Generating Story 3: Develop The 6 Core Parts, Start Anywhere

If you’re going to build a house, you need to know what type of house you want and what you want it to do. A two-man tent is a house of sorts.  So are a suburban rambler, a New York high-rise, and a medieval fort.  Each is a bit different, even if they share elements.

Building a story is like building a house. You need to know what you’re after. You need to know how stories work in general and how the type of story you want to write works in particular.

For example, if you love suspense, and it’s going to factor heavily in your story, you’d better learn the principles of suspense. If you love intrigue and mystery, you’d better learn how to build that in a reader. If your current project is a crime story, you need to know how crimes work and how they’re solved. If it’s a love story, you need to know how falling in love works. All of those things you identified as your personal style—you want to know how they work.

Except sometimes, when you’re starting from scratch, you might not know exactly what kind of story you’re going to build.

So what do you do?

You get a list of development objectives. And you begin to work on them. Your mind needs a direction to run.

Despite the fact that stories are different, they share some common core things. These are the things you want to focus on developing. When I start a new project, I know my task is to develop six core story elements. This gives me a direction. All I have to do is start developing these six things, and sooner or later the story comes to life.

So what are these core elements?

  • Genre
  • Character
  • Setting
  • Problem
  • Plot
  • Text

You need to develop all six parts. That’s your job. There’s no particular order that you develop the elements in. You just start with what you have. As you develop all six parts, the story will come to life. Your characters will begin to breathe and speak. They’ll take on a voice and attitude. You’ll see the landscape. Scenes and plot turns will come to mind. If you’re more of an auditory thinker, you might not see anything, but will start hearing the rhythms of the prose. Visual or auditory, you’ll care about and believe in the tale. You’ll have something wonderful to write and share with readers.

Let’s look at each element to see what you’re trying to develop.

Genre

The genre tells you the overall effect you’re going for. It describes the salient aspects of the tale. Those aspects often focus on the emotional mix you’re delivering to the reader (horror, humor, thriller), but can also describe the setting (western, Regency romance), as well as the type of problem your characters will be facing (love story, political thriller), and the audience your writing to (young adult, middle grade, women’s fiction).

But why do you want to know your genre? Isn’t that just a marketing thing?

No, it’s not just some marketing thing. If I’m telling a story about a kidnapping, knowing it’s a tale of tale of horror–instead of a romantic comedy, fantasy, western, science fiction, or political thriller—makes a huge difference.

It gives me an objective. Parameters. Remember, creativity is problem solving. If there’s no objective, there’s no solution. The moment we have an objective, our mighty brains can kick into gear and start suggesting ideas. The more specific we make the objective, the easier it is to think up ideas.

Now, you might not know the genre when you start. You might simply have a cool bit of dialogue, an image, or newspaper clipping. That’s okay. You don’t need to start with genre, although it often helps. But you eventually want to peg that genre, even if it’s some blend of your own making, so you know the general effect you’re going for.

Character

You want to develop a couple of characters, usually at least a protagnoist and antagonist. They need to be interesting to you. If you want your readers to root for someone, that person had better also be sympathetic and likeable.

What makes a character interesting? What makes them sympathetic and likeable? You might want people to dislike your antagonist. You’ll at least want them to fear him or her. What produces that? Read what I wrote about character here: http://www.sfwa.org/2010/12/key-conditions-for-suspense/. Then start noticing what makes people and characters interesting, sympathetic, and likeable to you, as well as what makes you fear and dislike others.

There will be other characters you’ll need to develop—a mentor, lover, friend, henchmen, etc. Maybe you start with one of them. That’s fine. Just know you need to be on the lookout for your protagonist and antagonist. Almost every story has both. For the hero, you’ll usually want to develop someone that’s interesting and likeable. For the antagonist, you’ll want to develop someone who is interesting and powerful enough to make us fear for the hero.

Setting

Setting may play a huge role in your story as it does in epic fantasies, Westerns, historical pieces. Furthermore, a setting doesn’t have to be faraway place to play a big role. Your story may be set in a prison, rural town, or manufacturing plant, which may factor heavily into the story. Then again, setting may play less of a role. It all depends on what interests you and the type of story you’re writing.

They key, I’ve found, is to develop the setting with the goal of having it come alive in my mind by identifying things in the setting that are interesting or will affect the hero and plot. I need to transport the reader to a place. I can’t do it, if I myself don’t know what that place is like. And it’s nice for them to find it interesting when they get there.

Setting is also a great source of ideas for the other elements. When you develop setting, you’ll find characters, problems, and plot ideas galore.

Problem and Plot

I wrote a detailed explanation of problem and plot, which you can read here:  http://www.sfwa.org/2010/12/key-conditions-for-suspense/. Read it. I’m not going to rehash it now. But I will say that problem is the engine to your story. Your story is not going to go anywhere without it.

You want to identify the main problem your character is facing. One that is going to generate enough scenes for the size of story you’re going to write. Read what I wrote about conflicts, obstacles, etc. Ultimately, you’re aiming to develop a problem that you find compelling.

You might not develop the key aspects of the plot in the beginning. In fact, you’ll probably discover many of them only as you write. However, at this stage it does help to start looking at plot patterns for the type of problem you’re writing about because it helps generate ideas for scenes. For example, a romance about a gal who is a Minuteman or border agent and guy who is a coyote (smuggling folks across the border) will take a different course than one about a farmer trying to find his kidnapped wife.  

In the first story, we might start by introducing the characters: the border agent interdicting a group suspected of being drug mules; the coyote is leading that group. In the next scene they might meet, and not know what the other is. They’re attracted. They meet again, maybe have dinner or dance or go hunting. The romance deepens. Then one finds out about the other.  If she finds out, does she turn him in? Maybe he inadvertantly leads the drug cartel to her and puts her in jeopardy.

In the second story, we might start with the husband and wife in some funny situation. He leaves. Comes back. Finds her gone. Finds evidence of her kidnapping. Gets a call or a note. Is told they want him to pay them a ransom. Or maybe turn over title to something. Or maybe he works at a weapon manufacturer, and they want some piece of tech. Or maybe it’s something else.

The point is that they develop differently. The plot patterns of love stories are different from the patterns of heists, kidnappings, shipwrecks, bullies, etc.  because they’re all different problems and require the hero to take different types of steps to solve them. When first developing a story, I’ve found it’s helpful to think about patterns for presenting, complicating, and resolving those types of problems. I’ve found it helpful to ask, what would I do in this situation?

For more on plot patterns, see the link above. In addition to patterns, specific plot turns that really spark your interest will present themselves to you. Maybe I don’t have a pattern yet, but as I’m developing the character or setting a cool scene comes to mind. Or maybe it’s a cool plot turn–the border agent is captured by a drug cartel and the coyote goes in to save her. You want to be on the lookout for these.

So in the beginning, you want to focus on developing a compelling problem, a general plot pattern, and be on the lookout for some cool or fun scenes or turns.

Text

Text is the prose on the page. It’s how you translate the story in your head to something the reader can consume. It’s the specific scenes, the dialogue, and narration, which means you don’t stop developing the text until you write “the end.”  Sometimes, the story can come alive without drafting. Sometimes, especially with those writers who are more auditory, you need a rhythm, a voice for the narrator and character before the story clicks. Often it just takes some freewrites or a drew chapters to discover this.  What I’m after is a point of view voice.

Sum It Up

Take some time and think about the key elements, how they work, and the core of what you need for each. Make yourself a simple checklist. Here’s one such checklist.

