For the attendees of my killer workshop

I think the workshop version 2.0 went very well. I had a wonderful time.  Click on the “Writing” menu above AND the category link on the sidebar to see the many blog entries I’ve made about writing principles.

  1. The 3 Things You Must Learn to Write Killer Stories Handout
  2. The Story Cycle Handout
  3. Lesson from writer’s area: Step 1 of The Creative Process: Capture the Zing
  4. Resource: Zing Hunting Methods

Remember the 10 to 20’s. I would love to hear your experience with them.

  1. STORY EFFECTS. List 10 to 20 Stories you love. Then next to each write what you loved about it and what emotions it triggered in you. Finally, look at your answers to see the patterns. These are the effects you love, the ones YOU will probably find the most joy trying to create for others.
  2. PROBLEMS. List the main problems (threat, lack, mystery) for each of those stories. These are YOUR problem types, the one’s you’ll probably find the most joy writing about.
  3. INTERESTING CHARACTERS. List 10 to 20 characters or people you find interesting. Next to each identify what it is that makes them so interesting to you. Finally, look at your answers and identify the patterns. These are YOUR  draws. Use these when developing characters.  
  4. ROOTING FACTORS. List 10 to 20 characters your root for or against. Next to each identify what it is that makes you root for or against them. Finally, look at your answers and identify the patterns. Again, these are YOUR equity factors. Use them when developing your story.
  5. STORY PATTERNS. For the stories you identified, map out their story cycle (problem, reaction/decision, action, disaster). Your goal here is to see patterns of how the types of problems you love develop.
  6. ZING. For one week gather 10 to 20 zing each day. Try to get zing in all four areas (problem, plot, character, setting) during the week. Look at the lesson on capturing the zing and the zing hunting methods resource in the writer’s section.
  7. POWER QUESTIONS. Start a list of creative questions that are productive for you. You will want to identify power questions for all 5 parts of story. Look at the handout for some of mine. Ultimately, you’ll ask yourself hundreds of questions, but there will be 10 to 20 that you keep coming back to.  
  8. TIME. Identify how you will get 10 to 20 hours to write each week. If you can’t do 10, try to get close.
  9. WRITE. Develop and write a story. Identify the day you will start and do it.
  10. CONTACT ME. I want to hear about your progress.  Please post your findings in the comments of this blog entry 🙂
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    Teachers (and writers)! Free Class Next Monday on How to Teach Narrative for the Common Core

    If you feel a bit lost or anxious about how to teach narrative for the new core, especially stories, I think I can help.

    I’m an educator in the private sector and an award-winning novelist and short story writer. I’ve been teaching authors in various venues how to write for the last five years. I’ve been on writing podcasts with thousands of listeners, taught at a number of writers conventions, and had a series of articles published by the national Science Fiction and Fantasy Writers of America organization, an organization for professional authors. I’ve also been helping Nellie, my wonderful wife, teach her 7th and 8th grade language arts students the unit on short stories during that same period. We’ve taught it to twenty different classes and picked up a number of important insights along the way.

    This last year I couldn’t help but examine all the materials Nellie brought home during the district’s writing program adoption investigations. Some programs looked very promising; others not so much. Some got some things about writing flat out wrong. Most of the programs had gaps.

    Furthermore, because I work with so many people wanting to write, I know that it’s difficult to teach if you really don’t understand what stories really are and how they work. For lots of people, the subject matter can seem impenetrable. And yet writing stories is such a wonderful way to teach writing, especially because so many kids love it. You won’t find a kid who will spend extra hours writing a business letter or poem analysis, but you will find quite a few who will go crazy writing stories. And the whole time they’re practicing their writing skills.

    The question is how DO you write a story?

    What is a story?

    How can you tell if it’s good?

    How do you come up with ideas?

    Where do you start?

    And what the heck is this chart? Do writers really use this? (Not many that I know.)

    Story Diagram plot-mountain-pic

    And does anyone think changing the diagram to look like Aspen, Colorado actually helps?

    Story Diagram Aspen 

    Hey, students—please make your story look like Aspen, Colorado!  (Yeah, that’s going to be effective.)

