|

Ira Glass on Story and Surprise

I found this a fascinating talk. It’s Ira Glass who is the executive producer of the This American Life radio program from Chicago Public Radio. It’s a show that merges true stories (and some short fiction) of everyday people, surprise, humor, and meaning. There’s a structure to the types of stories that they produce. It’s not a new thing. It’s used all the time in a venue many of us are familiar with. Maybe you’ll identify that venue immediately. If not, it doesn’t matter. Watch and listen. This is a fascinating talk and it highlights just how much humor, curiosity, and insight depend on surprise.

Ira Glass at Gel 2007 from Gel Conference on Vimeo.

Share

Similar Posts

  • |

    Radiolab’s “Parasites”

    Radio and TV have incredible power. But until the last decade they were always constrained by time and signal power. You had to listen when the station broadcast it, and you had to listen where you could pick up the signal. 

    Living out in the boonies we don’t get good radio or TV reception (no I don’t subscribe to satellite). Which is why the internet is so wonderful.

    You can listen and watch almost anything when you want from almost any location–yes, even in Laketown, UT, Boonie Central. Millions listen to music, conservative talk, or libral talk (NPR) via the internet. I enjoy all three depending on my mood. But there’s so much more out there than music and blah blah blah, as much as I love it. For example, you can listen to the British BBC. You can listen to the Dutch. See what’s going on in Australia. Doesn’t matter that they are a number time zones away and all asleep when I’m working. I love the internet.  

    One of the best programs I’ve heard in the last six months is the three-part “Parasites” presented by Radiolab. In a fascinating hour they address the following questions:

    • Parasites: are they evil, or are they awesome?
    • Should you get infected with hookworms?
    • Can parasites exercise mind control over their hosts?

    Along the way they tell a number of amazing stories. Listen now. You won’t be able to stop.

    Get zinged, Baby!

    Share
  • A happy friend is worth about $20,000

    This is based on research, folks.

    But we didn’t need scientists to tell us this. The old Frank Kapra films like IT’S A WONDERFUL LIFE that have been demonstrating this for years.  I think we need a new government measurement. We’d call it the GDH, the gross domestic happiness index. And then we can see who really is rich, e.g. my five bunko buddies cancel out your Lexus any day.

    Joking aside, this shows how much social interaction is built into our genes. And why we tend to tire of congenital whiners, complainers, and sadsacks. Not to say that people who are sad shouldn’t be. But that a happy friend or family member, who listens with kindness, can be a great boon to someone who is suffering.

    People with the most social connections — friends, spouses, neighbors, relatives — were also the happiest, the data showed. “Each additional happy person makes you happier,” Christakis said.

    “Imagine that I am connected to you and you are connected to others and others are connected to still others. It is this fabric of humanity, like an American patch quilt.”

    Each person sits on a different-colored patch. “Imagine that these patches are happy and unhappy patches. Your happiness depends on what is going on in the patch around you,” Christakis said.

    “It is not just happy people connecting with happy people, which they do. Above and beyond, there is this contagious process going on.”

    And happiness is more contagious than unhappiness, they discovered.

    “If a social contact is happy, it increases the likelihood that you are happy by 15 percent,” Fowler said. “A friend of a friend, or the friend of a spouse or a sibling, if they are happy, increases your chances by 10 percent,” he added.

    A happy third-degree friend — the friend or a friend of a friend — increases a person’s chances of being happy by 6 percent.

    “But every extra unhappy friend increases the likelihood that you’ll be unhappy by 7 percent,” Fowler said.

    The finding is interesting but it is useful, too Fowler said.

    “Among other benefits, happiness has been shown to have an important effect on reduced mortality, pain reduction, and improved cardiac function. So better understanding of how happiness spreads can help us learn how to promote a healthier society,” he said.

    The study also fits in with other data that suggested — in 1984 — that having $5,000 extra increased a person’s chances of becoming happier by about 2 percent.

    “A happy friend is worth about $20,000,” Christakis said.

    Here’s the full article.

    Share
  • |

    This American Life: Superpowers

    What superpower would you rather have–flight or invisibility? What do others choose? Why? What does it say about you?

