Wise reader instructions

I value accurate reports from readers who are (a) in the audience for my books and (b) approach the book as honest readers, not critics, nigglers, axe grinders, toadies, or flatterers. I just want accuracy. In How to Write Science Fiction & Fantasy, Orson Card calls these types of folks “wise readers.” When I find one, I cheer because not every reader has time, ability, or interest. And their reports are usually very helpful.

I know a lot of aspiring authors ask friends and family to read their work. And I know that many people can easily become wise readers with a little direction. So I thought I’d share with you what I ask of my wise readers. Maybe you’ll find it useful with yours. Here’s a revised version of a letter I just sent to one who has agreed to read draft 3 of CURSE. Every author’s a bit different in how they approach readers. Some just say, read it and tell me what you like and what you don’t. But I like to provide a bit more guidance. And I wanted to make sure this reader understood exactly what I was looking for. It might be a bit much for some, but I wanted to make sure it was clear since this was his first time reading a full book for me.

Thanks so much for agreeing to read this draft! What I want at this point is to see how I’m managing the reader experience in 3 areas: (a) the characters, (b) each chapter and scene, and (c) with the book as a whole. So  I’m hoping you just read, and as you go along make quick marks or comments when you’re delighted or bumped. I’ve listed the types of delights and bumps I’m talking about below. Please know I’m not providing them for you to use as a checklist, i.e. it’s not my intent to have you actively search for these things like a Where’s Waldo. You may feel some of these things. You may not. I just want you to be aware of them in the back of your mind as you read and to note when you experience them. In the end, I simply want an accurate report of YOUR experience. Accuracy is key to me.

I find with my own reading that it’s often hard to respond to the story as a regular reader if I’m always stopping to write lots of detailed comments. It seems to knock me out of the reader’s trance. So don’t feel like you must stop at the end of each chapter to assess your experience or be exhaustive in detailing your every reaction. Just make your quick marks and comments as you go, then review and write up your report when you’re done. If you feel the book’s too big to do it all at the end and actually remember what your marks and comments meant, then break it up into chunks of 100 pages or every few chapters. Whatever works for you. 

Sometimes, despite our best wishes, we are just not in the audience for a specific book. If the book just isn’t working for you, do not read past the point where you would normally put it down. Pushing yourself beyond that point will only drive you nuts, and it won’t provide me with anything useful. So just stop there, be happy, and write your report. Remember: the most useful thing to me is accuracy. 

As for the report, give me a summary of your general and specific reactions. For comments on specific parts or lines, it’s critical for me to know page numbers so I can go back and see exactly which part you’re talking about. Write your explanations on the specific page of the manuscript. They don’t need to be long. For example, if a page introduces too many names and you couldn’t keep track of the people and started to get confused, you might underline all their names and write “huh? too many names, can’t keep track.” If a character does something that makes you cheer, you could circle the paragraph and write “yes! yes! yes! Go Talen.” Just so that it’s clear to me what your reaction is and what your reacting to.  

Please know whatever your reactions are, they are just as valid as anyone else’s. It’s my job to review all the reports and decide what they mean and whether they indicate I need to make any changes. Whatever I decide, know that it means a lot to me that you took the time to read and report with accuracy. 

So, any of the following types of things count as bumps and delights. You might have others you experience as you read. Feel free to mark and comment for them as well.

DELIGHTS
I want to know what IS working with the characters, scenes, chapters, and plot as a whole. So any parts–story, people, or things–that elicit a strong reaction of the type you see below.