    And yet it’s not as difficult as it appears. Nellie and I have seen a lot of kids really get into writing stories. We’ve seen kids WILLINGLY going way beyond the assignment to write stories that are eight, twelve, twenty-five plus pages. And as they’re writing, they’re practicing grammar, spelling, structure, vocabulary, etc. without knowing it and having a great time. I know that if you enable your students, many of them will write, write, write. Especially in grade school. But also in the higher grades.

    Stories can be a blast. The assignments can connect to many students. And the results can be wonderful. I’ve laughed out loud at some of the stories coming out of Nellie’s class. Others have been enjoyable on other levels.

    But for this to work in your class, you need to know some key things. You need to understand the core of story and the story development process. You need a lesson plan that details everything step-by-step so your students don’t flounder. And you need to know some fundamental tips (secrets?) about teaching this content.

    So I’m going to hold this day-long class for you. A full eight hours. And share everything Nellie and I have learned. This class will be for teachers at ALL levels (I’ll show you some ways to scale the complexity of what you’re doing). There will be NO cost. The only thing you have to bring is a pencil, paper, whatever program materials you have, and a willingness to have a good time.

    When we finish, you will know how to write a simple story like the ones your students will write because, ta-dum, you will write one! AND you’ll have a step-by-step lesson plan that builds on whatever materials you have—an official program or one of your own. AND you’ll understand story better than 99% of the population. AND you’ll have a bundle of techniques to help your students. AND you’ll solve both world peace and maybe the lost sock conundrum.

    Truly, I think that instead of feeling stress, you’ll actually be looking forward to teaching and writing stories with your students. If not, you may bring tomatoes and huck them at me, but please be aware that I will not stand still; to find satisfaction, you will have to be able to hit a moving target.

    If you’re interested, just click the Contact John link under my photo in the left sidebar and send me an email letting me know.

    Hope to see you in class!

    GET READY FOR A FUN DAY OF LEARNING!

    Topic: Teaching writing (narrative & the common core)

    Who: Teachers (and writers at least 18 years old), seats are limited

    When: Monday, July 29th, 8:15 AM – 5:00 PM

    Where: Rich Middle School, 54 E 100 S  Laketown, UT 84038

    Materials you need to bring:

    • Pencil
    • Paper
    • The writing program you’ll be using this year
    • Kooky socks, for those who cannot resist the urge
    • A lunch or a way to get one

    AGENDA

    8:15 AM Arrive

    8:30 AM – 9:20 AM

    • Can you create a redneck crapper?
    • The 1st secret to teaching writing: Attributes & techniques
    • The 5 parts of story
    • Thieves prosper – using existing patterns
    • A car, a beggar, and an idiot — basic pattern 1

    9:30 AM – 10:20 AM

    • The 2nd secret to teaching writing: Do it with them
    • Technique: Sketch then draft
    • Workshop 1: Zombies and kisses
    • Technique: Zing hunting
    • Workshop 2: Hunt zing

    10:30 – 11:20

    • What makes a story big or small
    • Workshop 3: Select a right-sized THOM and character
    • Workshop 4: Select a Goal
    • Workshop 5: Make character sympathetic
    • Workshop 6: 3 tries
    • Workshop 7: Resolution

    LUNCH

    12:00 – 12:50

    • The 3rd secret to teaching writing: Cognitive modeling and the 6-step process
    • The 4th secret to teaching writing: Our tiny brains
    • Writing is telling: Narrative & description
    • Technique: Yes, SiR
    • Technique: Broad-brush + 1
    • Technique: The Pause

    1:00 – 1:50

    • The 5th secret to teaching writing: Have fun
    • Workshop 8: Write your story

    2:00  – 2:50

    • How the pros revise—concept, line, & copy
    • Workshop 9: Content edit
    • The 6th secret to teaching writing: Our brains are still tiny
    • Workshop 10: Line edit

    3:00 – 3:50

    • The 7th secret to teaching writing: The 3 grunts (responding to a story and grading)
    • Share stories
    • What the heck did we just do?