  • A protagonist who is interesting, fascinating maybe, someone you yourself can get behind and want to follow. 
  • An interesting antagonist who raises your anxiety for the protagonist.
  • Asetting that’s alive in your mind as well, including parts of the setting that are interesting—the things and people that are scary, cool, lovely, dangerous, funny, etc.
  • A problem that’s compelling to you. One that’s big enough for the size of story you’re writing. One that suggests a juicy plot.
  • A plot pattern or two. Maybe some scenes or plot turns that really spark your interest.
  • A voice for the main character / narrator. 

Here’s another I recently shared with some younger writers:  

It doesn’t matter where you start when you invent a story, but you  need to end up with a character you think is fun, cool, or  interesting, who has a problem other people will find funny or  compelling–that’s the core of your story. The problem can be a mystery the character needs to solve (there are strange green lights in the sewer), a danger or threat to some aspect of the character’s happiness or someone they care about (holy smokes, that big alien that looks like a bug wants to eat my head), or an opportunity for something that will make them happy (I live in a cupboard and get to go to magic school!) You start there. The rest of the story is about how that character goes about trying to solve the problem, the characters who help them, and those who work against them (including tiny evil mice villains). You know you’re done when the mystery is solved, the threat removed, or the opportunity is won or lost.

Here’s another from Lou Anders that he offered on a Writing Excuses podcast that presents another way to sum up what you’re looking for with character and problem (BTW, I find no evidence that all satisfying stories need what he calls a relationship character; however I do think it’s a fantastic technique for stating theme and clarifying the internal problem in stories that revolve around a character making a change):

[Lou] The protagonist is usually the most obvious one. He or she is the star of the film. The protagonist is someone who wants something. It has to be something concrete [emphasis added]. It can’t be “I want to be happy” or “I want to be pretty” or “I want to be rich.” It has to be a definite, achievable goal associated with that. So I want him to fall in love with me so that I will be happy. I want to win the game show that I’m going to be on so that I will be rich. I want to rob a casino of the guy who’s dating my ex-girlfriend, that will make us happy.

[Dan] So I can be happy and rich.

[Lou] Yes. Exactly. So it has to be a concrete, achievable goal.

[Lou] The antagonist is the person who places obstacles to that goal in the path of the protagonist. This does not mean the bad guy. Now, we can talk about some very interesting examples. The antagonist is the one whose goals are diametrically opposed to the protagonist, and they’re the one who is blocking the protagonist’s journey.

These aren’t twenty page design documents. They’re simple checklists. There’s power in keeping your objectives simple. Too many details and you lose your focus.

I suggest you take some time to write a succient sumary of what you want to develop, one that gives you clear direction. It doesn’t need to be perfect. Just cobble something together. And keep it SHORT! Remember the 80/20 rule.

Let me suggest you not get bogged down by rules: Rules vs. Objectives. And that you include at least four of the six parts: The 4 Parts. The key is have a list of core things you know you need to develop for the current project. Knowing what you need to develop gives your mind a direction to work in so you’re not just flailing about.

You can’t know it all up front

It’s important to know that even though you have a development checklist, you will NOT develop the whole story up front before you begin to draft. You can’t. It’s impossible. It’s a mistake to think you must.

Even the folks who write detailed seventy-page outlines cannot imagine the exact words and turns of every scene before they actually write them. Furthermore, they are often surprised by ideas that come as they draft and find themselves adjusting their outlines.

Your goal is NOT to develop a super detailed set of writing instructions that a monkey could follow. Your goal is to get enough ideas in the six parts for the beginnings of the story to come alive in your mind. When the story is alive in your mind, writing is almost like transcribing.

You might develop your ideas by creating various types of sketches for the plot, problem, character, and setting before you begin to draft. This includes things like summaries, outlines, drawings, maps, character biographies, etc. On the other hand, it may take some drafting before those things begin to breathe.

Also, it’s rarely the case that you develop the parts sequentially. What usually happens is that you develop a little bits about each part in random order. Maybe you start with the bare bones of a problem, then develop a bit about a character, then setting, which leads you to more about the character, then you see something on TV that sparks your ideas about the problem, then you write a draft of something and get some more details, then your brother says something that sparks an idea that fits. Or maybe you start with a snippet about a character and move to the setting and back to character then to problem. Or maybe you begin with setting and discover a bit about a character.

It doesn’t matter where you start. The parts build by accretion, like a snowball—here a little, there a little. 

Selective Attention

Once you know what you’re trying to develop, ideas will literally jump out at you. It’s all part of the biology of selective attention (http://en.wikipedia.org/wiki/Attention).

For example, if I tell you to develop a sexy female antagonist, I’m betting some ideas or images immediately leap to mind. If I tell you to present me with three different choices for this antagonist next week, someone who will fit into my kidnapping story, someone who’s a little surprising, and every day you think about this objective, you’ll encounter all sorts of ideas over the next seven days that you might use.

Why? Because you’re primed to see them. You’re looking for solutions to a specific problem. You’re harnessesing your focus and working memory limitations. That’s selective attention.

The more specific I get in my objectives, up to a point, the easier it becomes. If I tell you the kidnapping is a comedy set in rural Utah with Mormons and Peruvian sheep herders who work for 9 months and then return to Peru, that will lead you down one path. If I tell you it’s a thriller set in the deep south with Mexican drug gangs and a local police force, that starts you thinking in another.

An Example

Let me give you an example of all this. A few years ago, I was on a business trip, and just before checking out of my hotel, I read an interview with Deborah Vetter who used to be the editor for Cicada. She said they loved traditional fantasy stories and that many of those she liked took a common theme and gave it an unexpected twist. Cicada was open to fantasy at the time, and so I asked myself: what’s a twist on a common fantasy element?

Boom, objective–my mind had a direction to run in.

I got my luggage together, checked out of the hotel, and drove over to a Lowe’s around the corner to pick up something for the house. All this time I’m running various fantasy elements through my mind—witches, ghosts, dragons, etc.—asking how I might twist them. Trolls? No, boring. Witches? Meh. Vampires? Ugh. I went through a whole bunch of ideas. I got out of the car, entered the store, continued. When I was walking down the trim isle, I finally got to golems.

Hum, that was interesting to me.

All the golem stories I had read were about the rabbi creating the golem and what happens. Kind of like Frankenstein’s monster. So I asked: what if it wasn’t about the guy who creates the golem? What’s a twist? What if it’s about someone who finds a golem?

I immediately saw the bank of a river, the Evanston, Wyoming river my girls and I had been playing on a few weeks earlier. I imagined the river in autumn, yellow leaves on the ground. I imagined a bald man of red clay, half exposed in the freshly shorn bank, the rune of power on his forehead and neck. The river was low, the mint growing on the exposed sand and gravel bars, the smell of leaf mold hanging low over the water.

My cool meters went wild. Some ideas carry such a delicious energy.

Did I have a story?

Of course, not. I only had the first whispers of a character (the golem), setting (a river somewhere), and genre (some kind of fantasy). Maybe a bit of a problem. This was one cool idea, not anything close to a story. I knew I needed to develop character, setting, and problem. That’s what forms the premise of the story. So I got to work on those elements.

I captured the image on a scrap of paper, and began asking questions. Who finds it? A woman, I thought. Where? I listed some options and liked the woods of North Carolina. And it was some Native American creature. What’s the problem? What’s at issue? Either the red golem has his own agenda, I thought, or it’s others forcing it on him, or he’s trapped. A trapped soul…and the woman and the golem love each other…

Did I have a story yet?

No. Not even close. I still didn’t have a clear problem. Or very much about the characters. No plot.

So what could the problem be? What was the situation?