Characters

  • You really like or enjoy them
  • Intrigued or fascinated by them, want to know more
  • Great lines
  • Envy them or think, oh man, that would be so cool to be able to do that or be there or have that skill/ability
  • Sympathize with, root for
  • Dislike, hate, root against

Story

  • Suspense, anxiety, stress, dilemma
  • Curiosity
  • Mystery
  • Surprise
  • Cool!
  • Wonder or awe
  • Insight, poignancy
  • Sadness
  • Triumph, stand up and cheer moments
  • Laffs or grins
  • Dread, horror
  • Great action, stunts, adventure
  • Romance
  • Compelling “Dude!” chapter or scene beginnings, ends, and story turns

Text

  • Vivid descriptions
  • Poetic beauty in the prose

Overall

  • Did the story build well for you, bang bang in the climax, and then leave you wanting to linger and enjoy the rolling credits? Did it leave you feeling “wow” or “that was great?” If it didn’t quite make it, then give me an indication of how much on a scale of 1 – 10
  • What were the most interesting parts of the story for you?
  • Did you feel resolution and a strong tug to read more, come back to the world?

BUMPS

“Huh?”

  • It’s not clear what’s going on, who’s doing it, or why.
  • You really don’t understand something and you think you’re supposed to.
  • Too many terms, names, etc. and you’re getting lost or feel like you need a diagram.
  • The text itself doesn’t make sense, or it clunks badly.
  • The book contradicts itself.

“Come on!”

  • Something just doesn’t ring true.
  • It’s just not how things work, e.g. John, there was no FBI in 1638 in China.
  • The character’s actions don’t feel logical given the situation, e.g. um, why would she do that? I’d just X and, boom, it would be over. She was stupid.
  • You just don’t buy some plot turn. It doesn’t make sense. Was too easy. Seems to ignore all sorts of things in the story.
  • A character is irritating or annoying you.

“Yawn” or “What, that’s it?!”

  • Things are starting to get boring.
  • You start to skim the blah blah blah to get to the good stuff.
  • You were built up to expect something and instead got a fizzle. This could be some mystery, a character, an insight, conflict, the ending, etc.

Please note that this list might change depending on the type of story I write. And the reader. For example, if I wanted a content or technical expert to report, then I’d be asking him or her:

  • Anything not ring true
  • Anything too cool or intriguing that I’ve left out.

If the book was focused more on a romance, then I’d probably provide a slightly different list of delights. Horror would require yet a different version. Not too different. But the emphasis would probably be elsewhere. The key is in me knowing the type of experience (entertainment & drama) I’m trying to provide, what I’m trying to test, and giving the wise reader enough examples that they know what I mean by “delights” and “bumps.”

EDIT: 11/27/12

And here are the Beta Reader Instructions I gave to the latest batch of noble souls who offered to beta read BAD PENNY.

Let me explain what I need you to do as a beta reader. This is basically a test screening. All I’m looking for is to have you give the novel a test ride, and then report back your experience. I’m not talking about giving feedback on small stuff like grammar and spelling. I’m talking about reporting your experience with the big story things like characters and plot.

For plot, you simply report chapter by chapter if you were still interested and wanted to keep reading or if the story started to become a bit long (yawn). Were there any parts that stood out to you as particularly interesting, funny, heart-pounding, or suspenseful? Any that stood out as a bit dull or didn’t ring true?  Was the ending satisfying?  Did the beginning grab your interest? Anything you were uncomfortable with? There’s no wrong answer. It’s just a report of your experience. And an ACCURATE report is what I’m after.

For characters, you report what you felt towards the main characters and any bit characters that stood out to you. Who was funny?  Who was likeable?  Who were you rooting for?  Who did you hate or fear or mistrust?  Were there any characters who are just so dumb or annoying you wanted to smack them? Where there any character moments that didn’t ring true or stood out to you as particularly entertaining? 

Please remember: I want you to read only what you have time for AND interest in reading. If that’s one chapter, bully. Five, excellent. The whole thing, awesome. If you get a few chapters in and find it’s just not your type of story, that’s not a problem. Don’t read another word. Knowing that is helpful information as well. YOU determine the length of your test ride. I value whatever input you have to give. 

I’m hoping to get all responses back by November 1. So send whatever you have by then.  Also because I will be shopping this to publishers, I must ask that you not copy, share, or distribute the manuscript in any way without my written permission.

