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The book trade is a . . . trade

James Dawson, YA author, feels it’s somehow wrong to hold back on cussing in his fiction. He wrote an article about this in the UK Guardian called “Why Teens in Books Can’t Swear.” He thinks it’s unrealistic. He thinks it’s about gate-keeper censorship. You know, parents wanting to steer their children towards certain experiences and away from others.  

People.

Dawson’s approach to the whole problem is wrong-headed. This isn’t about the virtues and vices of fiction. Or about gatekeepers, especially in today’s ebook world.  Or what experiences parents want to provide their children. And it’s not about art reflecting reality. Reality includes trips to the toilet, and yet we somehow fail to include realistic bum wiping in so many of our tales. Good heavens, have we betrayed our artistic integrity? No. We’ve just naturally chosen to include things that appeal to us and leave out others that don’t. Every book is an exercise in hundreds of such choices.

The fact is that Dawson’s forgetting that a fundamental aspect of the book trade is the trade.  The buyer trades his or her money for a product (the book) that provides a service (the entertainment, thrills, chills, etc. of the reading experience) he or she values.  A customer preferring one kind of experience over another isn’t censorship (the horror, the horror).  It’s choice.  

As an author, you make your offer. If folks like it, they buy it. If not, they don’t. Nobody owes you a purchase.

This means that in any business, and selling fiction is a business, the most sensible way forward is to offer your intended buyers something they are likely to value.  Something they’re going to like.  Something they want.  If your buyer is thirsty and wants water, offer him a cold glass of water, not a waffle iron.  And if you can’t bear to develop anything but waffle irons, then, by all means, develop waffle irons.  Just make sure you offer them to the folks looking for . . . waffle irons. 

This business of making offers also means that we package our products and services so that customers can easily tell what’s in the box. You don’t want someone to purchase your box thinking it contains breakfast cereal when in reality it’s a bunch of bolts.

Yeah, writing is an art. But offering it in trade to others is also a basic economic act.

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  • Generating Story 6: The Story Development Framework

    Folks, it’s been almost six months since I added anything to my series on how to get and develop killer story ideas.  There’s a reason it’s been so long—I’ve been heads-down trying to develop my own stories. 

    I have allotted myself only so much time for writing each day, and when things have to give, unfortunately, it’s my blog that goes first.  Actually, the social media goes first, which is why I have such a lame Facebook and Twitter presence. Of course, if anyone contacts me directly using the link in the sidebar or comments on a post, I always respond promptly.

    Anyway, I wish I had more time, but I do have a day job.  I also have wonderful wife and four daughters, and I simply can’t miss my opportunity to enjoy them while they’re here.  For example, we just did an eight-hour roundtrip trek out to Roosevelt, Utah to attend the commencement ceremonies of my daughter who is graduating with her Associates degree from one of the state universities one month before she receives her High School diploma.  Yes, you read that correctly.  It’s all part of the concurrent enrollment program we have that’s a godsend for those of us who live in rural areas.  That was also the day of my 23rd wedding anniversary to a most excellent and wonderful wife and mom, who would like to think of herself as a large cat, something like a jaguar, but who is more like a horse—sleek, beautiful, and good for something.  Nellie’s a rock. 

    So all that blather to say I haven’t had much time, but I am happy to announce I’ve got something for you today.  I think you will find quite helpful. 

    The Framework

    One of the problems new writers run into is that they don’t know where to start or how to proceed.  This is the same with any complex endeavor.  In my day job, I’ve been teaching some fairly complex things for a number of years, and I’ve found that when you give students a framework for learning, it makes everything SO MUCH EASIER.  Show them the forest first, then the trees.  When you give people a structure, a mental schema, it frees up their working memory so they don’t get overloaded. 

    But it’s useful for more than learning about something.  When we try to do something complex, it’s so much easier when we break the task down into its parts and outline clear objectives, guidelines, and tools for each part.

    I realized that I haven’t really done that here.  I’ve given the general framework for the three things you need to learn to write stories—(1) what stories do, (2) how they do it, and (3) how to develop them.  But I haven’t given one for development. So here it is.

    There are three parts to the framework:

    1. The development OBJECTIVES.
    2. The development PRINCIPLES for each objective.
    3. The development TOOLS you use to help you with each objective.

    Each post I’ve made about writing stories and each post I will make in the future will explain some part of the framework.  For example, the 27-part series Key Conditions for Suspense that I wrote for SFWA explains key principles and concepts for character, problem, and plot.  The post in this series on the Story Setup explains a tool that can be used to help you develop your story’s problem. And so on. What the framework should give you is a map, a guide to help you know what to do and how to do it.

    The Development Objectives

    Let’s start with the objectives. A story is made up of just a few main parts.  I’ve found I’m most productive when I keep the objectives for those parts foremost in my mind and when I keep the list of objectives simple.  Having too many objectives makes it almost impossible to move forward. Here are the objectives I have when I’m developing a story.

     

    Area Development Objectives
    GENERAL Make the story come alive in my own mind
    GENRE Define the overall type of story I want to write
    CHARACTER Develop characters who move and delight me
    SETTING Develop a setting that interests me and feels real
    PROBLEM Develop a story problem that I find compelling
    PLOT Help the reader hope and fear for my character
    TEXT Evoke the story in the reader’s mind

     

    Your job is to develop the story, making it come alive in your mind, then write it in a way that will evoke it in the reader’s mind. You do that by focusing on the objectives you see above.

