Indie Thoughts: 10 Things I Wish I’d Been Told

From Russell Blake.

I get a lot of emails from authors who are just starting out, or who are on the road but frustrated at the level of success they’ve seen thus far. I wish I had more time to correspond with everyone, but the truth is I’m usually slammed with writing/publishing related tasks, and don’t have a lot of opportunity to do more than offer a brief sentence or two.

But the last few missives I received got me thinking about what I wish someone had explained to me before I started self-publishing in June, 2011. So here’s my top 10 list, such as it is:

1) There are lots of talented writers out there. Lots. And it seems like everyone’s now got a book, or books, on Amazon. Being good isn’t enough to guarantee you anything but satisfaction for a job well done. It should, but it doesn’t. Don’t take it personally.

2) There are lots of crap writers out there. Lots. And while many sink to the bottom of the swamp with nary a whimper, some sell well, and some even become bestsellers. This is because the world’s unfair and, depending upon the genre, oftentimes readers don’t care much whether they suck or not, as long as the story entertains or reaffirms some conviction or bias the readers have. These authors succeed in spite of their abilities, rather than because of them. Don’t take it personally.

3) The internet is filled with gurus who know nothing. It’s hard to turn around without bumping into a writing or self-publishing expert. Most of them are completely full of shit, and don’t sell many books – but that doesn’t stop them from trying to get you to part with your money to hear them tell you what you need to do to sell well. Whenever you hear advice, consider the source. If it’s a million selling author, that means more than from someone whose work ranks slightly lower on Amazon than the collected love poems of Adolf Hitler in original German. Seems like everybody but me is selling seminars, courses, or how to books that promise much and deliver nothing. Must be a good business there, but I prefer labeling my fiction as such and putting in a car chase or gunfight rather than trying to trick the dim or desperate out of a few bucks.

4) You need to be able to put out books at a decent clip. Sure, you might hit huge off one, but probably not. You’ll be building your readership the hard way, which means one reader at a time, and the more quality books you have on your virtual bookshelf the more likely one will catch someone’s eye. This doesn’t appeal to a lot of authors’ wish that they could write a book every year or two and have a nice living. Sorry. I have yet to see that happen. But it’s a seductive siren song, so lots of newbies listen to it like it’s still a viable way to go. In self-publishing, not so much.

More at “10 Things I Wish I’d Been Told”.

I know, I know. Stop making blog posts, John, and finish CURSE.

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    Get great writing tips, for cheap!

    The annual Life, The Universe, and Everything writer’s conference is being held this year February 11-13. It’s chock full of panels and presentations from working authors. And this year you don’t have to live within driving distance of Provo, Utah to go because they’re doing it all online (thank you, Covid).

    I will be delivering two hour-long presentations. The first is about plot, where you learn the John Brown Story Framework that makes plotting so much easier. Heck, it makes story much easier. The second is for folks new to self-publishing and is called Indie Publishing 101.

    If you’re a new writer or looking to hone your craft, you will want to check it out.

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  • Exposition, Character Description, Curiosity vs Suspense

    Another great podcast from the writing excuses team. This time with Patrick Rothfuss (I did love his book) on writing exposition.

    http://www.writingexcuses.com/2008/09/15/writing-excuses-episodes-32-talking-exposition-with-patrick-rothfuss/

    One comment that stood out was Brandon’s conscious choice to leave some explaining to chapter 6 of Mistborn. Not only did it make the beginning more accessible, but it actually created a sense of mystery about Kelsier. I wanted to know more.

    Although, I would caution new writers that when Rothfuss talks about withholding, he’s talking about setting. He’s not talking about keeping the story from the reader. You can’t build suspense if you hide what’s going on, the dangers, etc. You can build a bit of curiosity, but that only holds the reader’s attention for a short time. Give information for suspense. Withhold for curiosity. They are two different things.

    To get a sense of proportion on exposition or broad brushing a character, I recommend Bernard Cornwell’s writing advice: http://www.bernardcornwell.net/chapters/writingadvice.htm

    Take a book you love, get a colored pencil or crayon, then begin reading. When you find a passage of descrition/setting, draw a line along the side. After 30 or so pages of doing this you’ll begin to see how much setting the author puts in and how he goes about doing it. Do this with a few stories you love and you’ll begin to see patterns.

    You can do the same thing with character. In fact, I just finished FEAR NOTHING by Dean Koontz. Loved how he did his characters. So I’ve got a used copy and a copy of VELOCITY and am marking them up. I’ve gotten a number of very interesting insights.

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  • Plot Basics

    In the comments to this week’s writing excuses on the 3 act structure, a writer asked if the try/fail cycle would really work with her chase story because her folks do not “fail to solve the problem” every time so much as “escape by the skin of their teeth”.

    I thought this was a great question because we ARE often led to believe that the characters need to fail in each attempt. But if we look at a number of stories we’ll see that this isn’t the case. The hero is NOT always failing in his scene or sequence goal. In fact, much of the time he succeeds. So how does plot really work? Here’s my post.

    [edited for clarity]

    Jen, fwiw:

    A few things finally opened up acts and plot to me. Maybe they’ll be helpful to you. I say this because a chase would work the same as anything else. I’ll just start at the beginning, although I’m sure you know a lot of this.

    1) Story is about someone solving a problem. The problem is one of happiness (danger or lack on some level–physical, social, freedom, etc.) or mystery.

    2) The reason why we tell stories about problems is because the solving of problems, if done a certain way, evokes suspense, surprise, and curiosity in the reader, and then a release of emotional tension. Why we humans like that ride, I don’t know. But we must keep this in mind when dealing with #1 because these effects are the main effects the bulk of people go to story for.