If I was looking for expert fact checking from one of the individuals, as opposed to a general story report, I’d add somethhing like this on the front.

Let me explain what I need you to do. This is basically a test screening. All I’m looking for is to have you give the novel a test ride, and then tell me where it doesn’t ring true with your experience with [enter expertise] or where I’ve missed a detail that might be cool. Chapters 9-10 and probably 22-24 are the ones where your expertise with [enter expertise] would come in.

If you think you’d like to provide input as a reader on the story as well, I would welcome that. I’m not talking about giving feedback on small stuff like grammar and spelling. I’m talking about reporting your experience with big story things like characters and plot . . .

I’m hugely grateful to my beta readers. Some are shy about giving their report. Some aren’t. Either way I usually ask some clarification questions and then save all the gold they just gave me to use in my final draft.

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    More info on the American Fork Arts Council Gig

    Fat head alert.     

    Not to be missed – the most useful speech on writing you will ever hear! Keynote speaker John D. Brown will present ‘Three things you MUST know to write killer stories.’ John Brown is a prize-winning short story writer and novelist. His epic fantasy novel, “Servant of a Dark God” will be released in North America in September 2009. 

    “Most useful” is nice. Let’s hope I can live up to that one.  🙂 I’m looking forward to this event. A lot of other great authors will be there as well as editors from Deseret Book, Covenant, and Cedar Fort. If you’re a regional writer, you won’t want to miss this. Full information here on the American Fork Arts Council council for writers.

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  • SODG out to first round of possible blurbers

    “Blurbers” is so much more fun than “endorsers.” Stacy has sent the manuscript of Servant of a Dark God out to the first round of people who said they would give the story a go. If they find they’re in the audience, they’ll write up a blurb for it. This is all in preparation for the launch meeting in December when my editors go to bat for me and sell the book to the salespeople inside Tor.

    While I hope the potential blurbers will all find themselves in the story’s audience, I do not assume it’s a given. If they’re not, I’m still a happy man (although a bit disappointed). There are many wildly successful tales that I myself am not in the audience for.

    I expect we’ll get reactions back in a month or two. I’ll post here the results.

    I can’t remember the last time I was this anxious. Yesterday I read Scott Card’s review of K.J. Parker’s stuff.  All his business about great writers. And I’m thinking, holy heck. I’m a nothing. Just a little dude with this nothing book. And then I thought, what if none of these readers find they’re in the audience for the book? It’s one thing to send out a manuscript. You can always change, improve. But this is it. This is the book. It either soars or plops in the mud.

    But then I read Mette Ivie Harrison’s first article on writing for IGMS and thought—you know what, I tell the stories I tell. While others may aspire to “greatness,” that’s not something I care to strive for. I want to write stories that entertain and move. And while I can learn how to write and tell better stories, they’re always going to be John Brown stories. If they plop, they plop. And I just have to forget all the greatness-everybody-must-love-me nonsense and write John Brown

    I met Mette at Card’s boot camp in 2002. We’ve read each other’s manuscripts every once in a while. I respect her ideas, loved MIra, Mirror, and am grateful for that article. If you’re a writer, I recommend it to you highly.

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    Ira Glass on Story and Surprise

    I found this a fascinating talk. It’s Ira Glass who is the executive producer of the This American Life radio program from Chicago Public Radio. It’s a show that merges true stories (and some short fiction) of everyday people, surprise, humor, and meaning. There’s a structure to the types of stories that they produce. It’s not a new thing. It’s used all the time in a venue many of us are familiar with. Maybe you’ll identify that venue immediately. If not, it doesn’t matter. Watch and listen. This is a fascinating talk and it highlights just how much humor, curiosity, and insight depend on surprise.

    Ira Glass at Gel 2007 from Gel Conference on Vimeo.