    Note that I do NOT develop these areas in any special order because ideas for any of the six parts could come at any time. And because I’m focused on the objectives, I don’t get trapped into activity for activity’s sake.  I don’t do character histories because a big name author said that’s what I should do.  I don’t do outlines because everyone I know does them.  I don’t do any activity just because it’s on some list.  I work to accomplish something.  And the things I want to accomplish are listed above.

    Development Principles & Concepts

    Once we know what we’re after, we need to understand the principles and concepts that will help us develop those things.  For example, what kinds of characters “move” and “delight”?  What makes a story problem “compelling”?  What makes readers hope and fear for a character?

    If I don’t understand the principles and concepts that underlie each of the objectives, I’m going to have a difficult time meeting that objective.  So let’s add in the key principles and concepts I’ve found that help me meet those objectives.   

    Area Development Objectives Development Principles & Concepts
    GENERAL     Make the story come alive in my own mind       Focus on developing the 6 core parts of story (genre, character, setting, problem, plot, text) in no special sequence
    Gather zing: use a drag net and hunt with a purpose
    Generate my own zing
    Develop in iterations
    Practice farmer’s faith
    Write what you care about and believe in: listen to your personal Spidey-sense
    Make enough time
    Relax and have fun
    GENRE Define the overall type of story I want to write Reader expectations
    Tropes and patterns
    CHARACTER Develop characters who move and delight me Sympathy
    Deservingness
    Interest
    Types and roles
    Cast sizing
    SETTING Develop a setting that interests me and feels real   How things work
    Telling details
    What’s necessary
    PROBLEM Develop a story problem that I find compelling Hope and fear
    The 3 main types of problems
    Character goals
    Opposition
    Problems that speak to the reader (theme)
    PLOT    Help the reader hope and fear for my character     Suspense
    Surprise
    Curiosity
    The 3 phases of a story’s problem structure
    The story cycle
    Patterns
    TEXT               Evoke the story in the reader’s mind           Telling to evoke
    Clarity
    Working memory limitations
    Stimulus-response order
    The story cycle
    Scenes and summary
    Point of view
    Beginnings & endings
    Poetic devices, Sound and rhythm
    Mechanics

     

    Now let’s see how I’d use the framework.  Let’s say I want to work on developing character.  Sometimes my drag net pulls in great character ideas without much effort on my part at all.  But sometimes what I drag in needs some development.  And sometimes I don’t have anything in my net at all and need to generate something from scratch. 

    When it’s time to develop character, I’ve found that if I focus on the key things that trigger my sympathy for someone, my feeling that they deserve reward or punishment, and my interest in them, it’s much easier to develop a character that rocks, one that moves and delights and thrills me.  It also helps me to think about the roles my characters play.  So I’ll apply the principles one way when developing a sidekick and another when developing a villain.  Finally, there are only so many words in a novel. I need to manage my stage time.  If I have too many characters, I might not have enough stage time to develop any story in a satisfactory way.  If I have too few, I might run into problems with structure and plot.

    Let’s say I want to work on my story problem.  Well, I’d focus on the things that make readers hope and fear for my character.  I’d brainstorm options for the three main story problem types.  I’d make sure my I knew what the goals were for my protagonist and antagonist.

    Do you see how this works?

    Once you get enough material developed in each of the story categories (character, setting, problem, plot, and text), the story will come alive in your mind.  And then it’s just a matter of finishing the text so that it evokes the story in the reader’s mind. 

    Some may wonder why I included text as part of development.  Don’t you develop the story first and then translate it to the text?  No.  A lot of development happens as you write the text.  For example, it’s hard for me to get my character’s voice and attitude without putting him or her on the page.  

    If you go back and look at the list again, you’ll see that the principles and concepts supporting the objectives for genre, character, setting, problem, plot, and text have a lot to do with how story works.  On the other hand, the principles supporting the general objective of having the story come to life in my own mind focus on how we develop stories.

    In this series, I’ve been focusing on the principles of how we develop stories.  But you’ll also want to continue to enlarge your understanding of how stories work.  For more on the principles for character, problem, and plot, see my 27-part series I wrote for SFWA on the Key Conditions for Suspense.

    Development Tools

    Now that we’ve identified what we’re supposed to develop and the principles that support those objectives, it’s helpful to see the different types of tools we can use to help us meet our objectives.

    A tool is just that—something we use to accomplish some objective.  Chimps use sticks to help them fish termites out of holes. Bakers use beaters to help them mix batters. Mechanics have tools to help them turn screws and nuts. Writers have tools to help them do what they need to do.

    I’ve listed the tools I’ve found useful. I know you may not know what a number of them are. That’s okay. In the series I’ll explain what each is and how to use it.  For now just look over the list.  And because I can’t figure out how to make my blankety-blank tables look snazzy with the WPress template and controls I have, I’ve provided a PDF of the framework here instead. Click on the link below to download it.

    John Brown’s Story Development Framework v2012-05-12

    Did you notice that for each set of tools I also list “Other . . .” That’s because there are many tools that authors find useful.  Try them.  Keep the ones you find productive and toss the rest.  This isn’t an exhaustive or mandatory list.

    And remember that the key thing isn’t the tool.  The objective is.  The tool is simply a means to help you meet the objective.  And so you don’t have to use all the tools.  You don’t have to use any of them.  Because the goal is NOT to use a tool.  The goal is to develop the story.

    For example, if you already have a rocking problem, there’s no need to use a tool to get one.  If you’re doing a character history and suddenly hit gold, you don’t have to finish all the prompts in your history document.  You don’t have to because this is NOT about filling out forms.  It’s about making the story come alive in your mind.  Sometimes you need only a little development to get the ideas, sometimes you need a lot.