    3) Plot is simply the actions the characters take, the results of their action, and what they decide to do next. Except this can’t be any old action and result. It has to be action and result that builds the anxiety of suspense, surprise, and the mystery or puzzle.

    4) There are four possible answers to the question of “did the hero’s action solve the problem?”: yes, no, yes but, no furthermore.

    For example. Yes, you killed the monster. No, you didn’t. Yes, you killed the monster, but it bit you and now you have the virus that’s going to turn YOU into a monster. No, you didn’t kill the monster furthermore you woke up its mumma.

    Of those four possiblities, only the last two build suspense and curiosity. The first removes it totally. So it’s out. And a no answer leaves suspense unchanged. All you’re doing is delaying things with that. What you want to do is ratchet it up.

    So if you want to build suspense then when a character takes an action, that action has to make things worse. They may escape by the skin of their teeth, but now the federal police know where they are (yes-but). Or not only did they not escape the police, but now the mafia, the real bad guys, know where they are (no-furthermore). These escalations and complications to the plot/problem continue until the hero’s plan is in total shambles and it appears he really is done for. That’s when they get one last shot at it.

    If someone is trying to escape you don’t need a different plot structure. Their actions simply need to make it harder and harder and harder. Their plan needs to start to come apart. Things go wrong. Things they didn’t plan for make it worse. Someone double-crosses them or goes AWOL. We need to see them walking into dangers they didn’t plan for. If you go back and look at Prison Break season 1, you’ll see this all over the place in the last two episodes.

    5) Acts are just a nifty way of breaking up the problem solving process into parts. In act 1 (the beginning), as stated, you introduce the problem and show that the character won’t or can’t walk away. Often a big reversal or reveal (a big yes-but or no-furthermore) marks the end of that act. But the key thing is that the hero MUST act. The stakes or too high or they simply can’t get away.

    Now in act 2 (the middle) the hero says, aha, this is the real problem. Let’s try to solve it. Act 2 is a breeze to write IF you think about escalations and complications and nasty surprises–yes-buts and no-furthermores. He takes an intelligent action. BAM. It gets worse. And as these complications pile up we see that the hero comes to a point where his plans are in a shambles and the problem looks almost certain to squash him for good. In Star Wars, sure they saved the princess, but they led the empire to the secret base and the death star is going to blow them away (a grand yes-but).

    In the last act, the hero straps on his guns and trys one more thing. Sometimes it helps to think of acts 1 and 2 as the hero reacting and act 3 as the hero finally getting the inititative, although it appears to be almost too late, and strapping on his guns. In Star Wars they do this. They’re running, running, running, and then they attack the death star. But the odds are slim. And they only have one little chance.

    Remember: the odds are slim at this point and things get worse not because this is how problems are solved. Many get solved on the first try in real life. But because solving a problem in this way produces maximum suspense, surprise, and curiosity–the chief effects readers go to stories for. Any time you see a new plot structure or theory, you need to ask yourself what effect it has on the reader. If you can’t see any, junk it.

    So you might have three acts, four, five, seven (all variations I’ve seen). It doesn’t matter. An act usually ends with a huge change in the nature of the problem. See Robert McKee’s STORY. But the number of acts isn’t the issue. It’s the effect on the reader. The acts are just means to an end. If we don’t keep the end in mind we’re likely to misuse the techniques. 

    6) The key for moving through the acts is to ask myself about actions, obstacles, and results. Here are some questions I’ve found productive.

    Action. What are some intelligent actions the hero might take in this situation? What would I do? What are some logical steps that the reader might not think of?

    Obstacles. What happens? What are some compelling obstacles the hero will face in this attempt? Are there points of conflict with himself, someone else on his side, the antagonist or his henchmen, someone in the background, with the setting? What does the antagonist do to foil the hero? What is a logical but maybe an unexpected and surprising obstacle to both the reader and hero? How does the hero’s plan begin to come apart?

    Results. What happens? What are some possible results that pose a yes-but or no-furthermore? What would be unexpected, surprising to both the hero and the reader? How does the character’s action make it worse? How does the result reveal the problem is much worse than the hero and reader first thought?  I’m thinking of complications and escalations–things that make the problem harder to solve or more important because more’s at stake.

    In all of these, I choose the options that gives me the most zing and run with them. If they peter out, I try another (take 2, take 3, take 4), until I have one that works. Then I repeat it all over again and again until the hero is looking the gun in the face.

    7) The “hero’s journey” is nothing more than a bunch of mystical names for common elements in this specific type of problem solving structure. Why does the hero have to leave home? Not because of some mystical archetype mumbo jumbo. No, because this forces them out into unfamiliar territory–adventure, risk. Things go wrong. The hero has to face the problem.

    Why does the hero go to “the cave”? Again, not because of some mystical archetype mumbo jumbo. No, because turning and facing the monster, going onto ITS turf, poses the MOST RISK and hence most danger and hence most suspense for the reader.

    Always keep the purpose of the story in mind. Suspense and curiosity DRIVE the structure of most stories. Yes, there are other effects we go to story for. But the reason stories are structured the way they are is because of those two reader effects. And all the rest of those Joseph Campbell terms are useless to writers unless they make the connection and see how they play into suspense and curiosity.

    And even then I’ve found it’s wrong-headed to bind yourself to to a form just because. Or to think you need to slavishly follow it. The decision has to feel right for the story. It has to build anxiety and curiosity. And whatever does that well is right, regardless of whether it follows some formula. Although, I will say that certain story structures are used again and again because they deliver the goods to the reader better than other structures. Like biological evolution, they survive because of natural selection by readers.

    So that ended up longer than I intended. Hopefully the ideas were as helpful to you as they were to me.

