Generating Story 4: The Story Setup

Okay, I lied. I was going to get into idea generation techniques, but decided to do one more short post on development objectives. Actually, I suppose this is a technique.

In the last post, I said one of the main objectives of your initial story development is to have the story to come to life in your mind. I explained that the best method I’ve come across up to this point for making that happen was to focus on developing the 6 core parts. Then I explained in general what I’m shooting for when developing those parts at the outset of a new project.

You can use a number of different types of documents to capture your thoughts on those 6 core parts. You might end up with a rough two-page sketch of the story. You might write brief character bios of some sort. You might bullet the general steps of the plot. Maybe you create a map. There are a lot of types of documents you can use to capture what you’ve developed. And often the creation of those documents not only captures what you’ve developed, but helps you develop the parts in the first place.

I want to suggest a “document” that will help you capture and develop the essence of your story setup.

This is ONE tool.  It is not THE tool. There are many ways to capture the essence of your story. There are many tools that can help you clarify your thinking. But I think this is a good one because it forces you to get right to the core of your story and clarify it in a compact manner.

An idea that’s core and compact has great power because it focuses the mind.

There are so many things to juggle when writing a story that it’s easy to get lost in the weeds.  I’ve found I become so much more productive when I know the core situation that’s driving the story.

There are a lot of things that drive reader and author interest. There might be a thematic question, fascinating characters, genre stuff (chase scenes, romantic scenes, scare the soup out of you scenes), humor. One of the main things that rivet readers to the page are the hopes and fears they have for our characters.

A reader’s hopes and fears are driven by presenting:

  • An event that causes
  • An interesting and likeable character to
  • Face a compelling and concrete problem—a threat/danger, lack/hardship, opportunity, or mystery.
  • The character decides he must try to solve the problem (which results in the character goal the story revolves around)
  • And struggles against significant opposition.

That’s the core of the story setup. As David Howard puts it: “there is one basic dramatic circumstance: somebody wants something badly and is having difficulty getting it.”

Of course, stories provide a lot of delights that require you to do more than define the person and the thing they want. But the setup is at the heart of a lot of what readers go to story for. Part of the initial development of a story should focus on helping you clarify this central dramatic situation.

So here’s a tool to help you do that. I read about it years ago in Dwight Swain’s Techniques of the Selling Writer, which was written in 1965. Swain calls it the “Starting Line-up.” I read about another version of the same thing more recently in Dan Decker’s Anatomy of a Screenplay written in 1998. He calls it the “Story Line.” The hugely published romance writer Leigh Michaels calls it a “Framework” in her On Writing Romance: how to craft a novel that sells. The agent Donald Maass calls it the “premise of a novel” in an interview published in Agents, Editors, and You by Michelle Howry.  Jim Butcher calls it a “Story Skeleton.” Let’s look at each of these variations.

Swain’s “Starting Line-up”

Swain asks you to include five elements:

  1. Focal character
  2. Situation
  3. Objective
  4. Opponent
  5. Threatening Disaster

 These are to be cast into two sentences.

  • Sentence 1 is a statement that establishes character, situation, and objective.
  • Sentence 2 is a question that includes the opponent and disaster and can always be answered in a clear yes or no

 Here are his examples.

 John Storm

Sentence One

  • When humans suddenly begin to grow to twelve-foot height [situation],
  • John Storm [character]
  • tries to find out why [objective].

Sentence Two

  • But can he defeat the traitors in high places [opposition]
  • who want to kill him [threatening disaster] in order to make the change appear to be the result of an extraterrestrial plot?

 Irene Boone

Sentence One

  • Lonely, frustrated, and tired of living in a home where she’s treated as an unpaid servant [situation],
  • widowed Irene Boone [character]
  • wants to marry widower Frank Dawes [objective].

Sentence Two

  • Will she lose this chance for happiness [threatening disaster]
  • because her selfish sanctimonious daughter, Connie [opponent] accuses her of immorality?

Dale Boulton

Sentence One

  • Sick of the conformity and hypocrisy that go with his highpaid job, and with a modest life income assured [situation],
  • Dale Boulton [character]
  • decides to retire ten years early, to go live on a shanty-boat and poke through crumbling river ghost-towns, in fulfillment of a boyhood dream [objective]. 

Sentence Two

  • Can he make the break successfully, when his hostile wife, Sandra [opponent],
  • fights him all the way and, finally, threatens to have him declared incompetent [threatening disaster]? 