    Bottom line: focus on the objectives.  Keep developing material until you have enough in each of area that the story is bucking and kicking in your hands.

    And, again, don’t worry about developing the objectives in a certain sequence because there isn’t a best sequence.  With one story you might start with a little character, then a bit of setting, then some text, then more character, then problem, then plot, the back to character, then setting again, then something else, a bit here, an idea there.  On another story you might start with a scrap of text or something somebody said and go to plot then character then genre and then back to each one again and again, building up line by line in some other way.

    There is no golden development sequence!  Just keep the objectives in mind, and keep your eyes open for ideas that you can use to meet each objective.

    Where to start

    Having laid the framework out, I know some might be wondering where to start, especially after I told you it didn’t matter where you started.  You’re wondering this because the fact is that it IS nice to have some guidance.

    And because it really doesn’t matter how you meet the objectives, and because most ideas come when you’re on the move, then there’s a great benefit in simply starting with any method you have at hand.  So let’s not fall prey to an attack of dithering brought on by option overload.  If you don’t know where to start, try this.

    1.    Take Stock

    First, identify a number of slots this week and next when you can work on your story. Try to get at least ten hours each week. You may find your slots in the morning, during breaks, at lunch, late at night.  Just find some times that work for you.

    When that first time slot comes, take stock of the ideas you have right now, the zing you’ve gathered or generated to this point, and make a rough summary.  Do you have any bits of character, problem, or plot?  Have you delved into your setting?  Do you have an idea of the story genre?  Do you have any inkling about the type of story this will be, e.g. is this going to be a story about cyber security, love, friendship, vampires, spies, World War 2, two old fisherman and the mafia?

    Summarize what you have in just one or two pages. Or maybe you only have one line. That’s okay too.  Write it down.

    2.    200 Words

    When you’ve finished step one, ask yourself what genre of story you’d like to write.  Maybe you have two or three genres you’re interested in.  Maybe you want to write some mix—a cowboy science fiction, an epic fantasy comedy, a romantic thriller.  Think about what kind of story you would like to read.  Think about the kind of characters, plots, and settings you enjoy.  The kind of experience you would love to have when reading.  Write two paragraphs summarizing your thoughts. 200 words or less.

    3.    ID Some Patterns

    Third, identify two or three other stories that are kind of like the one you think you might want to write.  Write the titles of these stories down even if they’re only vaguely in the ball park. Now answer these questions about them:

    1. Size

    • How many words or pages was in each book?
    • How many chapters?

    2. Characters

    • How many main characters did each have?
    • How many points of view?
    • What did you like about the characters?
    • What would you do different with the characters?

    3. Problem & Plot

    • What was the protagonist’s main problem?
    • What did the antagonist want?
    • What were the cool plot points or surprises?

    4. What else was cool about the story?

    Now go the extra mile and outline the plot in two pages or less.  Just do little bullet points.

    Did you get any ideas for your story from this?  Anything you want to copy or twist?  If so, write it down.

    4.    Go Zing Hunting

    Fourth, identify the main character, setting, problem, or plot ideas that are drawing your interest.  Decide to go hunt some zing with a purpose.  Pick one of the ideas you think will be a big part of the story, go to the library, and get some books on that thing.  Start with books for juveniles if they have them, then work into more hefty tomes.  Identify some documentaries or films on the subject.  Check them out.  Or get them on Netflix.  Read and watch, keeping your eye out for ideas that might work for your six core story objectives.

    Is there someone you can talk to who has first-hand experience with this thing?  If so, call or visit them and ask them some questions.

    Can you go experience it first hand?  If so, do it.

    Did you get any ideas for your story from this?  If so, big or small, write them down.

    5.    Review

    Fifth, review the zing you’ve captured to this point.  Note anything that pops out to you.  Can you write your story concept down yet (the character, the setting, the goal, and the main opposition and obstacle he or she will face)?  Give it a try.

    If not, no biggie.  Review the seven development objectives to fix them in your mind.

    6.    Generate Some Character and Problem

    Sixth, flip a coin.  Heads you’ll start generating character.  Tails you’ll start generating story problems.  Review the principles for the part of story the coin toss determined you’d work on, then begin generating as many options as possible for that part of story.

    If you’re generating character ideas, list all the types of characters commonly associated with the big idea you’ve been researching.  Try to get at least ten on the list.  Maybe you’ll include some specific people you ran across in your research.  Then list a bunch of types of characters not commonly associated.  Maybe throw in a few people you know who might be fun to base a character on.  Identify characters from each list you think might enjoy writing.  Generate a few more.  Let’s say three.  Don’t be afraid to be wacky.  If you have to, include Chuck Norris as the last one.

    If you’re generating problem, list the threats, opportunities, and mysteries commonly associated with the topic you’ve been researching.  Get at least ten.  Make sure you include some big, significant ones that really speak to you.  If you’re going for comedy, add in some smaller ones.  Think of your favorite comedy show, e.g. Jerry Seinfeld, and ask the types of problems those characters might run into here.  Now list problems that are not commonly associated with this idea.  Try for at least ten.  Identify problems from both lists you think might be fun.  Generate three more.  Don’t afraid to be a bit wacky.

    Now switch.  If you did characters first, do problems and vice versa.

    Did you get any ideas for your story from this?  If so, write them down.

    7.    Generate Some Plot

    Finally, think about the type of problem your character is facing.  If you have a couple of problems you’re deciding between, or perhaps a story where a character has a couple of story lines (maybe an inner one and an external one), choose one to work with.  You can develop the others later.  

