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Your single biggest challenge writing novels

I’m about to put together a brand-new novel writing boot camp, but before I do that I want to know what would be most helpful to YOU.

So if you want to write novels, my question to you is this…

When it comes to writing novels, what’s YOUR single biggest challenge, frustration, or concern?

Please CLICK THE LINK to tell me.

Click here.

As a thank you, those that answer the question will get a seat at a virtual, 1-hour training session I’m putting on where you discover 3 key principles of keeping your readers hooked.

I look forward to the insights.

You’re awesome ?

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  • A Great Post on Writing by Mette Harrison

    Author Mette Harrison writes a column on writing for Orson Card’s Intergalactic Medicine Show. I think you can read them without a subscription. This month’s column had some great insights. Here’s one fab example.

    I also recommend that if you want to write a book that readers will not be able to put down, focus on one really good story (more on this next month). I am not saying that you can’t have sub plots or minor characters. You can. But I urge you to make sure that your page count does not obscure which characters are the main ones or what their main goal is. If you have lots of different characters who are in different parts of your world, that is fine. But make sure that they are all working at different ends of the same thread, that they all end up being part of the same story. If you cannot figure out which character is the one you want your readers to care the most about, to root for most desperately, you may have too many characters.

    Good advice. There’s more.

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  • How Inequity and Deservingness Propel Readers Through Story

    Inequity and deservingness are two of the main factors that keep readers reading. If we want to write killer stories, we need to know how they affect readers. A few years ago I wrote an essay on this and thought it probably too technical for most folks’ taste. But I passed it on to a recent attendee of the killer workshop and he found it helpful. In fact, when he watched Pride & Prejudice shortly after reading the essay, he saw how these factors dramatically affected his rooting interest. So I’m thinking others will find it useful as well. 

    In order to understand it you must first read George Saunders’ short story “The Bohemians.” You’ll find it here in The New Yorker, January 19, 2004. It would probably be rated PG for some profanity.

    Now if the story doesn’t pull you in, stop reading. Because the essay probably won’t make any sense to you. You’ll only be able to understand it if the story works for you. But if it does, then ask yourself what the main character’s problem was and what drew your interest? Then read my essay, “How Inequity Evokes Reader Interest.”

    Please note “The Bohemians” does present a character with a problem, and the story cycle applies, but not in the straight-forward manner it does with most stories. BTW, if you’ve ever read Patrick Rothfuss’s excellent Name of the Wind, you’ll see inequity is what shapes the story there as well. If you haven’t read it, I recommend you give it a go.

    I’ll be interested to see your responses to Saunders’ story, my essay, and/or Rothfuss’s novel.

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  • Generating Story 8: Creative Q&A part 2

    I realized I needed to blather a bit more on this topic to warn you against something before I bring the other authors on.

    You’re going to be tempted.  You’re going to be tempted to seek for some Holy Grail list of magic development questions.  Some of you are going to be tempted to compile some big old honking list of “the questions that will produce a killer story every time and all I have to do is ask them.”

    That list doesn’t exist. If you seek for it, you’re going to waste a lot of time and end up having to fight killer rabbits and fetch shrubberies for weird knights.

    Don’t fall for it.

    But, John, didn’t you say there were core questions?

    I did.  You need answers for those.  But you need to also understand that a writer will ask a great number of development questions when writing a specific novel, some of which he might only ask once.

    Last year I was out on the forum at CodexWriters.com and one writer asked the rest of us how we approached developing our stories.  He was looking for some kind of development map, e.g. I have this piece of the story, now I need to develop the rest–how does one go about that? 

    That discussion led directly to this series on getting and developing story ideas. My thoughts then were that you need to define and understand the basic elements of story.  Knowing the key story principles behind each element leads us to a handful of core development objectives and questions.  But–

    I DO NOT think there’s a comprehensive must-do list. 

    Why?

    Because it’s been my experience that no two stories are exactly the same, and so no two stories require the exact same questions. And even if stories are similar, questions and techniques don’t always produce the same results each time. One question or technique might prove fruitful one time, but it might be unfruitful the next, or even unnecessary.  So the point of this is NOT to get a checklist of a hundred questions that will lead you to generate the whole story in your mind before you write.

    The goal is to develop the six parts. Use the questions you need to develop those parts.