Decker’s “Story Line”

Decker requires three components:

  1. The main character described by an adjective
  2. The inciting event or decision that propels the character into the story
  3. The main character’s objective, stated in concrete terms

You can add other components—other characters described by an adjective or other important events or decisions. He prefers you start with a “when.”

Here’s an example.

When a booksmart savings and loan bailout accountant takes over the business he is assigned, he discovers it is a bordello and teams up with the Madame using his business skills to fend off a hostile take over and save the business.

 Another.

When a blood thirsty killer and his gang are coming to kill him, a strong-willed, decent cop must fight them over the objections of his pacifist bride who will leave him if he does.

 Another.

When he is given a factory full of doomed Jewish workers, a greedy, opportunistic Nazi deceives his taskmasters to save them.

 Another.

After a tornado carries her off to a strange land, a spunky teenaged girl must face a series of challenges to get home.

 More.

When his blundering uncle throws their building and loan company into insolvency, a despairing small town banker with low self-esteem has to find a way to save the bank.

Leigh Michael’s “Framework”

Michaels suggests four elements in her framework, although she doesn’t stipulate a specific form.

 This definition summarizes the four crucial basics that make up a romance novel:

  1. A hero and heroine to fall in love
  2. A problem that creates conflict and tension between them and threatens to keep them apart
  3. A developing love that is so special it comes about only once in a lifetime
  4. A resolution in which the problem is solved and the couple is united

 She then lists a number of questions to help an author think about those four elements. The document that could capture this is a summary of the answers to those questions.

Donald Maass’ “Story Premise”

Donald Maass was asked what he looks for in a query or pitch. Like Michaels, he doesn’t specify a form, but does include some basic elements.

 I’ll tell you exactly what I need, and I can get this information after just a few questions.

First of all: What type of novel are we dealing with here? Mystery? Mainstream? Young adult?

Second thing: Where and when is it set? Contemporary? Historical? Magical place? A real place?

Third: Who is the main character?

And lastly: What is the basic problem that the character faces?

Those things wrapped up together are the premise of a novel, and I know right away if it’s the kind of work I handle, if the idea sounds original, if the main character is sympathetic, and whether I care about the problem. That’s all i need. If all those things are a go, then I want to read the work. It’s as simple as that.

Most authors might perceive this as additional pressure. It’s exactly the opposite. What is means is that their job is much, much easier than they think.

 If you think about a query, this is something that should be contained in a few short paragraphs.

Jim Butcher’s “Story Skeleton”

A reader drew my attention to a short essay Jim Butcher wrote on this subject. I thought it was excellent. Here’s Butcher:

The story skeleton is a description of the main plot of your book, broken down into its simplest elements. . . The story skeleton (also called a story question) consists of a simple format:

*WHEN SOMETHING HAPPENS*, *YOUR PROTAGONIST* *PURSUES A GOAL*. But will he succeed when *ANTAGONIST PROVIDES OPPOSITION*?

For instance, look at Storm Front. (Yes, I’ll use my own books as examples, because I’m just that way. 😉 Also, I’m more familiar with them than I am with almost any other writer.) Storm Front’s story question:

****************************
When a series of grisly supernatural murders tears through Chicago, wizard Harry Dresden sets out to find the killer. But will he succeed when he finds himself pitted against a dark wizard, a Warden of the White Council, a vicious gang war, and the Chicago Police Department?
****************************

See! It’s oh-so-simple! Almost to the point of looking ridiculous–and I have no doubt that some of the people reading this article will think that it *is* ridiculous. They’re wrong. 🙂 This is a fundamental description of the core conflict in your tale–and stories are all about conflict.

Go read his whole essay.

My Version: “The Story Setup”

Did you notice any similarities in the examples above? Character, inciting event, problem, goal, opposition. Let’s go back to the core of story I listed.

  1. An event causes
  2. An interesting and likeable character to
  3. Face a compelling and concrete problem—a threat/danger, lack/hardship, opportunity, or mystery.
  4. The character decides he must solve the problem (which results in the character goal the story revolves around)
  5. And struggles against significant opposition.

 Written even more succinctly:

  1. Character
  2. Inciting event
  3. Problem
  4. Goal
  5. Opposition

I like the idea from Swain and Butcher of projecting us forward using a question. I like the idea from Decker and Butcher to use “when” to state the inciting incident. I also like adding in the character adjectives. I like Michael’s and Maass’ focus on problem. But I also like flexibility. My version uses key elements of the others as guidelines, keeping it simple and core by limiting the statement to 90 words.