    Write up the character’s goal in 50 words or less.  Now list out the steps people like your character would usually take to solve the type of problem you are working with.  Try to avoid having your character do dumb things.  Let them be smart.  If you have no idea how anyone would go about solving that type of problem, go do some research.  Talk to someone who might know.

    Once you’ve sketched out those general steps, generate a list of at least 12 disadvantages, obstacles, conflicts, or surprises your character could run into that would make it really hard to solve the problem and reach his or her goal.  Some of the items on your list can be small; others might throw the character for a major loop.  Again, if you can’t think of any obstacles or quickly run out of ideas, go do some research.  Talk to someone who might know.

    Now look at this from the antagonist’s point of view.  What’s his goal?  Write up the antagonist’s goal in 50 words or less.  What are some common steps a smart and determined (maybe ruthless) person like your antagonist would take to go about removing the problem the hero is causing? 

    Did you get any ideas for your story from this?  If so, write them down.

    And Now?

    At this point, you should be well into the development of your story.  It’s up to you how to proceed.  Maybe you want to write an exploratory draft of a few chapters to get the character’s voice and start defining the setting.  Maybe you’ve discovered you need to research a bit about something specific like sharks or Cessna airplanes or the tactics of Napoleonic armies.  Or maybe you feel it’s time to sketch out a general outline of the plot.  Or maybe you want to review the principles and concepts of one of the story parts.  Or maybe it’s not that at all.  Maybe you want to watch or read some stories in your genre to see how they did it.  There are a lot of things you could do.

    Pick something and do it.  There’s great power in simply getting to work.  Continue to develop the various parts of your story.  And if you feel ready to start writing a draft, then start writing the draft, even if you peter out after only one scene. 

    Remember the objectives.  Keep working on them.  Sooner or later, I guarantee you, the story will open its eyes and look up at you.  It will not come to you fully fleshed out.  But you’ll have enough to switch your focus to drafting.

    When I get to that point and my mind is juiced with some interesting characters in an interesting and compelling situation, I usually capture the essence of the story by writing some form of the Story Setup.  Then I write a simple working outline, which is nothing more than a bullet point sketch of how my character runs into his problem, his response, some of the obstacles he faces, and the results of that action, which leads to trouble, which leads to more action, etc.  It also includes the same for my antagonist.  This is story cycle stuff.  I might include a few key details I need for the scenes I’m listing out.  Or not.  Furthermore, I might be able to envision the whole thing at this point and write an outline that reflects that.  Or I might see only the first few scenes clearly and have to be satisfied with a general sketch of what happens later.  That’s not a big deal because development continues as you’re drafting.  The key is that the story is alive in my mind, and I know in general what it’s about and where I’m going.  It’s enough to begin.  And so I begin to write chapter one (if I haven’t written it already).

    Good luck!

    In the next post I’m going to explain how to generate your own zing using Creative Q&A.  Hopefully, I’ll get to it before another six months has passed :O

    For more in this series, see How to Get and Develop Story Ideas

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  • The Key Conditions for Reader Suspense Part 1: Problem

    Sometimes it feels like there are a thousand things to remember when writing a story. New writers who make lists of these things soon begin to drown in them. But I’ve come to realize that many of these “rules” don’t matter.

    They don’t matter because many ignore the function of story. This makes it impossible to know how and when to apply them, or if they’re even something you should apply in the first place. Furthermore, a good number that do tie back to function often have little impact.

    In fact, the more I write, the more I believe the Pareto Principle applies to writing–a few vital factors make up most of the effect. The key is to focus on a limited number of fundamentals. To focus on these things that matter most. The things that produce the biggest bang for the buck.

    So what really matters when you’re writing a story?

    That all depends on what you’re trying to do. Form follows function.

    So what is the function, the objective?

    First of all, it’s something that happens in the reader. Readers buy stories because they provide a service, they do something to the reader, guide them into an experience. In this series, I take a look at what I think is one of the core elements of the story experience and identify the Pareto factors for delivering it to the reader.

    That story core, or at least a huge part of it, is suspense.

    Man goes out and turns on his sprinklers. They hiss to life. He scratches his bum, looks at the rising sun, goes back inside, and nothing more happens.

    You want to pay me money for that one? Want to make it into a movie? It’s a story.

    Yeah, it’s a story alright, you may say, but who cares?

    Okay, so maybe while he’s scratching his bum, a guy with a gun slips in the back. The intruder points the gun at the man’s daughter who is standing by the toaster buttering her bread. She’s a teenager, dressed in cutoffs and hiking boots. The intruder says, “Your father is going to be coming back through that door any time now. You’re going to call him into the kitchen. We’re going to have a chat. You two didn’t finish the business we talked about.”

    The girl only has a butter knife, but she grips it tighter, considers that only 13% of shots fired by cops in gunfights hit home. This was drilled into her by her firearms instructor. The guys who are trained only hit 13% of the time. It’s that low even though most gunfights start with the opponents standing only six feet away from each other–the distance between her and Gideon with his gun. That’s what happens when the adrenaline takes over. But Gideon doesn’t look like he’s full of adrenaline. He looks like a man going to a BBQ. So maybe he has a 40% chance with each bullet. That still gives her 60. 

    The front door opens. It distracts Gideon for just a moment. The barrel of his gun moves slightly to the left.

    It’s not a story yet, but it’s more interesting. And it’s more interesting because that second version generated something the first one never could. What it generated, dear Reader, was a little rise of hope, fear, and curiosity–a little suspense.

    After finishing draft 3 of CURSE OF A DARK GOD, I needed a break. So I reviewed my notes of DARK GOD’S GLORY, debriefed the many things I learned this last year about novels and story (and, oh boy, was it a year for learning), wrote up my “Ideal Novel” document, and then began to study structure and suspense. It’s been a wonderful and fruitful month.

