Binge read

“When you are really and seriously stuck and you hate everything you’ve written, BINGE READ.”

That’s from super author Maya Lassiter. If you recall, she did a great guest post here on her creative process. I love this technique for getting unstuck. When you binge read (or watch), not only do you see other options that you might take and adapt for your purposes, but those other options also spark whole new ideas.

I just used this with the battle I’m writing for Curse. I wasn’t to the hate stage; I actually liked what I had. But I didn’t quite know how to get it to where I wanted it to be. So I decided to read some books by one of the masters of historical battle.

I binge read and listened.

And enjoyed the heck out of both the reading and the ideas I gleaned for my sequence.

Binge read.

It’s an awesome creative technique.

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  • Villainous Heroes

    If we root against villains based on moral judgments, then how is it possible to root for heroes who are not just bad boys but down right criminal, e.g. hitmen, mobsters, thieves?

    It’s a wonderful question that has a simple and revealing explanation.  We root for these bad guys because they’re really good.

    What?!

    When talking about bad heroes, what we often do is:

    1. Take them out of their context.
    2. Focus on one or two negative traits, not the person as a whole.
    3. Abstract them and miss what’s happening in real time as we process the story. We only have so much working memory and usually can only think about what’s being presented versus what we think about when we’re out of the story. What’s being presented in the story is mostly the threats to these heroes, not the consequences of their evil deeds. And if the consequences are show, it’s always modified by context (#1 and #2 above).
    4. Confuse fascination with rooting.

    When we actually look at what’s happening with the hero in the context of the story, what we find is that rooting is still based on moral judgments of who is good/right and who is not. We root for people we think are in the right (given their context) or are getting, undeservedly, the short end of the stick; we root against people who we think are in the wrong.

    Here are some examples.

    DISNEY’S ALADDIN

    Thief. This one’s easy, I grant it. But it’s illustrative. I never once didn’t root for the boy. But I also never saw him as a true bad boy. He was nice. He shared the bread he stole with kids less fortunate. The guards were mean brutes. Jaffar was wicked and threatened the sultan and Jasmine who were good and innocent. was in a situation that provided some leeway for his behavior (alone, penniless).

    1. Context. He’s fighting a much greater evil, someone we are rooting against.
    2. Whole Person. He is a thief, but he’s also kind. Given his whole person, he falls on the side of good.
    3. Processing. As we process the story we’re never shown awful consequnces of his theiving. Mostly just the good and courageous things he does. And the threats to his welfare.

    THE ITALIAN JOB

    Thieves.

    1. Context. The movie starts with a heist and then a betrayal and murders by a traitor. Yes they’re theives, but we wittness a greater evil. The people they fight against are worse than they are.
    2. Whole person. Except for the thieving, he’s a likeable guy.
    3. Processing. We see few negative consequences of their actions to others, but we are constantly being presented with threats to them by guys who are committing greater crimes.
    4. Fascination. I was incredibly interested in the scam–the plans, tech, everything.

    THE PROFESSIONAL

    Mob Hit Man

    1. Context. He’s protecting a girl from other hit men. He’s fighting a bigger evil. He’s also taken advantage of by his boss.
    2. Whole Person. He’s a hitman, but more time is spent on his kindness.
    3. Processing. We see very little of the effect his hits have on others. Instead we are presented with threats to the girl and him.

    DIRTY HARRY

    Murdering vigilante

    1. Context. He’s stopping guys who are doing terrible things.
    3. Processing. We don’t focus on negative consequences of his vigilantism, but the threats from these really bad guys.

    MATCHSTICK MEN

    Scammers of the elderly

    From IMDB “Roy’s private life, however, is not so successful. An obsessive-compulsive agoraphobe with no personal relationships to call his own, Roy is barely hanging on to his wits, and when his idiosyncrasies begin to threaten his criminal productivity he’s forced to seek the help of a psychoanalyst just to keep him in working order. While Roy is looking for a quick fix, his therapy begets more than he bargained for: the revelation that he has a teenage daughter–a child whose existence he suspected but never dared confirm. What’s more troubling, 14-year-old Angela wants to meet the father she never knew. At first, Angela’s appearance disrupts her neurotic father’s carefully ordered routine. Soon, however, with his own unique spin on parenthood, Roy begins to enjoy a relationship he never dreamed of having with his daughter.”