 Here’s one for The Incredibles.

Bob is a frustrated retired superhero, living a boring life as an insurance claim processor. When he gets an offer to do illegal superhero work on the sly, he decides to take it and pursue a double life, even though he’s forced to lie to his wife about it. But his dream job employer is actually trying to settle and old score and kill him.  Will he lose his family when he’s drawn into a showdown with a super villain that has him outmatched?

In many longer works there are often more than one story running. Sometimes the main character has an external conflict and an internal one. Or maybe a related subplot. Sometimes other characters have related B, C, D, and E story lines. In Curse of a Dark God, for example, I have at least eight story lines that I have to braid into each other. To keep them all straight, I found it very helpful to list out the five elements for each. The goal isn’t to make these into slick marketing tools: they’re to help me focus my efforts. However, I find that when they include all the elements, they have great power to pique my interest.

 Here’s one of the “inner” conflicts of Curse.

Talen has escaped the clutches of the Mother, but something is growing inside of him. When he begins to hunger after the Fire and soul of those around him, he realizes he’s not all human. Will he be able to resist the growing and overpowering desires, or will he become the very thing he’s fighting against?

Here’s one of the related “outer” conflicts.

The Mother of Mokad wants Talen—to make him into a thrall or devour him. He escapes the first attempt to capture him, but will he be able to shake the Mother’s powerful hunter and his dreadmen now that he and his sister are on their own?

 Here’s a third story line in the book, the big external plot.

Argoth is trying to build up an army of sleth that can free mankind. But the Mother of Mokad sends her Guardian to exterminate every last one of them. Will Argoth be able to defeat Mokad’s vastly superior army, especially when the Guardian has infiltrated his ranks?

 But Argoth has another plot line for the reader to worry about.

Argoth damaged his son. Nettle’s condition is growing worse. A foreign Divine offers to heal Nettle in exchange for Argoth’s allegiance. Will Argoth betray those around him and save Nettle? Or will he let his son die and lose him to the perils in the world of the dead?

Here’s one of Sugar’s.

When Sugar sneaks behind enemy lines to retrieve some items her mother left for her, she’s given the opportunity to learn a powerful lore and use it to scout for Argoth’s army in the world of the dead. But each time she uses it, she comes closer and closer to death herself. Will she be able to survive as she’s asked to serve in more and more dangerous situations?

Here’s her inner conflict. I wanted to develop a moment of dilemma for her just as I did Argoth.

Sugar wants to keep her brother Legs safe. But as Mokad’s army arrives, it becomes apparent Argoth doesn’t have a chance. She and her brother might not survive. Sugar’s been learning the lore with a handsome and battle-hardy loremaster who saves lore users who have become true sleth. When he asks her to sail with him and his crew before it’s too late, Sugar has to decide if she will flee and abandon her friends or stay and fight and risk losing everything in this world and the next.

Now you see why it’s virtually impossible to write such a book with so many story lines in the normal 100,000 words. And why I question my sanity in trying to write it.

Anyway, there’s much more to writing a fascinating and compelling story than capturing a story setup, but I’ve found that working on stating the simple core of the story clarifies many things for me and makes me much more productive. I developed a short statement of all my story setups early on in the writing.

There are a number of ways to capture the story setup. Let me suggest you give one a try. And if you aren’t to the point where you have enough material to capture a story setup yet, that’s fine. That’s what development is for.

One last note. If you want to read an expanded description of how one writer develops story ideas, read Write Away by New York Times Bestselling author Elizabeth George. I loved the book.

Bonus: Miss Snark Happy Hooker Examples

Miss Snark was the pseudonym of an agent who I believe was Janet Reid of the JetReid Literary Agency.  When she was incognito, Snark had a blog. On her blog she’d often invite people to submit their story statements used in queries to hook editors and agents to ask for more.  These entries were called “Happy Hookers.”  Snark would rate them on her crap-o-meter, sometimes giving comments and suggestions.  Let me suggest you read 50 or 100 of those hooks.