    This writer’s question arises because of the common way of explaining the try/fail cycle sets us up to think there is only a no or no-furthermore option to each attempt by the hero. However, if we just look at a handful of stories, we’ll see the yes-but option is used all the time. What we want to avoid is the yes option, because that just stops the story. It stops the story because story is about solving a problem. And once the problem is solved, the story is over.  

    Other writers talk of formulas, however “pattern” has always been a more helpful way of looking at it than “formula.” I know, that’s semantic quibbling. But “formula” suggests to me THE way while “pattern” suggests to me something not so strict, something with some give to it and perhaps a great number of variations. Either way, pattern or formula, I found that unless I can understand the why of a part of the pattern, the effect it has on the reader’s experience, it’s not much use to me. It all comes down to plunging our hero into trouble or mystery, and then making the trouble or mystery worse SO THAT the reader feels increasing anxiety, curiosity, and surprise.

    BTW, here’s a good explanation of the 3 act structure with some tips from Stephen J. Cannell, an old pro. I really like his tips on act 2 issues and complications. Because if we make the antagonist an active force, he or she will provide many wonderful yes-but and no-furthermore options.

    You’ll find other excellent explanations of plot in TECHNIQUES OF THE SELLING WRITER by Dwight V. Swain, HOW TO WRITE BEST SELLING FICTION by Dean Koontz, and THE SECRETS OF ACTION SCREENWRITING by William C. Martell.

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  • Which cons should an aspiring author attend?

    You want to meet editors and agents. But how? Where?

    Writing Excuses recently held a great podcast listing the types of events aspiring authors might want to attend–conventions, conferences, workshops, expos, etc. But knowing the types still doesn’t tell you which events to go to.

    If you’re looking to meet editors and agents, here’s a way to figure out precisely which events you should attend.

    1. Instead of taking a random scatter-shot approach, get some laser precision. Do this by first identifying the specific editors and agents you’re interested in. Then find out which events they’re going to attend. Forget all the other events–these are the ones you want to go to.

    These folks will often post their schedule on their websites. The workshops, conferences, and conventions will also often post guest lists. You can also query the agency or publisher itself and ask which cons so-and-so will attend (just contact the receptionist, you don’t need or want to contact the editor or agent specifically).

    Now even if you don’t know exactly who you’re interested in, you can still narrow down your focus. Event X might at least have some agents or editors attending (even if they’re not in your genre) while event Y does not. So go and see if you can’t get tips from those agents or editors

    2. Research each of the events. Some provide meetings with editors, some provide pitch sessions, some will require you to track the person down. Select the events that look the most promising to you.

    3. If you feel a bit nervous or shy, develop a short script for what you’ll say and how you’ll approach these folks. Or make a list of potential talking points. Run it by some friends and other writers to  make sure you don’t sound robotic, dweebish, pushy, or pleading.

    You have to remember that agents and editors are looking for new talent constantly. If they don’t find new talent, their income stream soon dies. They want and expect people to find them. They WANT to talk to YOU. They just want to be approached in a friendly and business like way. 

    So you have your script, talking points, and plans and will probably end up deviating from them. However, just having that in your head when you go to the con and approach the person you want to talk to (even if it’s only two sentences) can go a long way to calming your nerves.

    4. Attend the con and make adjustments to your plan as necessary.

    5. Don’t miss unplanned opportunities. Writing is sometimes a lonely business. When I go to cons I have folks I want to meet and catch up on. But I also make sure I engage other con goers. I smile, I say hello, I ask things like “so are you here as a writer or a fanboy?” or “what did you think about panel?” or “Your Klingon ridge is looking mighty today.” We chat.

    I do it because I learn a lot from others and its just plain interesting. And sometimes you make an acquaintance that can develop into a working relationship. For example, I met Larry Correia (new author with Baen) at a local con I just attended. He had a fascinating  story about his breaking in. We chatted for a while. There was no ulterior business/network motive. Just a great conversation. A month or so later a business opportunity arose and I thought of Larry. He’s now going on tour with me and Dave Farland this fall.

    Be flexible. I’ve been invited and have invited others to go do lunch or dinner. And those have always been great chats. And sometimes business ops have arisen later because of them. But even if they hadn’t, it just makes the experience so much better. Good conversation is its own reward.

    6. If all of this is too scary, bring back up. Get a friend or family member to go with you. 🙂

    And if you stumble a bit, maybe stutter, maybe even feel like you’ve made a fool of yourself, do not stress. It’s to be expected the first few times. No big deal. Most poeple are shy and will either give you a break or be so worried themselves they won’t notice. With a few tries you’ll learn. If yo do make a fool of yourself, the good thing is that editors and agents meet so many people that your face will soon be forgotten, and you’ll be able to reboot and approach them next year with a clean slate (just remember to not wear the same belly dancing costume).

    Of course, this doesn’t tell you what to do and not to do when approaching these folks. But as far as deciding where to go, this is one method that works.

    —

    Added 7/31/09

    SFWA has some great articles on conventions and networking by Diana Rowland.

    How to Network at a Convention

    Networking 201: How to Work a Room

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  • Some Key Concepts for Love Stories

    My first four professionally published short stories were all love stories of one kind or another. I love good love stories. And so when the Writing Excuses team podcasted about this topic with Dave Wolverton, I was excited to hear what they had to say. Of course, they didn’t dissappoint. However, I would like to add a few things here.

    1. A love story or romance is a happiness story. The problem is one of danger to, lack of, or opportunity for the happiness that comes with having a close bond with someone else. To be loved and included, to be valued by someone.

    2. Love stories don’t have to be between two characters who are romantically interested in each other. They can be between two people who become friends or a person who is on the outs with a particular group as with RAINMAN, or between a father (or father figure) and son as in TREASURE PLANET, or a mother and daughter.