    1. Context. Much of the time is spent his on his loneliness and issues with his estranged daughter.
    2. Whole person. He steals, but we never see huge suffering from it. We see all the other issues he deals and have sympathy for him.
    3. Processing. We’re focused on the threats to him, not the consequences of his one negative trait.
    4. Fascination. I was fascinated by the scam and this pulled me along through the first.

    CONCLUSION

    What happened in all these stories as I experienced them was that the story carefully managed my view of the hero. He was always on the better side of the antagonists. He was always more good than bad, even if only by a little. And the story focused my attention most of the time on the bad/threats/consequences flowing from the antagonists, not the bad from the hero’s deeds.

    What this shows is that you could write a story about a villain and make him the hero. In some instances it might be exceedingly difficult. For example, I think Hitler would be a hard sell as a hero, someone we’d root for. But the Neo-Nazis prove it’s not too hard a sell for some people. 

    I don’t think recognizing the fact that we can make “bad” people sympathetic means authors are “simply being clever” or “pushing buttons.” After all, to write well you must believe and care about what you’re writing about. YOU have to believe it. Nor do I think it undercuts the notion that we root for people based on a moral stance. It just recognizes the fact that moral judgments, in fact, the vast majority of appraisals of situations, happen quickly with the facts at hand, which are the ones in our working memories. The ones the authors are controlling.

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  • Stephenie Meyer, Envy, & Zing

    If were smart and didn’t compare myself to other writers, then I wouldn’t care that Meyer is a true overnight success, I wouldn’t be green with envy, I certainly wouldn’t be thinking that I should write YA romance.

    His eyes were smoldering…

    She couldn’t look away from his smoldering eyes…

    His yellow smoldering eyes were upon her…

    Alas, imperfect man that I am.

    Time has written an interesting article about the Meyer phenom. Of the many fine tidbits, I wanted to highlight one comparing Meyer with Rowling.

    But as artists, they couldn’t be more different. Rowling pieces her books together meticulously, detail by detail. Meyer floods the page like a severed artery. She never uses a sentence when she can use a whole paragraph. Her books are big (500-plus pages) but not dense–they have a pillowy quality distinctly reminiscent of Internet fan fiction. (Which she’ll readily grant: “I don’t think I’m a writer; I think I’m a storyteller,” Meyer says. “The words aren’t always perfect.”)

    I’m not a writer, she says.

    I’m a storyteller.

    There are volumes in that one paragraph. Meyer knows exactly why the vast majority of us fiction readers read. And it ain’t for style.

    Here’s an even more interesting video clip of Meyer talking about how she came up with her novel. Notice how this woman follows the zing. Notice how she makes time (novel completed in three months). And look at her success. A lesson to all of us wanting to tell great stories.

    …His red eyes were smoldering, and her brown eyes were smoldering, and together they were all smoldering…

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  • The Novel Writers Academy – Do you want it?

    Are you tired of being educated ABOUT writing?

    Do you just want someone who knows what they’re doing help you do it?  

    Specifically, do you want to develop a killer story idea, outline it, and write the first 3 chapters with the guidance of a pro?

    If so, then here’s your chance to vote to have me create a course that will do just that. 

    Read on for more information…

    Educating versus Training

    When you’re educated about something, you can talk about concepts and principles. You can recall facts. But most people I know don’t want to be educated about writing. They want more than another class, podcast, video, or book about the topic.

    They want to be trained.

    They want to develop a killer idea, sketch it out, and actually begin writing. Not just watch or read about it. But they want some help.

    I’ve been asked many times if I would teach an online class or workshop, but I’ve put it off for years because I know that I don’t want to offer just another set of videos about writing.

    Of course, I will offer just videos. That’s all some people want.