    4:00 – 4:50

    • How to adjust for grade level
    • Common core
    • Your program and lesson plan
    • Identify black holes
    • Wrap up & next steps
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  • Indie Thoughts: Tend Your Garden

    From Joe Konrath.

    Your ebooks function much like a garden.

    One rare occassions, a plant will thrive with little help from you.

    Others may whither and die no matter how much help you give them.

    But the majority need to be constantly tended. Planted, watered, fertilized, weeded, pruned, mulched, replanted, harvested. In other words, lots of work.

    Ebooks aren’t a Mr. Popeill invention where you can set it and forget it. Quite the opposite. You need to pay attention, and keep active, or your garden won’t thrive.

    Everyone experiences slow downs in sales. It’s inevitable, and it seems to be cyclical, but not in any sort of way I’ve been able to prodect. Sales seem to rise and fall for reasons unknown.

    But if you’re doing what you can to make your books discoverable, you have a better shot at sales than those authors who self-publish then self-ignore.

    Here are some tricks to tend to your garden.

    1. Change prices. As an indie, this is one of the biggest advantages you have over the legacy industry. You decide what the customer pays, and this is powerful. Don’t be afraid to weild that power by experimenting with prices, both lower and higher.

    2. Newsletter. There is no excuse why you don’t have a newsletter. People who sign up are actively looking for your titles. Make them aware a new title exists.

    3. Sales. Unlike a change in price, a sale only lasts for a short time. KDP Countdown is what I’m currently using, because it offers 70% royalties when I drop the price. I’ve been pleased with my results.

    4. Advertising. Bookbub and Booksends are the ones I use regularly. If you’ve had success with another company, list it in the comments.

    He names eleven tips. Link to the rest at JA Konrath’s blog.

    This goes back to something Blake Russell said in the myth posts I pointed to a few posts ago. There are some folks who suggest that you can either write the next book or you can promote the current one.

    Folks who suggest it’s either/or leave me scratching my head. Why not do both?

    Applying to BargainBooksy or BookSends takes less than 30 minutes. Sending a review copy out to a decent review site takes about the same amount of time. If I spend just one hour a week on promotion, I can do all three of those things each month plus something else.

    Some folks suggest that promotion doesn’t work when you only have a few books out. And forget about it if you only have one. Promo can’t do anything for you if you only have one book out. At least, not as much as completing the next book can.

    Let me ask a question.

    If I open a McDonalds down some back road where nobody sees it and nobody travels, do we think that releasing a second McDonalds down some other back road where nobody travels is going to increase sales?

    Nobody is going to go down those roads except by accident.

    Is that how McDonalds or Walmart or whatever company you want to name built their vast empire? They did it by accident? How about the diner everyone loves in your town? They hid it at the end of a dirt road, told nobody about it, definitely did not put up a sign (good grief, not a sign), and, shazam!–the customers started rolling in?

    Mcdonalds11

    Some folks say, no, you’re missing the point. The purpose of a promotion is to get people to buy other books in your list at higher prices, so if you don’t have a lot of other books, your promotion can’t do anything for you.

    Using loss-leader or sampling strategies with one book to sell others is certainly a smart thing to do. Because it works. With cheeses at Sam’s Club, with books, with a lot of things. But is that really the only thing you’re trying to do?

    How about building a base of readers who have some degree of loyalty to your brand? You don’t need ten books to start to do that. You don’t need two books. You can start with one.

    I started two series last December—a thriller and an epic fantasy–and (writing gods willing) will be releasing book 2 in the fantasy series this month. Since December I’ve sold close to a thousand in each series. It was easy to see that at least half of my sales, maybe more, came because of some type of promo. I know this because I watched the numbers.

    This means I now have hundreds more folks waiting for book two than I did for book one in both series. I’m going to be releasing book two in both series with a bigger customer base than I would have had without promo. Why would I not want to start at a higher level for each successive book?

    More readers means more word of mouth. Why wouldn’t I want more word of mouth about my books?

    More word of mouth means higher odds that an influencer will hear about, try, like, and then promote my books. In fact, I’m looking at at least double the odds. Somebody remind me: why wouldn’t I want those better odds?

    One of the main keys to this business is to get a big enough customer base so that the word of mouth takes on a life of its own. I am building that base more quickly with promo than without. Why would I want to build that base more slowly?

