twaddle like Gurdon’s is that it reminds people how many fellow passionate readers there are in the world. That incendiary WSJ piece promptly sparked a tear-jerkingly beautiful twitter #YA saves trend full of heartfelt reactions and links to outstandingly reasoned, article responses from well-read adults and teens on the value within so much of YA literature and its downright lifesaving effects.

    Williams suggests fiction doesn’t have the power to lead people into bad behaviors. After all, she assures us, “an entire generation of women managed to devour the ‘Flowers in the Attic’ series without having sex with their brothers.” No, according to Williams (and all the #YAsaves folks), YA fiction only saves lives. And she provides a link to prove it.

    But Williams misses the mark. Completely. This isn’t about whether fiction has power to influence us in good and bad ways. There’s a huge body of research on media effects which clearly proves fiction’s power for both. Nor is it about the theraputic uses of dark material.

    The heart of the matter revolves around a rather mundane thing–customer service and marketing.

    Gurdon and those parents she describes in her article want a certain type of entertainment. For years, YA fiction has provided that type of entertainment. But things have changed, and the YA label isn’t reliable to them any more. It’s like someone who has purchased steel cut oatmeal for years is now suddenly bringing the bags home to find them filled with sardines or, horrors, Twinkies.

    We can argue the merits of sardines and Twinkies. And a hundred other foods. We can argue the merits of certain types of stories for certain types of readers. And my metaphor above–maybe you think using Twinkies is unfair; maybe you would have wanted me to use something like Triscuts or Wheat Thins. But that’s all beside the point.

    The real problem here is that the publishers have ignored a significant segment of the market who want to buy books but can’t find the types they’re interested in. Either the covers and blurb material don’t help them find what they’re looking for, sometimes misleading them, or the publishers have simply made the mistake of not thinking about this segment of the reading market.

    The fix is easy. (1) Produce more books for these folks. (2) Label your books in a way that makes it easy for the consumer to find what they want. They’re not asking for censorship. They’re asking for a nutrition label that lets them know what they’re getting. Publishers can do what the movie and gaming industries have done with rating systems that prominently display on the cover. Or use some other method. This isn’t a moral issue, it’s simply a matter of helping the right customers find your good or service. It’s a matter of good marketing and branding.

    And I would think, with the upheavals in the book industry today, that publishers and booksellers would want to do whatever they could to boost sales. Surely it doesn’t help to turn customers away because your package is confusing them.

    In the meantime, the battle will rage and this simple practical core of the issue will be lost in the fires and clouds of smoke produced by the arguments extolling and excoriating the virtues and vices of fiction.

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  • Why capture zing if you don’t use most of it?

    I agree that the ability to develop and finish a story is more important, and rare, than coming up with or capturing random ideas, especially since “ideas” can be something as small as a two word sentence from your daughter or the colors on some weird bug that you found hiding out in a teacup in your cupboard. Finding one of those is like finding one brick for a 50,000 brick house. Big whoop.

    I also agree that ideas captured in a journal or file of some sort is NOT the only way to start developing a story. Getting a prompt or story parameters, writing to specifications, is obviously a perfect spot to begin as well (e.g. get me a SF story no longer than 6,000 words by Dec 15th that includes a bug). It is, if you think about it, just another type of starter idea. Going from image to story parameters or from parameters to story images–I don’t think the order matters. They’re both aspects of the story that need to be eventually developed. And we all know that stories can start from seeds of all types–character, image, line, issue, setting, problem, technology, AND parameters. What makes a prompt for a real gig powerful is that it pushes you farther down the path from one brick to house. It does this because a huge part of getting a story written depends on making decisions, getting specific. And on getting the motivation to buckle down and finish the thing.

    I’m also going to bet that for all writers MOST of the elements (dialog, plot, character, setting) of any story are generated during the pre-draft planning (including research) and drafting–during the actual writing. Not by continually ransacking idea files like some people do their closets, trying to find pants, shirts, and shoes that will make an outfit. Like most anything else, we generate things (ideas in this case) only when they’re needed.

    It’s true we have to care about and believe in what we’re writing. But I don’t think how any story gets started is significant. Partially because no matter how big the initial idea, it’s still small compared to everything else that must be generated. But more importantly because I think just starting is the key, whether that’s motivated by shot of zing or a deadline or whatever. I say this because I’ve found that zing strikes me more when I’m on the move working.

    So if the vast majority of captured ideas are never used, why observe and capture at all?

    Here are my personal reasons.