    3. It seems to me that these social story problems can be broken down into four elements.

    1. Raising the idea
    2. Making the characters attractive
    3. Raising obstacles and conflict
    4. Showing signs of progression

    RAISING THE IDEA

    Just as with any story problem, we have to know there’s an issue. The idea of possibility or lack has to be presented to us. And the specific person who we hope the character bonds with has to be identified. How is this done?

    Lots of ways. But I can see two big ones right off the bat. The first has to do with what a character notices about the other person. In a romantic love story, it might be some thoughts about another’s attractiveness, either looks or character. This could happen when the character sees the other person, touches them, hears them speak. And it doesn’t have to be a stranger. Perhaps they had a crush on that person when they were younger. There are all sorts of cues we use to signal romantic potential. All we have to do is raise a few of those for the reader and the idea is planted.

    The second way the idea is raised is by having some other character raise it. Someone else notices the person and thinks them attractive. Or they make a suggestion that our character getting together with them is a possibility.

    So when Jack sees Mary he can think about when the blankety blank she’s going to get off the commando team because all she does is distract the men. Not him, of course. Or Bill can tell Jack that Mary has been watching him. And Jack can say, she can look all she wants because she’s never going to get a piece of this.

    MAKING THE CHARACTERS ATTRACTIVE

    The second thing I see that’s necessary is that the other person is attractive to the reader. Or, at least, the reader could see how the character could be attracted to this person. This doesn’t always have to be physical beauty. Nor does it have to be sexual attraction. A buddy story would be about something else–about someone who we think is admirable in some way. But it has to happen for the reader to believe the story.

    Of course, our hero may be duped. Jack might be falling for Cindy when she’s really just after his money. The readers know both sides and can see how Jack’s choices make sense, even while we feel great anxiety of the trouble coming down the line. 

    RAISING OBSTACLES AND CONFLICT

    These are key, of course. No obstacles or conflicts and there is no story. Jack sees Jill. Says I love you. They marry. The end. So we have to have obstacles. They can start immediately with the character recognizing a possiblity. For example, Jack is simply oblivious to Jill’s interest in him. And when he decides to trust his friend’s advice to pursue her, he sees her with another man. She’s not an option for him afterall.

    If we think about yes-buts and no-furthermores and that usually the hero has to fail at the end of act 2 for us to feel triumph at the end of act 3, we’ll see that obstacles and conflicts progress just as they do in any other story.

    There are many obstacles or points of conflict. Distance (CASTAWAY), social status, fears of rejection, a stuttering problem, another person who Jack is interested in or who Jill is interested in, something Jill does that Jack doesn’t agree with, jobs that are demanding and keep them apart or make them keep secrets (TRUE LIES). Are too closely related. It’s against your vows or values (you’re a nun or he’s a client) Etc.  Many are internal and have to do with trust, fear, competing desires, and commitment.

    The key to the obstacles, I’ve found, is in making it hard to choose or fulfill commitment. It isn’t about sex or kissing. Because you can have a story where two people have sex and it doesn’t resolve any tension in the love story (what if the guy is seen that night with another woman?). It’s about two people being able to say I love or value you and meaning it.

    And so anything that would keep them from commiting works. And after they’ve committed, anything that would make one recant. Or be unable to enjoy that love going forward.

    SHOWING SIGNS OF PROGRESSION

    The last thing is that the audience needs to know that things are moving forward. In plotting, we need a few yesses along the way or the story’s over. How do we do this? What are the signs? I can think of a few.

    1. The character’s thoughts are more and more about the other person, noticing all sorts of things, dealing more and more with inner dilemmas.
    2. The character’s actions become more and more open. The lingering looks, or glances she tries to  hide, the touching. The character’s words become more and more direct. Usually oblique at first and then more clear later.
    3. There is more validation from other characters.

    Why do so many stories have the characters in a romance dance? Not because dancing is some mystical thing. No, it’s a romantic cue. We associate romance with dancing. And being in such close proximity raises the pulse. But you can put people in close proximity in many other ways–in a crate as they’re being smuggled into the country, standing smashed together in a subway, retracting a bullet from the leg, cutting and washing hair (John Travolta in PHENOMENON), etc.  The reason why we do this; however, is so that we can get a yes, a sign of progression. Of course, we could also use it to raise a devestating conflict as when Maria dances with Captain Von Trapp in THE SOUND OF MUSIC. But that’s only devestating because during the dance they had declared in subtle ways that they were interested in one another.

    So we raise obstacles and show signs of progression, back and forth, the obstacles pointing more and more toward disaster until at the end of act 2 Jack loses…and we get the no-but plot turn. No, he’s failed completely. But then a desperate glimmer of hope…

    In the end we need final confirmation. One thing that says, yes, they’re committed. Often in romantic love stories writers use sex as a blunt confirmation. I think it’s often the lazy way out. Here, show Jack and Jill having sex. Okay, next plot point. It’s lost most of its power for me. And such a thing should be anything but cliche. My advice is to think of many other ways that show commitment and value. A few examples off the top of my head are what Dean Koontz in his ODD THOMAS series did this for Odd and Stormy, FAR AND AWAY with Joseph and Shannon, WHAT ABOUT BOB, and SABRINA. In fact, having sex was turned on its head in this one. Lovely.

    At least think about other options because romantic love stories are not about sex. Sexual tension stories are. But that’s a different problem. A different type of story. And it seems writers sometimes confuse these two. Romantic love stories are about two people finally saying, yes, I love you, I value you, and I mean it, and always will. And as an audience, we believe.