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  • Jennifer Nielsen and “The Rules of Personality”

    Jennifer Nielsen is the author of Elliot and the Goblin War, the forthcoming Elliot and the Pixie Plot (Sourcebooks, August 2011), and The False Prince (Scholastic, April 2012).  She’s also worked for many years with a troubled youth program. I recently sat in on one of her presentations on characters and personality at a writers conference and quickly found myself scribbling down insights. Later I convinced her to share some of that here. Enjoy. You can learn more about her at www.jennielsen.com.

    The Rules of Personality

    In the Mockingjay series by Suzanne Collins, 16-year-old Katniss Everdeen is selected as one of the contestants for the brutal Hunger Games held by the Capitol each year. Katniss is resourceful, fierce, intelligent, and compassionate. It is these traits she uses in her attempt to survive the Hunger Games. She is joined in the games arena by Peeta Mellark, who is clever, protective, and likable. Like Katniss, Peeta’s traits help him in his fight to survive.

    These characters are excellent illustrations of the importance of character in a story. What if Suzanne Collins had not given Katniss her compassion? For those who have read the story, they know changing that single trait would have dramatically changed the plot.

    It’s for this reason that character is so important in the creation of a story. If you change the plot, the character will remain the same. But if you change a character, the plot will inevitably change with it.

    In order to create a believable human sketch, a visual artist would have to understand the physical body, muscle structure, proportions, etc. In a similar way, for a writer to create a believable character, he must understand the basic rules of personality.

    But to create a believable characterization, there are some important things for the writer to understand about personality. Personality is the traits of a person’s core self. For example, there are many different types of people who value and practice honesty (the “trait”). But personality will determine how that trait is exhibited. An extrovert is far more likely to state the blunt truth while an introvert might create an opportunity for the people to discover the truth on their own. So although the trait is the same, there is no single way in which it might be expressed.

    In other words, while the presence of a trait is important in developing character, the way it is expressed is equally important. A person’s stubbornness might be demonstrated as passive-aggressiveness or outward defiance. A person’s jealousy might be expressed in withdrawal or by vicious repercussions. It’s personality that determines the way character traits are expressed.

    There are four important things to understand about personality. The better writers understand this, the better they can understand the characters they created.

    #1 Personality is Stable.  The core of who a person is remains about the same throughout a lifetime. The way a trait is expressed may evolve or adapt as the events of life unfold, but the core self doesn’t change much.

    For example, a shy child may hide behind her mother’s legs and refuse to talk. As she grows into adulthood, she will probably learn to manage her shyness and interact in the world. But she will likely never be the outspoken, bold, center stage person.

    #2 The Intensity of the Trait Matters.  When creating character, most writers stop at listing the presence of a trait. However, that is rarely good enough because it’s really the intensity that matters. Someone who has a hard time forgiving others and holds grudges is probably fairly normal. But increase the intensity of the trait and you may create a villain who’ll go to extreme lengths for revenge.

    #3 People Rarely Behave Out of Character.  Occasionally, writers finds themselves in a position where in order to make the plot unfold the way they want it to, they must force their character into behaviors outside of anything they’d normally do. This almost always fails the believability test because in real life, people rarely act out of character.

    Consider the example of the shy woman. Is it possible that she would willingly get up in front of a crowd and speak with boldness? Of course. But is it likely? No. It’s far more likely that she would find someone else to deliver the message for her, or find another way to communicate the message.

    When I’m speaking about this issue to groups, a common response from writers who are facing writer’s block is that this is the root of their problem. They are trying to force a character into a behavior not consistent with their personality. The entire scene becomes forced as the character literally balks at the writer’s attempts.

    #4 People Tend to Rework the Same Issues Throughout Life.  Everyone has “issues.” Some are more major than others, of course, but we all have them. And whatever it is that we battle, we likely battle it throughout life, even if the way we experience that issue evolves.

    For example, the teenager who becomes explosively angry is later the man who may take out his anger on his wife or children. In later life that trait may evolve so that he turns his anger inward and develops a drinking problem. Or perhaps the man matures and mellows. Perhaps he’s learned to manage it, or perhaps he’s too tired to create the same fuss as when he was younger.