    I think I’ve found some clarity and solidified a number of Pareto factors for suspense. Let me share my current thoughts on the subject. (Interestingly enough, the Writing Excuses guys just did a podcast on this subject: 5.4: Creating Suspense. You might want to check it out.)

    Because form follows function, let’s start with the end in mind.

    In the stories we love, the stories we stay up late at night for, the ones for which we pay $25.99 in hardback, the ones we willingly spend hours of our life on, those stories very frequently put the reader into a state of hoping and fearing for a character. This starts as curiosity and quickly moves to sympathy. Very often it builds to an edge-of-your-seat worry that continues up to the end of the novel. At that point the reader experiences a cathartic release.

    When we talk about suspense, this is what I believe we’re talking about. And a key thing to remember is that the tension we’re after is not something that’s in the text. It’s something the text builds IN the reader. So you may have massive explosions, deaths, chases, escapes, villains, and all the hordes of hell combine in your story, in the text, but that does not mean the story has dramatic tension. Because dramatic tension is a READER concept. You may have a relatively quite scene where a child is doing nothing more than swinging at a park, but because the reader knows the child molester has just arrived and the park is empty, the scene creates dramatic tension. The girl feels no tension. She’s just swinging away. But the reader’s tension goes through the roof. It’s all about what happens in the READER.

    So the question is what key factors of a story guide the reader into this dramatic tension?

    Well, we first need to understand what’s involved with this tension. What’s it made of? I came across a lovely *discussion of this last month in David Howard’s How to Build a Great Screenplay and have adapted it to my use. In emotional terms, we HOPE and FEAR for a character. “We don’t know what WILL happen, but we know [or suspect] what MIGHT happen, and therefore feel tension about those possibilities” (p52).

    Notice the key ideas:

    • Hope
    • Fear
    • Character
    • Uncertainty

    So what makes us hope or fear for someone? What makes us uncertain of an outcome?

    I see vital ingredients, key conditions in three of the four parts of story—problem, character, and plot. In this blog I’ll discuss the Pareto factors for suspense I see working in problem. In following posts, I’ll identify those I see in character and plot.

    The Nature of the Problem

    Form follows function, so what types of problems lead to us hoping and fearing for a character?

    When I look back at the stories I love that produce this effect in me, I see three main types of problems. I’ve talked about these before.

    Problem Type 1: Danger/Threat

    In this type of problem, there’s a danger or threat to some aspect of the character’s happiness that is significant enough that the READER can sympathize.

    With these problems we HOPE the character avoids or eliminates the danger, but we FEAR they may not. There are many aspects of happiness that might be threatened or in danger. I’ve listed below those that raise my FEAR and would raise my fear for someone else. I’ve stated them in first person, but you can think about them in third.

    1. Life

    In these situations my life is in danger or threatened.  People are out to kill me (HUNGER GAMES); I’m going to starve or freeze to death (“TO BUILD A FIRE”); there’s a shark in the water who would like a taste (JAWS).

    2. Security & well-being

    My security and physical well-being is in danger or threatened. These include all sorts of situations where bullies threaten me with violence or where I might be maimed in some way. Or I begin to lose some vital function—sight, hearing, speech, my ability to think, etc.

    3. Relationships

    In these situations my inclusion in a group is threatened. My love, friendship, relationship, feeling of belonging or of being valued are endangered. For example, I’m ostracized by a group, shunned, discriminated against. Or maybe my girlfriend begins to look at other men and I fear losing her, or my son and I become estranged and I fear losing him. This can even be a physical separation like in TAKEN (daughter kidnapped for the slave trade) or NOT WITHOUT MY DAUGHTER (daughter kidnapped by husband).

    4. Meaningfulness

    In these situations my sense of fulfillment of doing something worthwhile is in danger. I’m threatened with a life of drudgery. You can see this at work in the beginning of THE INCREDIBLES where Bob, Mr. Incredible, has to work in a deadening insurance office. But it might be someone whose future or ability to do things that are meaningful to them is being threatened. For example, a boy who desperately wants to play the piano has his piano and is forced to do something else.

    5. Freedom

    Anything threatening our freedom. It might be slavery or blackmail or government control or a number of other things.

    6. Ownership

    In these situations my ability to retain and use my possessions is threatened. Any time something precious is stolen from me, my happiness is affected.

    7. Other aspects?

    These are the main aspects of happiness I’ve identified that seem significant enough to raise fears. If you think you know another, please post a comment.

    Problem Type 2: Lack/Opportunity

    In this type of problem, a character has a lack of and opportunity for some aspect of happiness that is significant enough that the READER can sympathize. These are often about characters in some kind of hardship. The lacks, hardships, and opportunities all have to do with the same aspects of happiness as listed above. In these situations we HOPE the character is able to fill the lack; we HOPE they will be able to grasp this opportunity for happiness. But we also FEAR they will fail.

    If you think about love stories, these are all stories of lack/opportunity. She’s alone, without a lover, or a satisfying and loving relationship, and she meets someone. Suddenly, she has an opportunity for happiness. As readers we immediately began to hope she will find that relationship wonderfulness and fear she might not.

    In the movie OCTOBER SKY a young boy lives in a coal mining community. But it’s not his thing. He suddenly gets an opportunity at school to do something with science. This is his ticket to doing something meaningful. We HOPE he doesn’t miss it, but we FEAR he might.

    Problem Type 3: Mystery

    A character encounters a mystery that is significant enough that the READER can sympathize or feel curiosity about it.