    And if that doesn’t move you, then remember that one of the things we go to stories for is surprise. Something new. How wonderful would it be if something as simple and Jackbiking into Jill’s work place with a parrot on his shoulder is the ultimate moment of the story, and says everything that needs to be said? And when Jill looks up at the commotion, her heart to this point hardened or desolate, and sees the bird, the audience weeps or cheers…

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  • Generating Story 3: Develop The 6 Core Parts, Start Anywhere

    If you’re going to build a house, you need to know what type of house you want and what you want it to do. A two-man tent is a house of sorts.  So are a suburban rambler, a New York high-rise, and a medieval fort.  Each is a bit different, even if they share elements.

    Building a story is like building a house. You need to know what you’re after. You need to know how stories work in general and how the type of story you want to write works in particular.

    For example, if you love suspense, and it’s going to factor heavily in your story, you’d better learn the principles of suspense. If you love intrigue and mystery, you’d better learn how to build that in a reader. If your current project is a crime story, you need to know how crimes work and how they’re solved. If it’s a love story, you need to know how falling in love works. All of those things you identified as your personal style—you want to know how they work.

    Except sometimes, when you’re starting from scratch, you might not know exactly what kind of story you’re going to build.

    So what do you do?

    You get a list of development objectives. And you begin to work on them. Your mind needs a direction to run.

    Despite the fact that stories are different, they share some common core things. These are the things you want to focus on developing. When I start a new project, I know my task is to develop six core story elements. This gives me a direction. All I have to do is start developing these six things, and sooner or later the story comes to life.

    So what are these core elements?

    • Genre
    • Character
    • Setting
    • Problem
    • Plot
    • Text

    You need to develop all six parts. That’s your job. There’s no particular order that you develop the elements in. You just start with what you have. As you develop all six parts, the story will come to life. Your characters will begin to breathe and speak. They’ll take on a voice and attitude. You’ll see the landscape. Scenes and plot turns will come to mind. If you’re more of an auditory thinker, you might not see anything, but will start hearing the rhythms of the prose. Visual or auditory, you’ll care about and believe in the tale. You’ll have something wonderful to write and share with readers.

    Let’s look at each element to see what you’re trying to develop.

    Genre

    The genre tells you the overall effect you’re going for. It describes the salient aspects of the tale. Those aspects often focus on the emotional mix you’re delivering to the reader (horror, humor, thriller), but can also describe the setting (western, Regency romance), as well as the type of problem your characters will be facing (love story, political thriller), and the audience your writing to (young adult, middle grade, women’s fiction).

    But why do you want to know your genre? Isn’t that just a marketing thing?

    No, it’s not just some marketing thing. If I’m telling a story about a kidnapping, knowing it’s a tale of tale of horror–instead of a romantic comedy, fantasy, western, science fiction, or political thriller—makes a huge difference.

    It gives me an objective. Parameters. Remember, creativity is problem solving. If there’s no objective, there’s no solution. The moment we have an objective, our mighty brains can kick into gear and start suggesting ideas. The more specific we make the objective, the easier it is to think up ideas.

    Now, you might not know the genre when you start. You might simply have a cool bit of dialogue, an image, or newspaper clipping. That’s okay. You don’t need to start with genre, although it often helps. But you eventually want to peg that genre, even if it’s some blend of your own making, so you know the general effect you’re going for.

    Character

    You want to develop a couple of characters, usually at least a protagnoist and antagonist. They need to be interesting to you. If you want your readers to root for someone, that person had better also be sympathetic and likeable.

    What makes a character interesting? What makes them sympathetic and likeable? You might want people to dislike your antagonist. You’ll at least want them to fear him or her. What produces that? Read what I wrote about character here: http://www.sfwa.org/2010/12/key-conditions-for-suspense/. Then start noticing what makes people and characters interesting, sympathetic, and likeable to you, as well as what makes you fear and dislike others.

    There will be other characters you’ll need to develop—a mentor, lover, friend, henchmen, etc. Maybe you start with one of them. That’s fine. Just know you need to be on the lookout for your protagonist and antagonist. Almost every story has both. For the hero, you’ll usually want to develop someone that’s interesting and likeable. For the antagonist, you’ll want to develop someone who is interesting and powerful enough to make us fear for the hero.

    Setting

    Setting may play a huge role in your story as it does in epic fantasies, Westerns, historical pieces. Furthermore, a setting doesn’t have to be faraway place to play a big role. Your story may be set in a prison, rural town, or manufacturing plant, which may factor heavily into the story. Then again, setting may play less of a role. It all depends on what interests you and the type of story you’re writing.

    They key, I’ve found, is to develop the setting with the goal of having it come alive in my mind by identifying things in the setting that are interesting or will affect the hero and plot. I need to transport the reader to a place. I can’t do it, if I myself don’t know what that place is like. And it’s nice for them to find it interesting when they get there.

    Setting is also a great source of ideas for the other elements. When you develop setting, you’ll find characters, problems, and plot ideas galore.

    Problem and Plot

    I wrote a detailed explanation of problem and plot, which you can read here:  http://www.sfwa.org/2010/12/key-conditions-for-suspense/. Read it. I’m not going to rehash it now. But I will say that problem is the engine to your story. Your story is not going to go anywhere without it.

    You want to identify the main problem your character is facing. One that is going to generate enough scenes for the size of story you’re going to write. Read what I wrote about conflicts, obstacles, etc. Ultimately, you’re aiming to develop a problem that you find compelling.

    You might not develop the key aspects of the plot in the beginning. In fact, you’ll probably discover many of them only as you write. However, at this stage it does help to start looking at plot patterns for the type of problem you’re writing about because it helps generate ideas for scenes. For example, a romance about a gal who is a Minuteman or border agent and guy who is a coyote (smuggling folks across the border) will take a different course than one about a farmer trying to find his kidnapped wife.  