    But I know there are others out there who want to go beyond that. They want on-the-job training. They want to develop a fun story, but don’t know the process well enough, and want someone who knows it to guide them.

    They want training.

    But training takes time. More than the time it takes to create videos or posts.

    That’s what I do, by the way. When I’m not writing novels, I work in corporate America training people to actually do things. Over the last 20 years I’ve trained people to do everything from give compelling presentations and speak Dutch to plan and schedule manufacturing plants and close their accounting books at the end of a financial period.

    And so I know there’s a difference between being educated about something and being trained.

    Just think about it. Do you want a surgeon who has been educated about surgery or one that’s been trained to perform surgery at a mastery level? Do you want a plumber who has been educated about plumbing, or one that’s been trained to plumb? Do you want your airplane pilot to be educated about flying or trained to fly, in all sorts of weather?

    Going to school and being educated is cool, awesome, and necessary. But we all know we have to go beyond that. We need to be able to actually DO things. Training requires you know concepts and principles, but it also requires you take the next step and actually do something.

    Do You Want Training?

    I’m willing to provide this on-the-job training, but before I develop and conduct this course, I need to know enough people are interested in it for it to be worth my time (it would probably be more sensible for me to focus exclusively on getting the books I need to write out the door, but I love to teach too, and had to figure out a way to do it).

    So here’s the test. If you want to take the class described below, sign up to express your interest.

    This does not obligate you to anything. It simply says that you are almost 100% sure you want to take the class, barring earthquakes, plagues of demons, or crazy in-laws.

    When enough people signup, I know it will be worth my time, and the love of teaching part of me will be able to convince the sensible part of me to do it.

    And then I’ll do a Kickstarter to make it official. Or I may just develop and release. We shall see.

    So, here’s more on the course.

    Your Novel’s Core: Develop a Killer Idea, Outline it, and Write the First 3 Chapters

    The first order of business is to determine if this course is right for you.

    Do you want to write a novel, but feel like you have no idea what you’re doing?

    Do you often get ideas for a character or setting or snippets of scenes and dialogue, but find they just never go anywhere?

    Are you tired of learning about writing, and just want someone who knows what they’re doing help you to do it?

    If so, this class is for you.

    This is not a theory class. Oh, we’ll talk about theory. You’re going to learn a ton of theory. But this isn’t about theory because I don’t care about theory. And neither, I suspect, do you. I care about developing an awesome story experience and sharing it with readers who enjoy it as much as I do.

    So I’m not interested in talking about it. I’m interested in doing it. And having fun.

    Which means that in this course you’re going to:

    • Develop at least 10 story ideas that beg you to write them
    • Select one of those ideas and create an outline
    • Write the first three chapters of that novel

    In order to do that, you will need to learn the secrets to:

    • A story idea that works and how to come up with one
    • Interesting characters and how to develop one
    • Transporting your reader to the story so they feel like they are witnessing the whole thing
    • Keeping readers on the edge of their seats
    • What story and plot are really about
    • Writers block and why it’s a gift (no, really, it is)
    • Knowing what comes next
    • Getting feedback from beta readers that’s actually helpful (and if you don’t know this, much of what you’ll get will be worthless)

    These secrets and many more. But remember: this isn’t a course about secrets. It’s a course about you actually improving your ability to generate story ideas, develop them into ideas worthy of a novel, and then write them.

    This means you need to not only produce, but also have someone who has the ability look at your work and guide you along. It means getting feedback.

    So I will be there helping you every step of the way. And if you’re writing in a genre I don’t know as well, I will loop in working authors who are successful in that genre to add their two cents.

    Fumbling in the Dark

    I started my novel writing career when I received a three-book, $50,000 deal from a major publisher. I am now an indie author with books that sell thousands of copies each year to readers all over the world. I’ve had publishers purchase and produce my books in audio. I’ve sold story rights to foreign publishers. I love developing and telling stories. And I love teaching others how to do the same.