    1) Because when I fail to consume new sights, people, ideas, and experiences, I tend to keep using the same things over and over in stories–lines, descriptions, plot turns, etc. Doing this actually helps me see new possibilities and go beyond my current ken.

    2) While I forget most of what goes into the file, I don’t forget everything. When I’m working, the context of the story often evokes memories of some of these things I’ve captured.

    3) Because when I’m on the lookout, I tend to see more. And current idea captures are a great source for random juxtaposition for the current project. I’m writing a story, go on a walk, and see in the snow a raccoon splayed out spead eagle on the side of the road like it’s been sacrificed, its belly torn open, the cavity completely hollow, four thin, almost translucent, ribs rising to the sky. There is some blood, but not much, and where it has fallen the snow is Valentine pink. There’s nothing else around the animal but a multitude of bird tracks and a few dark strings of disconnected and frozen gut. Because this signals story idea to me, I stop and pause to get more details. I write them up, look a bit closer, sketch it. And the impossible to imagine random detail goes into the current story to work its magic.

    4) Because being on the lookout just brings more zest to my life. The universe offers up a small wonder or dread to me, and if I’m trying to be alert, I’m more apt to see it, cherish it, if only for a moment, and go my way rejoicing.

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  • Read and report for effect, not rule compliance

    At a recent writer’s conference I was on a panel and someone asked what the pros and cons of writing groups were.  Writing groups can save AND kill your writing. So beware.

    Workshop Benefits

    Writing groups are great for:

    • Encouragement
    • Deadline motivation
    • Having fun with other authors
    • Getting a chance to think about and discuss craft
    • Testing your work

    The benefits listed above can all be huge helps to a writer. However, there are two traps that many individuals fall into. You want to avoid both of these because they are plagues that can not only infect, but kill your writing.

    Workshop Plague 1: submitting for fixes instead of effect

    The first problem occurs when a writer forgets that the purpose of sharing your work with the group is NOT to have them tell you what to do. It’s to test your product on readers who are likely to be in the audience for that particular type of story (please note the last part of that sentence as well).

    But in many groups this isn’t what happens. The writer submits his work and then hopes it does well. If it does, he purrs and goes his way rejoicing. If it doesn’t, he figures the group will tell him what to do to fix it. In such groups the readers often arrive with a list of “you shoulds” or “I woulds.”

    • The dialogue here is clunky, you should…
    • These characters are stereotypes, I would…
    • You have infodumps here, here, and here: you should…

    This all sounds great, right?

    Wrong.

    This tells a writer very little that’s worthwhile. What was the problem all these shoulds and woulds are trying to fix? You can’t tell. And not knowing the problem, you don’t know if the fix is really going to work. In fact, the suggested fix might be completely wrong for the story. You are the story designer. YOU have to figure out what’s really wrong and then select the right fix.

    Case in point: at this conference another author told of a time her editors came back and said the novel needed to be shorter. It was too slow. In reality, the novel was too short. The real fix was to make it longer. She was skimming the surface of the story in summary and needed to go deeper. She made it longer, and the story worked. But if she had been looking for fixes instead of symptoms she would have done the exact wrong thing for her story.

    The most productive thing a writer can hear is what effect the text was having on the reader. Was the reader bored, lost, or feeling it was made up? Or was the reader surprised, intrigued, fascinated, freaked out? In short, did it do what the story was supposed to do to the reader?  An accurate report of the reader experience is invaluable. But a list of shoulds and woulds by the Fixits is not. You want symptoms, not diagnoses and presecriptions.

    Of course, when you understand the symptoms, you can very easily open it up to the group for suggestions on ways to fix it. Sometimes brilliant solutions arise from such discussions. Sometimes they don’t. Othertimes, they simply provide a way for the writer to work it out in his own mind. But in the end, YOU as writer have to do what’s right for the story you feel in your gut.

    One time to be especially careful of this is when you submit revisions of a story to the same group. Here’s why: when someone says a revision lacks blood and vitamins, it may be this is actually the case. But it also might simply be a case of diminishing returns, e.g. the first ice cream cone you eat is great, the second okay, the fourth begins to make you sick. Would the movie you just saw on Friday night be just as powerful if you saw it again on Saturday? And then again on Monday? I know it’s not exactly what’s happening, but it’s similar. After reading a manuscript multiple times, a reader sometimes can see nothing but the stitching.

    Furthermore, a reader will often get revision ideas that jazz them about the story only to find the author was jazzed about some other revision idea. And that can often disappoint. And if this multiple revision reading goes through multiple cycles, I’ve found it becomes harder and harder for the reader to avoid becoming a director of sorts, the author trying to perform to their taste. I done this far too often to people feeding me multiple revisions. 