    In the first story, we might start by introducing the characters: the border agent interdicting a group suspected of being drug mules; the coyote is leading that group. In the next scene they might meet, and not know what the other is. They’re attracted. They meet again, maybe have dinner or dance or go hunting. The romance deepens. Then one finds out about the other.  If she finds out, does she turn him in? Maybe he inadvertantly leads the drug cartel to her and puts her in jeopardy.

    In the second story, we might start with the husband and wife in some funny situation. He leaves. Comes back. Finds her gone. Finds evidence of her kidnapping. Gets a call or a note. Is told they want him to pay them a ransom. Or maybe turn over title to something. Or maybe he works at a weapon manufacturer, and they want some piece of tech. Or maybe it’s something else.

    The point is that they develop differently. The plot patterns of love stories are different from the patterns of heists, kidnappings, shipwrecks, bullies, etc.  because they’re all different problems and require the hero to take different types of steps to solve them. When first developing a story, I’ve found it’s helpful to think about patterns for presenting, complicating, and resolving those types of problems. I’ve found it helpful to ask, what would I do in this situation?

    For more on plot patterns, see the link above. In addition to patterns, specific plot turns that really spark your interest will present themselves to you. Maybe I don’t have a pattern yet, but as I’m developing the character or setting a cool scene comes to mind. Or maybe it’s a cool plot turn–the border agent is captured by a drug cartel and the coyote goes in to save her. You want to be on the lookout for these.

    So in the beginning, you want to focus on developing a compelling problem, a general plot pattern, and be on the lookout for some cool or fun scenes or turns.

    Text

    Text is the prose on the page. It’s how you translate the story in your head to something the reader can consume. It’s the specific scenes, the dialogue, and narration, which means you don’t stop developing the text until you write “the end.”  Sometimes, the story can come alive without drafting. Sometimes, especially with those writers who are more auditory, you need a rhythm, a voice for the narrator and character before the story clicks. Often it just takes some freewrites or a drew chapters to discover this.  What I’m after is a point of view voice.

    Sum It Up

    Take some time and think about the key elements, how they work, and the core of what you need for each. Make yourself a simple checklist. Here’s one such checklist.

    • A protagonist who is interesting, fascinating maybe, someone you yourself can get behind and want to follow. 
    • An interesting antagonist who raises your anxiety for the protagonist.
    • Asetting that’s alive in your mind as well, including parts of the setting that are interesting—the things and people that are scary, cool, lovely, dangerous, funny, etc.
    • A problem that’s compelling to you. One that’s big enough for the size of story you’re writing. One that suggests a juicy plot.
    • A plot pattern or two. Maybe some scenes or plot turns that really spark your interest.
    • A voice for the main character / narrator. 

    Here’s another I recently shared with some younger writers:  

    It doesn’t matter where you start when you invent a story, but you  need to end up with a character you think is fun, cool, or  interesting, who has a problem other people will find funny or  compelling–that’s the core of your story. The problem can be a mystery the character needs to solve (there are strange green lights in the sewer), a danger or threat to some aspect of the character’s happiness or someone they care about (holy smokes, that big alien that looks like a bug wants to eat my head), or an opportunity for something that will make them happy (I live in a cupboard and get to go to magic school!) You start there. The rest of the story is about how that character goes about trying to solve the problem, the characters who help them, and those who work against them (including tiny evil mice villains). You know you’re done when the mystery is solved, the threat removed, or the opportunity is won or lost.

    Here’s another from Lou Anders that he offered on a Writing Excuses podcast that presents another way to sum up what you’re looking for with character and problem (BTW, I find no evidence that all satisfying stories need what he calls a relationship character; however I do think it’s a fantastic technique for stating theme and clarifying the internal problem in stories that revolve around a character making a change):

    [Lou] The protagonist is usually the most obvious one. He or she is the star of the film. The protagonist is someone who wants something. It has to be something concrete [emphasis added]. It can’t be “I want to be happy” or “I want to be pretty” or “I want to be rich.” It has to be a definite, achievable goal associated with that. So I want him to fall in love with me so that I will be happy. I want to win the game show that I’m going to be on so that I will be rich. I want to rob a casino of the guy who’s dating my ex-girlfriend, that will make us happy.

    [Dan] So I can be happy and rich.

    [Lou] Yes. Exactly. So it has to be a concrete, achievable goal.

    [Lou] The antagonist is the person who places obstacles to that goal in the path of the protagonist. This does not mean the bad guy. Now, we can talk about some very interesting examples. The antagonist is the one whose goals are diametrically opposed to the protagonist, and they’re the one who is blocking the protagonist’s journey.

    These aren’t twenty page design documents. They’re simple checklists. There’s power in keeping your objectives simple. Too many details and you lose your focus.

    I suggest you take some time to write a succient sumary of what you want to develop, one that gives you clear direction. It doesn’t need to be perfect. Just cobble something together. And keep it SHORT! Remember the 80/20 rule.

    Let me suggest you not get bogged down by rules: Rules vs. Objectives. And that you include at least four of the six parts: The 4 Parts. The key is have a list of core things you know you need to develop for the current project. Knowing what you need to develop gives your mind a direction to work in so you’re not just flailing about.

    You can’t know it all up front

    It’s important to know that even though you have a development checklist, you will NOT develop the whole story up front before you begin to draft. You can’t. It’s impossible. It’s a mistake to think you must.

    Even the folks who write detailed seventy-page outlines cannot imagine the exact words and turns of every scene before they actually write them. Furthermore, they are often surprised by ideas that come as they draft and find themselves adjusting their outlines.

    Your goal is NOT to develop a super detailed set of writing instructions that a monkey could follow. Your goal is to get enough ideas in the six parts for the beginnings of the story to come alive in your mind. When the story is alive in your mind, writing is almost like transcribing.

    You might develop your ideas by creating various types of sketches for the plot, problem, character, and setting before you begin to draft. This includes things like summaries, outlines, drawings, maps, character biographies, etc. On the other hand, it may take some drafting before those things begin to breathe.