    Finally, I have twice the money I would have had otherwise to invest in promo and covers and editing etc. Or just go spend on my wonderful wife and girls. Why wouldn’t I want this revenue?

    Traditional publishers have built reader bases for an author one book at a time, often spaced a year apart, for decades. They put money into the promo that works in in-store venues: covers, pre-release reviews and the necessary ARCs, catalogs, a sales team, and co-op visibility in the stores. And while that promo didn’t guarantee anything, it made the odds more likely the book would get readers to sample and build that reader base.

    Why shouldn’t we put money into the promo that increases the odds for online stores?

    What business out there can’t benefit from good promo?

    Of course, the next question is what methods of promo work? There are a many methods that are a waste of money. But not all of them are. I think it’s our job as entrepreneurs to test and find ways that are effective a la The Lean Startup by Eric Ries.

    Anyway, Konrath’s advice to not self-ignore, and Blake’s “do both” approach make a lot of sense to me.

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  • My working process

    Because I get questions about how I work, whether I outline, etc., and to satisfy the curiosity of those waiting for Curse about what I’m doing right now, I’ve decided to share my working process.

    I use five types of documents in Word to write my books.

    1. Pre-draft documents
    2. Working outline
    3. Chapter development docs
    4. Manuscript drafts
    5. Book

    I then import the book into InDesign to create the ebook and POD versions.

    THE PROCESS

    1. PRE-DRAFT

    I start developing and collecting ideas for character, setting, problem, plot, and sometimes even text. This includes brainstorms, zings, setting sketches, character sketches, scene or dialog snippets, plot sketches, photos, maps, story setup statements or problem statements, etc.  I’ll often have separate pre-draft documents for character, setting, problem, and plot. Or it might be one big document. At some point all of that electricity has built to the point where the story starts to buck and kick in my hands. When I start to see scenes rolling out in front of me, I know it’s time to create the outline.

    2. WORKING OUTLINE

    Looking at my pre-draft material, I create a sequenced list of the events or scenes in the story. Sometimes I’ll describe an event with just one line, sometimes I’ll describe it with more. These events or scenes often match up to individual chapters, but they often change as I go because the outline changes as I work. This outline is usually 4-12 pages long.

    I usually have more detail about the first parts of the book when I start than I do the last parts. But even if some parts are sketchy, I usually have at least a line for each of the big events all the way to the end. When I start drafting (steps 3 and 4) and moving through the book, the details for those later parts begin to fill in. Again, it’s a “working” outline so things change.

    3. CHAPTER DEV DOCS

    When I finish the working outline to my satisfaction and start chomping at the bit to write, it’s time to start drafting. I open a new chapter development doc for the first event on the outline and copy/paste the event’s material from the outline into it.

    I do some sketching if necessary (see my posts on scene primers) in the new document. Then I begin to write with the outline material and scene sketch as a guide.

    If I run out of steam, or the take of the scene doesn’t work, I do another take. I just stop, create a new heading titled “Take 2” or 3 or 4 (whatever the take is), and start again. I may brainstorm as well in this document and do other pre-draft work that has finally presented itself to me to be done. There have been a couple of times that I’ve had to do 20+ takes to get a take that works. Most of the time I need 1-3 takes. Using Word navigation view I can see in the sidebar all the takes etc.

    The nice thing about these chapter development documents is that they’re working documents. I can be messy.

    4. MANUSCRIPT

    When I’ve gotten a good take of the scene, I paste that take into my manuscript document which contains all the final takes from the chapter development documents. This is “draft 1” of the manuscript. Usually each scene/event becomes a chapter, although I might split it if it goes long, or combine it with others if it’s short.

    5. REPEAT UNTIL DONE

    I repeat steps 3 and 4 until I’m done with the book. Using Word navigation I can see all the chapters in the sidebar.

    6. CHAPTER REVIEW

    Before I print the manuscript for the cold read, I will review the chapter breaks one more time based on what I feel is right for the length, the right effect, especially at the ending and beginning of the chapter, and what I think goes together.