As you’re reading, look at Mrs. Snark’s comments. But more importantly, note the hooks that excite you and the ones that don’t. Because, frankly, Snark is just one person with one person’s tastes. In this exercise, you’re not trying to figure out what she likes. You’re trying to see what story elements work for you. So don’t be dissuaded by her tastes. Identify the hooks that interest you and the ones that don’t. Ask yourself where they were unclear, unbelievable, or boring. After you’ve done a few, you’ll start to see story patterns and ways to capture your own story setup that will be useful to you. 

For more in this series, see How to Get and Develop Story Ideas

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  • Become A Story Idea Machine

    Now’s your chance

    It’s here. I finally figured out how to:

    • Hold the Novel Writers Academy courses
    • Give you one-on-one guidance (not canned videos)
    • And still accommodate my writing schedule and commitments

    The course that’s open for applications is called Create Story Ideas That Beg to Be Written. It’s purpose is to transform you into a story idea machine.

    And you can be there in six weeks. Before the end of the year.

    I will be working with only a small set of people. I can’t accommodate more and give you the one-on-one feedback you need. And so you need to apply to get in.

    The deadline for applications is midnight, October 27th. So contact me now to get the application instructions.


    A cracking good story idea requires five critical elements. Until you have all five, you’ll struggle to plot. You’ll write a few scenes and run out of gas. You’ll feel like the story just isn’t going anywhere. And that’s because it isn’t. It can’t. A story isn’t a story without all five elements.

    However, once you develop these five things, your story will suddenly roar to life. There are a few other elements that are important as well, but these five things form the core of the story setup. 

    In this course you’re not going to merely learn about all of those story elements. You’re going to go deep and learn what can only be learned by actually doing the work and developing story idea after story idea with personal one-on-one feedback from someone who knows what they’re doing.   

    When you finish, you won’t just know story theory. You will be a story idea machine. And you will be that because you have put in the work. The right work.  

    Again, this is not a course full of lectures and videos. This is a course where you’re going to work. And develop the insights and skills that only come from doing the work.

    You’re actually going to:

    • Come up with story setup after story setup after story setup
    • And improve them with one-on-one feedback. 

    It’s going to:

    • Eliminate years of you wandering about in the story wilderness trying to figure things out on your own. 
    • Put you miles ahead of other writers who have no idea what’s really at the core of story. 

    You are going to learn how to develop killer story ideas on purpose instead of on accident. Which means you’ll be able to do again and again. Reliably. Like clockwork. 

    Course details

    Here are the details. 

    • 6-week course 
    • Starts: November 2
    • Ends: December 19
    • One week off right in the middle for the US Thanksgiving holiday 

    The focus of the class is not on learning about story, although you will do that. The majority of your time will be spent on developing stories. 

    You can’t become a carpenter by watching videos and reading books about it. You have to get out on the work site, cut wood, and pound nails. You have to make the mistakes all beginning carpenters make, get feedback, and improve. The same goes for writing. And you’re going to work in this class. You develop 21 story setups. In fact, you develop more because the 21 are just the ones you turn into me. And with each one your skills, insights, and abilities grow.  

    In the beginning, your setups will be bare bones. By the end, they’ll be fully developed setups that beg to be written. Setups you can use to immediately write the first draft  of your novel, whether that’s in outline or chapter form. 

    Here’s what you do each week. 

    Week 1. November 2-7

    • Uncover the secrets of what’s really at the heart of story and how to generate ideas. 
    • Define your genre requirements
    • Create story setups 1-3

    Week 2. November 9-14

    • Uncover the secrets to compelling characters 
    • Create character sketches
    • Create story setups 4-7 

    Week 3. November 16-21

    • Uncover the secrets to formidable obstacles
    • Create story setups 8-11 

    Week 4. November 30-December 5

    • Uncover the secrets to interesting casts
    • Create story setups 12-15

    Week 5. December 7-12

    • Uncover the secrets to managing multiple storylines and series
    • Create story setups 16-19 

    Week 6. December 14-19

    • Create story setups 20-21. These are your capstone projects where you apply everything you’ve learned and take it to the next level

    As you can see, in this class you develop story idea after story idea after story idea. I didn’t detail it above, but each week you will also be lifting the hood on your favorite stories and actually seeing how they work. Story after story after story. In this class, you are marinated in the work of developing characters, THOMs, goals, obstacles, settings, casts, and more. And because of that, each week will not only bring an explosion of insights, but new skills and abilities.

    Every week you get two private, one-on-one, live sessions with me where you get encouragement and feedback on what you’ve developed. And then we’ll work as a group, applying the principles and brainstorming even MORE ideas for each other’s stories. 