I walked around Lowe’s, drove home, thought about it on the way, generating options. I took a few days and generated ideas about American Indians, pickups and rednecks. I researched golems. I asked myself–what would that girl do, if she found this thing?  What if she dug it out and took it home? So I had a girl who digs the golem out and transports it home in her pickup, modern day South Carolina. She takes it home, cleans it, becomes obsessed with it. Takes it into her room. One night she’s lying in the dark, the house is quiet.  And suddenly it takes in a breath. It’s trapped soul–they love one another, she has to say good-bye in the end, a bitter sweet ending.

Whoa. Cool! Now this thing is alive. But then the more I thought about it, the more I realized I didn’t want to write a story about a woman obsessed with a golem. Golem love? So I tossed it and went back to developing more ideas.

Here are some of my development notes so you can get a feel.

<quote>The deep-trench men were admirable monsters. They knew the clay, the feel and pattern of it, for it had long been heavy in their minds and muscles. They were big in three dimensions and their eyes were black and barbarous…</quote>[just a scrap I ran across and put into the folder]

Okay, this is going to be a hot writing, just letting the ideas flow to see where they take me and trying to simply let the ideas come.

Zing: what if he leaves, she finds him, does something, and then one day she goes back and he’s gone. And what’s she going to do? He could be hiding there and malevolent. Or he could be following her.

I like the idea of her falling in love with him.

The red man in the bank of the river. And I’m pulled to the historical setting, a historical fantasy. Not a contemporary, but one that’s serious about the guy. One that has villagers etc.

So she’s out there, collecting late berries (currants) or maybe mint, she’s out there and it’s a fine fall day and the water is tumbling, rushing by. And she’s in a dark blue skirt and a white blouse, and she’s got dirt on the skirt, carrying the mint, and she comes around one thicket of willow and there he is.

He’s not all visible, but she sees the skull and the shoulder and thinks skeleton, perhaps a burial ground, some ancient thing.

Goes to investigate. It’s not the bones of the dead. A statue? What is it? She digs a bit, dirt in its ear, digs and uncovers more of it. Sees the rune of power on his head. Steps back. He looks like someone struggling to get out of the rock, birthed from the rock. And now its very obvious to anyone coming by and she hides it. Struggling like a man from the womb.

And so what’s the danger from here?

She loses the cool thing.

    • He gets out and leaves–gone
    • The villagers or one guy, one big man, goes down to destroy it
      • Her fiancé
      • Her husband, she’s young, very young and he’s her husband?
    • Or she’s alone, very alone.
      • She takes the thing home, gives it a place, talks to it (like Wilson in Outcast)
      • And then one day it’s gone, he’s gone, this thing that’s taken her life, it’s gone and she realizes that it’s alive, the last image, last piece of information shows dirt, red clay dirt in the bottom of a bowl, the spoon laid to the side. Something that would signal that the thing was alive.
      • THIS IS A COOL STORY. Not a long one either. A cool one.
      • So she’s caring for it all the time. Cleaning, scrubbing
      • Does she at one time hear a gasp? Thinks, he’s coming alive. Has a place set for him, a plate etc. But that goes away, it goes long away, too long and she realizes she’s mad.
  • She digs it out? Digs it all out. Heavy as stone.

It’s all freewheeling sketching.

Now, I could have stuck with North Carolina and tried something else. But as you read, my interests were pulling me to a different setting. Where else might it be set?

I listed some locations, and Croatia drew me. I’d just read and seen some cool stuff about Croatia. But I didn’t know much. Was it going to be modern or historical? I began to read about Croatia. And the 1100’s fascinated me. There was all sorts of stuff going on. I decided to set it there.

Did I have a story?

No. I still didn’t know what the problem was. So I outlined some options, did some character sketches. Did more research. Looked up old Croatian names and magic. I got out a map. I was wanting it to come to life in my mind. But it wasn’t there yet.

I went searching for a problem. I didn’t really want that golem love story. I made the following entry in my pre-draft document. 

What’s at stake? The woman finds this thing, so what? She’s obsessed. But what’s the big issue here?

  • Danger, if she wakens maybe it will kill
  • Maybe if people find out they will want to use
  • Maybe she will be declared a witch
  • Maybe it will eat her out of home
  • Eat her children
  • Maybe it will force her to feed it, force her to bring people to him so he can kill them
  • Is it a thing of danger?
  • Maybe it will force love upon her? Breed with her and create a race of goblins or trolls.
  • It is a great thief–bringing her presents, presents for the master. And one day it brings a child.
  • A goblin with long hair and not dumb, not brutish, by hungry, a predator, one who will eat you, who loves hunt and chase, but can dress and act civilized.
  • Maybe that’s the thing–it draws you, draws your dreams or your mind, feeds on these things until it has strength to go on and takes a part of you with it, you’re longing, longing, longing for it to return.

I tried a few drafts, still focusing on it being a thing she wakens, but they all eventually lost energy. So I tried something new. Here’s what I wrote:

What if it IS about him stealing things? “The golem was a thief, and this made her believe it might not have been such a holy thing after all.”

Or

She’s looking. Can’t destroy it because of its holiness. But didn’t the wizards of the devil turn rods into snakes in the Pharaoh’s court? And didn’t men always take God’s gifts, like Adam, and throw them away?

This was a question.

That last line brought in a voice. I’d recently watched Fiddler on the Roof; I loved the characters and voices in that movie, and it was that yiddish voice. I decided to try that voice on for size and freewrite again. Here’s what I wrote.

The golem was a thief.

[That felt exactly right; I love it and continued]

Nothing in the village, nothing in the whole vale for that matter, was safe. The golem was forever stealing and bringing its thefts to Braslava’s door, laying them on her step like a cat lays down dead birds and mice.

One day it’s the Butcher’s blue and white Turkish stockings, the next it’s cranky Petar’s new pitchfork.

And then it would stand there, looking at her, and all she could say was, “You think you’re doing me favors? Take your inscrutable face and go sit.”

I went maybe two pages before I ran out of steam. At the end of the freewrite, the story was alive and bucking in my hands. I was full of excitement. At this stage in the game, I had three characters I’d sketched, a problem (the thief golem), a setting, a bit of plot. I had a maybe two scenes I knew I wanted to write. I had a narrative voice for the piece. I knew, because I’d been researching the political situation, that a Hungarian lord was going to get wind of what was happening in the little village of Plavca and want to use the golem for war. I didn’t know everything, but I knew enough to start.

You can read the story for free on my fiction page. It’s called “From The Clay of His Heart” and was the cover story for Orson Scott Card’s Intergalactic Medicine Show, Vol. 8, 2008 and reprinted in Year’s Best Fantasy #9, Ed. David G. Hartwell & Kathryn Cramer. Here’s a thumbnail of the illustration. Nice, eh?

The key is that I knew the things I needed to develop and kept at it until everything reached a critical mass and the story came to life.  This is how you develop on purpose instead of on accident.

Now What?

Take some time to think about the six parts of your current project as well as some general principles about how those parts work. Write out a couple of things you want to develop in those parts. Over the next few days notice how much more productive you become.

Of course, it helps to know how to go about developing the ideas. It helps to know some specific techniques. Because we can’t just wait for ideas to come along. Again, we want to create on purpose, not by chance.

And that will be the topic of the next few posts.

For more in this series, see How to Get and Develop Story Ideas

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  • Generating Story 6: The Story Development Framework

    Folks, it’s been almost six months since I added anything to my series on how to get and develop killer story ideas.  There’s a reason it’s been so long—I’ve been heads-down trying to develop my own stories. 