    But when I started, years before that novel contract, I had no idea what I was doing. I didn’t know where to start stories, how to develop them, or even where they were supposed to end. And I didn’t have anyone to really help me. In fact, I remember asking one of my creative writing professors after class how you knew where to end your story. He looked at me, shrugged, and said, “I don’t know. I just end them.”

    What the heck?

    It was all a vast mystery. I loved stories, but I was clueless about what they were, how they worked, and how someone went about developing and writing one. I had a lot of fun, enjoyed my writing teachers (they were all great people), but I was never able to write something that hung together and felt like something you’d see in a movie or read in a book.

    But that didn’t discourage me. I kept at it. And over the years, I made a number of breakthroughs.

    What I discovered was that there are three things you must learn to write killer stories. You must learn:

    • What stories do to the reader
    • How they do that
    • And effective techniques for both developing and telling the story

    In this class, you’re going to learn those three things and the key principles for each, saving yourself all the frustration and discouragement that comes from trying to discover these insights by stumbling around on your own in the dark. With this class, you can cut years off the time it takes to learn how to write.

    When you know these three things, you will be able to write stories on purpose, instead of by accident. You will have power over your craft.

    You will see that instead of trying to remember a list of hundreds of “writing rules” or use “writing formulas,” many of which are nonsense, you’ll write by focusing on the simple and fundamental heart of what storytelling is all about.

    Course Outline and Price

    Below is a more detailed view of the course. My lessons are called quests because I’m expecting you to actually do something, not just watch.

    Quest 1: Discover what stories do, then create your personal story profile

    • The three things you must learn to write killer stories
    • Your personal story type
    • The three main reader responses you must generate
    • The big secret: trigger and delay
    • Genre
    • Sensitizing yourself

    Quest 2: Discover what you need at the core of your story, then perform a craft analysis of 2 of your favorite novels and report your findings

    • The story engine (without this, your story goes nowhere)
    • What makes characters interesting
    • The vital THOMR
    • The desire to gain or retain something specific
    • Formidable obstacles
    • Uncertainty
    • Surprise
    • The same but different
    • The 3 grunts

    Quest 3: Discover the secret to developing ideas, then develop 10 fully-formed story ideas that beg to be written

    • The 4 main creative principles you must follow
    • 5 super productive techniques for generating ideas
    • Creating a schedule and goals
    • Using the story engine job aid
    • Using the setting job aid
    • Using the magic job aid
    • Using the world building job aid
    • Using the character job aid
    • Using the formidable obstacle job aid

    Quest 4: Discover how to figure out what comes next, then develop your story sketch (outline)

    • The number of scenes for your story
    • The story cycle
    • Story turns
    • Trigger and delay
    • Structure, and why structure models so often fail to help

    Quest 5: Discover how to transport your reader to the story, then write your first three chapters

    • Techniques for telling your story so it’s vivid and clear
    • Narrative summary versus narrative detail and when to use  each
    • Effective description
    • Writing point of view, hot and cold
    • Orienting the reader
    • Transitions

    Quest 6: Discover the three main effects you should read for, then deliver a reader report for the first chapters of seven different novels

    • The 3 grunts (the secret that allows you to learn from other novels)
    • Reader report rules
    • How to get feedback for the rest of your project

    Quest 7: Discover your next steps, then create a plan

    • Methods to write quickly
    • What you need to do to publish independently
    • What you need to do to publish with a traditional publisher

    As you can see, in this course you aren’t going to just hear someone go on about theory. You’re going to define your type of story, surprise yourself by developing at least 10 solid story ideas that beg to be written (by you). Then you’ll select one of those ideas, sketch an outline, and write the first three chapters, all under my guidance, using the same practical, simple methods I use.

    Most important of all, you’ll actually stop thinking about writing and be well on your way to finishing your novel with a clear path to the end.

    Instead of dreaming about someday, you’ll enjoy the excitement of writing a novel right now.

    The cost of the course depends on what you want:

    • Access to all of the videos: $199
    • Access to all of the videos and two rounds of coaching on your story idea, outline, and first three chapters $399

    Not for everyone

    Having said that, you need to know that this class is not for everyone. If you are not willing to actually make time to do the work I ask, you will find no benefit.