    At first you might feel a bit shy and worried about your ideas and abilities. But you’ll soon get over that. By the end of the course you’ll be one of those people that can generate terrific ideas easily. And you’ll be able to do that because you will have put in the work to become a different writer.  

    Apply now!

    The normal cost of the course is $899. But because this is the first time I’ll be running through it, and we’re likely to run into a few kinks that need to be worked out, I’ve dropped the price to $599. I personally guarantee my course. You’ll be totally oh-my-gosh-I’m-so-happy-I-took-that-class satisfied, or I’ll give you your money back. No questions asked.

    Now’s your chance to stop spinning your wheels. I can’t tell you how much I wish I’d had something like this when I’d started:

    • The secrets about the true core of story.
    • The secrets about how to come up with ideas. 
    • Actual work with personal one-on-one feedback. 
    • Laser focused on what actually matters, not a bunch of ridiculous writing rules. 

    When you finish, you will be a story idea machine. 
     
    You won’t know plotting. That’s a different course and set of skills. You won’t know how to write chapters. But you’ll know how to create the engine that powers all the rest of that. You’ll know how to create the core that makes awesome plots and chapters possible. 

    If you want to take this course, click the button below and contact me. I will tell you exactly how to apply.

    I’m not going to be able to accept everyone who wants to take the class. I have a very strict limit on the number of students I can work with. So you need to get your application in before the deadline of midnight, October 27th.

    Don’t wait!

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  • Generating Story 7: Creative Q&A

    Filling up your mind with wonderful things by hunting zing is a writer’s bread and butter.  But guess what?  You can’t develop a killer story by waiting to stumble across great story ideas.  So while you must deploy your drag net and hunt with a purpose, you must also learn how to develop your own zing.  And I haven’t found anything more productive for helping me do that than the process of creative question and answer.

    If you refer back to the Story Development Framework download, you’ll see that Creative Q&A is one of the key tools used to develop every part of story.  So how does it work?

    Do you remember my first and second posts where I talked about Ed Smiley and the folks at NASA who helped save Apollo 13?  They used this technique.  Here’s how it went down.

    They had a problem: the astronauts were running out of oxygen because the CO2 scrubbers weren’t working in the module they were in.

    The problem led to an objective: figure out a way to get the CO2 scrubbers working.

    The objective led to a question: what are some options for getting those CO2 scrubbers working?

    Then they began to generate possible answers.  Two days later they had one that would work.  Ed and his team saved the three astronauts aboard.

    This same thing happens over and over again in any situation that requires some new solution.  Do you remember all those redneck solutions I shared in the first post?  They were practicing creative Q&A.

    You know all those accountants generating various ways to do your taxes?  They’re practicing creative Q&A.  Mine did that this year; he figured out one legal way do our taxes that saved us some money, then figured out another legal way to do our taxes that saved us more than $1,500.  I’m so glad he looked for that second, actually third, right answer.

    You see all those mothers and fathers generating ways to make ends meet?  They’re practicing creative Q&A.

    It happens all the time.  It’s a key tool when trying to develop a story, and I’ve found a couple of guidelines when using this technique that seem to help quite a bit:

    1. Clearly identify the objective.
    2. Turn the objective into a “what” question.  For example, “I need a more interesting character” becomes “What are some things that would make my character more interesting?”  Likewise, “This scene is stupid, nobody would do that” becomes  “What would make this scene more believable?” When I’m stuck with plot, “My character isn’t facing any real problems” becomes “What are some killer troubles the character can run into?”
    3. Generate a list of good, dumb, and wacky options.  It seems the more ideas I generate, the better chance I have to come up with something really good, especially if I cherish the dumb and wacky ones by writing them down.
    4. Don’t hesitate to steal other ideas I’ve seen and modify them to make them my own.  Or to go search for how others dealt with issue.
    5. Try to generate more than one good or right answer.

     

    I use creative Q&A to help me develop my key objectives all the time.  I state a question and use the principles to guide me in the options I generate.  For example, in the thriller I’m writing I started with a character, an ex-con trying to go straight.  I asked myself “What are some threats to his happiness?” and “What could go wrong?”  I started to generate options.  Some were mildly interesting; some were dumb.  One was that “some old associates come back, old prison buddies, and try to drag him back into the life he’s trying to escape.”  That one tingled my zing meter, and I started to generate more information about that.  “What would they drag him back into?”  “What kinds of crimes?”  “Who are they?” (Okay, not every objective can be turned into a “what” question.)