    Look at the many setting and character profile question lists that float around. As I’ve used those, I always run out of steam because while some of those questions are interesting and helpful, quite a few of them just don’t apply to the project at hand. They bore me. Maybe I felt a spark of life with one question, but instead of following it as the way into the story, the whole checklist format suggests I need to move on to the next one and fill in the blanks.

    But my goal isn’t to fill in blanks. My goal is to make the story come alive in my mind, to make the character come alive, to develop someone sympathetic, deserving, and interesting (if he’s the hero).

    So while I think looking for productive questions is important, and I DO think there are some core questions that need to be answered every time, I think a person will be more productive if they step back and identify the key things they want in the story, the scene, the particular character.  This means we’ll have some standard questions and techniques based on how stories work, but it also means we’ll learn how to do the creative Q&A process on the fly, following the zing for the current project, coming up with questions that we could never predict we’d use. 

    And we’ll use the objectives for the six core parts as the guide then build upon them.

    For example, when finishing up my last draft of Curse of a Dark God, I wrote the opening to a big battle chapter. I know that for things to be clear to the reader, I need to set the stage, have a hook, give the what, why, where, etc. I need to transport them as best I can. Those are my objectives. The questions, while not formally stated, flowed from them–what are some options for a good hook, how do I want to set the scene, etc.

    These are fairly standard objectives/questions. They’re story fundamentals. And there weren’t a lot of them. You can get overwhelmed with too many niggling objectives and criteria. I’ve found it’s best to focus on KEY things. To ask myself–what are the Pareto factors, the handful of things that really have the biggest effect in story with character, plot, scene? Once I identify those factors I can easily turn them into questions.

    So I had those handful of objectives. But I had some others that were very specific to that scene that I probably won’t use in any other scene ever.  And I couldn’t have really even known about them until I got to the point where I was writing the scene.

    For example, one was how to introduce the Dogman of Toth and his pack of maulers in a way that makes the reader say “ho-lee crap those guys are screwed!” Another one was how to introduce the kitemen in a cool way. Another was based on a feeling I was getting from my Spidey-sense that the scene I was writing was going to undercut a later one if I made the hero’s objective to kill one certain character. So I had to ask, what is the right progression of these scenes? Who should the hero attack here so it feels right, like a progression?  Another objective was to make this whole battle scene awesome, thrilling. That’s certainly something I’ll want to do with other battle scenes. But not on all scenes.

    With the very next scene I was asking–how can I make this scene tender and heart-breaking? These ad hoc questions about the Dogman and kitemen and the story progression are all great questions flowing from objectives, but they were for that one particular scene.

    So I think there are some core objectives or principles of how character, setting, problem, plot, and text work. These are based on key story factors. I listed those out in the last post and in my series on suspense. You can make a “standard” list of objectives and questions out of these. For example, one of those key objectives is for the reader to care about the hero. Another is to find him interesting. I can indeed translate these core objectives into some standard POWER QUESTIONS that might be put on a list.  Along with some core questions, there are favorite techniques (tools) we each use to help us work up what we need and get into a story, scene, character, problem, etc.

    But I think a lot of writing is using the creative Q&A on the fly because it’s just impossible to think up all the objectives and questions you’ll encounter before you get into it. 

    Have I said that about twenty times now in this post?

    Let me suggest you not try to develop everything up front before you begin to draft.  Some development questions occur when you’re sketching or outlining. Others when you’re in details of draft mode. It’s a mistake to try to get it all up front in some list.

    The key, I think, is to have our handful of CORE development objectives/questions and ALSO expect to use the QA process along the way. This allows us to move forward in the creation without needing to develop everything up front, which is impossible (no, it really is impossible), and then step back and formulate questions when the need arises, based on our objectives of the moment, and use any number of methods to generate the answers until we have something that rocks.

    But John, how do you know when you’re ready to move forward?

    For me I need to have generated the story concept–the basics of the character, setting, and problem.  When I have that, I’m usually beginning to “see” things, although certainly not everything.  Often I’ve envisioned a couple of moments or scenes.  Maybe some dialogue, etc.  When I get to this point, I’m able to write a Story Setup statement.  And then I generate a sketch of the plot with a working outline.  I DON’T have all the details, but the story’s alive enough in my mind to proceed. 