    Want to hear about a gal named Zora who, as a teen, made a list of everything that a superhero would have to know how to do, things like flying helicopters and diffusing bombs, and then set out to do it. Zora finished her list, btw. She’s a bounty hunter now.

    You can hear this right now on  This American Life episode 178: Superpowers .

    It’s a fabulous hour-long program.

    Share
  • The Three Rules of Great Antagonists?

    Jennifer Crusie is a long-time pro writer. In Filled with Glee: The Unauthorized Glee Companion by Leah Wilson, Crusie had this to say about antagonists in her essay “You Think That’s Hard? Try Being an Antagonist, That’s Hard”: Why Sue Sylvester is Essential to Glee” 

    “Sue is riveting, not only because she’s a fascinating character in her own right, but also because she embodies the Three Rules of Great Antagonists: (1) She is much stronger than the protagonist she sets out to destroy, (2) She will stop at nothing to achieve her goal, and (3) despite all that strength and implacability, she’s a vulnerable human being, not a cartoon.” (130)

    You know what I think of rules and of form outside the context of function. So here are my questions to you writers who follow my blog and have been following the posts on suspense:

    1. What function or effect do these qualities have on the reader or on story elements that impact the reader?
    2. Do all great antagonists exhibit these three qualities?
    3. If not, are any of these critical for antagonists?
    4. What’s your conclusion about these three rules?

    I’m interested to see what you come up with. And don’t be afraid to post your ideas. I really want to hear your take. You might want to read her whole essay.

    Share
  • |

    New Workshop: How to Write a Story that Rocks

    Folks, the first tentative schedule for Life, The Universe, & Everything (LTUE) has been set. For the past few years I’ve been teaching a 2-3 hour workshop called “The 3 Things You Must Learn To Write Killer Stories.” I think I must have taught it over 15 times in different venues. Hundreds have attended and said they loved it.

    However, this year I’m going to be doing something different. I’m developing a new two-hour workshop called “How to Write a Story that Rocks.”

    I’ll be teaching it Thursday evening, February 11th from 5 PM – 7 PM at LTUE at BYU. It’s FREE and open to all.

    What I found was that a lot of new aspiring authors get lost in mountains of rules. But great storytelling isn’t about rules. They try to form stories with word counts, chapters, and weird plot diagrams. But stories aren’t about those things. They have a hard time knowing what to write next because they don’t understand how story works. In fact, some don’t know how to start at all. They just flounder in their piles of zing. Finally, even if they can get a bullet outline, they have a hard time turning that into a scene.

    So what we’re going to do in this workshop is this.

    1. I’m going to bring in some ideas for character, setting, and problem. We’re not going to generate from scratch as we’ve done in the past because I want to get to the next steps.
    2. Then I’m going to teach you how to go from idea to outline–we’re going to do it together, and you’re going to learn exactly how to know what comes next 
    3. Then we’ll go from outline step to scene sketch.
    4. Then from scene sketch to draft.
    5. At every step I’ll be pointing out key story development concepts and principles

    When we finish, you should be able to:

    1. Identify the essential story objectives and story development questions–get these right and the rest doesn’t really matter. This will include the HANDFUL of key things you need to worry about and develop with character and plot.
    2. Develop more likeable and interesting characters
    3. Develop more powerful story concepts (call it premise, problem, situation, whatever). Once you get this the story writes a lot of itself.
    4. Explain the real Story Cycle. Not Campbell’s mumbo-jumbo hero’s journey. Not the three, five, seven, nine acts. Not Freytag’s diagram. Story.
    5. Explain what it means to “move a story forward,” “increase the stakes and tension,” “complicate the plot,” “complicate the motive” and how that’s done using surprise, conflict, motive, and problem. Included in this are “turns,” “rugpulls,” and “reversals.”
    6. Use the Story Cycle concepts to generate a story bullet outline and take a bullet step idea and turn it into a scene.
    7. Explain the creative principles that help you generate stories more easily.

    Larry Correia will be there as well. So I’m expecting this to be a very helpful workshop. I’m going to do all I can to make it as good or better than the first.