    There are also ad hoc objectives, i.e. objectives that arise only in a particular situation that I can’t plan for.  I can use this with them as well.  For example, in Servant of a Dark God I wanted a henchman to have a cool weapon, something that I hadn’t seen before.  My question for that was “what are some cool new weapons for this henchman?”  I listed out some that were stupid and had been done before like “a big knife” and others that were wacky like “a chain.”  I generated a big old list.  As I generated options I suddenly generated the idea of “spikes.”  And then “spikes that were alive.”  That tickled my zing meter, and I followed that path and came up with the Ravelers, which I think are just awesome.

    For more information about creative Q&A, I recommend you read Creative Problem Solving: An Introduction, Fourth Edition by Donald Treffinger.  It’s one of the most practical books on creativity around.

    While you’re waiting for that to come in the mail or to get it from your library, I want you to watch something.  Dewitt Jones, a photographer for National Geographic, uses creative Q&A.  He made an incredible twenty-minute video explaining the principles of generating options.  Please watch Everyday Creativity .  It says “Preview,” but it’s the whole wonderful video.  Then go here and watch that same last bit plus some material not on the other one.  These are two versions of the same presentation.  Everyday Creativity is the commercial version used for training.  Clear Vision is the personal use one that includes some extra material.  Let me recommend you purchase the Clear Vision version. You will not regret the $45 dollars.  I promise you.

    All of what he says applies to generating answers for our writing.

    GO WATCH IT NOW.

    Note what he says about these principles about generating options:

    1. Try different perspectives for stating a problem.
    2. Follow your zing, what you care about; figure out what’s exciting you about the thing.
    3. Look for more than one right answer.  Believe there IS more than one right answer.
    4. Don’t be afraid to make mistakes—you often must make them to get the good stuff!
    5. Try breaking a pattern, do something different.
    6. Train your technique.
    7. Put yourself in the place of most potential.
    8. Be patient, persevere.
    9. Relax and goof around.

    One last thought on creative Q&A.  There are certain questions that seem to be more productive than others.  I find that those focused on the key objectives are usually very productive for me.  So give those a try, but there are others.  Furthermore, what might work for me might not work so well for you.  Don’t get stuck on using a specific question because someone else does.  The goal is not to use a specific tool, which in this case is a specific question.  The goal is to make the different parts of the story come to life in your mind.  Whatever question helps YOU do that best is the one to use.

    Because creative Q&A is such a powerful tool, I want to make sure you see plenty of examples of authors using it in their writing.  To start, read chapter 2 of Orson Card’s Characters & Viewpoint and see what questions he finds useful and an example of  how he uses them.  Then come back here.  I’ve asked some other published authors to share how they use questions to help them generate story.  I’m going to start with Ian Creasey whose short fiction has appeared in magazines such as Asimov’s, Realms of Fantasy and Weird Tales, and has been reprinted in several Year’s Best SF anthologies.  He’s written a wonderful essay that I’ll use for the next post in the series.

    For more in this series, see How to Get and Develop Story Ideas

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  • Why capture zing if you don’t use most of it?

    I agree that the ability to develop and finish a story is more important, and rare, than coming up with or capturing random ideas, especially since “ideas” can be something as small as a two word sentence from your daughter or the colors on some weird bug that you found hiding out in a teacup in your cupboard. Finding one of those is like finding one brick for a 50,000 brick house. Big whoop.

    I also agree that ideas captured in a journal or file of some sort is NOT the only way to start developing a story. Getting a prompt or story parameters, writing to specifications, is obviously a perfect spot to begin as well (e.g. get me a SF story no longer than 6,000 words by Dec 15th that includes a bug). It is, if you think about it, just another type of starter idea. Going from image to story parameters or from parameters to story images–I don’t think the order matters. They’re both aspects of the story that need to be eventually developed. And we all know that stories can start from seeds of all types–character, image, line, issue, setting, problem, technology, AND parameters. What makes a prompt for a real gig powerful is that it pushes you farther down the path from one brick to house. It does this because a huge part of getting a story written depends on making decisions, getting specific. And on getting the motivation to buckle down and finish the thing.