    How much time will you need to spend?

    With all of the videos, reading, and development you’ll do, you should expect to take 30-40 hours. You can move through it at your own pace, but I strongly suggest you spend at least five hours per week. Any less than that, and you’re going to find it very difficult to keep your creativity hot enough to make dinner.

    Also, if possible, I recommend you take the course with a friend. You will progress so much more quickly when you discuss the lessons and insights and bounce your ideas off of each other.

    If you want to just watch the videos, that’s perfectly fine. If you want to actually develop a story and learn on the job, then you have to make time to do this awesome thing, just as you would if you wanted to learn how to dance, quilt, race cars, rappel, or paraglide.

    So if you aren’t in a position to make the time, I understand. Please don’t sign up.

    But if you’re interested, then click below to raise your hand as someone who is definitely interested. Once I see there are enough people interested, you’ll get the class.

    Yes, I’m definitely interested!

    If you’re interested, let me know by filling out the form below.

    This does not obligate you to anything. It simply says that you are almost 100% sure you want to take the class, barring earthquakes, plagues of demons, or crazy in-laws.

    * indicates required



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  • Generating Story 13: The Scene Primer with Author Laurel Amberdine

    Laurel Amberdine was raised by cats in the suburbs of Chicago. She’s good at naps, begging for food, and turning ordinary objects into toys.  Having escaped the terrible weather of Chicago, she is now delighted to call San Francisco home. For many years she read a novel every day, until she got married and realized that her new husband didn’t enjoy being completely ignored in favor of fictional people. She’s working on writing science fiction and young adult novels herself now, and hopes you get to read them soon.

    I hope you get to read them soon as well. Until that glorious moment, Laurel has a fabulous tool to share with you writers. And I know it’s fab because I use it.  If you look at the text tools section on the my Story Development Framework, you’ll see that The Scene Primer is one of the tools I’ve found useful in helping me bring enough of the scene to life in my mind that I can draft it. I’ve used various bare bones versions of this for a few years now, but then I was on a forum where Laurel explained her “Template.”  And I immediately knew it would be a useful tool for me. Here’s what she had to say.

    Laurel

    While working on a complicated science fiction novel a few years ago, I found myself stuck looking the blank page with each new scene. I had already outlined the story and knew generally what was supposed to happen, but the setting was alien and the characters were strange. There was so much specific detail to figure out simultaneously, I was paralyzed. I couldn’t start.

    But I realized I did know some things, just not enough to write a new scene from the beginning. So I created a template, where I could fill in the bits I knew, and think about the bits I didn’t yet know in a simple, no-pressure way. After all, I wasn’t really writing yet, just making notes.

    The template asks enough questions that if I fill it all in, I know exactly how to write the scene. But most of the time I don’t have to fill out the whole thing. I just work at it until I know what I want to write. It’s not a worksheet; it’s a tool to get started. Once I am ready to begin, I cut and paste the template and answers over to a notes section, and get writing. Most of the time I don’t even look back at it.

    The template got me through that novel, and I continue to use it. I’ve refined the categories I use, and even discovered that I can improve my writing by adding template entries to cover aspects where I’d naturally slack off. Like, I often focus so tightly on plot that I skimp on showing a character’s emotions or unique behavors. Well, now I just put it in the template and make sure to figure that out too! Works great.

    Here is the current version:

    Summary:

    Opening/transition:

    Current Situation:

    Theme song:

    Setting, and significant details:

    Time span/transitions:

    Next big crisis or turning point:

    Foreshadowing:

    Background/worldbuilding details:

    Desired effect in reader:

    Events:

    Sequence:

    Emotions:

    Character’s unique reactions:

    Ending hook:

    Other notes:

    The colors encourage me to fill it out, because it’s pretty once it’s done. The “Summary” is what would go on a note card. In Scrivener, I just paste that onto the note card once I have it (or from the note card if it’s already filled out).

    “Events” and “Sequence” almost always wind up being the same thing, but sometimes I don’t know what order things happen in, so I fill in “Events” first.