    7. DRAFT VERSIONS

    After cold reading and marking up the printed form of draft 1, I copy the manuscript file and replace the suffix “draft 1” with “draft 2”, then make the edits for the cold read in draft 2.

    Then I send draft 2 out to my beta readers. When the manuscripts and comments come back, I copy draft 2 and change the suffix to “draft 3” and make the beta reader edits in draft 3.

    I do this for as many drafts as I go through, including those for the copy edits.

    8. BOOK

    When I’m done with drafting, I copy the final draft and replace the draft suffix with “book”. Then I add front matter and back matter (title page, copyright page, teaser, map, author’s note, table of contents, etc.) in preparation for importing into InDesign to create the ebook and POD (print-on-demand) versions.

    9. POD

    I create an InDesign document, import the Word book, then save it with the suffix “POD”. Next I finalize the interior formatting for printing. There’s quite a bit that goes into this with chapter breaks, widows, and orphans, breaks, etc. When that’s done, I upload it to CreateSpace and then print off the proof they provide.  By now the cover is finished as well.

    10. PROOF READ

    I read the POD proof to catch any last errors and make the appropriate updates to both the Word book and the InDesign POD document.

    11. EBOOK

    I copy the POD InDesign document and replace “POD” with “EBOOK”. I then add the appropriate changes (links etc.) to the front and back matter for the ebook. Next I export the InDesign document as an EPUB. I have to use Calibre Book Editor to edit a number of things in the EPUB. When that’s done I open the EPUB with the Kindle Previewer to create the MOBI version (Kindle file).

    12. PUBLISH

    The next step is the easiest–click a few buttons to upload the final version of the POD and ebooks to the various online retail venues. I go direct with Amazon, CreateSpace, NookPress, and Kobo. I use Draft2Digital for iTunes and Smashwords for all the rest. 

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  • Generating Story 11: Creative Q&A with Author Janci Patterson

    I was introduced to Janci Patterson at a local convention by author Sandra Tayler (some may know Sandra because of her husband Howard who does the online Schlock Mercenary comic).  Janci told me she’d just signed with a YA publisher. That was exciting. I asked her what her novel was about. She told me, and I immediately hated her because it sounded like such a fun idea, and I wanted to not only read it, but also write the story myself. Luckily I have a few scruples and did not pay the local Klingons to off her and drop her body in the Great Salt Lake for the brine shrimp to feast upon.

    BTW, did you know that back in the day hucksters placed this ad in Boy’s Life magazine?

    Look at that cute sea-monkey family. Look at the picture of the human family watching the sea-monkey family swim around a castle in a bowl. Click on it. See it large.

    As a young lad, I, as every good Boy Scout should, subscribed to the magazine. I saw that ad over and over.  Who wouldn’t want a sea-monkey? So I saved up my money, earned by watering plants and trees at a nursery in the hot Utah summer sun, and ordered me a family to put on my own shelf.

    The aquarium came. It was not a bowl and did not have a castle. But, hey, there were real live sea-monkey eggs right there in the packet. They weren’t just fantasy creatures! I mixed in the water and salt and dropped the eggs in. I can’t tell you how excited I was. Days later the eggs hatched. And what did I have?

    Brine shrimp.

    BRINE SHRIMP!

    I could have had my mom drive me to the lake where I could have scooped up a million of them. For free. That was, I believe, my first great disillusionment. The first great step from child to adult.

    Alas, sea-monkeys . . .

    Anyway, back to story. Janci was one of those Codex Writers who shared how she used Q&A to develop her killer story idea. She agreed to share it with you. Here’s Janci.

    ***

    The idea for CHASING THE SKIP started with a game of existential questions.  That’s like Twenty Questions, only with no question limit and much more confusing subject matter–like the Pythagorean theorem, or gas prices.  My husband and I like to play the game on long road trips, since a really good round can take two or three hours to play out. 

    On this occasion, I chose a bounty hunter.  It took Drew about five minutes to guess that one–not my finest subject ever.  But after he guessed it, we started talking.  I knew that bounty hunters still existed, but I had no idea how chasing down a fugitive could be a part of our contemporary justice system.  Just what is it that bounty hunters did, anyway?  How did it all work?