    I’m also going to bet that for all writers MOST of the elements (dialog, plot, character, setting) of any story are generated during the pre-draft planning (including research) and drafting–during the actual writing. Not by continually ransacking idea files like some people do their closets, trying to find pants, shirts, and shoes that will make an outfit. Like most anything else, we generate things (ideas in this case) only when they’re needed.

    It’s true we have to care about and believe in what we’re writing. But I don’t think how any story gets started is significant. Partially because no matter how big the initial idea, it’s still small compared to everything else that must be generated. But more importantly because I think just starting is the key, whether that’s motivated by shot of zing or a deadline or whatever. I say this because I’ve found that zing strikes me more when I’m on the move working.

    So if the vast majority of captured ideas are never used, why observe and capture at all?

    Here are my personal reasons.

    1) Because when I fail to consume new sights, people, ideas, and experiences, I tend to keep using the same things over and over in stories–lines, descriptions, plot turns, etc. Doing this actually helps me see new possibilities and go beyond my current ken.

    2) While I forget most of what goes into the file, I don’t forget everything. When I’m working, the context of the story often evokes memories of some of these things I’ve captured.

    3) Because when I’m on the lookout, I tend to see more. And current idea captures are a great source for random juxtaposition for the current project. I’m writing a story, go on a walk, and see in the snow a raccoon splayed out spead eagle on the side of the road like it’s been sacrificed, its belly torn open, the cavity completely hollow, four thin, almost translucent, ribs rising to the sky. There is some blood, but not much, and where it has fallen the snow is Valentine pink. There’s nothing else around the animal but a multitude of bird tracks and a few dark strings of disconnected and frozen gut. Because this signals story idea to me, I stop and pause to get more details. I write them up, look a bit closer, sketch it. And the impossible to imagine random detail goes into the current story to work its magic.

    4) Because being on the lookout just brings more zest to my life. The universe offers up a small wonder or dread to me, and if I’m trying to be alert, I’m more apt to see it, cherish it, if only for a moment, and go my way rejoicing.

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  • The Handout for the Killer Story workshop at LTUE

    I was expecting 30 people to attend the 3 Things You Must Learn to Write Killer Stories workshop. I mean, heck, who wants to listen to me when you could, on the very day designated for it, be pitching woo? But  about 60 brave souls came out. So here’s the handout for all of you who didn’t get one.

    Killer Story Workshop Notes

    Had a wonderful time at LTUE. I simply love Utah Valley–it’s full of so very many good memories for me. And this will simply add to that.

    Capture the zing!

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10 Comments

  1. I just went and read all the Butcher series. There are like 12 or 14 posts. Go read them. For those who have read Swain and Bickham, they’ll be familiar, but Butcher adds his own twists.

  2. Wow, I was working on my fantasy western today when I looked at this post for the first time since you originally posted it. Lots of juicy info about book 2 in here, eh? I’m getting excited! On a separate note, this is really helping me organize and create the different subplots that I will have in this book. I think I’m in over my head, since this book is a LOT more ambitious than the NaNoWriMo project I attempted (and fell short of) in 2009, but it makes me happy to try and write it, so I guess that’s something. 🙂

  3. That is a BIG something! But if it gets too unweildy, don’t hesitate to chop out some story lines. A finished story is more useful to you than a spaghetti mess :0

  4. I’ve done a lot of work today on the outline. I started with your Story setup to get my juices flow about my main character. From there, I went to Dan Wells’ 7 point structure (remember the one from LTUE?). I thought this was quick and easy because it’s a very loose structure that gives me a lot of freedom and flexibility (I need to re-read all of your On Writing posts to get back into what you’re doing with the craft). Then, using Excel I charted my main characters’ arcs as well as the romance in the book. Suddenly, I had a middle to my story for the first time EVER! Needless to say, I owe you both a steak dinner.

    Now that I’m (roughly) done charting the character arcs, I’m using a second tab in that excel file to lay all of the plot points out chronologically. Boom, organized scenes! It sounds totally bat-crap crazy, but it’s working so far.

    Next I’ll have to summon some courage and start discovery writing for my main character’s voice. But again, thank you. Today I made more progress than I have since the last time you gave me great inspiration at LTUE.

  5. Forgot to mention, you should market this particular technique as a great way to be clear and concise when you’re querying an agent. If you look at some successful query letters, you’ll find that (In my opinion, at least) they very closely mirror what you’re getting in your story setups. I know that I’ll be using this to help me write my query letter when the time comes to look for an agent. 🙂

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