    There’s an easy way around this one: simply avoid submitting any individual story to the same set of readers more than once.  However, I don’t want to suggest you should NEVER submit revisions to the same set of readers. Orson Card submits all his work, originals and revisions, to his wife Kristine. I submit mine to my wife and editors. Many writers have trusted readers. Just be aware that submitting multiple revisions can very easily lead to our chasing someone else’s opinion instead of writing the story we feel in our guts.  Tread with caution.

    Workshop Plague 2: reading for rule compliance instead of effect

     The second problem occurs when you have readers who have forgotten that the ONLY thing that matters is effect. Many times writers will build a list of writing rules as they learn the craft. And they will forget that the rules are, by themselves, meaningless. Please see my post on Rules vs. Objectives. These well-meaning folks come, not with an accurate report of their reading experience, but with a list of your rule violations.

    So instead of hearing that the story immediately pulled the reader in but that by page four the reader’s mind was wandering, the reader points out that you started the story with dialogue and you shouldn’t do that. Or that you used said-bookisms, which was a very flabby and naughty thing to do. Or that you had more than one point-of-view in the chapter. Or that you chapters were too short or too long. Or whatever it is that that particular reader has in their rule book.

    This kind of feedback is worthless. I don’t care if my story started with dialogue. What I want to know is if it pulled the reader in. And when I say “reader” I mean  one who is looking for a story, not for rule infractions. What you want is an accurate report of the reading experience. That’s it. Both the good and the bad.

    Here’s an example of what I try to do when I read and report. It’s not the only way, but it illustrates what I’m talking about.

    1. I read the story as a normal reader. No pencil or pen in hand. I’m just thinking: okay, I hope this is good.
    2. I read until I’m bored, lost, or (hopefully) turn the last page in delight. Some folks may wonder why I wouldn’t read to the end of everything I’d agreed to report on. Simple. If I’m bored or lost I’m OUT of the story and cannot judge the effect of what follows as a reader. Maybe I’m bored because of the craft. Maybe I’m bored because I’m not in the audience for that kind of story. If this is the case, my experience doesn’t matter. You wouldn’t give a romance to a thriller reader and then expect them to love it, would you? Well, authors are no different. Just because we write doesn’t mean we automatically love everything (please see my blog Is 90% of Everything Crap). 
    3. I write up my experience, making sure I accurately report who and what I was interested in, what delighted me, what bored me, where I was lost, or didn’t believe etc. I’m also very particular to clearly separate  the things that had a big effect on my experience versus those that had a small one. For example, some confusion in an exchange of dialogue might be a small thing. Confusion in a whole chapter is a big thing. As a writer I don’t want a laundry list. I want to get a sense of proportion. And I want to know if the reader generally enjoyed the story or not. It’s one thing to know the story is busted. It’s another to know that it works, but has a few paint spots.  
    4. If I did not read through to the end, I do so now. Or maybe I skim. Just to get an idea of the whole story.
    5. Then I ask myself what I think this story was trying to do. What kind of an experience, what kind of delights was it offering up to the reader? Suspense, delightful characters, romance, wonder, cool textual pyrotechnics, etc.
    6. Having an idea of what the story was trying to do, I see if I can’t diagnose the problems and think of some ways to fix them.
    7. Finally, I give my report to the writer. I include #3. Then I add #5 and #6, stating that here’s “what I think the root of my issues were and some ideas that might help.”

    You might do it differently. Just make sure you focus on accurately reporting your experience reading for effect, not rule compliance. Once you have a number of reports you can see what’s working and what isn’t. If one out of ten people has an issue with a certain part, I may or may not ignore it, depending on my own judgment. However, if four to seven of them have an issue, I’m probably going to fix it.

    So writing groups can be wonderful. Just be careful to avoid these two plauges as if they were, well, plagues.

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    Become A Story Idea Machine

    Now’s your chance

    Apply to take the next Novel Writers Academy course: How to Create Story Ideas That Beg To Be Written.

    • Six-weeks
    • Starts: Jan 2, 2022
    • Ends: Feb 21, 2022
    • Gobs of hands on practice
    • One-on-one guidance from me

    At the end of the six weeks you will be a story idea machine.

    I will be working with only a small set of people. And so you need to apply to get in.

    The deadline for applications is midnight, December 11th. So contact me now to get the application instructions.


    A cracking good story idea requires five critical elements.

    Until you have all five, you’ll struggle to plot. You’ll write a few scenes and run out of gas. You’ll feel like the story just isn’t going anywhere.