    Also, it’s rarely the case that you develop the parts sequentially. What usually happens is that you develop a little bits about each part in random order. Maybe you start with the bare bones of a problem, then develop a bit about a character, then setting, which leads you to more about the character, then you see something on TV that sparks your ideas about the problem, then you write a draft of something and get some more details, then your brother says something that sparks an idea that fits. Or maybe you start with a snippet about a character and move to the setting and back to character then to problem. Or maybe you begin with setting and discover a bit about a character.

    It doesn’t matter where you start. The parts build by accretion, like a snowball—here a little, there a little. 

    Selective Attention

    Once you know what you’re trying to develop, ideas will literally jump out at you. It’s all part of the biology of selective attention (http://en.wikipedia.org/wiki/Attention).

    For example, if I tell you to develop a sexy female antagonist, I’m betting some ideas or images immediately leap to mind. If I tell you to present me with three different choices for this antagonist next week, someone who will fit into my kidnapping story, someone who’s a little surprising, and every day you think about this objective, you’ll encounter all sorts of ideas over the next seven days that you might use.

    Why? Because you’re primed to see them. You’re looking for solutions to a specific problem. You’re harnessesing your focus and working memory limitations. That’s selective attention.

    The more specific I get in my objectives, up to a point, the easier it becomes. If I tell you the kidnapping is a comedy set in rural Utah with Mormons and Peruvian sheep herders who work for 9 months and then return to Peru, that will lead you down one path. If I tell you it’s a thriller set in the deep south with Mexican drug gangs and a local police force, that starts you thinking in another.

    An Example

    Let me give you an example of all this. A few years ago, I was on a business trip, and just before checking out of my hotel, I read an interview with Deborah Vetter who used to be the editor for Cicada. She said they loved traditional fantasy stories and that many of those she liked took a common theme and gave it an unexpected twist. Cicada was open to fantasy at the time, and so I asked myself: what’s a twist on a common fantasy element?

    Boom, objective–my mind had a direction to run in.

    I got my luggage together, checked out of the hotel, and drove over to a Lowe’s around the corner to pick up something for the house. All this time I’m running various fantasy elements through my mind—witches, ghosts, dragons, etc.—asking how I might twist them. Trolls? No, boring. Witches? Meh. Vampires? Ugh. I went through a whole bunch of ideas. I got out of the car, entered the store, continued. When I was walking down the trim isle, I finally got to golems.

    Hum, that was interesting to me.

    All the golem stories I had read were about the rabbi creating the golem and what happens. Kind of like Frankenstein’s monster. So I asked: what if it wasn’t about the guy who creates the golem? What’s a twist? What if it’s about someone who finds a golem?

    I immediately saw the bank of a river, the Evanston, Wyoming river my girls and I had been playing on a few weeks earlier. I imagined the river in autumn, yellow leaves on the ground. I imagined a bald man of red clay, half exposed in the freshly shorn bank, the rune of power on his forehead and neck. The river was low, the mint growing on the exposed sand and gravel bars, the smell of leaf mold hanging low over the water.

    My cool meters went wild. Some ideas carry such a delicious energy.

    Did I have a story?

    Of course, not. I only had the first whispers of a character (the golem), setting (a river somewhere), and genre (some kind of fantasy). Maybe a bit of a problem. This was one cool idea, not anything close to a story. I knew I needed to develop character, setting, and problem. That’s what forms the premise of the story. So I got to work on those elements.

    I captured the image on a scrap of paper, and began asking questions. Who finds it? A woman, I thought. Where? I listed some options and liked the woods of North Carolina. And it was some Native American creature. What’s the problem? What’s at issue? Either the red golem has his own agenda, I thought, or it’s others forcing it on him, or he’s trapped. A trapped soul…and the woman and the golem love each other…

    Did I have a story yet?

    No. Not even close. I still didn’t have a clear problem. Or very much about the characters. No plot.

    So what could the problem be? What was the situation?

    I walked around Lowe’s, drove home, thought about it on the way, generating options. I took a few days and generated ideas about American Indians, pickups and rednecks. I researched golems. I asked myself–what would that girl do, if she found this thing?  What if she dug it out and took it home? So I had a girl who digs the golem out and transports it home in her pickup, modern day South Carolina. She takes it home, cleans it, becomes obsessed with it. Takes it into her room. One night she’s lying in the dark, the house is quiet.  And suddenly it takes in a breath. It’s trapped soul–they love one another, she has to say good-bye in the end, a bitter sweet ending.

    Whoa. Cool! Now this thing is alive. But then the more I thought about it, the more I realized I didn’t want to write a story about a woman obsessed with a golem. Golem love? So I tossed it and went back to developing more ideas.

    Here are some of my development notes so you can get a feel.

    <quote>The deep-trench men were admirable monsters. They knew the clay, the feel and pattern of it, for it had long been heavy in their minds and muscles. They were big in three dimensions and their eyes were black and barbarous…</quote>[just a scrap I ran across and put into the folder]

    Okay, this is going to be a hot writing, just letting the ideas flow to see where they take me and trying to simply let the ideas come.

    Zing: what if he leaves, she finds him, does something, and then one day she goes back and he’s gone. And what’s she going to do? He could be hiding there and malevolent. Or he could be following her.

    I like the idea of her falling in love with him.

    The red man in the bank of the river. And I’m pulled to the historical setting, a historical fantasy. Not a contemporary, but one that’s serious about the guy. One that has villagers etc.

    So she’s out there, collecting late berries (currants) or maybe mint, she’s out there and it’s a fine fall day and the water is tumbling, rushing by. And she’s in a dark blue skirt and a white blouse, and she’s got dirt on the skirt, carrying the mint, and she comes around one thicket of willow and there he is.