    I have allotted myself only so much time for writing each day, and when things have to give, unfortunately, it’s my blog that goes first.  Actually, the social media goes first, which is why I have such a lame Facebook and Twitter presence. Of course, if anyone contacts me directly using the link in the sidebar or comments on a post, I always respond promptly.

    Anyway, I wish I had more time, but I do have a day job.  I also have wonderful wife and four daughters, and I simply can’t miss my opportunity to enjoy them while they’re here.  For example, we just did an eight-hour roundtrip trek out to Roosevelt, Utah to attend the commencement ceremonies of my daughter who is graduating with her Associates degree from one of the state universities one month before she receives her High School diploma.  Yes, you read that correctly.  It’s all part of the concurrent enrollment program we have that’s a godsend for those of us who live in rural areas.  That was also the day of my 23rd wedding anniversary to a most excellent and wonderful wife and mom, who would like to think of herself as a large cat, something like a jaguar, but who is more like a horse—sleek, beautiful, and good for something.  Nellie’s a rock. 

    So all that blather to say I haven’t had much time, but I am happy to announce I’ve got something for you today.  I think you will find quite helpful. 

    The Framework

    One of the problems new writers run into is that they don’t know where to start or how to proceed.  This is the same with any complex endeavor.  In my day job, I’ve been teaching some fairly complex things for a number of years, and I’ve found that when you give students a framework for learning, it makes everything SO MUCH EASIER.  Show them the forest first, then the trees.  When you give people a structure, a mental schema, it frees up their working memory so they don’t get overloaded. 

    But it’s useful for more than learning about something.  When we try to do something complex, it’s so much easier when we break the task down into its parts and outline clear objectives, guidelines, and tools for each part.

    I realized that I haven’t really done that here.  I’ve given the general framework for the three things you need to learn to write stories—(1) what stories do, (2) how they do it, and (3) how to develop them.  But I haven’t given one for development. So here it is.

    There are three parts to the framework:

    1. The development OBJECTIVES.
    2. The development PRINCIPLES for each objective.
    3. The development TOOLS you use to help you with each objective.

    Each post I’ve made about writing stories and each post I will make in the future will explain some part of the framework.  For example, the 27-part series Key Conditions for Suspense that I wrote for SFWA explains key principles and concepts for character, problem, and plot.  The post in this series on the Story Setup explains a tool that can be used to help you develop your story’s problem. And so on. What the framework should give you is a map, a guide to help you know what to do and how to do it.

    The Development Objectives

    Let’s start with the objectives. A story is made up of just a few main parts.  I’ve found I’m most productive when I keep the objectives for those parts foremost in my mind and when I keep the list of objectives simple.  Having too many objectives makes it almost impossible to move forward. Here are the objectives I have when I’m developing a story.

     

    Area Development Objectives
    GENERAL Make the story come alive in my own mind
    GENRE Define the overall type of story I want to write
    CHARACTER Develop characters who move and delight me
    SETTING Develop a setting that interests me and feels real
    PROBLEM Develop a story problem that I find compelling
    PLOT Help the reader hope and fear for my character
    TEXT Evoke the story in the reader’s mind

     

    Your job is to develop the story, making it come alive in your mind, then write it in a way that will evoke it in the reader’s mind. You do that by focusing on the objectives you see above.

    Note that I do NOT develop these areas in any special order because ideas for any of the six parts could come at any time. And because I’m focused on the objectives, I don’t get trapped into activity for activity’s sake.  I don’t do character histories because a big name author said that’s what I should do.  I don’t do outlines because everyone I know does them.  I don’t do any activity just because it’s on some list.  I work to accomplish something.  And the things I want to accomplish are listed above.

    Development Principles & Concepts

    Once we know what we’re after, we need to understand the principles and concepts that will help us develop those things.  For example, what kinds of characters “move” and “delight”?  What makes a story problem “compelling”?  What makes readers hope and fear for a character?

    If I don’t understand the principles and concepts that underlie each of the objectives, I’m going to have a difficult time meeting that objective.  So let’s add in the key principles and concepts I’ve found that help me meet those objectives.   

    Area Development Objectives Development Principles & Concepts
    GENERAL     Make the story come alive in my own mind       Focus on developing the 6 core parts of story (genre, character, setting, problem, plot, text) in no special sequence
    Gather zing: use a drag net and hunt with a purpose
    Generate my own zing
    Develop in iterations
    Practice farmer’s faith
    Write what you care about and believe in: listen to your personal Spidey-sense
    Make enough time
    Relax and have fun
    GENRE Define the overall type of story I want to write Reader expectations
    Tropes and patterns
    CHARACTER Develop characters who move and delight me Sympathy
    Deservingness
    Interest
    Types and roles
    Cast sizing
    SETTING Develop a setting that interests me and feels real   How things work
    Telling details
    What’s necessary
    PROBLEM Develop a story problem that I find compelling Hope and fear
    The 3 main types of problems
    Character goals
    Opposition
    Problems that speak to the reader (theme)
    PLOT    Help the reader hope and fear for my character     Suspense
    Surprise
    Curiosity
    The 3 phases of a story’s problem structure
    The story cycle
    Patterns
    TEXT               Evoke the story in the reader’s mind           Telling to evoke
    Clarity
    Working memory limitations
    Stimulus-response order
    The story cycle
    Scenes and summary
    Point of view
    Beginnings & endings
    Poetic devices, Sound and rhythm
    Mechanics

     

    Now let’s see how I’d use the framework.  Let’s say I want to work on developing character.  Sometimes my drag net pulls in great character ideas without much effort on my part at all.  But sometimes what I drag in needs some development.  And sometimes I don’t have anything in my net at all and need to generate something from scratch. 

    When it’s time to develop character, I’ve found that if I focus on the key things that trigger my sympathy for someone, my feeling that they deserve reward or punishment, and my interest in them, it’s much easier to develop a character that rocks, one that moves and delights and thrills me.  It also helps me to think about the roles my characters play.  So I’ll apply the principles one way when developing a sidekick and another when developing a villain.  Finally, there are only so many words in a novel. I need to manage my stage time.  If I have too many characters, I might not have enough stage time to develop any story in a satisfactory way.  If I have too few, I might run into problems with structure and plot.

    Let’s say I want to work on my story problem.  Well, I’d focus on the things that make readers hope and fear for my character.  I’d brainstorm options for the three main story problem types.  I’d make sure my I knew what the goals were for my protagonist and antagonist.

    Do you see how this works?

    Once you get enough material developed in each of the story categories (character, setting, problem, plot, and text), the story will come alive in your mind.  And then it’s just a matter of finishing the text so that it evokes the story in the reader’s mind. 

    Some may wonder why I included text as part of development.  Don’t you develop the story first and then translate it to the text?  No.  A lot of development happens as you write the text.  For example, it’s hard for me to get my character’s voice and attitude without putting him or her on the page.  

    If you go back and look at the list again, you’ll see that the principles and concepts supporting the objectives for genre, character, setting, problem, plot, and text have a lot to do with how story works.  On the other hand, the principles supporting the general objective of having the story come to life in my own mind focus on how we develop stories.

    In this series, I’ve been focusing on the principles of how we develop stories.  But you’ll also want to continue to enlarge your understanding of how stories work.  For more on the principles for character, problem, and plot, see my 27-part series I wrote for SFWA on the Key Conditions for Suspense.

    Development Tools

    Now that we’ve identified what we’re supposed to develop and the principles that support those objectives, it’s helpful to see the different types of tools we can use to help us meet our objectives.

