I finished two chpaters this week. I’m quite a bit behind my stretch schedule which has me finishing the beginning of August although not too far behind my my conservative schedule which has me finishing the end of September. A few more weeks and we’ll see if I’m giong to meet the stretch schedule.
A lot of these first seven chapters are the same scenes as from before. Well, the same idea. But because enough has changed in the situations and because I’m writing some of the scenes from different points of view I have to rewrite them. So while I hope to catch up with some copy and paste from the last draft, I just am unable to do that here.
Visualize –> Report
I thought I’d share one of my key methods for writing scenes. Here’s what I’ve found: when I can visualize the scene, it’s fairly easy to tell the reader what’s going on and to structure it in a way that achieves my purposes. When I can’t visualize it, I have nothing to tell. So for me the first thing I have to do is to see what’s going on. Then I can report as if I were there. Or if it’s from a more deep point of view penetration, I can report from my character’s eyes.
So the sequence is to visualize (do the things that help me get that visual, feel, sound, etc.) then report in a way that will transport the reader and present the things I feel I need to present because they’re cool or because I want to generate a specific effect.
This is why I use the sketch/draft method. I sketch things out to get an idea of what’s going on first. Sure, I’ll discover details as I write. I’ll sometimes realize my first idea was off or wrong or won’t work. But if I don’t have an idea in the first place, I simply can’t write. It’s all a blank screen. One of the biggest causes of writer’s block is simply a lack of invention–of not having anything to write about because nothing’s in the mind of the writer.
First have something to say. Then say it.
Of course, you have to come up with the scenes in your mind before you have something to say. That takes some exploratory drafting, sketching, creative Q&A. You can see Orson Card doing some takes here in his writing lesson “Beginnings“, trying to help flesh it out in his mind.
The main tool I use to sketch is the summary–a bullet point or chapter outline like a posted about last week. However, sometimes it’s not enough. Sometimes I need an actual map to block out who does what and where. This week, for example, I was writing about Sugar coming into a village. She needed to enter then encounter some dead bodies. I spent something like 45 minutes typing hardly anything and then realized-duh!-I don’t know what’s going on, where she’s going, why. I can’t see this place at all. I needed helping visualizing it first, not in super detail, but enough so I could report.
So I took five minutes to sketch a simple map of the village, where she was when she entered, and where she was going, what was likely in the yards, the fences, etc. Once I saw it, I could then report, just tell what I saw as plainly as I could to the reader. I know these scenes fairly well, this being the FOURTH FREAKING DRAFT of this novel. And yet I’ve had to do some drawing for two scenes so far (the other drawing was for an ambush that wasn’t in the last draft). Because again, things had changed. And I had to see it before I could report it.
Other tools that help me visualize and hear are actual photographs of things or people. Or audio of people’s voices. I was struggling getting a character in my mind for my short story LOOSE IN THE WIRES. I was listening at the time to Susan Grafton’s O IS FOR OUTLAW and when the actor performed this one character, suddenly I HEARD it. Boom, the guy came alive in my mind. Once alive there it was relatively easy to put him down on paper. Again, I was just relaying it to the reader.
So I believe that what a writer must do is bring the situation to life in his or her mind first. It won’t be everything in exact detail. There’s a lot to be discovered in the writing. But it will be enough that it will feel like you’re simply telling something you saw or experienced.
Scene Goals
While writing, of course, I have objectives for my scenes. Sometimes I’ll do exploratory drafts, not having any goal except to see what happens and invent something cool. But that’s usually in my pre-draft stage. At this point I have a rough idea of where the story is going to go. I’ve already done a lot of the inventing. Now I have to translate it to scenes. And so I find having a quick list of objectives for the scene, along with my brief summary of what I’m expecting to happen, helps me visualize as well.
Here are two examples of what a list of scene goals might look like for me. These were for two scenes in draft 3 of CURSE.
Example 1:
- This is the time for her to make her HEROIC CHOICE. I want a heroic moment.