    The first two types of problems center on happiness. They raise suspense and sympathy and worry in the reader. This last type of problem centers more on raising curiosity in the reader. We HOPE the character solves the mystery because we want to know the answer as well, but we FEAR they might not.

    Very often these types of problem are paired with some aspect of happiness. The vast majority of murder mysteries, cop stories, and courtroom dramas do this. In fact, many happiness problems are paired with mysteries and puzzles.

    Problems that are HARD to Solve

    Let’s go back up to the objective. We want to HOPE and FEAR for the character. We don’t know what WILL happen but suspect or know what MIGHT and we worry and feel tension about the possibilities. We want to worry, and we want that worry to build to a pitch. We then want to experience a cathartic release.

    How will we FEAR if the problem is so easy anybody could fix it? How will we WORRY if the lead has all the odds stacked in his or her favor?  How will we feel UNCERTAIN if we know exactly what’s going to occur?

    I can’t worry for Frodo, for example, if all he has to do is cast the naughty ring into the pit of doom that lies on the other side of his street. I can’t worry about a guy finding a girl to love and who will love him, and have that worry build to a sharp edge-of-your-seat point, if all he has to do is proclaim his feelings and the girl immediately rushes to him forever.

    The facts are that we won’t feel fear, worry, or uncertainty unless the problem is HARD to solve. I’ll discuss the Pareto factors for making problems hard when I talk about plot.

    Problem Intensifiers

    Besides being hard, problems need to be urgent. I’ve identified four factors that seem to intensify the nature of the problem: probability, immediacy, significance, and specificity.

    1. Probable

    It’s one thing to face the one-in-a-gazillion chance that I might be trampled by a herd of elephants when I walk out of the door. It’s quite another to know that the last seven people who walked out of the door were killed by the madman with the AK-47 sitting at the end of the hall.

    The higher the probability of the threat or loss of opportunity, the more intense the problem becomes because it’s more likely I’ll lose. No probability and I have nothing to FEAR.

    2. Immediate

    It’s one thing to know an asteroid will hit the earth and kill us all in 7,000 years. It’s quite another to know it will hit in three days.

    The more immediate the problem, the less likely I’ll be able to solve it. The less likely my chances are, the more I’ll WORRY. Give us 2,000 years, and I’m sure we’ll figure out the asteroid thing. Give us three days, and that’s probably cutting it too close. This is why setting up a time limit, a ticking clock or ticking time-bomb, can ratchet up the audience’s tension.  Of course, it has to be a short time limit. You can’t start the bomb ticking, and give the lead 45 years to disarm it.

    3. Significant

    We talked about this before. It’s one thing to face the kidnapping of my pet spider. It’s quite another to face the kidnapping of my child. Significance increases when more is put at risk.

    The more significant the threat or opportunity, the more invested I become. The more I FEAR to lose.

    4. Specific

    It’s one thing to say that something bad is going to happen. It’s quite another to know that kidnappers are going to cut your finger off with a pair of wire dikes. It’s one thing to have someone say something good will happen (Chinese fortune cookie) and quite another to say your uncle just died and left you a million dollars, but you have to fight your three cousins for it.

    The more specific the problem, the easier it is for us to see the specific possibilities and react to them with HOPE and FEAR. Generalities don’t trigger emotions.  Striking snakes do, though. As do garbage disposals that are turned on just when you reach in to get the baby’s pacifier.

    Another part of this is to make the threat specific to the hero. It’s one thing to say a lot of people in the United States or Russia or India are going to die. It’s another to say the hero will lose his own child or wife in the event. In fact, the loss of one child can make the problem more intense that the loss of thousands.

    This is not to say you can’t write about threats to large groups of people. That’s one of the ways to broaden the scope of the problem and make it more significant. It’s just that problems become more intense the closer they comes to home. Things that threaten us personally, or those we love, raise more fears than those that threaten people we don’t know. A flood raging in the next county is different than the one coming down our street. So in story, the more personal you make the threat to the person we’ve invested in, the more intense the threat will be.

    Uncertainty

    Supporting all of this hope, fear, and worry is the fact that the reader is uncertain of the outcome. The character must have a chance to solve the problem up until the end, but for no extended period of time can it look like winning or losing is assured, because the moment the reader can predict the ending and the major turns along the way, that’s the moment they will lose interest.

    Think about this. It’s the first quarter of a football game, and the score is 64 to 0. Anybody sticking around for that one to play out?

    No, you can predict the ending. Why watch? Predictability kills hope, fear, and worry. It kills interest.

    So how do we make sure the reader is uncertain of the outcome?

    First, as stated before, we make the problem hard to solve. We’ll get into more specifics during the post on plot, but we make the problem harder to solve by giving our characters limitations, putting them into ongoing and continuing troubles, and making them face conflict with their own competing desires, other people in the story, and the setting.

    But there’s another ingredient. The second thing we do is introduce surprise. Surprise is one of the vital elements in story making precisely because it makes things unpredictable. It makes hope, fear, worry, and curiosity possible.

    There are two forms the surprise takes. The first is surprising or new limitations, troubles, and conflicts. New twists to the problem.

    Maybe we’ve seen lots of stories about assassins who need to go behind enemy lines. But what if we add a surprising conflict. What if our character is asked to sneak in and kill his sister? Or his mother? Or his best friend? Or the teacher he loves?

    What if our lead is not a highly-skilled CIA operative, but a child who has been trained for this, and not as a suicide bomber? Or a grandmother with no training at all who is forced into the situation?  What if the person she is supposed to kill isn’t in enemy territory but a religious leader or someone in our own government?