    A tool is just that—something we use to accomplish some objective.  Chimps use sticks to help them fish termites out of holes. Bakers use beaters to help them mix batters. Mechanics have tools to help them turn screws and nuts. Writers have tools to help them do what they need to do.

    I’ve listed the tools I’ve found useful. I know you may not know what a number of them are. That’s okay. In the series I’ll explain what each is and how to use it.  For now just look over the list.  And because I can’t figure out how to make my blankety-blank tables look snazzy with the WPress template and controls I have, I’ve provided a PDF of the framework here instead. Click on the link below to download it.

    John Brown’s Story Development Framework v2012-05-12

    Did you notice that for each set of tools I also list “Other . . .” That’s because there are many tools that authors find useful.  Try them.  Keep the ones you find productive and toss the rest.  This isn’t an exhaustive or mandatory list.

    And remember that the key thing isn’t the tool.  The objective is.  The tool is simply a means to help you meet the objective.  And so you don’t have to use all the tools.  You don’t have to use any of them.  Because the goal is NOT to use a tool.  The goal is to develop the story.

    For example, if you already have a rocking problem, there’s no need to use a tool to get one.  If you’re doing a character history and suddenly hit gold, you don’t have to finish all the prompts in your history document.  You don’t have to because this is NOT about filling out forms.  It’s about making the story come alive in your mind.  Sometimes you need only a little development to get the ideas, sometimes you need a lot.

    Bottom line: focus on the objectives.  Keep developing material until you have enough in each of area that the story is bucking and kicking in your hands.

    And, again, don’t worry about developing the objectives in a certain sequence because there isn’t a best sequence.  With one story you might start with a little character, then a bit of setting, then some text, then more character, then problem, then plot, the back to character, then setting again, then something else, a bit here, an idea there.  On another story you might start with a scrap of text or something somebody said and go to plot then character then genre and then back to each one again and again, building up line by line in some other way.

    There is no golden development sequence!  Just keep the objectives in mind, and keep your eyes open for ideas that you can use to meet each objective.

    Where to start

    Having laid the framework out, I know some might be wondering where to start, especially after I told you it didn’t matter where you started.  You’re wondering this because the fact is that it IS nice to have some guidance.

    And because it really doesn’t matter how you meet the objectives, and because most ideas come when you’re on the move, then there’s a great benefit in simply starting with any method you have at hand.  So let’s not fall prey to an attack of dithering brought on by option overload.  If you don’t know where to start, try this.

    1.    Take Stock

    First, identify a number of slots this week and next when you can work on your story. Try to get at least ten hours each week. You may find your slots in the morning, during breaks, at lunch, late at night.  Just find some times that work for you.

    When that first time slot comes, take stock of the ideas you have right now, the zing you’ve gathered or generated to this point, and make a rough summary.  Do you have any bits of character, problem, or plot?  Have you delved into your setting?  Do you have an idea of the story genre?  Do you have any inkling about the type of story this will be, e.g. is this going to be a story about cyber security, love, friendship, vampires, spies, World War 2, two old fisherman and the mafia?

    Summarize what you have in just one or two pages. Or maybe you only have one line. That’s okay too.  Write it down.

    2.    200 Words

    When you’ve finished step one, ask yourself what genre of story you’d like to write.  Maybe you have two or three genres you’re interested in.  Maybe you want to write some mix—a cowboy science fiction, an epic fantasy comedy, a romantic thriller.  Think about what kind of story you would like to read.  Think about the kind of characters, plots, and settings you enjoy.  The kind of experience you would love to have when reading.  Write two paragraphs summarizing your thoughts. 200 words or less.

    3.    ID Some Patterns

    Third, identify two or three other stories that are kind of like the one you think you might want to write.  Write the titles of these stories down even if they’re only vaguely in the ball park. Now answer these questions about them:

    1. Size

    • How many words or pages was in each book?
    • How many chapters?

    2. Characters

    • How many main characters did each have?
    • How many points of view?
    • What did you like about the characters?
    • What would you do different with the characters?

    3. Problem & Plot

    • What was the protagonist’s main problem?
    • What did the antagonist want?
    • What were the cool plot points or surprises?

    4. What else was cool about the story?

    Now go the extra mile and outline the plot in two pages or less.  Just do little bullet points.

    Did you get any ideas for your story from this?  Anything you want to copy or twist?  If so, write it down.

    4.    Go Zing Hunting

    Fourth, identify the main character, setting, problem, or plot ideas that are drawing your interest.  Decide to go hunt some zing with a purpose.  Pick one of the ideas you think will be a big part of the story, go to the library, and get some books on that thing.  Start with books for juveniles if they have them, then work into more hefty tomes.  Identify some documentaries or films on the subject.  Check them out.  Or get them on Netflix.  Read and watch, keeping your eye out for ideas that might work for your six core story objectives.

    Is there someone you can talk to who has first-hand experience with this thing?  If so, call or visit them and ask them some questions.

    Can you go experience it first hand?  If so, do it.

    Did you get any ideas for your story from this?  If so, big or small, write them down.

    5.    Review

    Fifth, review the zing you’ve captured to this point.  Note anything that pops out to you.  Can you write your story concept down yet (the character, the setting, the goal, and the main opposition and obstacle he or she will face)?  Give it a try.

    If not, no biggie.  Review the seven development objectives to fix them in your mind.

    6.    Generate Some Character and Problem

    Sixth, flip a coin.  Heads you’ll start generating character.  Tails you’ll start generating story problems.  Review the principles for the part of story the coin toss determined you’d work on, then begin generating as many options as possible for that part of story.

    If you’re generating character ideas, list all the types of characters commonly associated with the big idea you’ve been researching.  Try to get at least ten on the list.  Maybe you’ll include some specific people you ran across in your research.  Then list a bunch of types of characters not commonly associated.  Maybe throw in a few people you know who might be fun to base a character on.  Identify characters from each list you think might enjoy writing.  Generate a few more.  Let’s say three.  Don’t be afraid to be wacky.  If you have to, include Chuck Norris as the last one.

    If you’re generating problem, list the threats, opportunities, and mysteries commonly associated with the topic you’ve been researching.  Get at least ten.  Make sure you include some big, significant ones that really speak to you.  If you’re going for comedy, add in some smaller ones.  Think of your favorite comedy show, e.g. Jerry Seinfeld, and ask the types of problems those characters might run into here.  Now list problems that are not commonly associated with this idea.  Try for at least ten.  Identify problems from both lists you think might be fun.  Generate three more.  Don’t afraid to be a bit wacky.

    Now switch.  If you did characters first, do problems and vice versa.

    Did you get any ideas for your story from this?  If so, write them down.

    7.    Generate Some Plot

    Finally, think about the type of problem your character is facing.  If you have a couple of problems you’re deciding between, or perhaps a story where a character has a couple of story lines (maybe an inner one and an external one), choose one to work with.  You can develop the others later.  

    Write up the character’s goal in 50 words or less.  Now list out the steps people like your character would usually take to solve the type of problem you are working with.  Try to avoid having your character do dumb things.  Let them be smart.  If you have no idea how anyone would go about solving that type of problem, go do some research.  Talk to someone who might know.

    Once you’ve sketched out those general steps, generate a list of at least 12 disadvantages, obstacles, conflicts, or surprises your character could run into that would make it really hard to solve the problem and reach his or her goal.  Some of the items on your list can be small; others might throw the character for a major loop.  Again, if you can’t think of any obstacles or quickly run out of ideas, go do some research.  Talk to someone who might know.

    Now look at this from the antagonist’s point of view.  What’s his goal?  Write up the antagonist’s goal in 50 words or less.  What are some common steps a smart and determined (maybe ruthless) person like your antagonist would take to go about removing the problem the hero is causing? 