    He’s not all visible, but she sees the skull and the shoulder and thinks skeleton, perhaps a burial ground, some ancient thing.

    Goes to investigate. It’s not the bones of the dead. A statue? What is it? She digs a bit, dirt in its ear, digs and uncovers more of it. Sees the rune of power on his head. Steps back. He looks like someone struggling to get out of the rock, birthed from the rock. And now its very obvious to anyone coming by and she hides it. Struggling like a man from the womb.

    And so what’s the danger from here?

    She loses the cool thing.

      • He gets out and leaves–gone
      • The villagers or one guy, one big man, goes down to destroy it
        • Her fiancé
        • Her husband, she’s young, very young and he’s her husband?
      • Or she’s alone, very alone.
        • She takes the thing home, gives it a place, talks to it (like Wilson in Outcast)
        • And then one day it’s gone, he’s gone, this thing that’s taken her life, it’s gone and she realizes that it’s alive, the last image, last piece of information shows dirt, red clay dirt in the bottom of a bowl, the spoon laid to the side. Something that would signal that the thing was alive.
        • THIS IS A COOL STORY. Not a long one either. A cool one.
        • So she’s caring for it all the time. Cleaning, scrubbing
        • Does she at one time hear a gasp? Thinks, he’s coming alive. Has a place set for him, a plate etc. But that goes away, it goes long away, too long and she realizes she’s mad.
    • She digs it out? Digs it all out. Heavy as stone.

    It’s all freewheeling sketching.

    Now, I could have stuck with North Carolina and tried something else. But as you read, my interests were pulling me to a different setting. Where else might it be set?

    I listed some locations, and Croatia drew me. I’d just read and seen some cool stuff about Croatia. But I didn’t know much. Was it going to be modern or historical? I began to read about Croatia. And the 1100’s fascinated me. There was all sorts of stuff going on. I decided to set it there.

    Did I have a story?

    No. I still didn’t know what the problem was. So I outlined some options, did some character sketches. Did more research. Looked up old Croatian names and magic. I got out a map. I was wanting it to come to life in my mind. But it wasn’t there yet.

    I went searching for a problem. I didn’t really want that golem love story. I made the following entry in my pre-draft document. 

    What’s at stake? The woman finds this thing, so what? She’s obsessed. But what’s the big issue here?

    • Danger, if she wakens maybe it will kill
    • Maybe if people find out they will want to use
    • Maybe she will be declared a witch
    • Maybe it will eat her out of home
    • Eat her children
    • Maybe it will force her to feed it, force her to bring people to him so he can kill them
    • Is it a thing of danger?
    • Maybe it will force love upon her? Breed with her and create a race of goblins or trolls.
    • It is a great thief–bringing her presents, presents for the master. And one day it brings a child.
    • A goblin with long hair and not dumb, not brutish, by hungry, a predator, one who will eat you, who loves hunt and chase, but can dress and act civilized.
    • Maybe that’s the thing–it draws you, draws your dreams or your mind, feeds on these things until it has strength to go on and takes a part of you with it, you’re longing, longing, longing for it to return.

    I tried a few drafts, still focusing on it being a thing she wakens, but they all eventually lost energy. So I tried something new. Here’s what I wrote:

    What if it IS about him stealing things? “The golem was a thief, and this made her believe it might not have been such a holy thing after all.”

    Or

    She’s looking. Can’t destroy it because of its holiness. But didn’t the wizards of the devil turn rods into snakes in the Pharaoh’s court? And didn’t men always take God’s gifts, like Adam, and throw them away?

    This was a question.

    That last line brought in a voice. I’d recently watched Fiddler on the Roof; I loved the characters and voices in that movie, and it was that yiddish voice. I decided to try that voice on for size and freewrite again. Here’s what I wrote.

    The golem was a thief.

    [That felt exactly right; I love it and continued]

    Nothing in the village, nothing in the whole vale for that matter, was safe. The golem was forever stealing and bringing its thefts to Braslava’s door, laying them on her step like a cat lays down dead birds and mice.

    One day it’s the Butcher’s blue and white Turkish stockings, the next it’s cranky Petar’s new pitchfork.

    And then it would stand there, looking at her, and all she could say was, “You think you’re doing me favors? Take your inscrutable face and go sit.”

    I went maybe two pages before I ran out of steam. At the end of the freewrite, the story was alive and bucking in my hands. I was full of excitement. At this stage in the game, I had three characters I’d sketched, a problem (the thief golem), a setting, a bit of plot. I had a maybe two scenes I knew I wanted to write. I had a narrative voice for the piece. I knew, because I’d been researching the political situation, that a Hungarian lord was going to get wind of what was happening in the little village of Plavca and want to use the golem for war. I didn’t know everything, but I knew enough to start.

    You can read the story for free on my fiction page. It’s called “From The Clay of His Heart” and was the cover story for Orson Scott Card’s Intergalactic Medicine Show, Vol. 8, 2008 and reprinted in Year’s Best Fantasy #9, Ed. David G. Hartwell & Kathryn Cramer. Here’s a thumbnail of the illustration. Nice, eh?

    The key is that I knew the things I needed to develop and kept at it until everything reached a critical mass and the story came to life.  This is how you develop on purpose instead of on accident.

    Now What?

    Take some time to think about the six parts of your current project as well as some general principles about how those parts work. Write out a couple of things you want to develop in those parts. Over the next few days notice how much more productive you become.

    Of course, it helps to know how to go about developing the ideas. It helps to know some specific techniques. Because we can’t just wait for ideas to come along. Again, we want to create on purpose, not by chance.

    And that will be the topic of the next few posts.

    For more in this series, see How to Get and Develop Story Ideas

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