    Do you see? You simply twist the elements of the problem in new ways. While the situation may be similar, it’s not the exact same thing they’ve seen before, and so it prevents them from predicting how things will unfold. While they suspect what MIGHT happen, then don’t know what WILL happen.

    The next type of surprise is to simply introduce a turn into the story the reader cannot foresee. Again, this relies on reader expectation. So the sidekick we’ve lead the reader to trust turns out to be a traitor. The tactic that the reader has seen work so many times in other stories fails right off the bat in your book. In fact, maybe the whole plan fails. The villain finds out about the child assassin in the beginning and when he shows up, they’re waiting.

    Surprises give the story vital jolts of life. Set up a problem that has a new twist to it and give us some unexpected twists along the way during the plot.

    Developing a Story Problem

    Story problems are the engines that make stories go. They define where a story starts and when it ends. They do so because they generate hope, fear, worry, and curiosity. You might have great characters and a fabulous setting, but if your characters don’t face gnarly problems, readers will be unable to hope and fear for them. They will not worry. And they’ll soon tire of waiting for something to happen.

    When I’m developing the central problem of my stories, I find the most exciting possibilities when I think of possible threats/dangers, lacks/opportunities, and mysteries. My ideas start to really crackle when I think of ways to make those problems harder, more urgent, and the outcome more uncertain. When I do this, I find I never have to worry about knowing what to write next. The problems beg for scenes.

    It’s true that some delightful stories do not promise or deliver suspense and curiosity as their major delights. For example, in many mysteries, readers are not hoping and fearing as much as they are enjoying the character interactions or the humor. But even in those stories, hope, fear, and curiosity play a significant role. They often structure the novel.

    The bottom line is that suspense over a character’s fate (hope, fear, and worry) or the answer to an involving question (curiosity) is one of the key things readers come to our stories for. And all that suspense starts with problem. However, it can’t end there because readers won’t worry for just anybody. You have to have characters they can get behind. In the next post in the series, I’ll write about a number of Pareto factors that naturally invest a reader in a character’s fate.

    Notes

    *These notes might expand. For right now I just want to share the full Howard quote.

    “As we’ve seen, what the audience hopes for and what the characters hope for need not be the same thing. The same is true of our fears versus their fears. But how do hope and fear fit into the scheme of storytelling? Hope and fear are about the future. They derive from uncertaintly about future events in the story, future decisions the characters might make, future discoveries or revelations that might be unearthed, future outside forces and how they will influence the journey of the characters. When we discuss hope verusus fear in dramaturgical terms, this uncertainty is a function solely of the audience and its experience [my emphasis]. This is dramatic tension. We hope the man with the cobra in the shoe box won’t open the box; we fear he might and get himself or someone else bitten. We don’t know what will happen, but we know what might happen and therefore feel tension about those possibilities” (How to Build a Great Screenplay, 52).

    Parts in the The Key Conditions for Reader Suspense Series

    1. Scene  (coming soon)
    2. Development Tips
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  • |

    The Little Secret that Propels So Many Blockbuster Plots

    I was invited to present a master class at the 2022 StoryMakers conference in Provo, Utah.

    We all want to develop plots that delight readers. Maybe we have ideas for the characters. Maybe we have ideas for the setting. Maybe we even have a couple of scenes.

    But a novel needs 40, 50, 60 or more scenes.

    How do you figure out what happens next, and do it in a way readers love?

    There’s one tool that can help.

    Harry Potter, Lord of the Rings, and The Da Vinci Code all had it. So did Star Wars, Raider of the Lost Ark (1, 2, and 3), Taken, James Bond, The Wheel of Time, and thousands of other stories, TV episodes, and films.

    It’s what I call the wanted object, sometimes known as the MacGuffin.

    A good MacGuffin will not only make your plotting easier, it can also inject a wow factor into your story that readers love.

    In this session, the writers learned what a MacGuffin really is and how you can use it to propel the plot and keep readers turning the page.

    Here’s a PDF of the presentation.

    2022 john brown – the secret that propels so many blockbuster plots2

    And here’s the PDF of the handout.

    2022 john brown – the secret that propels so many blockbuster plots handout

    Enjoy!

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  • Some lessons from Tom Clancy’s first novel

    tom-clancy-the-hunt-for-red-octoberTom Clancy is one of the biggest authors of our time. How did he break in? It’s an interesting story that Deborah Grosvenor, the editor who acquired The Hunt for Red October (Clancy’s first book), tells here.

    And this early interview provides more insights.

    So what conclusions can you draw from this? Here’s what I picked up.

    1. Writing a good book is one thing. That book finding success is quite another.

    2. Endorsements from the right people make a huge difference. More here in my blog Is Product Popularity Random?

    3. Know what you write. And if you don’t know it, do the research. And then invent what you have to.

    4. It’s not always a bad thing to start with a small press, especially if they’re going to put as much $$ into marketing and PR as this one did.

    5. To finish your novel, you’re going to have to set aside time and get it done.

    6. Finally, follow the zing. Clancy loved this stuff. Notice how his book was fed by the stories he heard and read.

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8 Comments

  1. This topic reminds me of how so many fiction authors claim they aren’t writing for the money. They tout the rich rewards of educating young people or creating enduring tales that will transcend lifetimes. And while those are wonderful goals, and I share them without reservation, I would also like to get paid for my work.

    Computer programers speak of the elegant solutions they devise in order to solve computing problems, and their work can be beautiful in its way, but they aren’t shy about demanding a paycheck. And I feel the same way.

    You’re right, the business of writing is a business. We either deliver what our customers want or we sell no products.