    Did you get any ideas for your story from this?  If so, write them down.

    And Now?

    At this point, you should be well into the development of your story.  It’s up to you how to proceed.  Maybe you want to write an exploratory draft of a few chapters to get the character’s voice and start defining the setting.  Maybe you’ve discovered you need to research a bit about something specific like sharks or Cessna airplanes or the tactics of Napoleonic armies.  Or maybe you feel it’s time to sketch out a general outline of the plot.  Or maybe you want to review the principles and concepts of one of the story parts.  Or maybe it’s not that at all.  Maybe you want to watch or read some stories in your genre to see how they did it.  There are a lot of things you could do.

    Pick something and do it.  There’s great power in simply getting to work.  Continue to develop the various parts of your story.  And if you feel ready to start writing a draft, then start writing the draft, even if you peter out after only one scene. 

    Remember the objectives.  Keep working on them.  Sooner or later, I guarantee you, the story will open its eyes and look up at you.  It will not come to you fully fleshed out.  But you’ll have enough to switch your focus to drafting.

    When I get to that point and my mind is juiced with some interesting characters in an interesting and compelling situation, I usually capture the essence of the story by writing some form of the Story Setup.  Then I write a simple working outline, which is nothing more than a bullet point sketch of how my character runs into his problem, his response, some of the obstacles he faces, and the results of that action, which leads to trouble, which leads to more action, etc.  It also includes the same for my antagonist.  This is story cycle stuff.  I might include a few key details I need for the scenes I’m listing out.  Or not.  Furthermore, I might be able to envision the whole thing at this point and write an outline that reflects that.  Or I might see only the first few scenes clearly and have to be satisfied with a general sketch of what happens later.  That’s not a big deal because development continues as you’re drafting.  The key is that the story is alive in my mind, and I know in general what it’s about and where I’m going.  It’s enough to begin.  And so I begin to write chapter one (if I haven’t written it already).

    Good luck!

    In the next post I’m going to explain how to generate your own zing using Creative Q&A.  Hopefully, I’ll get to it before another six months has passed :O

    For more in this series, see How to Get and Develop Story Ideas

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    John guests on Writing Excuses season 3 episode 16

    writing-excuses-the-guys2-300x139A while ago the Writing Excuses team asked me to record with them, and last Friday I got to do it and had a blast.

    We recorded three episodes. In the first podcast we talk about putting and not putting ourselves in our writing and making characters who don’t all sound like the author. As usual, the guys had some great insights. Check it out: The Anti-Mary Sue Episode.

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    Awful Intent Update: The power of having the electric ladies read to you

    Everyone says you cannot copyedit your own work.

    You’re an idiot if you try.

    Because you’re mind auto-corrects eorrs, and fills in missing punctuation or words like “of” “the” and “a”.  And often doesn’t care or know the house rules for capitalization. Etc.

    (Did you catch all the errors in that paragraph?)

    Except the brains of copy editors play this trick as well. That’s why some read the manuscript backward and others use arcane WordText code to suss out issues. And some change the font face. And some make multiple passes over a section, looking for dialogue issues the first time through, capitalization the next, and something else the third time. And despite all their work, you still find errors in the text.

    I’m not saying editors aren’t any good. I’m just saying that our brains, for the most part, don’t care about the details. They just care about the communication, and they’re very good at ignoring the rubbish. And when it’s just the brain and the eye working together, the brain makes sense of the text, even when something’s wrong or missing.

    So one trick to force the brain to see what’s actually on the page is to read your text out loud to yourself. It’s an excellent practice, except a human brain is still involved, and it sometimes still plays tricks. And sometimes we get lazy and start to read too quickly, and the next thing you know we’re subvocalizing and whipping along, missing all sorts of stuff.

    So what can you do?

    Well, a few book releases ago, I stumbled onto something. I invited an electric lady to help. And she was dynamite. (You can invite a man if you prefer the sound of those voices.)

    I’m talking about inviting your computer to read aloud every word of your manuscript to you. And highlight the words as it goes.

    I can tell you I’m never going back. These ladies have simply helped me see too many errors that were invisible to me and my beta readers who had editorial chops.

    I use WordTalk, a free plugin for Microsoft Word for this kind of reading. The University of Edinburgh created it to help kids learn how to read. It allows you to select from the text-to-speech voices you have on your computer, set the reading rate, and it highlights the word it’s reading so you immediately see where the error is.

    I set it at a slightly faster reading speed so my mind cannot wander during the reading and use the quick keys so I can start and stop and make my edits easily. And I always, always, always have my electric friend re-read any fixes I make because I can’t tell you how many times I’ve adjusted a sentence or paragraph and introduced more errors that I didn’t see, even though they were staring me in the face.

    I must admit that the electric ladies can’t do everything. Having them read to you cannot help you spot errors you don’t know are errors in the first place. If you don’t know, for example, the conventions for capitalization of personal titles or the conventions for numbers (is it a “.44mm” gun or “forty-four millimeter”?) If you don’t have your own house rules for the many areas where you have a choice like in an epic fantasy (do you use “Dreadman” or “dreadman”?) If you don’t know any of that, you’ll blithely skip over a host of errors and only see the issues you know like the misuses of “rise” and “raise” or “lie” and “lay.”

    So you have to learn the conventions or find someone who does (an editor). Or both.

    Also, doing this type of reading will not help you see if what you’ve written is actually translating the scene in your head clearly and vividly to the page for someone new to your story. Only a fresh set of eyes can tell you where your story isn’t clear, believable, or interesting (at least to that one reader).

    But for helping you spot the issues you do know, I haven’t found anything better. Give it a try.

    Oh, and the update on Awful Intent–Zira and I are almost finished with the copy edit! Which means the release is only days away.

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    How to Write a Story that Rocks

    Folks, a huge thanks goes to Stephen Nelson for putting all this together. You may kiss his hand when you see him.

    This is a recording of “How to Write a Story that Rocks,” a two-hour seminar Larry Correia and I just put on at the annual BYU’s Life, The Universe, & Everything symposium. I think we had 130-140 people attend. This symposium is focused on writing fiction. And while the panels and presentations do include things specific to the science fiction, horror, and fantasy genres (both adult and young adult), a lot of time is also spent on story writing fundamentals that apply to ALL genres. So when I developed this workshop, I made sure I took the fundamental approach.

    The two-hour seminar has been broken down into 12 segments. To switch between the segments:

    • Hover your mouse pointer over the YouTube below
    • Click the forward and back arrows that appear on the right and left sides to move to the next or previous segment, OR 
    • Scroll through all 12 segments and select the one you want using the playlist control at the bottom

    If you prefer, you can watch all 12 on the How to Write a Story that Rocks YouTube playlist page.

    I’ve found whenever I develop any presentation or training that it takes a few iterations and revisions before it’s the best it can be. This is the first iteration of this seminar. And so below this video I’ve provided additional comments on each segment explaining key concepts, principles, and techniques that we might have failed to discuss or convey as clearly as we’d hoped. Enjoy!

    Handout

    How to Write a Story That Rocks – Handout

    Segment 1

    It’s documented–right-wing gun nut Larry Correia sang “Kumbaya.” What’s next? The hugging of small trees? Oh, Larry, the disilluion. The disillusion.

    The reason why I had Larry sing was not for his mellifluous performance, but to demonstrate the difference in reactions between him and our happy volunteer (“Country Road” by John Denver–this really was a love fest). The volunteer balked because he hadn’t taken any thought to know what to sing before he was commanded to do so. On the other hand, Larry and I had spoken before the seminar. So Larry had something to sing BEFORE he sang it. It’s a simple demonstration, but it illustrates a principle a lot of new writers forget. Writing is a performance. It helps to know what it is you’re going to perform before you perform it.