    After our road trip, that question stuck with me, so I began to do some research.  What I discovered fascinated me.  A bounty hunter could legally chase down his mark because of the bail bond process.  In order to be released from jail before a pending trial, an arrestee had to put up bail money as collateral, to ensure they returned for their trial.  Since most people can’t afford to post the full bail amount, a bondsman will post it for them, in exchange for a smaller fee.  When the arrestee skips bail, the bondsman is out the money–unless he can get bring the arrestee back.  In fact, he’ll have that person sign away their constitutional rights to privacy in addition to paying the fee.  He’s allowed to go find them if they don’t show up in court.  He can even break and enter to do so–dragging them out against their will.  But the bondsman is a busy man, so he signs those rights over to a bounty hunter, and off the bounty hunter goes, chasing down the skip.  If a person is good at it, bounty hunter can be a legitimate career.

    As I researched, I knew I had the beginnings of a story.  This had all the elements–reality with a touch of danger, crime with a touch of justice.  I wanted to make it work. 

    But I write YA novels, and no bondsman would sign on a teenager to go after his skips.  That would have all kinds of negative legal ramifications, and even if it didn’t, no reader would believe it. Enter my Creative Q&A, the question I always ask when I’m doing idea development for a novel: where can I put a teenager in this?

    Answer: she couldn’t be the bounty hunter, but she could be the bounty hunter’s daughter.

    That posed its own problems, of course.  No dad in his right mind is going to haul his daughter along on the road with him as he tracks down skips.  (Or, in question form, what would make a dad in his right mind bring his daughter into such a dangerous situation?)  I needed a crisis, so he had to bring her along, had to track down the skip, had to keep going with all of it, even when things got rough.  And if I could work in some interpersonal drama, all the better.

    And so it was that Ricki became abandoned by her mother, forced to ride along with her bounty hunter father, a man she barely knows, as he chases down a skip who is more dangerous than his usual mark.  Why would he take this particular job with Ricki along? 

    Ricki would like to know that, too.

    ***

    John Sez: ins’t that a great idea?  I hate Janci.

    While we’re hating her, did you notice that she got some random bit of zing playing 20 questions with her hubby? She followed it up by doing some research.  After doing that, she had a lot more zing. She also knew she had a general topic for a story.  She knew she had the beginnings of a story because her zing meter was going wild. 

    But she didn’t have a story yet.  She had a vocation, which is nothing more than a bit of setting.

    To have a story you need character, problem, plot, AND setting.  So she whipped out her Creative Q&A tool to help her find a character.  And the question she asked was one she’s found is very productive for her. It’s a basic question. But it’s an excellent question. And from that Q&A she started to develop the rest of the story parts.

    The take away isn’t that playing 20 questions on road trips is the key to story ideas.

    It isn’t that one question Janci asked, as fundamental and productive as it is.

    It’s that the principles we’ve been discussing in these posts work. Develop the 6 Core Parts. Think about objectives. Start anywhere. Hunt zing. Generate your own zing. Use Creative Q&A. Work on the various parts using whatever tools you have until you have developed enough that the story comes alive in your mind.

    I hope she sells a million.

    For more in this series, see How to Get and Develop Story Ideas

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  • How many copies do average authors sell?

    I posted earlier about the sales number for best-selling authors. What about the average author?

    Here’s Patrick Nielsen Hayden, an editor at Tor Books, in an interview on io9.com about the future effects of e-text on publishing:

    io9: Does it make a difference to you if an author has an online reputation? Does that go into your decisions to acquire books?

    PNH: Obviously it makes a difference if an author has a public online profile of some sort, even just down to the level of having a moderately popular blog. Most books sell 5, 10, or 15 thousand copies. Most are midlist books. With those people, even a modest online presence can make a difference in sales.

    The whole interview is interesting. In fact, he says something that I think is important to note about what today’s novelists and, to a lesser degree, short story writers are actually providing:

    One thing I’m sure of is that we’re [Tor Books] going to be in linear immersive narratives that produce the reading trance. We won’t be moving towards a “choose your own adventure” thing. People will do those things, but those are different art forms. There’s something about immersive text that you can read in order – it’s persisted through many technological changes. This fiction stuff works pretty well. It’s been around a long time

    I think he’s right. The EXPERIENCE you get in the reader’s trance, similar to the one you get in a movie, is a strong experience. The media used to convey that experience doesn’t really matter as long as it makes it easy to get into the trance.