    And that’s because it isn’t. It can’t. A story isn’t a story without all five elements.

    However, once you develop these five things, your story will suddenly roar to life. There are a few other elements that are important as well, but these five things form the core of the story setup. 

    In this course you’re not going to merely learn about all of those story elements. You’re going to go deep and learn what can only be learned by actually doing the work and developing story idea after story idea with personal one-on-one feedback from someone who knows what they’re doing.   

    When you finish, you won’t just know story theory. You will be a story idea machine. And you will be that because you have put in the work. The right work.  

    Again, this is not a course full of lectures and videos. This is a course where you’re going to work. And develop the insights and skills that only come from doing the work.

    You’re actually going to:

    • Come up with story setup after story setup after story setup
    • And improve them with one-on-one feedback. 

    It’s going to:

    • Eliminate years of you wandering about in the story wilderness trying to figure things out on your own. 
    • Put you miles ahead of other writers who have no idea what’s really at the core of story. 

    You are going to learn how to develop killer story ideas on purpose instead of on accident. Which means you’ll be able to do again and again. Reliably. Like clockwork. 

    Course details

    The focus of the class is not on learning about story, although you will do that. The majority of your time will be spent on developing stories. 

    You can’t become a carpenter by watching videos and reading books about it.

    You have to get out on the work site, cut wood, and pound nails. You have to make the mistakes all beginning carpenters make, get feedback, and improve.

    The same goes for writing.

    And you’re going to work in this class. You develop 21 story setups. In fact, you develop more because the 21 are just the ones you turn into me. And with each one your skills, insights, and abilities grow.  

    In the beginning, your setups will be bare bones. By the end, they’ll be fully developed setups that beg to be written. Setups you can use to immediately write the first draft  of your novel, whether that’s in outline or chapter form. 

    Here’s what you do each week. 

    Week 1.

    • Uncover the secrets of what’s really at the heart of story and how to generate ideas. 
    • Define your genre requirements
    • Create story setups 1-3

    Week 2.

    • Uncover the secrets to compelling characters 
    • Create character sketches
    • Create story setups 4-7 

    Week 3.

    • Uncover the secrets to formidable obstacles
    • Create story setups 8-11 

    Week 4.

    • Uncover the secrets to interesting casts
    • Create story setups 12-15

    Week 5.

    • Uncover the secrets to managing multiple storylines and series
    • Create story setups 16-19 

    Week 6.

    • Create story setups 20-21. These are your capstone projects where you apply everything you’ve learned and take it to the next level

    In this class you develop story idea after story idea after story idea. You are going to be marinated in the work of developing characters, THOMs, goals, obstacles, settings, casts, and more. And because of that, each week will not only bring an explosion of insights, but new skills and abilities.

    Every week you get two private, one-on-one, live sessions with me where you get encouragement and feedback on what you’ve developed. And you’ll have access to a private Facebook group where you can apply the principles to brainstorm even MORE ideas for each other’s stories. 

    At first you might feel a bit shy and worried about your ideas and abilities. But you’ll soon get over that. By the end of the course you’ll be one of those people that can generate terrific ideas easily. And you’ll be able to do that because you will have put in the work to become a different writer.  

    What’s the price?

    Hours of one-on-one instruction from a professional editor or author costs thousands of dollars. An MFA program can cost $25,000 to $30,000 or more!

    But this course won’t cost anywhere close to that.

    Plus you’re going to learn things here you’ll never get in an MFA program (I know. I was accepted into a top-ranked program).

    The cost of this course is $799. And I personally guarantee your results. You’ll be totally oh-my-gosh-I’m-so-happy-I-took-that-class satisfied, or I’ll give you your money back. No questions asked.

    Now’s your chance to stop spinning your wheels. I can’t tell you how much I wish I’d had something like this when I’d started:

    • The secrets about the true core of story.
    • The secrets about how to come up with ideas. 
    • Actual work with personal one-on-one feedback. 
    • Laser focused on what actually matters, not a bunch of ridiculous writing rules. 

    When you finish, you will be a story idea machine. 

    You won’t know plotting. That’s a different course and set of skills. You won’t know how to write chapters. But you’ll know how to create the engine that powers all the rest of that. You’ll know how to create the core that makes awesome plots and chapters possible. 

    If you want to take this course, click the button below and contact me. I will tell you exactly how to apply.

    I’m not going to be able to accept everyone who wants to take the class. I have a very strict limit on the number of students I can work with. So you need to get your application in before the deadline of midnight, December 11th.

    Don’t wait!

    Contact me now to get application instructions.

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