    It’s one thing for you to tell yourself to write. It’s much easier to tell yourself to write the scene where the rancher finds out one of his illegal ranch hands has been kidnapped.

    Now this doesn’t mean that you have to know everything. Or that you can’t write exploratory drafts to figure out what it is you want to write. But it does illustrate that whatever techniques you use, you’ll be a lot more effective in your writing when you have something to say first.

    But what do you develop? What are the things that bring the story to life? How do you go about getting those things to say? That’s precisely what I wanted to address in the seminar. In the segments that follow, I try to:

    1. Explain what I’ve found are the most important things to develop, the things that define the essence of story, that make the story come alive in the writer’s mind–the things that really matter
    2. Demonstrate techniques to develop those things so you have something to say

    Segment 2

    I think this segment went fairly well. What rocks will different from person to person, even though there will often be a huge overlap between people. So it’s important for authors to seek to develop the kinds of stories that rouse their passion. Watch this interview with best seller Debbie Macomber to see what I mean. So I can’t tell you what to write about. Or if whath you think rocks will resonate with a large number of people. However, what I can do is share the techniques I use that have been most productive in helping me develop initial ideas into something that has much more power.

    You can use the techniques to juice up any of the four parts of story. However, I will say that I find that the most productive, the most important parts, are character and problem. Plot and setting are important. I love them and work to juice them up. But when I get a good character and problem, that’s when the writing seems to flow the easiest.

    And no, I don’t list theme as a part of story. Everyone talks about theme, but when I read what they have to say or press them for examples, it seems that it always either boils down to (1) a story element or topic that’s repeated, (2) a story problem/issue stated in an abstract manner, or (3) some moral situation. Les Miserables is about the “theme” of mercy versus justice. But saying justice versus mercy is just an abstraction of the story problem and dilemmas the story deals with. So, no theme. 

    Segment 3

    Loved this bit about scenes from David Mamet: http://www.slashfilm.com/2010/03/23/a-letter-from-david-mamet-to-the-writers-of-the-unit/ 

    Segment 4

    I’ll be adding my comments to the rest of these segments over the next few days.

    Segment 5

    Segment 6

    Segment 7

    Segment 8

    Segment 9

    Segment 10

    Segment 11

    Segment 12

    Dan Wells on Story Structure

    Check it out: Dan Wells on How to Build a Story (story structure). I find Dan’s “start with the ending” technique helpful as well as thinking about a worst fears realized moment. Watch the videos and see if there isn’t something there that can help you develop your story idea.

    You can get the PowerPoint of How to Build a Story on Dan’s site.

    If you find this approach useful, you might want to check out what novelist Larry Brooks has written about the same material on StoryFix.com.

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    Writers of the Future, the Church of Scientology, and Killing Puppies

    Author Jim C. Hines recently posted a thoughtful blog about connections between Writers of the Future and Scientology. There are a number of folks who have issues with Hubbard’s metaphysical claims and the church he started. Some folks claim that supporting Writers of the Future (WOTF) in any way supports the Church of Scientology (CoS) and the abuse of the young, the innocent, those who are vulnerable, and the stupid.

    I won a first prize in the Writers of the Future. I received $2,000 cash for the prize and subsequent publication. I also recieved a paid trip to Cocoa Beach, Florida to workshop with the other winners and pro writers. I tell new writers to submit to the contest all the time. I do not feel I’m supporting any wickedness. Let me walk you through this. You tell me if I’m killing any puppies.

    A. What underlies the continued operation of WOTF?

    1. Hubbard wanted it (I don’t know why, although he states it was to help new sff authors and illustrators).
    2. The folks who run it have a very HIGH esteem of Hubbard and so have huge motivation to make it successful.
    3. A trust was set aside, although without looking at the books we can’t know exactly if it’s an independent thing or if money is being funneled from other CoS holdings.  You do not pay many to enter the contest, so all of the money to run the contest and pay prizes etc. comes from this trust, sales of the WOTF anthologies, and perhaps other CoS holdings.
    4. It’s used for positsive PR for Hubbard’s brand name.
    5. The judges, who don’t give a fig about CoS, want to help new writers.

    B. What are the effects of the contest?

    1. No documented writer conversions to CoS.
    2. No documented WOTF anthology conversions of young skulls full of mush to CoS. Someone please show me some evidence of the WOTF antho being a gateway to anything, despite the rumored statements of some Scientologists someone’s uncle overheard.
    3. No documented donations to CoS that I know of.
    4. New writers get paid a whole bunch of money, get to network, and receive instruction from pros for a week.
    5. The winners, on average, think better of Hubbard, as do their friends and family.
    6. Most winners report it was a great experience and encourage other new writers to submit.
    7. WOTF sells some anthologies and makes a little bit of cash to offset expenses. I can’t imagine they’re ever in the black, are they?
    8. WOTF tracks winners and uses those who have done well as PR shiny for . . . WOTF and the Hubbard brand name.

    I was a first place winner. I had a marvelous time. This was the one held in Cocoa Beach, Florida. One night I needed to go to a convenience store to get something (tooth paste?). One of the WOTF folks drove me there. A nice woman. It was raining. It was just the two of us in the SUV.

    I’m a VERY CURIOUS guy. I’ve read most of DIANETICS. I stopped by a Scientology place in Seattle to chat. I like hearing people talk about their faiths, about their lives, about whatever. If you spend any amount of time with me, you will tell me your life story. You will. It just happens.

    I tried my dangest to get something out of that woman, but she was as tight as a clam sealed in four feet of concrete.

    Nobody talked Scientology. Everyone involved went out of their way to avoid it. End of story. I’ve talked to many other winners. They report the same.

    On the other hand, they did have a PR guy there.

    Mr. PR intereviewed us about the contest and Hubbard’s works and took footage. Our one-on-one interviews were on camera. We took still photos. He asked us in our acceptance speeches to thank Hubbard by name.

    He was a PR guy.

    It was very clear his job was to generate PR content for WOTF and Hubbard. How do I KNOW this? Because his questions all centered around WOTF and/or Hubbard. But never CoS.

    Some of the winners did not like his solicitation for a mention of Hubbard’s name. There was some reality show behind the scenes grumbling and scheming, and they did not mention Hubbard in their thanks at the awards event.

    That’s fine, although it didn’t make much sense to me. Maybe they felt gratitude needs to be spontaneous, not asked for. And I can agree with them on that. At the same time, why would I take $2,000 cash for the prize and publication, and the paid hotel, and workshop, and airfare and then slap the folks who gave it to me? I was indeed grateful. So I mentioned Hubbard in my thanks (oh, look at how noble I am; somebody should saint me).

    What did the contest do for me?

    1. Gave me some cash.
    2. Validated that maybe I had some chops. No, I wasn’t competing against pros. But I was competing against all those wanting to break in. I talked to Wolverton, who was a coordinating judge for many years and was the first reader, about the numbers of submissions they received. Hundreds upon hundreds each quarter. Huge boxes full. Were some drek? Of course. Who cares? Others weren’t. I won.
    3. Planted an idea in me that maybe I could do this.
    4. Gave me great connections with some pros and other authors.
    5. Allowed me to tell people I won a big international award for my writing. A little PR for my own brand. Who doesn’t want to engage in a bit of puffery now and then (and so you see, Fred, I am a little fabulous, aren’t I . . . )?