    Sometimes I begin to draft what I sketched and find out it doesn’t work.  And sometimes I have to draft to get my story concept. Eloise McGraw (I love her book The Moorchild) usually found she had to draft seven chapters before she really knew what the story was about. That’s fine. The key isn’t to use a certain set of tools in a specific sequence. The key is to get to the point where you understand the story you’re telling. If I can do that with a bit of sketching and a little drafting, great.  If I need to do a bit more exploratory drafting to have the story come to life in my mind, that’s fine too.  The key is to know what I need to know about the story and work until I know it. This is writing that’s based on objectives, on principles, not on procedures.

    So there ARE core questions you’ll need to answer for every story.  But it’s also true that you will be hunting mythical rabbits if you look for a secret magic question procedure that lists all the questions you need to ask, EVAR!  Having said that, I’ll now let these other authors finally get a few words in edgewise.

    For more in this series, see How to Get and Develop Story Ideas

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  • Do you wish books had ratings for sex, violence, and language? If so I want to chat with you.

    MarshmallowMateysBack in 2011 I wrote a post titled “Since when did young adult fiction become the cure for cancer?”  It was a response to all the YASaves hysteria. The main point of my amazing post (grin) was that the people complaining about some YA content wanted not to ban books, but to simply have a way to more easily evaluate if they wanted to buy a particular book in the first place.

    They want to avoid purchasing what they thought was a box of Marshmallow Mateys only to open it and find a bunch of bicycle sprockets.

    Last year I decided to work on a solution. I have some ideas. But before I get ahead of myself and build something, I want to really understand if it’s a problem worth solving. I want to chat with others who do care about content to see what aspects of this are important to them and what they’re doing now to find this information.

    So, if you wish books had ratings for sex, violence, and language, then I want to talk to you. It will take about 20 minutes. If you’re open to chatting, leave a comment, or click Contact above and fill in the form.

    Because I live up in the middle of nowhere, we’ll have to chat via a web meeting. But never fear: I’ll host that. All you’ll have to do is show up and answer my questions 🙂

     

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  • The MacFarlane (Tor), Correia, Hines Cage Match: Put It In The C Story

    Larry Correia is a big-booted barbarian who likes to fight in a cage. And a lot of us love to watch big-booted barbarians go at it.

    We like demanding matches. We like a little blood and good sportsmanship (of course, sportsmanship in the cage is different than in other venues). And we respect both sides for showing up and giving it their best.

    This last week Larry Correia battled with Alex Dally MacFarlane (and Tor, the silent partner, who thought her new column would be a great idea and has given her their big platform to talk) and Jim Hines. If you didn’t watch the match, here are the links.

    I’ve enjoyed reading the give and take in this fight. For me, the barbarians seem to have landed more blows (and done so with many more funny and memorable one-liners.) But that doesn’t mean Alex Dally MacFarlane shouldn’t crusade.

    And I mean crusade, as in battle.

    Underneath it all MacFarlane wants to change something. She wants to change hearts and minds. A lot of us want to change hearts and minds about various things. A lot of us will show up and risk getting bloody for such things in a variety of settings. Heck, Correia the Barbarian was even willing to spend two years of his barbarian life trying to change hearts and minds in a setting where big boots are not allowed (poor Correia, more sad puppies).

    But here’s the deal.

    If you want to win someone like me, you’re going to do it not by scolding or brow beating me or by mandating something and then trying to back it up with sticks.

    You’re going to do it by writing something so delightul that I cannot but help listen to you.

    You’re not going to tell me what I can’t write.

    You’re not going to tell me what I must write.

    You’re going to model writing that makes me want to write that thing.

    You’re going to be like Tolkien and spawn five decades of writers who want to do nothing more than imagine worlds filled with strange races and wonderous settings and weird talking tree men who have lost their wives.

    You’re going to invite like-minded folks to join you in creating wonders. Or in just having a good old time.  And not worry about other writers inviting folks to their creations, which might be totally different from yours.

    And those wonders and good times are the things that will work the magic.

    Miguel Sabido is a master of entertainment with message. Here’s a great piece in The New Yorker introducing him, his work, and methods. Notice what made his stuff so effective. The new ways of thinking he wanted to offer were never found in the A story. They were never found in the B story.

    Why?

    Because the number one thing the story had to do was suck people in (entertain).

    And so the new thing to consider was in the C story.

    MacFarlane, put it in the C story. And build a Middle-earth. Or a ring world. Or at least some vampires that sparkle.

    In the meantime, I’ve got a barbarian book on the shelf that looks like a mighty good time. I think I’m going to give it a read.

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