Holy Mackrel, My First Cover Illustration

And, Dude! Will ya look at this thing. 

igms-cover-issue8-smaller.jpg

Read FROM THE CLAY OF HIS HEART at Orson Scott Card’s Intergalatic Medicine Show.

Read the story behind the story on Side-Show Freaks in the coming month.

Then read more about Scott Altmann, the marvelous illustrator.

Born on Long Island, New York, Scott was never far from a drawing tool and a surface to make a mark. The early years consisted of funny-looking beasts and asymmetrical faces. Years later Scott attended the School of Visual Arts in Manhattan and graduated from the Illustration Department with his BFA.

He enjoys sushi, cerebral spelunking, playing guitar and painting in oils. He draws to escape, and tries to escape to draw. All other times he can be found with his wife and son, in Long Island, New York — laughing uncontrollably and causing mischief.

www.scottaltmann.com

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    Writing Update: 6/13/11 – reviewing the beginning

    I’ve finished chapter 17 of CURSE. I’m up to 50,000 words and have moved from the presentation phase into the struggle. And I’m stopping at this point to review the what I’ve got. I’ve learned that if the foundations of the story–the presentation phase–has fundamental flaws in it, you’re only going to create a HUGE rewrite mess if you push on.

    I know this from experience. When writing the first draft of CURSE back in 2009 (oh my heck, it feels like forever ago), I ignored my Spideysenses and told myself I could fix anything that was wrong in post production.  And it IS possible to fix many things afterwards–you can change scenes, improve clarity and transport, remove continuity errors, layer in character tags and things like that.

    And it IS true that sometimes you do just have to write to the end to figure out the story.  Sometimes you have to just write to the end, and do it in a substandard way, because if you don’t you’ll never finish anything. Sort of like sketching first and then painting. But if there’s something wrong with the basic premise of a story line, and you keep writing, then that story line affects everything it touches. The fractures ripple out all the way to the end of the book. And you might end up, like I did, having to toss a huge amount of what you’d written.

    Which is not all bad. I learned a lot and invented a lot of cool stuff while writing that. But when you’re on a deadline, it can be a killer.  And I’m not doing that this time. I worked out the big issues in my chapter outline.

    So I’m pulling back and reviewing. I’m delighted with everything but the villain. He’s still not right. I love his chapters, the scenes. I love the name I’ve given him–Endless. But the structure isn’t right. I’ve inadvertantly created two main villains. And that’s not useful. Having two “main” villains doesn’t double the power of the opposition. It splits it. The villain/henchman model works well. But I don’t have that either. Over the next few days I’ll be rectifying the setup. Then moving forward.

    For those of you who are writers, I thought you’d be interested to know that there were a few times these last two weeks when I dreaded the writing. I had a large problem before me or had to invent a new chapter (as opposed to using something from the previous draft), and a dread filled me. But I sketch/drafted my way to the end, and soon found the writing a joy again. 

    I can’t say enough about the sketch/draft method. I’ve found it works in creative activities OUTSIDE writing as well. When working up a lesson plan for my day job, designing landscaping for our house, developing a talking script for a sales call, writing a technical manual, or a hundred other things I’ve had to do–it’s always easier to work from something than create everything all from scratch.

    Sketching allows me to create that first draft. And it allows me to do this without having to worry about quality. Sketches can be silly. Weird. Full of crap. They can be all this because I can throw them away. They’re not meant to be permanent. And so there’s no pressure to perform. There’s no staring at a blank screen or page. Sketching is a free-wheeling joy. It fills me up with ideas. And then, when I’ve got the general idea of what I want to do, I can start in on the “real” draft knowing WHAT I want to accomplish which leaves me free to think about the HOW. And if I run into problems and realize the draft isn’t going to work, or I run into something better, I just call the current draft a sketch (or “take” as used in the movie business) and move on to the real one.

    Sometimes a chapter or section requires 1 sketch or take, sometimes I’ve run up into the 20’s. Sometimes I haven’t needed any at all. It’s not the number that’s important, it’s the process that has really freed me.

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  • Release Dates for the Novels

    BTW, I talked to Stacy Hague-Hill today and got the release and due dates.