- Terror of Legs being lost
- Legs seeing her for the first time the next morning—he IS going to experiment because Urban is gone. Does he give something to her, his weave, twisted—Flax helped me.
- Some tenderness
- Last time with Mistress until the final battle
Example 2:
- Skir battle coolness. Need some surprises
- Ayten dragging off souls
- Sees it below on the ship
- Seafire
- What cool skir thing could there be?
- Whirlwind
- What would happen if a skir dived?
- Some missiles, stones in the wind
- First sight of that. She ship has slingers etc.
- Sugar having to choose to leave people, see the beginnings of harvest
- Oh Crap moment at end—this is going to be bad
- This is the setup for the next scene where She and Urban are spying and after the assessment, he says, we need to go. And she’s in indecision, and he says I will wait until, and then I will leave.
They’re fairly simple. Of course, I have other goals in mind that I don’t need to write down–“start and end with a hook,” or a rest, depending. “Transport the reader might be another,” meaning make sure I use what I know about presenting details. Another might be “bring the character on in an interesting way.” And because I generally know the big picture of what’s going to happen, I can focus on these other details as I write.
Research: Monster Zing & Visualize Method
Research is also a monster method for visualizing and for zing. I can’t tell you how much it has helped me in the past and on my current projects. In the thriller I’m working on where the main character is ex Special Forces, I could barely visualize anything. Some I’m reading books about it and talking to people who are in Special Forces and watching films about it. There’s no way I could build a story I cared about and believed in without research. I’m going to be doing a ride along with a cop, visit our state prison, and maybe talk to some ex-cons for this as well.
Tim Powers came to the Writer’s of the Future workshop I attended many years ago. He talked about many things. But research was one of them. In fact, one of the idea generating methods discussed in the workshop, one on which Hubbard himself had written a fine article that we read called “Search for Research” (click the Next or Continued link at the bottom to continue through all the pages of the essay), was about the power of research. So Powers recently did an interview about the latest Johnny Depp Pirates release , which is inspired by his book of the same title (which I read and loved), and restated what he did so many years ago:
Q: What inspired you to write On Stranger Tides?
A: I was already hooked into using real historical places for settings. And so I thought, you know you loved Treasure Island…And I thought I bet you can set a nice fantasy story in among the pirates, Black Beard, that crowd. So I read a million books (that is probably fifteen books) about that particular crowd of pirates that were in the Caribbean in 1718 like Stede Bonnet, Black Beard, and Anne Bonny.
What I always do when I’m writing a book is first I read all the history and biographies and things like that that I can find. And I look for stuff that’s too cool not to use. ‘Ooh that’s neat. Look at that. I like that.’ And I’ll write it down. And then I’ll find something else and say, ‘Oh wow this is great. You got to have a scene happening in this place. Oh you gotta use this guy.’ Eventually, I’ll have twenty or thirty things that are too cool not to use. And it’s kind of fun then because you say, ‘Well okay, here’s twenty or thirty parts of your book. You just have to connect the dots.’ And so I thought, ‘Ok, what was Black Beard really up to?’
So to sum up.
- Visualize, then report. That’s what I’ve found I have to do. It makes it so much easier to write when I have a picture in my mind.
- Scene goals help me visualize the scene and what needs to happen.
- Research is a huge tool for helping me find zing and to visualize and invent something I can visualize.
- The Sketch/Draft process (I explained it in last week’s post and in the interview with Maya Lassiter) is another work horse of a tool for helping me visualize and invent by degrees.
Speaking of networking, missed yah on Wednesday night at Sam Weller’s. Hoping 2011 has good things in store for you. Will you be at LTUE?
Yeah, I wish I could have come. It was just not in the cards with everything we had going on. I will be at LTUE and look forward to catching up. Was it well attended?