    In April 2012, I’ll release a series with Scholastic that begins with Book 1: The False Prince. The protagonist in this story is a defiant boy named Sage who must use his own cleverness, determination, and strength to survive a contest that will name the winner as the false heir to the throne.

    As the writer of this series, it was important for me to understand Sage’s personality if I was going to create a believable character. One of his core traits is his instinct to rebel. It’s a more intense than would generally be found in his peers, so I needed to respect the fact that he would rarely back down from a fight, regardless of the consequences. There is one scene in the book where Sage steals an item from his master that Sage believes was stolen from him. He refuses to tell anyone where he hid it, even though he knows the consequences will be serious. I didn’t want those consequences to happen to Sage, but he would not have had things any other way. To attempt to create a story where he gave in to the master would have cheated the character, the story, and the reader.

    Likewise, writers must understand that creating great characters begins with understanding the rules of personality. And when it’s done right, whether it’s Katniss Everdeen, or any of your favorite characters, the reader will always remember them.

    *

    JOHN SEZ: I particularly like #2 because homo-ficti need to be a little bit larger than life.  A litter more courageous. A little more finicky. A little more skilled. A little more outrageous. Exaggeration is one of the key tools for developing characters.

    The statements about the core part of personality being stable and long-lasting, and folks dealing with issues for a long time, are interesting to me as well. It seems like this is where deep motives lie. 

    Of course, I know I don’t start with personality grids when developing characters. But I do eventually try to peg my characters.  I’ve found that having a dominant impression, a type, helps a great deal when working with them, even if my characters mix or bend the types.  If I know that this one is a wise-cracking farmer, that one a quick-tempered tailor, and that one a no-nonsense baker, it makes them easier to work with.  It makes it easier to envision how they might react in a given situation.

    In fact, I think I’ve created my most enjoyable characters when I didn’t try to make them super complex. They might have had things that occured in their past that affected them greatly. They might be dealing with terrible dilemmas now.  They might have a number of interesting details about them.  But if I can peg them in my mind as this or that type of person, it seems the scenes flow more easily.  I can improvise the dialogue and their reactions much better in my mind as I write.

    Sometimes I can capture that type with a description, e.g. “scary smart farmer.” Sometimes it’s enough to get a voice or a photograph or link them to someone I know.  Sometimes I’ve linked them to animals and that gave me the center.  Very often they form as I write them. They often have to come on stage first and have me start writing them for everything to coalesce.

    Check out Nielsen’s site. I love the first line of Goblin War. I mean not only does she get all these fab illustrations for her book, but then she opens it with this: “When he was 8 years old, Elliot Penster started an inter-species war.  Don’t blame him.  As anyone who has ever started an inter-species war will tell you, it’s not that difficult to do.” Elliot is trick-or-treating at the moment, everyone thinking he is dressed up as a hobo, when in reality he’s just wearning his normal day clothes. Hum. A little homo-fictus anyone?

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    Lesson 8 finished

    If you write poopy-slow like me, you will finish 500-700 words of your draft in an hour. Let’s see what that means for various novel sizes.

    • 25,000 words: 50 hours
    • 50,000 words: 100 hours
    • 75,000 words: 150 hours
    • 100,000 words: 200 hours
    • 200,000 words: 400 hours

    And those requirements don’t count time you might need to spend re-imagining a piece or researching some gap in your knowledge or figuring out some knotty bit you couldn’t see was problematic when you first set out. A novel can be a big project and stretch over a few weeks, especially when you don’t have eight hours a day to write.

    In this lesson, you will learn that you need to treat the draft like what it is–a project–and use basic project management techniques to help you get the work done.

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    Writing Update: 5/21/11 – visualize first, scene goals, the power of research

    I finished two chpaters this week. I’m quite a bit behind my stretch schedule which has me finishing the beginning of August although not too far behind my my conservative schedule which has me finishing the end of September.  A few more weeks and we’ll see if I’m giong to meet the stretch schedule.