    — david j.

  2. And even with those who truly don’t write for the money, they still want compensation. They want to see their story affect people. They’re asking people to trade their time. And so it’s still a basic economic act.

  3. I feel your wrong here for the simple reason that it’s just how your looking at it. Look at it either way but just because someone else has a different take doesn’t mean their wrong.

    “It’s all about the food. With out it you would die so the only reason your getting money is so you can have food and not die.”

    The economy of it may come first in your reasoning, it may come second and it may even feel like implied background to the over all picture.

    -rehcra

  4. Rehcra,

    Dawson is complaining that some customers don’t like what he has to offer. That they “should” like it. What would you say to a guy who makes wasabi ice cream and then complains that a lot of retailers or ice cream eaters he offers it to don’t want it?

    When I say “economic act”, I’m not saying people should write thinking about dollars. I’m saying that writing for the purpose of being read starts with the assumption that you’re going to be asking folks to trade something of value for the opportunity to read your story. Are you saying that it doesn’t?

  5. First I’ll have to point out that not only have I not read any of Dawson’s blogs but that I have no clue who Dawson is.

    Second; What if the wasabi ice cream is the best ice cream flavor ever in Dawson the Ice Cream makers mind? Does he have a valid complaint now that people preconceptions about Ice Cream flavored like Wasabi seem to differ so greatly from what he sees as reality?

    People lately often make economics god. As if all things start and revolve around it. But the truth is the economy revolves around us not the other way around. Only in our minds do we revolve around the economy. Chasing the revolution may be best for some but others may just see it as a less important given. The sun will rise you don’t have to worship it in any way. And yes their is very little we can do to change that revolution but its actually easier to go against the grain of the economy then to try and change human nature.

    All ideas do not need to start with the economy. They can’t escape it but a good book is still a good book no matter how many of it are sold. And a bad book is a bad book despite the acclaim it may get for being a best seller.

    -Rehcra

    p.s. That was a lot more pointless and off topic then I had planned.I didn’t even answer your main question (It doesn’t have to START with that consideration.) but I decided to post it anyway 🙂

  6. Rehcra,

    I don’t know that we’re talking about the same thing. Dawson is the author of the article I linked to in this blog. Go read that, if you haven’t already, to see what I’m responding to.

    As to your point about Dawson’s love of wasabi, his job then is to find those that are like-minded or try to convince those who aren’t to give him a try. But in no case is it reasonable for him to demand customers like and purchase his product.

  7. It seems to me that Dawson is complaining that his intended audience does want swearing (and shagging and slaughter), but that there are “gatekeepers” that are trying to prevent Dawson from giving his audience what they want.

    The question I have is, who is more correct, Dawson or the gatekeepers (about what the intended audience wants)? Sometimes people just do things because that is how they have been done for a long time. Is that why the gatekeepers are doing it? Or do they really understand the wishes of the intended audience?

  8. JohnW,

    First, why must the market be monolithic?

    There are indeed YA customers who want swearing, shagging, and slaughter. And there are probably just as many who don’t.

    It’s folly to think all readers are alike. It’s folly to think you’re selling a book to every YA reader or school librarian that exists because there is no book in the history of the world that will appeal to all readers. Tastes vary too much.

    What anyone selling anything quickly learns is that they’re trying to sell into a specific demographic. On a basic level: sell water to the people who are thirsty. Not to those who aren’t.

    Just because Dawson writes one kind of story and finds some customers like it that doesn’t mean that all readers will. Dawson’s job is not to convince every reader to buy his book, just those whose tastes run that way.

    So both the the publisher AND Dawson could very well be right about what readers want. There is more than one segment to every market.

    Second, Dawson’s making a mistake when he suggests that the reader is the ONLY customer in this supply chain. Publishers and parents and school librarians are customers in a supply chain. The customer is the person who makes the decision to trade. Or has a huge influence on the decision. When trying to make any sale, you MUST convince the decision maker the trade is going to bring them value. And in a supply chain, you have decision makers at every link in the chain.

    Who are the decision makers?

    Unless you’re going direct, that will include publishers, librarians, and parents. Their tastes matter. You can’t ignore them as customers. They, along with the readers, ARE your customers.

    The first customer, unless you’re going direct, is the publisher. They have a target market in mind. They have huge incentives to deliver product that their intended market will like. But even if they’re way off, it doesn’t matter. They are your first customer.

    If you think they’re wrong about what their customers down line want, then it’s your job to convince them of it or find another distributor who is a better fit for your stuff.

    Which takes us back to the first point. It may be that there are people clamoring for your product, but that market might not be one that a specific publisher is interested in for a number of reasons, including the fact that many of the decision makers down line don’t want so much shagging, swearing, and slaughter.

    There’s a reason why the rating system on movies has persisted all these years. Despite all the problems, many parents and children use them.

    I can tell you that my wife and I have a huge decision making influence over what my young girls read. And, as a parent, I believe I’d be abdicating my responsibility not to. There are a LOT of parents who feel the same way.

    I’ve talked to many school librarians who recognize the fact that parents have huge influence in decisions about what their kids read. These librarians want the kids to read. And so they select and search out books they know the parents are likely to feel comfortable with and avoid those they won’t.

    Dawson’s an idiot if he thinks parents shouldn’t be involved in their kids’ lives. Or that a lot of parents don’t care about the levels of shagging, swearing, and slaughter their kids are exposed to. And since they are decision makers, those tastes ripple back up through the supply chain.

    If Dawson wants to include certain things, bully for him. But he’s going to have to convince decision makers all the way down a distribution channel. That’s just how supply chains work.

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