    Check out the whole interview.

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  • Generating Story 12: Creative Q&A with Author Melissa Mead

    Melissa Mead lives in Upstate NY with her husband and cat. Her stories have recently appeared in IGMS and Daily Science Fiction. She’s a member of SFWA, Codex, and the Carpe Libris Writers Group: http://carpelibris.wordpress.com/.  She too had a story to tell about using questions to help her develop her published stories.  I think it’s worth sharing.

    Melissa

    My Double Dragon novel Between Worlds (Double Dragon Publishing) came about because of a reading mistake.

    You see, I’d come across the word “cantrip.” Not being a D&D player, I’d never heard it before, so I went to the OED and looked it up. The first definition said “A minor spell or incantation.” The second said “A mischievous trick,” but somehow I misread it as “A mischievous sprite.”

    Oh wow- a mythological being I’d never heard of! I ransacked the library looking for any reference to those mischievous sprites. Didn’t find any, of course. Finally I decided that if I couldn’t find them, I’d make them up. So I started asking myself “What are Cantrips?” From the definition, I figured they must have some minor magical powers, and were most likely small.

     So why hadn’t we heard of them before? Perhaps they were hiding.

    Why were they hiding? Perhaps something awful had happened between humans and Cantrips long ago, driving the Cantrips underground. Literally.

    Then why we were hearing about them now? Something must have happened that made staying hidden more risky than coming above ground. Starvation? Underground isn’t the best place to maintain a steady population. But that’s not very dramatic or personal, for story purposes. Maybe, in addition, there’s an outside threat.

    Ok, so someone needs to confront this threat. One person, so we have someone to focus on. Someone more adventurous than your typical Cantrip.

    And so Miska, and all the Cantrips, brought a new form of mischievous sprites to the world.

    All because of the question “What the heck is a Cantrip?”

    John Sez

    First of all, notice she followed her zing.  She stumbled upon this new creature and started to research.  Her research didn’t provide much, of course. But following that impulse is key.  

    Next, did you notice she kept asking why?  Why don’t we know about Cantrips?  Why did they go underground?  Why are they returning?  That’s a motive or cause question. 

    There’s no way you’d use those exact questions in your story.  But you WILL want to know WHY things are they way they are.  You will want to know motives and causes, internal and external.  You’ll want to know WHY your hero is facing this problem, WHY the antagonist is working against her, WHY the hero decides to tackle the problem instead of ignore it or run away.  When the hero reacts and makes a decision to do X, you will want to know WHY (as well as WHAT’S THE RESULT).  Same with the antagonist.  When building setting, you might find it useful to ask things like WHY did they build a village here or WHY is my character a tailor?  Do you see?

    In addition, I’ve found that replacing “why” with “what” seems to be more productive to me.  So “what led or caused my character to be a tailor” helps me more than “why.”  “What’s motivating the antagonist” helps me personally more than “why is he doing this?”  That might be my own weirdness, but I think “what” subtly leads me straight into nouns and situations and values and beliefs.  Try it on and see if it doesn’t help you.

    Finally, did you notice her use of objective. The story about overpopulation in the underground didn’t interest her much.  She wanted something with an active antagonist.  Something that could focus on a character.  Knowing that objective, she started generating options that might fit the bill.  Which lead to the cool idea of a new type of mischevious sprite.

    Follow zing. Use the “what” (why) to identify cause and motive.  If you can, state your objective; the clarity will give your wonderful mind a focus for its generating powers.

     

    For more in this series, see How to Get and Develop Story Ideas

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3 Comments

  1. Thanks a lot John! The workshop was awesome and these handouts, awesome as well! They really clear the way for making strong stories and for fixing problems if they arise. I’ve heard some of this stuff said before, but never in a format as clear, concise and simple to use as this. You’ve cut to the heart of story form.

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