The signing was at Sam Weller’s, and we had decent traffic. Not a big crowd, but decent traffic. For Laurie Tom and I, the real action was at the seminar itself. People kept asking for copies of WOTF 26, so I brought my box from home and sold all of them. Plus some copies of Analog too. That was fun. And of course the seminar itself was very, very good. Top notch content from some top notch professional writers.
Dang it, I wish I could have gone. What were your big 3-5 ideas or takeaways?
Regarding the commentary about networking, that’s a rather slippery fish. I think the big key to remember is that if you’re dealing with someone in the industry and you’d like something from them, you need to think about it in a reciprocal fashion. If the person might be able to help you, how might you be able to help them? Even if it means simply offering to buy them lunch or dinner, in exchange for some of their time or whatever else it is of theirs that you need?
The other side of that is learning how to be relaxed and not “vibe” people. I’ve seen aspirants do this, and am probably guilty of it myself at times. You meet someone way farther up the food chain, you get this urgently excited tension, and it often translates badly. Especially if the person you’re talking to already has bruises from the numerous bombardments (s)he gets all the time anyway.
Regarding the Superstars seminar, the most eye-opening things for me, were Eric Flint’s comments. Not because the other panelists didn’t have tons to offer. They did. It’s just that having done WOTF and being local to Utah, I’d already been exposed to a lot of what Dave, Kevin, Rebecca and Brandon had to say. Eric was the self-styled “grinch” who brought graphs and numbers and disected novel contracts, royalties, self-promotion, and so forth.
If I had to boil it out, I’d say the things I picked up on most were:
1) Self-promotion can be a very time-consuming, financially-problematic exercise that may or may NOT result in increased sales. Eric Flint seemed to feel that self-promotion, beyond occasional book signings or some simple items like customized bookmarks to hand out to fans on occasion, was a project of diminishing returns. He felt writing the next book was way more valuable — in terms of time investment — than doing a lot of self promo.
2) Novel contracts. Eric took us all the way through one of his from Baen, and explained all the clauses. This was interesting on several levels, especially when compared to my Dell Magazines contracts. Lots more to worry about in the novel contract, but the Baen one was fairly straightforward. Eric warned that other publishers can have nightmarish contracts twice as long. I’d have liked to have seen what one of those looked like.
3) Royalties and the realities of publishing economics. Eric had pie charts and bar graphs for this part — eye-opening material I’d never seen before. Holy smokes, it’s almost like the author gets nothing for paperback sales. And the publishers doesn’t expect to make money on the first book either, or so Eric said. He’s right, he’s the “grinch” of the seminar. But it was nice real-world material, and leavened the rest of the program.
4) No replacement for writing, writing, writing. Kevin and Rebecca jumped on this a lot. It never hurts to be reminded that the #1 job of the writer is to keep his or her butt in the chair, and write. I’ve been too often guilty of FAIL in this regard, the past six months. I am trying to develop better discipline, but the number of good and not-so-good excuses to get out of writing are legion, as you well know.
5) Also no replacement for persistence in the face of long odds and adversity. That one is also basic, but again it never hurts to be reminded. Eric talked about how it took him four years to sell his first book after he won Writers of the Future. Wow, I’d have gone nuts if it had taken me that long to sell after winning. So I count myself lucky with the Analog sales. And of course there is Brandon writing 13 books before he sells his first. Humbling data, that.
That’s really good stuff. #4 and #5 resonate with me. #1 does as well. Some of the promotion I’ve done has cost me very little, but it’s been well worth the time. In fact, the things I spent a lot of money on, well, I don’t know that any were worth the dollars. I do think that it might have been better off to save the few thousand I did spend and take unpaid time off to FINISH MORE PRODUCT.
I love talking to people. As an author I love answering questions from folks wanting to know more. When I want something from someone higher up on the food chain, I will simply ask. The thing that feels icky to me is not being genuine. And I say this more from my perspective having done this, not from folks approaching me. When I shake hands and talk, not because I’m interested at all, but because I want something, I just can’t stand it.
I love what Robison has to say about networking. And reading these comments here were pretty useful too!