    A lot of these first seven chapters are the same scenes as from before. Well, the same idea. But because enough has changed in the situations and because I’m writing some of the scenes from different points of view I have to rewrite them. So while I hope to catch up with some copy and paste from the last draft, I just am unable to do that here. 

    Visualize –> Report

    I thought I’d share one of my key methods for writing scenes. Here’s what I’ve found: when I can visualize the scene, it’s fairly easy to tell the reader what’s going on and to structure it in a way that achieves my purposes. When I can’t visualize it, I have nothing to tell. So for me the first thing I have to do is to see what’s going on. Then I can report as if I were there. Or if it’s from a more deep point of view penetration, I can report from my character’s eyes.

    So the sequence is to visualize (do the things that help me get that visual, feel, sound, etc.) then report in a way that will transport the reader and present the things I feel I need to present because they’re cool or because I want to generate a specific effect. 

    This is why I use the sketch/draft method. I sketch things out to get an idea of what’s going on first. Sure, I’ll discover details as I write. I’ll sometimes realize my first idea was off or wrong or won’t work. But if I don’t have an idea in the first place, I simply can’t write. It’s all a blank screen. One of the biggest causes of writer’s block is simply a lack of invention–of not having anything to write about because nothing’s in the mind of the writer.

    First have something to say. Then say it.

    Of course, you have to come up with the scenes in your mind before you have something to say. That takes some exploratory drafting, sketching, creative Q&A. You can see Orson Card doing some takes here in his writing lesson “Beginnings“, trying to help flesh it out in his mind. 

    The main tool I use to sketch is the summary–a bullet point or chapter outline like a posted about last week. However, sometimes it’s not enough. Sometimes I need an actual map to block out who does what and where. This week, for example, I was writing about Sugar coming into a village. She needed to enter then encounter some dead bodies.  I spent something like 45 minutes typing hardly anything and then realized-duh!-I don’t know what’s going on, where she’s going, why. I can’t see this place at all. I needed helping visualizing it first, not in super detail, but enough so I could report.

    So I took five minutes to sketch a simple map of the village, where she was when she entered, and where she was going, what was likely in the yards, the fences, etc. Once I saw it, I could then report, just tell what I saw as plainly as I could to the reader. I know these scenes fairly well, this being the FOURTH FREAKING DRAFT of this novel. And yet I’ve had to do some drawing for two scenes so far (the other drawing was for an ambush that wasn’t in the last draft). Because again, things had changed. And I had to see it before I could report it.

    Other tools that help me visualize and hear are actual photographs of things or people. Or audio of people’s voices. I was struggling getting a character in my mind for my short story LOOSE IN THE WIRES. I was listening at the time to Susan Grafton’s O IS FOR OUTLAW and when the actor performed this one character, suddenly I HEARD it. Boom, the guy came alive in my mind. Once alive there it was relatively easy to put him down on paper. Again, I was just relaying it to the reader.

    So I believe that what a writer must do is bring the situation to life in his or her mind first. It won’t be everything in exact detail. There’s a lot to be discovered in the writing. But it will be enough that it will feel like you’re simply telling something you saw or experienced.

    Scene Goals

    While writing, of course, I have objectives for my scenes. Sometimes I’ll do exploratory drafts, not having any goal except to see what happens and invent something cool. But that’s usually in my pre-draft stage. At this point I have a rough idea of where the story is going to go. I’ve already done a lot of the inventing. Now I have to translate it to scenes. And so I find having a quick list of objectives for the scene, along with my brief summary of what I’m expecting to happen, helps me visualize as well.

    Here are two examples of what a list of scene goals might look like for me.  These were for two scenes in draft 3 of CURSE.