    I listen to music while I write, and often a certain song seems to fit the scene. If I find one that does, I list it under “Theme Song.” This can be helpful when revising, because I can put the song on and get right back into the feel of the scene.

    The hardest part for me is almost always the opening line.

    John Sez

    After reading Laurel’s post on that forum, I immediately tried applying the idea to the current novel I was drafting.  I’d done sketches of the scene in my own way, but never with a list of questions to prime my thinking. That day I started a new chapter, but before I began to do my initial sketching, I took Laurel’s idea and tweaked it to my taste, coming up with my own “Template” that I call a “Scene Primer” or “Sketch Primer,” then let it direct my sketching.  It worked like a charm.  After answering five or six of the questions, I could see enough of the scene detail to begin to write.  Here’s my current version.  I’ve used it a number of times since that first day, and it’s always proved helpful.

    When starting to write a new sequence or scene, start filling these out UNTIL it comes alive and you can write. (That is my note to self.)

    WHERE ARE WE?

    • Transport: general, dominant impression then specific
    • Setting tags
    • Sights, sounds, smells, textures, tastes? 3s2t
    • Fun, cool, weird, odd, particular details
    • Time, sun, weather, etc.
    • Background or world building details?
    • Fun & cool stuff?
    • Surprises, different, twists?

    WHO IS HERE?

    • What’s the situation for each character?
    • Goals
    • Who is driving this scene?
    • What is the concrete objective for him/her?
    • What the concrete objective of other characters?
    • Motives?
    • Character transport: general, dominant impression then specific
    • Thoughts?
    • Tags?
    • Fun & cool stuff?
    • Surprises, different, twists?

    WHAT STORY LINES WILL HAVE BEATS HERE?

    • Progress or trouble?
    • Points of conflict?
    • Obstacles?
    • Fun & cool stuff?
    • Surprises, different, twists?

    OTHER OBJECTIVES AND THOUGHTS?

    A few things to note. First, like Laurel, my goal isn’t to fill in all the blanks.  My goal is to bring the scene to life in my mind in enough detail that I can write.  So I don’t fill out every blank. I use the tool to stimulate my imagination. It’s like using a match to light a candle on a birthday cake–you only use it until the candles are all burning, then you wave it out and set it aside because it has done its job. The goal isn’t to burn a match, but to light the candles.

    Second, there’s no one right version of this. My version is different from Laurel’s because she and I have different work habits and think about stories in slightly different ways. For example, sometimes I listen to music when writing, but most of the time I don’t. Maybe some day I’ll start using theme songs. But I know a lot of other authors who DO find music helpful.

    So who’s right?

    No, stop asking that question. That’s the wrong question. Music is a tool.  A tool can’t be write or wrong.  It can only be helpful or not helpful. If you find theme songs helpful, then use them. If you don’t, then don’t.

    Third, this is yet another example of the general creative principle of developing in iterations. Think of painters.  They will usually start by sketching.  The sketches are, by nature, rough and incomplete.  They’ll sometimes create a number of sketches. Some of what they sketch might make it into the final painting. Some of it may not.  At some point in time, they feel they have enough of the image (feel, composition, subject, etc.) in their minds to start applying paint to canvas.  So they’ll rough in the subject on the canvas and then began to paint in the details.

    It’s the same with writing. You start with a rough, incomplete idea. You sketch it out, inventing as you go.  Maybe you sketch the whole thing or just parts.  Then you go back and build up more detail, adding by degrees until you have enough character, setting, problem, and plot in your mind that you can form the story.

    For example, I recently sat down to write chapter 22 of my current novel. Here’s what I had on the outline (which is simply one type of sketch) :

    Recon

    1. Summarize wal-mart purchases etc.
    2. Recon their security, paint it all. It’s stiff security.
    3. Carmen or Pinto calls in—someone’s coming
    4. They’re dressed up as utility guys
    5. See her coming in the field. Not at the house. They wave her down or something

    Can you see that scene well enough to write it?