    Share
  • Plot Basics

    In the comments to this week’s writing excuses on the 3 act structure, a writer asked if the try/fail cycle would really work with her chase story because her folks do not “fail to solve the problem” every time so much as “escape by the skin of their teeth”.

    I thought this was a great question because we ARE often led to believe that the characters need to fail in each attempt. But if we look at a number of stories we’ll see that this isn’t the case. The hero is NOT always failing in his scene or sequence goal. In fact, much of the time he succeeds. So how does plot really work? Here’s my post.

    [edited for clarity]

    Jen, fwiw:

    A few things finally opened up acts and plot to me. Maybe they’ll be helpful to you. I say this because a chase would work the same as anything else. I’ll just start at the beginning, although I’m sure you know a lot of this.

    1) Story is about someone solving a problem. The problem is one of happiness (danger or lack on some level–physical, social, freedom, etc.) or mystery.

    2) The reason why we tell stories about problems is because the solving of problems, if done a certain way, evokes suspense, surprise, and curiosity in the reader, and then a release of emotional tension. Why we humans like that ride, I don’t know. But we must keep this in mind when dealing with #1 because these effects are the main effects the bulk of people go to story for.

    3) Plot is simply the actions the characters take, the results of their action, and what they decide to do next. Except this can’t be any old action and result. It has to be action and result that builds the anxiety of suspense, surprise, and the mystery or puzzle.

    4) There are four possible answers to the question of “did the hero’s action solve the problem?”: yes, no, yes but, no furthermore.

    For example. Yes, you killed the monster. No, you didn’t. Yes, you killed the monster, but it bit you and now you have the virus that’s going to turn YOU into a monster. No, you didn’t kill the monster furthermore you woke up its mumma.

    Of those four possiblities, only the last two build suspense and curiosity. The first removes it totally. So it’s out. And a no answer leaves suspense unchanged. All you’re doing is delaying things with that. What you want to do is ratchet it up.

    So if you want to build suspense then when a character takes an action, that action has to make things worse. They may escape by the skin of their teeth, but now the federal police know where they are (yes-but). Or not only did they not escape the police, but now the mafia, the real bad guys, know where they are (no-furthermore). These escalations and complications to the plot/problem continue until the hero’s plan is in total shambles and it appears he really is done for. That’s when they get one last shot at it.

    If someone is trying to escape you don’t need a different plot structure. Their actions simply need to make it harder and harder and harder. Their plan needs to start to come apart. Things go wrong. Things they didn’t plan for make it worse. Someone double-crosses them or goes AWOL. We need to see them walking into dangers they didn’t plan for. If you go back and look at Prison Break season 1, you’ll see this all over the place in the last two episodes.

    5) Acts are just a nifty way of breaking up the problem solving process into parts. In act 1 (the beginning), as stated, you introduce the problem and show that the character won’t or can’t walk away. Often a big reversal or reveal (a big yes-but or no-furthermore) marks the end of that act. But the key thing is that the hero MUST act. The stakes or too high or they simply can’t get away.

    Now in act 2 (the middle) the hero says, aha, this is the real problem. Let’s try to solve it. Act 2 is a breeze to write IF you think about escalations and complications and nasty surprises–yes-buts and no-furthermores. He takes an intelligent action. BAM. It gets worse. And as these complications pile up we see that the hero comes to a point where his plans are in a shambles and the problem looks almost certain to squash him for good. In Star Wars, sure they saved the princess, but they led the empire to the secret base and the death star is going to blow them away (a grand yes-but).

    In the last act, the hero straps on his guns and trys one more thing. Sometimes it helps to think of acts 1 and 2 as the hero reacting and act 3 as the hero finally getting the inititative, although it appears to be almost too late, and strapping on his guns. In Star Wars they do this. They’re running, running, running, and then they attack the death star. But the odds are slim. And they only have one little chance.

    Remember: the odds are slim at this point and things get worse not because this is how problems are solved. Many get solved on the first try in real life. But because solving a problem in this way produces maximum suspense, surprise, and curiosity–the chief effects readers go to stories for. Any time you see a new plot structure or theory, you need to ask yourself what effect it has on the reader. If you can’t see any, junk it.