    Book 1
    Revisions due May 15th, 2008
    Final due July 1, 2008
    Hardcover release Sept 2009
    Paperback release Aug 2010

    She said because it’s my first novel and because it’s a trilogy they want to make sure they properly lay the groundwork, getting cover quotes, working up excitement, etc. And that’s why there’s such a space between the contract, final delivery date, and HC release. Although the schedule repeats for every book. On the one hand, I wish they were coming out on a 9 month schedule. On the other hand, I think my focus should be making these three books the very best they can be. And this gives me the time. Besides, there will be a HC release and then a paperback and so each book will get two pulses each year. Although the paperback is released usually right before the second book comes out.

    Book 2
    Draft due Feb 2009
    Final due July 1, 2009
    Hardcover release Sept 2010
    Paperback release Aug 2011

    Book 3
    Draft due Feb 2010
    Final due July 1, 2010
    Hardcover release Sep 2011
    Paperback release Aug 2012? Not sure.

    That’s a ways out there. Holy cow.

    2011?

    I haven’t planned anything out that far into the future since college and that wasn’t really planning but a lifestyle (grin).

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  • Curse update: April 1, 2014

    CurseV2FinalV1Today is a fine US holiday. And so I took the day off to write. I just added over 6,000 words to the final big battle climax of my novel. And what a climax it is. It’s almost 50,000 words long. I still have another 5-10k to go.

    Folks, this is longer than a lot of short novels.

    I guess it would be more accurate to say I’m writing act 3. The book will probably exceed 200k words. So 60k isn’t too long for the final act.

    I will now sigh in contentment.

    *sighs*

    I’m enjoying the heck out of writing this.

    At the same time, I’m hoping to figure out how to make book three in this epic fantasy series shorter so I can get the story out to readers in a more timely manner. I might be able to write two normal sized novels instead of one monster. I will think hard about it.

    In the meantime, I hope to wrap this rewrite of act 3 up over the next few days. And then it’s just line and copy edits.

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  • Raveler Update: The Cover!

    Back in July, I contacted the talented Victor Minguez again to do this cover. I sent him a creative brief with three scenes that I thought would work well. Victor read the passages, then came back with some sketches.

    One of the scenes was of Sugar, battling howlers in the world of soul. Two parts of the reference I gave were the following. The first suggested an interesting lace pattern that fit my image of Sugar’s skenning. The second was a dead ringer for a howler. It’s actually “Lion,” made of used tires and steel by Yong Ho Ji. Okay I found it on Pinterest. But it’s absolutely gorgeous. I really thought this scene with Sugar would be the one.

    Skenning   Howlers

    Victor’s sketch is below. You can see the howlers in the foreground about to attack.

    RavelerSketchSugarHowlers

    The second and third scenes were of Argoth facing down Mokad’s Guardian and Matiga and her fell-maidens in the final battle. The fell-maidens are women you don’t want to mess with. Some of the reference included these. BTW, if you’re interested in other images I’ve captured, feel free to browse my Pinterest collections.

    Matiga Matiga2 Matiga3Matiga4

    This is the sketch he came back with. His notes explained that the enemy line would be reflected in the sword.

    RavelerSketchMatiga

    I love the idea of Sugar and those howlers. I can see the image in my mind, and it’s awesome. But we felt this would make a more appealing cover. Maybe someday we’ll pay for someone to do that Sugar illustration just for the heck of it.

    The next step was to do a value study. This was the first.
     RavelerValuesFirst

    I wanted to see what a couple of variations might look like.

    RavelerValuesCloseUpView  RavelerValuesMoreFaceSketch

    Ultimately, I thought all three of these were powerful. The first two really draw attention to her eyes and give a great focal point and hierarchy. In fact, I still go back and forth even now. But I did like seeing more of her face. I think anyone of them could have been great, but we ended up going with the third. A little magic from the artist, and Shazam!

    RavelerFinal

    There are a lot of things to love about this. Victor’s gorgeous backlighting and halo effects. The part of the story told in the reflection in the sword. And the fact that this woman is not some fluff bunny, running around in ridiculous bikini wear. She’s even got a bit of sneer or growl going on. My friends, this is a freaking fell-maiden. I also like that Victor etched an important symbol into the armor.

    Here’s the illustration in the cover.

    RavelerFullSpreadWeb

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