    No. Neither could I.  I knew roughly what would happen, but I couldn’t write anything because I couldn’t see anything.  Where was the house they were going to recon? What did it look like? What kind of security did they have?  Was it in a neighborhood or out in the country?  I only had the most general idea of character, setting, and plot. So I turned to my Scene Primer and started answering the questions.

    800 words later, I’d sketched out the scene and had enough detail in my mind that it had come to life. I used a lot of what I developed in that sketch. But there was some, by the time I finished my draft, that I didn’t use.  Why? The draft was another iteration of the story. And in that take, things changed and I didn’t need it. But it wasn’t wasted effort because it helped me get to the point where I could draft.

    The Scene Primer is an excellent tool to help you build up the detail when you’re starting to draft.  Give it a try to see if it’s useful to you.

    BTW, Laurel and I aren’t the only ones using the primer. Author Maya  Lassiter is also using it to good effect in her new writing experiment.  See, Maya is a pantser who is “sick of the wretched groping around in the dark” that comes with a seat-of-the-pants writing method. She decided to try to see if she could learn to use some tools to help her invent some of her story before she begins to draft. You can read about her decision in “Can a Pantser Become a Plotter?” Then come back because Maya is going to share a post here in which she describes her new method and some very promising results.

    For more in this series, see How to Get and Develop Story Ideas

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  • Lessons 2-4 on writing now available

    I’ve added 3 more writing lessons to help you learn:

    • The fundamental parts of story
    • Story structure
    • Plots
    • How suspense works
    • What makes characters interesting
    • How to see and sensitize yourself to how a story works its magic
    • The core driver of your story
    • And more

    Find them on the menu or link to them here.

    Lesson 2: How in the world does that work?

    Lesson 3: Learning to see

    Lesson 4: More cause and effect

    Enjoy!

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  • |

    The Pareto Principle, Form Follows Function, and Story

    There are a thousand things to “remember” when writing story. New writers who make lists of these things soon begin to drown in them. But I’ve come to realize that many of these “rules” don’t matter.

    They don’t matter because many ignore the function of story. And so you can’t know how and when to apply them, or if they’re even something you should apply in the first place. Furthermore, a good number that do tie back to function often have little impact.

    The more I develop and write, the more I begin to see that the key is to focus on a liminted number of fundamentals. To focus on the things that matter most.

    So what really matters when you’re writing a story?

    I’m going to be speaking for an hour at the Book Academy tomorrow. It’s at Utah Valley University. The week after I’ll be presenting all day at the American Fork Arts Council’s autumn writer’s conference. I will probably write up all my thoughts and post them to my site at some time.  But for right now this is where you can hear them.  

    I truly believe the Pareto Principle applies to writing. But you can’t go searching for those vital few factors until you know the effects they’re supposed to produce. Form follows function. And the function is something that happens in the reader.

    Here’s a nibble. This quote from David Howard is an example of what I’m talking about.

    “As we’ve seen, what the audience hopes for and what the characters hope for need not be the same thing. The same is true of our fears versus their fears. But how do hope and fear fit into the scheme of storytelling? Hope and fear are about the future. They derive from uncertaintly about future events in the story, future decisions the characters might make, future discoveries or revelations that might be unearthed, future outside forces and how they will influence the journey of the characters. When we discuss hope verusus fear in dramaturgical terms, this uncertainty is a function solely of the audience and its experience [my emphasis]. This is dramatic tension. We hope the man with the cobra in the shoe box won’t open the box; we fear he might and get himself or someone else bitten. We don’t know what will happen, but we know what might happen and therefore feel tension about those possibilities” (How to Build a Great Screenplay, 52).

    Readers buy novels because novels provide a service. They provide something to the reader. They DO something to the reader.  That’s why readers pay good money for them, and stay up late at night (well past smart bedtimes) with them, and spend hours of their lives reading them.  

    What do stories do? What are the key factors that have to be present in the stories for them to be able to do these things? How do you help readers hope and fear for what might happen?

    I’m no story guru, but I do hope to share some of the vital few factors I see in the presentations I’ll be giving this week and next.

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