    Example 1:

    • This is the time for her to make her HEROIC CHOICE. I want a heroic moment.
    • Terror of Legs being lost
    • Legs seeing her for the first time the next morning—he IS going to experiment because Urban is gone. Does he give something to her, his weave, twisted—Flax helped me.
    • Some tenderness
    • Last time with Mistress until the final battle

    Example 2:

    • Skir battle coolness. Need some surprises
      • Ayten dragging off souls
        • Sees it below on the ship
      • Seafire
      • What cool skir thing could there be?
        • Whirlwind
        • What would happen if a skir dived?
        • Some missiles, stones in the wind
        • First sight of that. She ship has slingers etc.
    • Sugar having to choose to leave people, see the beginnings of harvest
    • Oh Crap moment at end—this is going to be bad
    • This is the setup for the next scene where She and  Urban are spying and after the assessment, he says, we need to go. And she’s in indecision, and he says I will wait until, and then I will leave.

    They’re fairly simple.  Of course, I have other goals in mind that I don’t need to write down–“start and end with a hook,” or a rest, depending. “Transport the reader might be another,” meaning make sure I use what I know about presenting details. Another might be “bring the character on in an interesting way.” And because I generally know the big picture of what’s going to happen, I can focus on these other details as I write.

    Research: Monster Zing & Visualize Method

    Research is also a monster method for visualizing and for zing. I can’t tell you how much it has helped me in the past and on my current projects. In the thriller I’m working on where the main character is ex Special Forces, I could barely visualize anything. Some I’m reading books about it and talking to people who are in Special Forces and watching films about it. There’s no way I could build a story I cared about and believed in without research. I’m going to be doing a ride along with a cop, visit our state prison, and maybe talk to some ex-cons for this as well.

    Tim Powers came to the Writer’s of the Future workshop I attended many years ago. He talked about many things. But research was one of them. In fact, one of the idea generating methods discussed in the workshop, one on which Hubbard himself had written a fine article that we read called “Search for Research” (click the Next or Continued link at the bottom to continue through all the pages of the essay), was about the power of research. So Powers recently did an interview about the latest Johnny Depp Pirates release , which is inspired by his book of the same title (which I read and loved), and restated what he did so many years ago:

    Q: What inspired you to write On Stranger Tides?
    A: I was already hooked into using real historical places for settings. And so I thought, you know you loved Treasure Island…And I thought I bet you can set a nice fantasy story in among the pirates, Black Beard, that crowd. So I read a million books (that is probably fifteen books) about that particular crowd of pirates that were in the Caribbean in 1718 like Stede Bonnet, Black Beard, and Anne Bonny.

    What I always do when I’m writing a book is first I read all the history and biographies and things like that that I can find. And I look for stuff that’s too cool not to use. ‘Ooh that’s neat. Look at that. I like that.’ And I’ll write it down. And then I’ll find something else and say, ‘Oh wow this is great. You got to have a scene happening in this place. Oh you gotta use this guy.’ Eventually, I’ll have twenty or thirty things that are too cool not to use. And it’s kind of fun then because you say, ‘Well okay, here’s twenty or thirty parts of your book. You just have to connect the dots.’ And so I thought, ‘Ok, what was Black Beard really up to?’

    So to sum up.

    1. Visualize, then report.  That’s what I’ve found I have to do. It makes it so much easier to write when I have a picture in my mind.
    2. Scene goals help me visualize the scene and what needs to happen.
    3. Research is a huge tool for helping me find zing and to visualize and invent something I can visualize. 
    4. The Sketch/Draft process (I explained it in last week’s post and in the interview with Maya Lassiter) is another work horse of a tool for helping me visualize and invent by degrees.
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5 Comments

  1. That’s a really, really good letter for alpha readers. I had been wondering how to approach this sort of thing, too. Mind if I link alpha readers for my WIPs to here?

  2. That’s why it’s here, dude 🙂 One thing you will probably want to do, however, is look over the delights. You might have a slightly different mix than I do. I can imagine someone who writes horror might be more focused on other things. Same with a romance writer. So make sure you think about the type of entertainment you want to provide and make sure your delights list that.

  3. That is so awesome. Thanks for that. I will definitely use this when I finish my manuscript! Come to think of it, this would be helpful for when I’m reading other people’s work, too.

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