    So you might have three acts, four, five, seven (all variations I’ve seen). It doesn’t matter. An act usually ends with a huge change in the nature of the problem. See Robert McKee’s STORY. But the number of acts isn’t the issue. It’s the effect on the reader. The acts are just means to an end. If we don’t keep the end in mind we’re likely to misuse the techniques. 

    6) The key for moving through the acts is to ask myself about actions, obstacles, and results. Here are some questions I’ve found productive.

    Action. What are some intelligent actions the hero might take in this situation? What would I do? What are some logical steps that the reader might not think of?

    Obstacles. What happens? What are some compelling obstacles the hero will face in this attempt? Are there points of conflict with himself, someone else on his side, the antagonist or his henchmen, someone in the background, with the setting? What does the antagonist do to foil the hero? What is a logical but maybe an unexpected and surprising obstacle to both the reader and hero? How does the hero’s plan begin to come apart?

    Results. What happens? What are some possible results that pose a yes-but or no-furthermore? What would be unexpected, surprising to both the hero and the reader? How does the character’s action make it worse? How does the result reveal the problem is much worse than the hero and reader first thought?  I’m thinking of complications and escalations–things that make the problem harder to solve or more important because more’s at stake.

    In all of these, I choose the options that gives me the most zing and run with them. If they peter out, I try another (take 2, take 3, take 4), until I have one that works. Then I repeat it all over again and again until the hero is looking the gun in the face.

    7) The “hero’s journey” is nothing more than a bunch of mystical names for common elements in this specific type of problem solving structure. Why does the hero have to leave home? Not because of some mystical archetype mumbo jumbo. No, because this forces them out into unfamiliar territory–adventure, risk. Things go wrong. The hero has to face the problem.

    Why does the hero go to “the cave”? Again, not because of some mystical archetype mumbo jumbo. No, because turning and facing the monster, going onto ITS turf, poses the MOST RISK and hence most danger and hence most suspense for the reader.

    Always keep the purpose of the story in mind. Suspense and curiosity DRIVE the structure of most stories. Yes, there are other effects we go to story for. But the reason stories are structured the way they are is because of those two reader effects. And all the rest of those Joseph Campbell terms are useless to writers unless they make the connection and see how they play into suspense and curiosity.

    And even then I’ve found it’s wrong-headed to bind yourself to to a form just because. Or to think you need to slavishly follow it. The decision has to feel right for the story. It has to build anxiety and curiosity. And whatever does that well is right, regardless of whether it follows some formula. Although, I will say that certain story structures are used again and again because they deliver the goods to the reader better than other structures. Like biological evolution, they survive because of natural selection by readers.

    So that ended up longer than I intended. Hopefully the ideas were as helpful to you as they were to me.

    This writer’s question arises because of the common way of explaining the try/fail cycle sets us up to think there is only a no or no-furthermore option to each attempt by the hero. However, if we just look at a handful of stories, we’ll see the yes-but option is used all the time. What we want to avoid is the yes option, because that just stops the story. It stops the story because story is about solving a problem. And once the problem is solved, the story is over.  

    Other writers talk of formulas, however “pattern” has always been a more helpful way of looking at it than “formula.” I know, that’s semantic quibbling. But “formula” suggests to me THE way while “pattern” suggests to me something not so strict, something with some give to it and perhaps a great number of variations. Either way, pattern or formula, I found that unless I can understand the why of a part of the pattern, the effect it has on the reader’s experience, it’s not much use to me. It all comes down to plunging our hero into trouble or mystery, and then making the trouble or mystery worse SO THAT the reader feels increasing anxiety, curiosity, and surprise.

    BTW, here’s a good explanation of the 3 act structure with some tips from Stephen J. Cannell, an old pro. I really like his tips on act 2 issues and complications. Because if we make the antagonist an active force, he or she will provide many wonderful yes-but and no-furthermore options.

    You’ll find other excellent explanations of plot in TECHNIQUES OF THE SELLING WRITER by Dwight V. Swain, HOW TO WRITE BEST SELLING FICTION by Dean Koontz, and THE SECRETS OF ACTION SCREENWRITING by William C. Martell.

    Share