    So the contest, as far as I’m concerned, is a GREAT contest for new writers.

    But am I supporting CoS? And is that a bad thing?

    Every time I purchase a Kraft Foods or Nabisco product, I directly fund Phillip Morris tobacco company and their efforts to hook children on smoking abroad. Some of the tomatoes I purchase in Walmart and other grocery stores are tainted by slavery that occurs today in Florida and California’s central valley with migrant workers. Some of those tomatoes end up in various restaurants like Pizza Hut or Papa Murphy’s. Every bite of chocolate you eat funds slavery in the Ivory Coast, where the vast majority of cocoa beans come from. Not a few slavers here and there, but widespread slavery and abuse. There are many situations like this.

    What do you do when you like a product or service, but don’t necessarily want to lend aid to an affiliated cause?

    In many situations, I don’t do much.

    Alas, there goes my sainthood.

    I admit that I should and should probably think more about this.  At the same time, with regards to CoS, I don’t know that it is a wicked and exploitative organization.

    I’ve seen nothing that suggests they’re into crime. Or systemic abuse. Or fraud. Or that they have a vendetta against dumb people. I don’t share one iota of their faith in Hubbard or his metaphysical teachings. But I do share other values and beliefs with them. Just as I do with Catholics, Muslims, Pagans, Athiests, Communists, and Realtors.

    Besides, I never did PR for them. I’ve always said I DISAGREED with their theology, which is negative PR, if you think about it. Furthermore, I’m fairly confident the contest DOES NOT funnel large amounts of money to CoS.

    What can they be making after taking out the expenses of the award week for all those authors, illustrators, judges, “luminaries,” etc. that they fly in and house, all in addition to the prize and publication monies? I’m confident they make nothing at all, but actually lose money each year.

    So the net net is that they get some PR for WOTF in the SFF community and some for Hubbard’s name. That’s it. That’s what I’m giving them.

    But I don’t see any documented stories of that leading to any donations or conversions to CoS. Or positive PR for CoS. Which, again, I’m still not convinced is a systemically exploitative and wicked organization.

    But even if it were, am I really supporting CoS when I promote WOTF?

    I don’t think so. I’m not giving them cash. I’m not giving them any positive PR. It seems to me purchasing one bag of Oreos or a Lindt chocolate bar does more harm than this ever could.

    I feel so much better now. I am saving the puppies.

    Of course, if you disagree, please post a comment. If you have reliable documentation, not hearsay and tabloid clamor, that can add to the discussion, feel free to share it. I’m all for good data. And if you see issues with my logic, share that as well. But no wild-eyed, Chicken Little, my mother was eaten by CoS aliens rants please.

    As for that Twix I just ate. . .

    (sigh)

    EDIT 1: I just learned the Phillip Morris spun Nabisco and Kraft off in 2007.  So that frees up my Oreo conscience, but the principle remains.

    EDIT 2: Okay, so I just learned that the CoS planned and authorized crimes in Operation Snow White. What to make of that? Comments? Talk about your corporate espionage. I know there are governments and organizations around the world and in the US that engage in that all the time. But this is the first I’ve seen from a “church.”

    EDIT 3: Read through the links on this post by Deirdre Saoirse Moen where she explains why she no longer supports the WOTF contest. Primarily, she just can’t stand some of the CoS practices.

    Of note is the link to the court report by the Village Voice at the Debbie Cook hearing. One question I have is why all those leaders were in the Hole to begin with? Was it some routine church program? Yeah, it sounds awful, but the military puts the SEALs and Special Forces through awful things. So I’m not clear on all of that.  And why haven’t more come out to complain? The unlawful detainment aspect of these allegations is disturbing. But are they really doing this? Are these isolated experiences, or SOP? I don’t know.

    There’s another one farther down that lists alleged harassment of folks posting some CoS theology documents on the internet.  I sampled the documents linked to there. Most of those are just copyright violation letters. SOP for anyone trying to protect copyright.

    Looking at Operation Snow White, the Debbie Cook hearing, and the copyright violation stuff, it’s becoming fairly clear that the CoS has taken an extremely aggressive approach against some of those who speak out against them (maybe it’s over the top) and a similar approach with protecting their materials. Although I think they’ve lost the battle about their materials on the internet. 

    Instead of trying to win public opinion with the truth, it seems in some cases they’ve instead attempted through various methods to try to silence detractors.

    Anyone have any more links to substantive material?

    EDIT 4: Here’s a letter from Joni Labaqui, a Scientologist and the person who runs the whole WOTF shooting match, to Frank Wu, who was an illustrator winner, and had posted some stuff about WOTF and CoS here: http://www.frankwu.com/illo.html (I found the letter at the bottom).

    Dear Frank,

    Hi! It’s Joni Labaqui here. Haven’t seen you since you blew me off at LA Con a few years ago and now I know why. I didn’t understand why you didn’t want to talk to me for very long. I loved your write-up on your site about the contest until you got into talking about Scientology. I know what you mean about feeling hurt when people put down your church. I happen to think you are NOT stupid because you are a Christian. I have many Christian friends and I respect their beliefs and even fight for them. But then you get into my religion on your site and putting out falsehoods, then I realized you didn’t have all of the info. We don’t sue people for bad mouthing our religion. The Church sues when there is slander and liable of considerable magnitude involved. Lets use an analogy here – lets say someone accused you of raping the girl next door, but you didn’t do it. Would you be upset? Lets say the parents then sued you or had you put in jail or both. Would you be upset? Would you hire an attorney? Gee, you’d be involved in a legal suit wouldn’t you? What if the father of the girl made sure you were lied about in the newspapers and on TV and he tried or succeeded in ruining your reputation? How would you feel? On top of that, lets say what really happened is you simply talked to the girl and were trying to help her and she turned around and accused you. How would you feel? And how about all those people who love to gossip? (I personally hate people who gossip as all they are doing is hurting others and they are basically low-life losers – lots of people fit into this category, I’m afraid). How would you feel?

    You were actually wrong in that Scientology pays for the writers and illustrators awards. The Hubbard estate (which is not the church) makes so much money on royalties from his hundreds of published fiction it would make your head spin. You were right about the fact that every one of us who works at Author Services is a Scientologist, but the judges of the contest are not. They share the same goal that Mr. Hubbard did in starting and paying for this contest – to help the new guy, just like yourself back then when you won. So I don’t understand, a nice person like you has to even bring up the subject in your write-up. You think we are interested in “converting” any of you winners just because we have you tour the Life Exhibition? The answer from the horses mouth is NO. We are simply showing you more about his life and works so that you have the facts about the other part of his life, not the bullshit and lies that has been put out by vested interests of multi-billion dollar drug companies and the psychs that can’t stand us. Have you received tons of unwanted, unsolicited mail? The answer is no. Trust me, if we wanted to convert you, you would sure know it. Believe it or not, Mr. Hubbard in founding this contest just wanted you guys to be seen and heard because he knew how hard it is to get started. Period. Its not about Scientology. That is the simplicity of this contest. Anyone reading anything else into it has their own issues and I feel sorry for them. I guess maybe you ran into someone bad mouthing us and you listened to them. If someone badmouthed you – to this day – I wouldn’t buy it. I’d tell them to take a hike. Do you know why? Because I know you are a good person. I met you, I shared some of that joy you experienced when you won, and I was truely happy for you because I like people being happy, winning in life and doing well and winning this contest. I still like you, but I’m a bit disappointed that you felt compeled to write what you did. I don’t get it. I personally put in hundreds of hours of work to help give you the event that you won your award at, so how do you think I feel?

    I hope to hear from you. Best, Joni

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